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authorMarkus Sauermann <6299227+Sauermann@users.noreply.github.com>2022-03-10 09:43:06 +0100
committerMarkus Sauermann <6299227+Sauermann@users.noreply.github.com>2022-03-10 09:43:06 +0100
commit40c08e522f7084afffbd2c4451146e7b5af69d30 (patch)
tree670e94c4781ac0e3ea7294b979ccde8202b27dc0 /scene
parent450ebaab9f333ca463e6e57a29fdc2e47c227c36 (diff)
Revert "Update mouse cursor shape after changes"
This reverts commit 0fce98b4b5f568298477b175c70510924793f6b0.
Diffstat (limited to 'scene')
-rw-r--r--scene/gui/control.cpp5
-rw-r--r--scene/main/scene_tree.cpp1
-rw-r--r--scene/main/viewport.cpp4
-rw-r--r--scene/main/window.cpp12
-rw-r--r--scene/main/window.h2
5 files changed, 2 insertions, 22 deletions
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 2866a5ad6c..d8659b1f18 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -2663,11 +2663,6 @@ void Control::set_default_cursor_shape(CursorShape p_shape) {
ERR_FAIL_INDEX(int(p_shape), CURSOR_MAX);
data.default_cursor = p_shape;
-
- if (!is_inside_tree()) {
- return;
- }
- get_viewport()->get_base_window()->update_mouse_cursor_shape();
}
Control::CursorShape Control::get_default_cursor_shape() const {
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index c497718eda..3ddce28b69 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -1068,7 +1068,6 @@ void SceneTree::_change_scene(Node *p_to) {
if (p_to) {
current_scene = p_to;
root->add_child(p_to);
- root->update_mouse_cursor_shape();
}
}
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 0082e7b061..de6aa2b139 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -1551,7 +1551,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
gui.drag_preview_id = ObjectID();
}
_propagate_viewport_notification(this, NOTIFICATION_DRAG_END);
- get_base_window()->update_mouse_cursor_shape();
+ // Change mouse accordingly.
}
_gui_cancel_tooltip();
@@ -1572,7 +1572,7 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
gui.dragging = false;
gui.drag_mouse_over = nullptr;
_propagate_viewport_notification(this, NOTIFICATION_DRAG_END);
- get_base_window()->update_mouse_cursor_shape();
+ // Change mouse accordingly.
}
gui.mouse_focus_mask &= ~mouse_button_to_mask(mb->get_button_index()); // Remove from mask.
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index a1124274d8..6837fcae21 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -378,18 +378,6 @@ void Window::_event_callback(DisplayServer::WindowEvent p_event) {
}
}
-void Window::update_mouse_cursor_shape() {
- // The default shape is set in Viewport::_gui_input_event. To instantly
- // see the shape in the viewport we need to trigger a mouse motion event.
- Ref<InputEventMouseMotion> mm;
- Vector2 pos = get_mouse_position();
- Transform2D xform = get_global_canvas_transform().affine_inverse();
- mm.instantiate();
- mm->set_position(pos);
- mm->set_global_position(xform.xform(pos));
- push_input(mm);
-}
-
void Window::show() {
set_visible(true);
}
diff --git a/scene/main/window.h b/scene/main/window.h
index 27a02b837f..3d8e337b4a 100644
--- a/scene/main/window.h
+++ b/scene/main/window.h
@@ -205,8 +205,6 @@ public:
void set_visible(bool p_visible);
bool is_visible() const;
- void update_mouse_cursor_shape();
-
void show();
void hide();