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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-08-07 12:08:07 +0200 |
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committer | GitHub <noreply@github.com> | 2022-08-07 12:08:07 +0200 |
commit | 428aed8e877b0b9e2de6502a7cbeb496bfba159f (patch) | |
tree | 3025e2c2ee16d047a1a54884e8f0c57897a19240 /scene | |
parent | 7f2f1dc18b6969a5469a0aaa356110380cffbe87 (diff) | |
parent | baaa7503c7e0c83c94edf651ac31f03e0ceddac0 (diff) |
Merge pull request #61893 from Calinou/light3d-add-shadow-opacity
Add a shadow opacity property to Light3D
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/light_3d.cpp | 5 | ||||
-rw-r--r-- | scene/3d/light_3d.h | 1 |
2 files changed, 5 insertions, 1 deletions
diff --git a/scene/3d/light_3d.cpp b/scene/3d/light_3d.cpp index 678c217676..53c072c318 100644 --- a/scene/3d/light_3d.cpp +++ b/scene/3d/light_3d.cpp @@ -224,7 +224,7 @@ bool Light3D::is_editor_only() const { } void Light3D::_validate_property(PropertyInfo &property) const { - if (!shadow && (property.name == "shadow_bias" || property.name == "shadow_normal_bias" || property.name == "shadow_reverse_cull_face" || property.name == "shadow_transmittance_bias" || property.name == "shadow_fog_fade" || property.name == "shadow_blur" || property.name == "distance_fade_shadow")) { + if (!shadow && (property.name == "shadow_bias" || property.name == "shadow_normal_bias" || property.name == "shadow_reverse_cull_face" || property.name == "shadow_transmittance_bias" || property.name == "shadow_fog_fade" || property.name == "shadow_opacity" || property.name == "shadow_blur" || property.name == "distance_fade_shadow")) { property.usage = PROPERTY_USAGE_NO_EDITOR; } @@ -299,6 +299,7 @@ void Light3D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shadow_reverse_cull_face"), "set_shadow_reverse_cull_face", "get_shadow_reverse_cull_face"); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_transmittance_bias", PROPERTY_HINT_RANGE, "-16,16,0.001"), "set_param", "get_param", PARAM_TRANSMITTANCE_BIAS); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_fog_fade", PROPERTY_HINT_RANGE, "0.001,10,0.001"), "set_param", "get_param", PARAM_SHADOW_VOLUMETRIC_FOG_FADE); + ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_opacity", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_param", "get_param", PARAM_SHADOW_OPACITY); ADD_PROPERTYI(PropertyInfo(Variant::FLOAT, "shadow_blur", PROPERTY_HINT_RANGE, "0,10,0.001"), "set_param", "get_param", PARAM_SHADOW_BLUR); ADD_GROUP("Distance Fade", "distance_fade_"); @@ -328,6 +329,7 @@ void Light3D::_bind_methods() { BIND_ENUM_CONSTANT(PARAM_SHADOW_NORMAL_BIAS); BIND_ENUM_CONSTANT(PARAM_SHADOW_BIAS); BIND_ENUM_CONSTANT(PARAM_SHADOW_PANCAKE_SIZE); + BIND_ENUM_CONSTANT(PARAM_SHADOW_OPACITY); BIND_ENUM_CONSTANT(PARAM_SHADOW_BLUR); BIND_ENUM_CONSTANT(PARAM_SHADOW_VOLUMETRIC_FOG_FADE); BIND_ENUM_CONSTANT(PARAM_TRANSMITTANCE_BIAS); @@ -375,6 +377,7 @@ Light3D::Light3D(RenderingServer::LightType p_type) { set_param(PARAM_SHADOW_SPLIT_3_OFFSET, 0.5); set_param(PARAM_SHADOW_FADE_START, 0.8); set_param(PARAM_SHADOW_PANCAKE_SIZE, 20.0); + set_param(PARAM_SHADOW_OPACITY, 1.0); set_param(PARAM_SHADOW_BLUR, 1.0); set_param(PARAM_SHADOW_BIAS, 0.03); set_param(PARAM_SHADOW_NORMAL_BIAS, 1.0); diff --git a/scene/3d/light_3d.h b/scene/3d/light_3d.h index 6ff332df5a..ef003e133d 100644 --- a/scene/3d/light_3d.h +++ b/scene/3d/light_3d.h @@ -54,6 +54,7 @@ public: PARAM_SHADOW_NORMAL_BIAS = RS::LIGHT_PARAM_SHADOW_NORMAL_BIAS, PARAM_SHADOW_BIAS = RS::LIGHT_PARAM_SHADOW_BIAS, PARAM_SHADOW_PANCAKE_SIZE = RS::LIGHT_PARAM_SHADOW_PANCAKE_SIZE, + PARAM_SHADOW_OPACITY = RS::LIGHT_PARAM_SHADOW_OPACITY, PARAM_SHADOW_BLUR = RS::LIGHT_PARAM_SHADOW_BLUR, PARAM_SHADOW_VOLUMETRIC_FOG_FADE = RS::LIGHT_PARAM_SHADOW_VOLUMETRIC_FOG_FADE, PARAM_TRANSMITTANCE_BIAS = RS::LIGHT_PARAM_TRANSMITTANCE_BIAS, |