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authorsmix8 <52464204+smix8@users.noreply.github.com>2022-05-18 11:24:20 +0200
committersmix8 <52464204+smix8@users.noreply.github.com>2022-05-18 14:13:01 +0200
commit4185fce0eff4c0fc40f077120d0ed26220e6c995 (patch)
tree5f8657e003c54e3b410555694b3f53691839b7ed /scene
parent7ea8cde9834b0fda4a928217b7880da3dd330214 (diff)
Add wrong surface warnings to NavigationMesh.create_from_mesh()
Adds warnings when at least one of the input mesh surfaces is of wrong primitive type or has an empty vertex / index array as those broken input meshes would fail as both navmesh as well as later when creating debug meshes.
Diffstat (limited to 'scene')
-rw-r--r--scene/resources/navigation_mesh.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/resources/navigation_mesh.cpp b/scene/resources/navigation_mesh.cpp
index 7813de94ca..dd0a8472a4 100644
--- a/scene/resources/navigation_mesh.cpp
+++ b/scene/resources/navigation_mesh.cpp
@@ -38,6 +38,7 @@ void NavigationMesh::create_from_mesh(const Ref<Mesh> &p_mesh) {
for (int i = 0; i < p_mesh->get_surface_count(); i++) {
if (p_mesh->surface_get_primitive_type(i) != Mesh::PRIMITIVE_TRIANGLES) {
+ WARN_PRINT("A mesh surface was skipped when creating a NavigationMesh due to wrong primitive type in the source mesh. Mesh surface must be made out of triangles.");
continue;
}
Array arr = p_mesh->surface_get_arrays(i);
@@ -46,6 +47,7 @@ void NavigationMesh::create_from_mesh(const Ref<Mesh> &p_mesh) {
Vector<Vector3> varr = arr[Mesh::ARRAY_VERTEX];
Vector<int> iarr = arr[Mesh::ARRAY_INDEX];
if (varr.size() == 0 || iarr.size() == 0) {
+ WARN_PRINT("A mesh surface was skipped when creating a NavigationMesh due to an empty vertex or index array.");
continue;
}