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authorClay John <claynjohn@gmail.com>2022-10-23 17:02:04 -0700
committerGitHub <noreply@github.com>2022-10-23 17:02:04 -0700
commit4134f2a464a3914520755a8780aebac6cb403f6b (patch)
tree4d55a7b95fd6696bae6942c3a497378f94a10ca3 /scene
parent753a182797e28e740c09a0d7c03b94d33946a0f6 (diff)
parentb8031bb7d6d0bed33c058db20b58800e615538e3 (diff)
Merge pull request #67566 from Sauermann/fix-code-simplifications
Code simplifications
Diffstat (limited to 'scene')
-rw-r--r--scene/gui/color_picker.cpp2
-rw-r--r--scene/gui/control.cpp7
-rw-r--r--scene/gui/control.h1
-rw-r--r--scene/gui/scroll_bar.cpp2
-rw-r--r--scene/gui/text_edit.cpp2
5 files changed, 3 insertions, 11 deletions
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index a2c138c0b2..929bf27be6 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -1367,7 +1367,7 @@ void ColorPicker::_screen_input(const Ref<InputEvent> &p_event) {
Ref<Image> img = r->get_texture()->get_image();
if (img.is_valid() && !img->is_empty()) {
- Vector2 ofs = mev->get_global_position() - r->get_visible_rect().get_position();
+ Vector2 ofs = mev->get_global_position();
Color c = img->get_pixel(ofs.x, ofs.y);
set_pick_color(c);
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 064c4b597f..2ec0a48278 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -1436,13 +1436,6 @@ Rect2 Control::get_screen_rect() const {
return r;
}
-Rect2 Control::get_window_rect() const {
- ERR_FAIL_COND_V(!is_inside_tree(), Rect2());
- Rect2 gr = get_global_rect();
- gr.position += get_viewport()->get_visible_rect().position;
- return gr;
-}
-
Rect2 Control::get_anchorable_rect() const {
return Rect2(Point2(), get_size());
}
diff --git a/scene/gui/control.h b/scene/gui/control.h
index 114b67debd..72e870930d 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -445,7 +445,6 @@ public:
Rect2 get_rect() const;
Rect2 get_global_rect() const;
Rect2 get_screen_rect() const;
- Rect2 get_window_rect() const; ///< use with care, as it blocks waiting for the rendering server
Rect2 get_anchorable_rect() const override;
void set_scale(const Vector2 &p_scale);
diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp
index 193c6f1ce7..6899178885 100644
--- a/scene/gui/scroll_bar.cpp
+++ b/scene/gui/scroll_bar.cpp
@@ -338,7 +338,7 @@ void ScrollBar::_notification(int p_what) {
if (scrolling) {
if (get_value() != target_scroll) {
double target = target_scroll - get_value();
- double dist = sqrt(target * target);
+ double dist = abs(target);
double vel = ((target / dist) * 500) * get_physics_process_delta_time();
if (Math::abs(vel) >= dist) {
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 90974e31df..b1c2676bc1 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -464,7 +464,7 @@ void TextEdit::_notification(int p_what) {
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (scrolling && get_v_scroll() != target_v_scroll) {
double target_y = target_v_scroll - get_v_scroll();
- double dist = sqrt(target_y * target_y);
+ double dist = abs(target_y);
// To ensure minimap is responsive override the speed setting.
double vel = ((target_y / dist) * ((minimap_clicked) ? 3000 : v_scroll_speed)) * get_physics_process_delta_time();