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authorJuan Linietsky <reduzio@gmail.com>2019-06-11 15:43:37 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-11 11:53:26 +0100
commit3f335ce3d446372eeb9ed87f7e117099c4d2dd6a (patch)
tree669db7ddb21f328215a9c26e9bdaf2565db8c853 /scene
parent9ffe57a10eecf79ab8df2f0497d0387383755df3 (diff)
Texture refactor
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
Diffstat (limited to 'scene')
-rw-r--r--scene/2d/animated_sprite.cpp10
-rw-r--r--scene/2d/animated_sprite.h22
-rw-r--r--scene/2d/canvas_item.cpp20
-rw-r--r--scene/2d/canvas_item.h16
-rw-r--r--scene/2d/cpu_particles_2d.cpp12
-rw-r--r--scene/2d/cpu_particles_2d.h12
-rw-r--r--scene/2d/light_2d.cpp6
-rw-r--r--scene/2d/light_2d.h6
-rw-r--r--scene/2d/line_2d.cpp6
-rw-r--r--scene/2d/line_2d.h6
-rw-r--r--scene/2d/mesh_instance_2d.cpp12
-rw-r--r--scene/2d/mesh_instance_2d.h12
-rw-r--r--scene/2d/multimesh_instance_2d.cpp12
-rw-r--r--scene/2d/multimesh_instance_2d.h12
-rw-r--r--scene/2d/particles_2d.cpp12
-rw-r--r--scene/2d/particles_2d.h12
-rw-r--r--scene/2d/path_texture.cpp12
-rw-r--r--scene/2d/path_texture.h18
-rw-r--r--scene/2d/polygon_2d.cpp10
-rw-r--r--scene/2d/polygon_2d.h6
-rw-r--r--scene/2d/sprite.cpp18
-rw-r--r--scene/2d/sprite.h12
-rw-r--r--scene/2d/tile_map.cpp4
-rw-r--r--scene/2d/touch_screen_button.cpp12
-rw-r--r--scene/2d/touch_screen_button.h12
-rw-r--r--scene/3d/baked_lightmap.cpp14
-rw-r--r--scene/3d/baked_lightmap.h6
-rw-r--r--scene/3d/immediate_geometry.cpp4
-rw-r--r--scene/3d/immediate_geometry.h4
-rw-r--r--scene/3d/sprite_3d.cpp11
-rw-r--r--scene/3d/sprite_3d.h6
-rw-r--r--scene/3d/voxel_light_baker.cpp4
-rw-r--r--scene/gui/button.cpp10
-rw-r--r--scene/gui/button.h6
-rw-r--r--scene/gui/check_box.cpp12
-rw-r--r--scene/gui/check_button.cpp8
-rw-r--r--scene/gui/color_picker.cpp2
-rw-r--r--scene/gui/control.cpp10
-rw-r--r--scene/gui/control.h6
-rw-r--r--scene/gui/file_dialog.cpp4
-rw-r--r--scene/gui/file_dialog.h2
-rw-r--r--scene/gui/gradient_edit.cpp1
-rw-r--r--scene/gui/graph_edit.cpp6
-rw-r--r--scene/gui/graph_node.cpp20
-rw-r--r--scene/gui/graph_node.h6
-rw-r--r--scene/gui/item_list.cpp18
-rw-r--r--scene/gui/item_list.h16
-rw-r--r--scene/gui/line_edit.cpp10
-rw-r--r--scene/gui/line_edit.h6
-rw-r--r--scene/gui/nine_patch_rect.cpp6
-rw-r--r--scene/gui/nine_patch_rect.h6
-rw-r--r--scene/gui/option_button.cpp10
-rw-r--r--scene/gui/option_button.h6
-rw-r--r--scene/gui/popup_menu.cpp28
-rw-r--r--scene/gui/popup_menu.h18
-rw-r--r--scene/gui/rich_text_label.cpp6
-rw-r--r--scene/gui/rich_text_label.h4
-rw-r--r--scene/gui/scroll_bar.cpp18
-rw-r--r--scene/gui/slider.cpp10
-rw-r--r--scene/gui/spin_box.cpp4
-rw-r--r--scene/gui/spin_box.h2
-rw-r--r--scene/gui/split_container.cpp6
-rw-r--r--scene/gui/tab_container.cpp52
-rw-r--r--scene/gui/tab_container.h4
-rw-r--r--scene/gui/tabs.cpp66
-rw-r--r--scene/gui/tabs.h14
-rw-r--r--scene/gui/text_edit.cpp6
-rw-r--r--scene/gui/text_edit.h20
-rw-r--r--scene/gui/texture_button.cpp32
-rw-r--r--scene/gui/texture_button.h30
-rw-r--r--scene/gui/texture_progress.cpp20
-rw-r--r--scene/gui/texture_progress.h20
-rw-r--r--scene/gui/texture_rect.cpp6
-rw-r--r--scene/gui/texture_rect.h6
-rw-r--r--scene/gui/tree.cpp38
-rw-r--r--scene/gui/tree.h28
-rw-r--r--scene/gui/video_player.cpp4
-rw-r--r--scene/gui/video_player.h2
-rw-r--r--scene/main/viewport.cpp23
-rw-r--r--scene/main/viewport.h9
-rw-r--r--scene/register_scene_types.cpp12
-rw-r--r--scene/resources/default_theme/default_theme.cpp12
-rw-r--r--scene/resources/default_theme/default_theme.h2
-rw-r--r--scene/resources/dynamic_font.cpp54
-rw-r--r--scene/resources/dynamic_font.h6
-rw-r--r--scene/resources/environment.cpp9
-rw-r--r--scene/resources/environment.h6
-rw-r--r--scene/resources/font.cpp10
-rw-r--r--scene/resources/font.h6
-rw-r--r--scene/resources/material.cpp42
-rw-r--r--scene/resources/material.h8
-rw-r--r--scene/resources/mesh_library.cpp10
-rw-r--r--scene/resources/mesh_library.h6
-rw-r--r--scene/resources/particles_material.cpp30
-rw-r--r--scene/resources/particles_material.h30
-rw-r--r--scene/resources/shader.cpp8
-rw-r--r--scene/resources/shader.h6
-rw-r--r--scene/resources/sky.cpp30
-rw-r--r--scene/resources/sky.h6
-rw-r--r--scene/resources/style_box.cpp12
-rw-r--r--scene/resources/style_box.h12
-rw-r--r--scene/resources/texture.cpp898
-rw-r--r--scene/resources/texture.h345
-rw-r--r--scene/resources/theme.cpp14
-rw-r--r--scene/resources/theme.h10
-rw-r--r--scene/resources/tile_set.cpp16
-rw-r--r--scene/resources/tile_set.h12
-rw-r--r--scene/resources/video_stream.h3
-rw-r--r--scene/resources/visual_shader.h2
-rw-r--r--scene/resources/visual_shader_nodes.cpp92
-rw-r--r--scene/resources/visual_shader_nodes.h28
111 files changed, 1073 insertions, 1652 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index 917ced5feb..e787cd9230 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -68,7 +68,7 @@ bool AnimatedSprite::_edit_use_rect() const {
if (!frames.is_valid() || !frames->has_animation(animation) || frame < 0 || frame >= frames->get_frame_count(animation)) {
return false;
}
- Ref<Texture> t;
+ Ref<Texture2D> t;
if (animation)
t = frames->get_frame(animation, frame);
return t.is_valid();
@@ -84,7 +84,7 @@ Rect2 AnimatedSprite::_get_rect() const {
return Rect2();
}
- Ref<Texture> t;
+ Ref<Texture2D> t;
if (animation)
t = frames->get_frame(animation, frame);
if (t.is_null())
@@ -101,7 +101,7 @@ Rect2 AnimatedSprite::_get_rect() const {
return Rect2(ofs, s);
}
-void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture> &p_frame, int p_at_pos) {
+void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture2D> &p_frame, int p_at_pos) {
Map<StringName, Anim>::Element *E = animations.find(p_anim);
ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
@@ -438,11 +438,11 @@ void AnimatedSprite::_notification(int p_what) {
if (!frames->has_animation(animation))
return;
- Ref<Texture> texture = frames->get_frame(animation, frame);
+ Ref<Texture2D> texture = frames->get_frame(animation, frame);
if (texture.is_null())
return;
- Ref<Texture> normal = frames->get_normal_frame(animation, frame);
+ Ref<Texture2D> normal = frames->get_normal_frame(animation, frame);
RID ci = get_canvas_item();
diff --git a/scene/2d/animated_sprite.h b/scene/2d/animated_sprite.h
index cd00a4e181..2377f54079 100644
--- a/scene/2d/animated_sprite.h
+++ b/scene/2d/animated_sprite.h
@@ -42,7 +42,7 @@ class SpriteFrames : public Resource {
float speed;
bool loop;
- Vector<Ref<Texture> > frames;
+ Vector<Ref<Texture2D> > frames;
Anim() {
loop = true;
@@ -80,34 +80,34 @@ public:
void set_animation_loop(const StringName &p_anim, bool p_loop);
bool get_animation_loop(const StringName &p_anim) const;
- void add_frame(const StringName &p_anim, const Ref<Texture> &p_frame, int p_at_pos = -1);
+ void add_frame(const StringName &p_anim, const Ref<Texture2D> &p_frame, int p_at_pos = -1);
int get_frame_count(const StringName &p_anim) const;
- _FORCE_INLINE_ Ref<Texture> get_frame(const StringName &p_anim, int p_idx) const {
+ _FORCE_INLINE_ Ref<Texture2D> get_frame(const StringName &p_anim, int p_idx) const {
const Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_V_MSG(!E, Ref<Texture>(), "Animation '" + String(p_anim) + "' doesn't exist.");
- ERR_FAIL_COND_V(p_idx < 0, Ref<Texture>());
+ ERR_FAIL_COND_V_MSG(!E, Ref<Texture2D>(), "Animation '" + String(p_anim) + "' doesn't exist.");
+ ERR_FAIL_COND_V(p_idx < 0, Ref<Texture2D>());
if (p_idx >= E->get().frames.size())
- return Ref<Texture>();
+ return Ref<Texture2D>();
return E->get().frames[p_idx];
}
- _FORCE_INLINE_ Ref<Texture> get_normal_frame(const StringName &p_anim, int p_idx) const {
+ _FORCE_INLINE_ Ref<Texture2D> get_normal_frame(const StringName &p_anim, int p_idx) const {
const Map<StringName, Anim>::Element *E = animations.find(p_anim);
- ERR_FAIL_COND_V_MSG(!E, Ref<Texture>(), "Animation '" + String(p_anim) + "' doesn't exist.");
- ERR_FAIL_COND_V(p_idx < 0, Ref<Texture>());
+ ERR_FAIL_COND_V_MSG(!E, Ref<Texture2D>(), "Animation '" + String(p_anim) + "' doesn't exist.");
+ ERR_FAIL_COND_V(p_idx < 0, Ref<Texture2D>());
const Map<StringName, Anim>::Element *EN = animations.find(E->get().normal_name);
if (!EN || p_idx >= EN->get().frames.size())
- return Ref<Texture>();
+ return Ref<Texture2D>();
return EN->get().frames[p_idx];
}
- void set_frame(const StringName &p_anim, int p_idx, const Ref<Texture> &p_frame) {
+ void set_frame(const StringName &p_anim, int p_idx, const Ref<Texture2D> &p_frame) {
Map<StringName, Anim>::Element *E = animations.find(p_anim);
ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
ERR_FAIL_COND(p_idx < 0);
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp
index 5631aa3355..5582580ff9 100644
--- a/scene/2d/canvas_item.cpp
+++ b/scene/2d/canvas_item.cpp
@@ -831,7 +831,7 @@ void CanvasItem::draw_circle(const Point2 &p_pos, float p_radius, const Color &p
VisualServer::get_singleton()->canvas_item_add_circle(canvas_item, p_pos, p_radius, p_color);
}
-void CanvasItem::draw_texture(const Ref<Texture> &p_texture, const Point2 &p_pos, const Color &p_modulate, const Ref<Texture> &p_normal_map) {
+void CanvasItem::draw_texture(const Ref<Texture2D> &p_texture, const Point2 &p_pos, const Color &p_modulate, const Ref<Texture2D> &p_normal_map) {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
@@ -840,14 +840,14 @@ void CanvasItem::draw_texture(const Ref<Texture> &p_texture, const Point2 &p_pos
p_texture->draw(canvas_item, p_pos, p_modulate, false, p_normal_map);
}
-void CanvasItem::draw_texture_rect(const Ref<Texture> &p_texture, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) {
+void CanvasItem::draw_texture_rect(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map) {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL_COND(p_texture.is_null());
p_texture->draw_rect(canvas_item, p_rect, p_tile, p_modulate, p_transpose, p_normal_map);
}
-void CanvasItem::draw_texture_rect_region(const Ref<Texture> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) {
+void CanvasItem::draw_texture_rect_region(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, bool p_clip_uv) {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
ERR_FAIL_COND(p_texture.is_null());
@@ -861,7 +861,7 @@ void CanvasItem::draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p
p_style_box->draw(canvas_item, p_rect);
}
-void CanvasItem::draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture> p_texture, float p_width, const Ref<Texture> &p_normal_map) {
+void CanvasItem::draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture, float p_width, const Ref<Texture2D> &p_normal_map) {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
@@ -886,7 +886,7 @@ void CanvasItem::draw_set_transform_matrix(const Transform2D &p_matrix) {
VisualServer::get_singleton()->canvas_item_add_set_transform(canvas_item, p_matrix);
}
-void CanvasItem::draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture> p_texture, const Ref<Texture> &p_normal_map, bool p_antialiased) {
+void CanvasItem::draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture, const Ref<Texture2D> &p_normal_map, bool p_antialiased) {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
@@ -896,7 +896,7 @@ void CanvasItem::draw_polygon(const Vector<Point2> &p_points, const Vector<Color
VisualServer::get_singleton()->canvas_item_add_polygon(canvas_item, p_points, p_colors, p_uvs, rid, rid_normal, p_antialiased);
}
-void CanvasItem::draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const Vector<Point2> &p_uvs, Ref<Texture> p_texture, const Ref<Texture> &p_normal_map, bool p_antialiased) {
+void CanvasItem::draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture, const Ref<Texture2D> &p_normal_map, bool p_antialiased) {
ERR_FAIL_COND_MSG(!drawing, "Drawing is only allowed inside NOTIFICATION_DRAW, _draw() function or 'draw' signal.");
@@ -908,7 +908,7 @@ void CanvasItem::draw_colored_polygon(const Vector<Point2> &p_points, const Colo
VisualServer::get_singleton()->canvas_item_add_polygon(canvas_item, p_points, colors, p_uvs, rid, rid_normal, p_antialiased);
}
-void CanvasItem::draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map, const Transform2D &p_transform, const Color &p_modulate) {
+void CanvasItem::draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture2D> &p_texture, const Ref<Texture2D> &p_normal_map, const Transform2D &p_transform, const Color &p_modulate) {
ERR_FAIL_COND(p_mesh.is_null());
RID texture_rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
@@ -916,7 +916,7 @@ void CanvasItem::draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture> &p_textur
VisualServer::get_singleton()->canvas_item_add_mesh(canvas_item, p_mesh->get_rid(), p_transform, p_modulate, texture_rid, normal_map_rid);
}
-void CanvasItem::draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map) {
+void CanvasItem::draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture2D> &p_texture, const Ref<Texture2D> &p_normal_map) {
ERR_FAIL_COND(p_multimesh.is_null());
RID texture_rid = p_texture.is_valid() ? p_texture->get_rid() : RID();
@@ -1187,8 +1187,8 @@ void CanvasItem::_bind_methods() {
ClassDB::bind_method(D_METHOD("draw_colored_polygon", "points", "color", "uvs", "texture", "normal_map", "antialiased"), &CanvasItem::draw_colored_polygon, DEFVAL(PoolVector2Array()), DEFVAL(Variant()), DEFVAL(Variant()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("draw_string", "font", "position", "text", "modulate", "clip_w"), &CanvasItem::draw_string, DEFVAL(Color(1, 1, 1)), DEFVAL(-1));
ClassDB::bind_method(D_METHOD("draw_char", "font", "position", "char", "next", "modulate"), &CanvasItem::draw_char, DEFVAL(Color(1, 1, 1)));
- ClassDB::bind_method(D_METHOD("draw_mesh", "mesh", "texture", "normal_map", "transform", "modulate"), &CanvasItem::draw_mesh, DEFVAL(Ref<Texture>()), DEFVAL(Transform2D()), DEFVAL(Color(1, 1, 1)));
- ClassDB::bind_method(D_METHOD("draw_multimesh", "multimesh", "texture", "normal_map"), &CanvasItem::draw_multimesh, DEFVAL(Ref<Texture>()));
+ ClassDB::bind_method(D_METHOD("draw_mesh", "mesh", "texture", "normal_map", "transform", "modulate"), &CanvasItem::draw_mesh, DEFVAL(Ref<Texture2D>()), DEFVAL(Transform2D()), DEFVAL(Color(1, 1, 1)));
+ ClassDB::bind_method(D_METHOD("draw_multimesh", "multimesh", "texture", "normal_map"), &CanvasItem::draw_multimesh, DEFVAL(Ref<Texture2D>()));
ClassDB::bind_method(D_METHOD("draw_set_transform", "position", "rotation", "scale"), &CanvasItem::draw_set_transform);
ClassDB::bind_method(D_METHOD("draw_set_transform_matrix", "xform"), &CanvasItem::draw_set_transform_matrix);
diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h
index 8814d99edd..c4f4c66fab 100644
--- a/scene/2d/canvas_item.h
+++ b/scene/2d/canvas_item.h
@@ -313,16 +313,16 @@ public:
void draw_multiline_colors(const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width = 1.0, bool p_antialiased = false);
void draw_rect(const Rect2 &p_rect, const Color &p_color, bool p_filled = true, float p_width = 1.0, bool p_antialiased = false);
void draw_circle(const Point2 &p_pos, float p_radius, const Color &p_color);
- void draw_texture(const Ref<Texture> &p_texture, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1, 1), const Ref<Texture> &p_normal_map = Ref<Texture>());
- void draw_texture_rect(const Ref<Texture> &p_texture, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>());
- void draw_texture_rect_region(const Ref<Texture> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = false);
+ void draw_texture(const Ref<Texture2D> &p_texture, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1, 1), const Ref<Texture2D> &p_normal_map = Ref<Texture2D>());
+ void draw_texture_rect(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>());
+ void draw_texture_rect_region(const Ref<Texture2D> &p_texture, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), bool p_clip_uv = false);
void draw_style_box(const Ref<StyleBox> &p_style_box, const Rect2 &p_rect);
- void draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture> p_texture = Ref<Texture>(), float p_width = 1, const Ref<Texture> &p_normal_map = Ref<Texture>());
- void draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture> p_texture = Ref<Texture>(), const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_antialiased = false);
- void draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture> p_texture = Ref<Texture>(), const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_antialiased = false);
+ void draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, Ref<Texture2D> p_texture = Ref<Texture2D>(), float p_width = 1, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>());
+ void draw_polygon(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture2D> p_texture = Ref<Texture2D>(), const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), bool p_antialiased = false);
+ void draw_colored_polygon(const Vector<Point2> &p_points, const Color &p_color, const Vector<Point2> &p_uvs = Vector<Point2>(), Ref<Texture2D> p_texture = Ref<Texture2D>(), const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), bool p_antialiased = false);
- void draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map, const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1));
- void draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map);
+ void draw_mesh(const Ref<Mesh> &p_mesh, const Ref<Texture2D> &p_texture, const Ref<Texture2D> &p_normal_map, const Transform2D &p_transform = Transform2D(), const Color &p_modulate = Color(1, 1, 1));
+ void draw_multimesh(const Ref<MultiMesh> &p_multimesh, const Ref<Texture2D> &p_texture, const Ref<Texture2D> &p_normal_map);
void draw_string(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_text, const Color &p_modulate = Color(1, 1, 1), int p_clip_w = -1);
float draw_char(const Ref<Font> &p_font, const Point2 &p_pos, const String &p_char, const String &p_next = "", const Color &p_modulate = Color(1, 1, 1));
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp
index acb1b0b5a0..0e5c1b8c02 100644
--- a/scene/2d/cpu_particles_2d.cpp
+++ b/scene/2d/cpu_particles_2d.cpp
@@ -207,7 +207,7 @@ void CPUParticles2D::_update_mesh_texture() {
VS::get_singleton()->mesh_add_surface_from_arrays(mesh, VS::PRIMITIVE_TRIANGLES, arr);
}
-void CPUParticles2D::set_texture(const Ref<Texture> &p_texture) {
+void CPUParticles2D::set_texture(const Ref<Texture2D> &p_texture) {
if (p_texture == texture)
return;
@@ -231,18 +231,18 @@ void CPUParticles2D::_texture_changed() {
}
}
-Ref<Texture> CPUParticles2D::get_texture() const {
+Ref<Texture2D> CPUParticles2D::get_texture() const {
return texture;
}
-void CPUParticles2D::set_normalmap(const Ref<Texture> &p_normalmap) {
+void CPUParticles2D::set_normalmap(const Ref<Texture2D> &p_normalmap) {
normalmap = p_normalmap;
update();
}
-Ref<Texture> CPUParticles2D::get_normalmap() const {
+Ref<Texture2D> CPUParticles2D::get_normalmap() const {
return normalmap;
}
@@ -1286,8 +1286,8 @@ void CPUParticles2D::_bind_methods() {
// No visibility_rect property contrarily to Particles2D, it's updated automatically.
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "local_coords"), "set_use_local_coordinates", "get_use_local_coordinates");
ADD_PROPERTY(PropertyInfo(Variant::INT, "draw_order", PROPERTY_HINT_ENUM, "Index,Lifetime"), "set_draw_order", "get_draw_order");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normalmap", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normalmap", "get_normalmap");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normalmap", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_normalmap", "get_normalmap");
BIND_ENUM_CONSTANT(DRAW_ORDER_INDEX);
BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME);
diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h
index d59b94bcbb..5eb563bbbc 100644
--- a/scene/2d/cpu_particles_2d.h
+++ b/scene/2d/cpu_particles_2d.h
@@ -147,8 +147,8 @@ private:
DrawOrder draw_order;
- Ref<Texture> texture;
- Ref<Texture> normalmap;
+ Ref<Texture2D> texture;
+ Ref<Texture2D> normalmap;
////////
@@ -230,11 +230,11 @@ public:
void set_draw_passes(int p_count);
int get_draw_passes() const;
- void set_texture(const Ref<Texture> &p_texture);
- Ref<Texture> get_texture() const;
+ void set_texture(const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_texture() const;
- void set_normalmap(const Ref<Texture> &p_normalmap);
- Ref<Texture> get_normalmap() const;
+ void set_normalmap(const Ref<Texture2D> &p_normalmap);
+ Ref<Texture2D> get_normalmap() const;
///////////////////
diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp
index 1bffaf8084..c24ad9c1c4 100644
--- a/scene/2d/light_2d.cpp
+++ b/scene/2d/light_2d.cpp
@@ -125,7 +125,7 @@ bool Light2D::is_editor_only() const {
return editor_only;
}
-void Light2D::set_texture(const Ref<Texture> &p_texture) {
+void Light2D::set_texture(const Ref<Texture2D> &p_texture) {
texture = p_texture;
if (texture.is_valid())
@@ -136,7 +136,7 @@ void Light2D::set_texture(const Ref<Texture> &p_texture) {
update_configuration_warning();
}
-Ref<Texture> Light2D::get_texture() const {
+Ref<Texture2D> Light2D::get_texture() const {
return texture;
}
@@ -437,7 +437,7 @@ void Light2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_only"), "set_editor_only", "is_editor_only");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_texture_offset", "get_texture_offset");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_scale", PROPERTY_HINT_RANGE, "0.01,50,0.01"), "set_texture_scale", "get_texture_scale");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h
index 65db5c6ee6..7c4e883454 100644
--- a/scene/2d/light_2d.h
+++ b/scene/2d/light_2d.h
@@ -74,7 +74,7 @@ private:
float shadow_smooth;
float shadow_gradient_length;
Mode mode;
- Ref<Texture> texture;
+ Ref<Texture2D> texture;
Vector2 texture_offset;
ShadowFilter shadow_filter;
@@ -104,8 +104,8 @@ public:
void set_editor_only(bool p_editor_only);
bool is_editor_only() const;
- void set_texture(const Ref<Texture> &p_texture);
- Ref<Texture> get_texture() const;
+ void set_texture(const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_texture() const;
void set_texture_offset(const Vector2 &p_offset);
Vector2 get_texture_offset() const;
diff --git a/scene/2d/line_2d.cpp b/scene/2d/line_2d.cpp
index c31840c8e1..adc3ea174f 100644
--- a/scene/2d/line_2d.cpp
+++ b/scene/2d/line_2d.cpp
@@ -188,12 +188,12 @@ Ref<Gradient> Line2D::get_gradient() const {
return _gradient;
}
-void Line2D::set_texture(const Ref<Texture> &p_texture) {
+void Line2D::set_texture(const Ref<Texture2D> &p_texture) {
_texture = p_texture;
update();
}
-Ref<Texture> Line2D::get_texture() const {
+Ref<Texture2D> Line2D::get_texture() const {
return _texture;
}
@@ -407,7 +407,7 @@ void Line2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "default_color"), "set_default_color", "get_default_color");
ADD_GROUP("Fill", "");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "gradient", PROPERTY_HINT_RESOURCE_TYPE, "Gradient"), "set_gradient", "get_gradient");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_mode", PROPERTY_HINT_ENUM, "None,Tile,Stretch"), "set_texture_mode", "get_texture_mode");
ADD_GROUP("Capping", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "joint_mode", PROPERTY_HINT_ENUM, "Sharp,Bevel,Round"), "set_joint_mode", "get_joint_mode");
diff --git a/scene/2d/line_2d.h b/scene/2d/line_2d.h
index 3c7239f67c..b7e7f59403 100644
--- a/scene/2d/line_2d.h
+++ b/scene/2d/line_2d.h
@@ -89,8 +89,8 @@ public:
void set_gradient(const Ref<Gradient> &gradient);
Ref<Gradient> get_gradient() const;
- void set_texture(const Ref<Texture> &texture);
- Ref<Texture> get_texture() const;
+ void set_texture(const Ref<Texture2D> &texture);
+ Ref<Texture2D> get_texture() const;
void set_texture_mode(const LineTextureMode mode);
LineTextureMode get_texture_mode() const;
@@ -132,7 +132,7 @@ private:
Ref<Curve> _curve;
Color _default_color;
Ref<Gradient> _gradient;
- Ref<Texture> _texture;
+ Ref<Texture2D> _texture;
LineTextureMode _texture_mode;
float _sharp_limit;
int _round_precision;
diff --git a/scene/2d/mesh_instance_2d.cpp b/scene/2d/mesh_instance_2d.cpp
index 93432ec40b..5e258be700 100644
--- a/scene/2d/mesh_instance_2d.cpp
+++ b/scene/2d/mesh_instance_2d.cpp
@@ -53,8 +53,8 @@ void MeshInstance2D::_bind_methods() {
ADD_SIGNAL(MethodInfo("texture_changed"));
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_map", "get_normal_map");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_normal_map", "get_normal_map");
}
void MeshInstance2D::set_mesh(const Ref<Mesh> &p_mesh) {
@@ -68,7 +68,7 @@ Ref<Mesh> MeshInstance2D::get_mesh() const {
return mesh;
}
-void MeshInstance2D::set_texture(const Ref<Texture> &p_texture) {
+void MeshInstance2D::set_texture(const Ref<Texture2D> &p_texture) {
if (p_texture == texture)
return;
@@ -78,18 +78,18 @@ void MeshInstance2D::set_texture(const Ref<Texture> &p_texture) {
_change_notify("texture");
}
-void MeshInstance2D::set_normal_map(const Ref<Texture> &p_texture) {
+void MeshInstance2D::set_normal_map(const Ref<Texture2D> &p_texture) {
normal_map = p_texture;
update();
}
-Ref<Texture> MeshInstance2D::get_normal_map() const {
+Ref<Texture2D> MeshInstance2D::get_normal_map() const {
return normal_map;
}
-Ref<Texture> MeshInstance2D::get_texture() const {
+Ref<Texture2D> MeshInstance2D::get_texture() const {
return texture;
}
diff --git a/scene/2d/mesh_instance_2d.h b/scene/2d/mesh_instance_2d.h
index 51f75a3ead..3356f44e91 100644
--- a/scene/2d/mesh_instance_2d.h
+++ b/scene/2d/mesh_instance_2d.h
@@ -38,8 +38,8 @@ class MeshInstance2D : public Node2D {
Ref<Mesh> mesh;
- Ref<Texture> texture;
- Ref<Texture> normal_map;
+ Ref<Texture2D> texture;
+ Ref<Texture2D> normal_map;
protected:
void _notification(int p_what);
@@ -53,11 +53,11 @@ public:
void set_mesh(const Ref<Mesh> &p_mesh);
Ref<Mesh> get_mesh() const;
- void set_texture(const Ref<Texture> &p_texture);
- Ref<Texture> get_texture() const;
+ void set_texture(const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_texture() const;
- void set_normal_map(const Ref<Texture> &p_texture);
- Ref<Texture> get_normal_map() const;
+ void set_normal_map(const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_normal_map() const;
MeshInstance2D();
};
diff --git a/scene/2d/multimesh_instance_2d.cpp b/scene/2d/multimesh_instance_2d.cpp
index 028459e778..6620027020 100644
--- a/scene/2d/multimesh_instance_2d.cpp
+++ b/scene/2d/multimesh_instance_2d.cpp
@@ -53,8 +53,8 @@ void MultiMeshInstance2D::_bind_methods() {
ADD_SIGNAL(MethodInfo("texture_changed"));
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multimesh", PROPERTY_HINT_RESOURCE_TYPE, "MultiMesh"), "set_multimesh", "get_multimesh");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_map", "get_normal_map");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_normal_map", "get_normal_map");
}
void MultiMeshInstance2D::set_multimesh(const Ref<MultiMesh> &p_multimesh) {
@@ -68,7 +68,7 @@ Ref<MultiMesh> MultiMeshInstance2D::get_multimesh() const {
return multimesh;
}
-void MultiMeshInstance2D::set_texture(const Ref<Texture> &p_texture) {
+void MultiMeshInstance2D::set_texture(const Ref<Texture2D> &p_texture) {
if (p_texture == texture)
return;
@@ -78,18 +78,18 @@ void MultiMeshInstance2D::set_texture(const Ref<Texture> &p_texture) {
_change_notify("texture");
}
-Ref<Texture> MultiMeshInstance2D::get_texture() const {
+Ref<Texture2D> MultiMeshInstance2D::get_texture() const {
return texture;
}
-void MultiMeshInstance2D::set_normal_map(const Ref<Texture> &p_texture) {
+void MultiMeshInstance2D::set_normal_map(const Ref<Texture2D> &p_texture) {
normal_map = p_texture;
update();
}
-Ref<Texture> MultiMeshInstance2D::get_normal_map() const {
+Ref<Texture2D> MultiMeshInstance2D::get_normal_map() const {
return normal_map;
}
diff --git a/scene/2d/multimesh_instance_2d.h b/scene/2d/multimesh_instance_2d.h
index c3f3e52920..a843606ebf 100644
--- a/scene/2d/multimesh_instance_2d.h
+++ b/scene/2d/multimesh_instance_2d.h
@@ -39,8 +39,8 @@ class MultiMeshInstance2D : public Node2D {
Ref<MultiMesh> multimesh;
- Ref<Texture> texture;
- Ref<Texture> normal_map;
+ Ref<Texture2D> texture;
+ Ref<Texture2D> normal_map;
protected:
void _notification(int p_what);
@@ -54,11 +54,11 @@ public:
void set_multimesh(const Ref<MultiMesh> &p_multimesh);
Ref<MultiMesh> get_multimesh() const;
- void set_texture(const Ref<Texture> &p_texture);
- Ref<Texture> get_texture() const;
+ void set_texture(const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_texture() const;
- void set_normal_map(const Ref<Texture> &p_texture);
- Ref<Texture> get_normal_map() const;
+ void set_normal_map(const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_normal_map() const;
MultiMeshInstance2D();
~MultiMeshInstance2D();
diff --git a/scene/2d/particles_2d.cpp b/scene/2d/particles_2d.cpp
index 746feeaa82..d3bc7b6a5a 100644
--- a/scene/2d/particles_2d.cpp
+++ b/scene/2d/particles_2d.cpp
@@ -268,22 +268,22 @@ Rect2 Particles2D::capture_rect() const {
return r;
}
-void Particles2D::set_texture(const Ref<Texture> &p_texture) {
+void Particles2D::set_texture(const Ref<Texture2D> &p_texture) {
texture = p_texture;
update();
}
-Ref<Texture> Particles2D::get_texture() const {
+Ref<Texture2D> Particles2D::get_texture() const {
return texture;
}
-void Particles2D::set_normal_map(const Ref<Texture> &p_normal_map) {
+void Particles2D::set_normal_map(const Ref<Texture2D> &p_normal_map) {
normal_map = p_normal_map;
update();
}
-Ref<Texture> Particles2D::get_normal_map() const {
+Ref<Texture2D> Particles2D::get_normal_map() const {
return normal_map;
}
@@ -399,8 +399,8 @@ void Particles2D::_bind_methods() {
ADD_GROUP("Process Material", "process_");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "process_material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial,ParticlesMaterial"), "set_process_material", "get_process_material");
ADD_GROUP("Textures", "");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_map", "get_normal_map");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_normal_map", "get_normal_map");
BIND_ENUM_CONSTANT(DRAW_ORDER_INDEX);
BIND_ENUM_CONSTANT(DRAW_ORDER_LIFETIME);
diff --git a/scene/2d/particles_2d.h b/scene/2d/particles_2d.h
index 56c328fc38..66281d7950 100644
--- a/scene/2d/particles_2d.h
+++ b/scene/2d/particles_2d.h
@@ -64,8 +64,8 @@ private:
DrawOrder draw_order;
- Ref<Texture> texture;
- Ref<Texture> normal_map;
+ Ref<Texture2D> texture;
+ Ref<Texture2D> normal_map;
void _update_particle_emission_transform();
@@ -108,11 +108,11 @@ public:
void set_draw_order(DrawOrder p_order);
DrawOrder get_draw_order() const;
- void set_texture(const Ref<Texture> &p_texture);
- Ref<Texture> get_texture() const;
+ void set_texture(const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_texture() const;
- void set_normal_map(const Ref<Texture> &p_normal_map);
- Ref<Texture> get_normal_map() const;
+ void set_normal_map(const Ref<Texture2D> &p_normal_map);
+ Ref<Texture2D> get_normal_map() const;
virtual String get_configuration_warning() const;
diff --git a/scene/2d/path_texture.cpp b/scene/2d/path_texture.cpp
index df59c9e2bb..590f70a1b2 100644
--- a/scene/2d/path_texture.cpp
+++ b/scene/2d/path_texture.cpp
@@ -30,33 +30,33 @@
#include "path_texture.h"
-void PathTexture::set_begin_texture(const Ref<Texture> &p_texture) {
+void PathTexture::set_begin_texture(const Ref<Texture2D> &p_texture) {
begin = p_texture;
update();
}
-Ref<Texture> PathTexture::get_begin_texture() const {
+Ref<Texture2D> PathTexture::get_begin_texture() const {
return begin;
}
-void PathTexture::set_repeat_texture(const Ref<Texture> &p_texture) {
+void PathTexture::set_repeat_texture(const Ref<Texture2D> &p_texture) {
repeat = p_texture;
update();
}
-Ref<Texture> PathTexture::get_repeat_texture() const {
+Ref<Texture2D> PathTexture::get_repeat_texture() const {
return repeat;
}
-void PathTexture::set_end_texture(const Ref<Texture> &p_texture) {
+void PathTexture::set_end_texture(const Ref<Texture2D> &p_texture) {
end = p_texture;
update();
}
-Ref<Texture> PathTexture::get_end_texture() const {
+Ref<Texture2D> PathTexture::get_end_texture() const {
return end;
}
diff --git a/scene/2d/path_texture.h b/scene/2d/path_texture.h
index 9cfa004cfb..014d0dc959 100644
--- a/scene/2d/path_texture.h
+++ b/scene/2d/path_texture.h
@@ -36,21 +36,21 @@
class PathTexture : public Node2D {
GDCLASS(PathTexture, Node2D);
- Ref<Texture> begin;
- Ref<Texture> repeat;
- Ref<Texture> end;
+ Ref<Texture2D> begin;
+ Ref<Texture2D> repeat;
+ Ref<Texture2D> end;
int subdivs;
bool overlap;
public:
- void set_begin_texture(const Ref<Texture> &p_texture);
- Ref<Texture> get_begin_texture() const;
+ void set_begin_texture(const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_begin_texture() const;
- void set_repeat_texture(const Ref<Texture> &p_texture);
- Ref<Texture> get_repeat_texture() const;
+ void set_repeat_texture(const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_repeat_texture() const;
- void set_end_texture(const Ref<Texture> &p_texture);
- Ref<Texture> get_end_texture() const;
+ void set_end_texture(const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_end_texture() const;
void set_subdivisions(int p_amount);
int get_subdivisions() const;
diff --git a/scene/2d/polygon_2d.cpp b/scene/2d/polygon_2d.cpp
index a6da027e0a..da7488b8d8 100644
--- a/scene/2d/polygon_2d.cpp
+++ b/scene/2d/polygon_2d.cpp
@@ -414,7 +414,7 @@ PoolVector<Color> Polygon2D::get_vertex_colors() const {
return vertex_colors;
}
-void Polygon2D::set_texture(const Ref<Texture> &p_texture) {
+void Polygon2D::set_texture(const Ref<Texture2D> &p_texture) {
texture = p_texture;
@@ -428,7 +428,7 @@ void Polygon2D::set_texture(const Ref<Texture> &p_texture) {
}*/
update();
}
-Ref<Texture> Polygon2D::get_texture() const {
+Ref<Texture2D> Polygon2D::get_texture() const {
return texture;
}
@@ -650,9 +650,9 @@ void Polygon2D::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), "set_color", "get_color");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "antialiased"), "set_antialiased", "get_antialiased");
- ADD_GROUP("Texture", "");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
- ADD_GROUP("Texture", "texture_");
+ ADD_GROUP("Texture2D", "");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
+ ADD_GROUP("Texture2D", "texture_");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_offset"), "set_texture_offset", "get_texture_offset");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "texture_scale"), "set_texture_scale", "get_texture_scale");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "texture_rotation_degrees", PROPERTY_HINT_RANGE, "-360,360,0.1,or_lesser,or_greater"), "set_texture_rotation_degrees", "get_texture_rotation_degrees");
diff --git a/scene/2d/polygon_2d.h b/scene/2d/polygon_2d.h
index 07b8828532..929941765f 100644
--- a/scene/2d/polygon_2d.h
+++ b/scene/2d/polygon_2d.h
@@ -51,7 +51,7 @@ class Polygon2D : public Node2D {
Vector<Bone> bone_weights;
Color color;
- Ref<Texture> texture;
+ Ref<Texture2D> texture;
Size2 tex_scale;
Vector2 tex_ofs;
bool tex_tile;
@@ -108,8 +108,8 @@ public:
void set_vertex_colors(const PoolVector<Color> &p_colors);
PoolVector<Color> get_vertex_colors() const;
- void set_texture(const Ref<Texture> &p_texture);
- Ref<Texture> get_texture() const;
+ void set_texture(const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_texture() const;
void set_texture_offset(const Vector2 &p_offset);
Vector2 get_texture_offset() const;
diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp
index 55daed0585..34ad45f4bd 100644
--- a/scene/2d/sprite.cpp
+++ b/scene/2d/sprite.cpp
@@ -136,7 +136,7 @@ void Sprite::_notification(int p_what) {
}
}
-void Sprite::set_texture(const Ref<Texture> &p_texture) {
+void Sprite::set_texture(const Ref<Texture2D> &p_texture) {
if (p_texture == texture)
return;
@@ -155,18 +155,18 @@ void Sprite::set_texture(const Ref<Texture> &p_texture) {
_change_notify("texture");
}
-void Sprite::set_normal_map(const Ref<Texture> &p_texture) {
+void Sprite::set_normal_map(const Ref<Texture2D> &p_texture) {
normal_map = p_texture;
update();
}
-Ref<Texture> Sprite::get_normal_map() const {
+Ref<Texture2D> Sprite::get_normal_map() const {
return normal_map;
}
-Ref<Texture> Sprite::get_texture() const {
+Ref<Texture2D> Sprite::get_texture() const {
return texture;
}
@@ -334,9 +334,9 @@ bool Sprite::is_pixel_opaque(const Point2 &p_point) const {
if (vflip)
q.y = 1.0f - q.y;
q = q * src_rect.size + src_rect.position;
-
- bool is_repeat = texture->get_flags() & Texture::FLAG_REPEAT;
- bool is_mirrored_repeat = texture->get_flags() & Texture::FLAG_MIRRORED_REPEAT;
+#warning this need to be obtained from CanvasItem repeat mode when I add it
+ bool is_repeat = false;
+ bool is_mirrored_repeat = false;
if (is_repeat) {
int mirror_x = 0;
int mirror_y = 0;
@@ -457,8 +457,8 @@ void Sprite::_bind_methods() {
ADD_SIGNAL(MethodInfo("frame_changed"));
ADD_SIGNAL(MethodInfo("texture_changed"));
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_map", "get_normal_map");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_normal_map", "get_normal_map");
ADD_GROUP("Offset", "");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "centered"), "set_centered", "is_centered");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
diff --git a/scene/2d/sprite.h b/scene/2d/sprite.h
index d72bf3168d..55f78015eb 100644
--- a/scene/2d/sprite.h
+++ b/scene/2d/sprite.h
@@ -38,8 +38,8 @@ class Sprite : public Node2D {
GDCLASS(Sprite, Node2D);
- Ref<Texture> texture;
- Ref<Texture> normal_map;
+ Ref<Texture2D> texture;
+ Ref<Texture2D> normal_map;
bool centered;
Point2 offset;
@@ -82,11 +82,11 @@ public:
bool is_pixel_opaque(const Point2 &p_point) const;
- void set_texture(const Ref<Texture> &p_texture);
- Ref<Texture> get_texture() const;
+ void set_texture(const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_texture() const;
- void set_normal_map(const Ref<Texture> &p_texture);
- Ref<Texture> get_normal_map() const;
+ void set_normal_map(const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_normal_map() const;
void set_centered(bool p_center);
bool is_centered() const;
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index d8b880e571..c6400446f0 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -399,7 +399,7 @@ void TileMap::update_dirty_quadrants() {
//moment of truth
if (!tile_set->has_tile(c.id))
continue;
- Ref<Texture> tex = tile_set->tile_get_texture(c.id);
+ Ref<Texture2D> tex = tile_set->tile_get_texture(c.id);
Vector2 tile_ofs = tile_set->tile_get_texture_offset(c.id);
Vector2 wofs = _map_to_world(E->key().x, E->key().y);
@@ -542,7 +542,7 @@ void TileMap::update_dirty_quadrants() {
rect.position += tile_ofs;
}
- Ref<Texture> normal_map = tile_set->tile_get_normal_map(c.id);
+ Ref<Texture2D> normal_map = tile_set->tile_get_normal_map(c.id);
Color modulate = tile_set->tile_get_modulate(c.id);
Color self_modulate = get_self_modulate();
modulate = Color(modulate.r * self_modulate.r, modulate.g * self_modulate.g,
diff --git a/scene/2d/touch_screen_button.cpp b/scene/2d/touch_screen_button.cpp
index 42d9f88a60..beff74f496 100644
--- a/scene/2d/touch_screen_button.cpp
+++ b/scene/2d/touch_screen_button.cpp
@@ -34,24 +34,24 @@
#include "core/os/input.h"
#include "core/os/os.h"
-void TouchScreenButton::set_texture(const Ref<Texture> &p_texture) {
+void TouchScreenButton::set_texture(const Ref<Texture2D> &p_texture) {
texture = p_texture;
update();
}
-Ref<Texture> TouchScreenButton::get_texture() const {
+Ref<Texture2D> TouchScreenButton::get_texture() const {
return texture;
}
-void TouchScreenButton::set_texture_pressed(const Ref<Texture> &p_texture_pressed) {
+void TouchScreenButton::set_texture_pressed(const Ref<Texture2D> &p_texture_pressed) {
texture_pressed = p_texture_pressed;
update();
}
-Ref<Texture> TouchScreenButton::get_texture_pressed() const {
+Ref<Texture2D> TouchScreenButton::get_texture_pressed() const {
return texture_pressed;
}
@@ -397,8 +397,8 @@ void TouchScreenButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("_input"), &TouchScreenButton::_input);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "pressed", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture_pressed", "get_texture_pressed");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "pressed", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture_pressed", "get_texture_pressed");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "bitmask", PROPERTY_HINT_RESOURCE_TYPE, "BitMap"), "set_bitmask", "get_bitmask");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "shape", PROPERTY_HINT_RESOURCE_TYPE, "Shape2D"), "set_shape", "get_shape");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shape_centered"), "set_shape_centered", "is_shape_centered");
diff --git a/scene/2d/touch_screen_button.h b/scene/2d/touch_screen_button.h
index 28dba59402..42e93f7048 100644
--- a/scene/2d/touch_screen_button.h
+++ b/scene/2d/touch_screen_button.h
@@ -47,8 +47,8 @@ public:
};
private:
- Ref<Texture> texture;
- Ref<Texture> texture_pressed;
+ Ref<Texture2D> texture;
+ Ref<Texture2D> texture_pressed;
Ref<BitMap> bitmask;
Ref<Shape2D> shape;
bool shape_centered;
@@ -79,11 +79,11 @@ public:
virtual bool _edit_use_rect() const;
#endif
- void set_texture(const Ref<Texture> &p_texture);
- Ref<Texture> get_texture() const;
+ void set_texture(const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_texture() const;
- void set_texture_pressed(const Ref<Texture> &p_texture_pressed);
- Ref<Texture> get_texture_pressed() const;
+ void set_texture_pressed(const Ref<Texture2D> &p_texture_pressed);
+ Ref<Texture2D> get_texture_pressed() const;
void set_bitmask(const Ref<BitMap> &p_bitmask);
Ref<BitMap> get_bitmask() const;
diff --git a/scene/3d/baked_lightmap.cpp b/scene/3d/baked_lightmap.cpp
index 071afd1a69..d199e53db5 100644
--- a/scene/3d/baked_lightmap.cpp
+++ b/scene/3d/baked_lightmap.cpp
@@ -86,7 +86,7 @@ float BakedLightmapData::get_energy() const {
return energy;
}
-void BakedLightmapData::add_user(const NodePath &p_path, const Ref<Texture> &p_lightmap, int p_instance) {
+void BakedLightmapData::add_user(const NodePath &p_path, const Ref<Texture2D> &p_lightmap, int p_instance) {
ERR_FAIL_COND_MSG(p_lightmap.is_null(), "It's not a reference to a valid Texture object.");
User user;
@@ -105,9 +105,9 @@ NodePath BakedLightmapData::get_user_path(int p_user) const {
ERR_FAIL_INDEX_V(p_user, users.size(), NodePath());
return users[p_user].path;
}
-Ref<Texture> BakedLightmapData::get_user_lightmap(int p_user) const {
+Ref<Texture2D> BakedLightmapData::get_user_lightmap(int p_user) const {
- ERR_FAIL_INDEX_V(p_user, users.size(), Ref<Texture>());
+ ERR_FAIL_INDEX_V(p_user, users.size(), Ref<Texture2D>());
return users[p_user].lightmap;
}
@@ -491,7 +491,6 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, bool p_create_vi
Ref<Image> image;
image.instance();
- uint32_t tex_flags = Texture::FLAGS_DEFAULT;
if (hdr) {
//just save a regular image
@@ -534,11 +533,10 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, bool p_create_vi
//This texture is saved to SRGB for two reasons:
// 1) first is so it looks better when doing the LINEAR->SRGB conversion (more accurate)
// 2) So it can be used in the GLES2 backend, which does not support linkear workflow
- tex_flags |= Texture::FLAG_CONVERT_TO_LINEAR;
}
String image_path = save_path.plus_file(mesh_name);
- Ref<Texture> texture;
+ Ref<Texture2D> texture;
if (ResourceLoader::import) {
@@ -583,7 +581,7 @@ BakedLightmap::BakeError BakedLightmap::bake(Node *p_from_node, bool p_create_vi
tex.instance();
}
- tex->create_from_image(image, tex_flags);
+ tex->create_from_image(image);
err = ResourceSaver::save(image_path, tex, ResourceSaver::FLAG_CHANGE_PATH);
if (set_path) {
@@ -668,7 +666,7 @@ void BakedLightmap::_assign_lightmaps() {
ERR_FAIL_COND(!light_data.is_valid());
for (int i = 0; i < light_data->get_user_count(); i++) {
- Ref<Texture> lightmap = light_data->get_user_lightmap(i);
+ Ref<Texture2D> lightmap = light_data->get_user_lightmap(i);
ERR_CONTINUE(!lightmap.is_valid());
Node *node = get_node(light_data->get_user_path(i));
diff --git a/scene/3d/baked_lightmap.h b/scene/3d/baked_lightmap.h
index 82354cc9f0..895a52aad8 100644
--- a/scene/3d/baked_lightmap.h
+++ b/scene/3d/baked_lightmap.h
@@ -47,7 +47,7 @@ class BakedLightmapData : public Resource {
struct User {
NodePath path;
- Ref<Texture> lightmap;
+ Ref<Texture2D> lightmap;
int instance_index;
};
@@ -75,10 +75,10 @@ public:
void set_energy(float p_energy);
float get_energy() const;
- void add_user(const NodePath &p_path, const Ref<Texture> &p_lightmap, int p_instance = -1);
+ void add_user(const NodePath &p_path, const Ref<Texture2D> &p_lightmap, int p_instance = -1);
int get_user_count() const;
NodePath get_user_path(int p_user) const;
- Ref<Texture> get_user_lightmap(int p_user) const;
+ Ref<Texture2D> get_user_lightmap(int p_user) const;
int get_user_instance(int p_user) const;
void clear_users();
diff --git a/scene/3d/immediate_geometry.cpp b/scene/3d/immediate_geometry.cpp
index 0a1beaf3f4..afe60226b6 100644
--- a/scene/3d/immediate_geometry.cpp
+++ b/scene/3d/immediate_geometry.cpp
@@ -30,7 +30,7 @@
#include "immediate_geometry.h"
-void ImmediateGeometry::begin(Mesh::PrimitiveType p_primitive, const Ref<Texture> &p_texture) {
+void ImmediateGeometry::begin(Mesh::PrimitiveType p_primitive, const Ref<Texture2D> &p_texture) {
VS::get_singleton()->immediate_begin(im, (VS::PrimitiveType)p_primitive, p_texture.is_valid() ? p_texture->get_rid() : RID());
if (p_texture.is_valid())
@@ -144,7 +144,7 @@ void ImmediateGeometry::add_sphere(int p_lats, int p_lons, float p_radius, bool
void ImmediateGeometry::_bind_methods() {
- ClassDB::bind_method(D_METHOD("begin", "primitive", "texture"), &ImmediateGeometry::begin, DEFVAL(Ref<Texture>()));
+ ClassDB::bind_method(D_METHOD("begin", "primitive", "texture"), &ImmediateGeometry::begin, DEFVAL(Ref<Texture2D>()));
ClassDB::bind_method(D_METHOD("set_normal", "normal"), &ImmediateGeometry::set_normal);
ClassDB::bind_method(D_METHOD("set_tangent", "tangent"), &ImmediateGeometry::set_tangent);
ClassDB::bind_method(D_METHOD("set_color", "color"), &ImmediateGeometry::set_color);
diff --git a/scene/3d/immediate_geometry.h b/scene/3d/immediate_geometry.h
index f45ebd6724..7f506ce9ef 100644
--- a/scene/3d/immediate_geometry.h
+++ b/scene/3d/immediate_geometry.h
@@ -41,7 +41,7 @@ class ImmediateGeometry : public GeometryInstance {
RID im;
//a list of textures drawn need to be kept, to avoid references
// in VisualServer from becoming invalid if the texture is no longer used
- List<Ref<Texture> > cached_textures;
+ List<Ref<Texture2D> > cached_textures;
bool empty;
AABB aabb;
@@ -49,7 +49,7 @@ protected:
static void _bind_methods();
public:
- void begin(Mesh::PrimitiveType p_primitive, const Ref<Texture> &p_texture = Ref<Texture>());
+ void begin(Mesh::PrimitiveType p_primitive, const Ref<Texture2D> &p_texture = Ref<Texture2D>());
void set_normal(const Vector3 &p_normal);
void set_tangent(const Plane &p_tangent);
void set_color(const Color &p_color);
diff --git a/scene/3d/sprite_3d.cpp b/scene/3d/sprite_3d.cpp
index a4c81b864d..6656f8d751 100644
--- a/scene/3d/sprite_3d.cpp
+++ b/scene/3d/sprite_3d.cpp
@@ -525,7 +525,7 @@ void Sprite3D::_draw() {
VS::get_singleton()->immediate_end(immediate);
}
-void Sprite3D::set_texture(const Ref<Texture> &p_texture) {
+void Sprite3D::set_texture(const Ref<Texture2D> &p_texture) {
if (p_texture == texture)
return;
@@ -534,13 +534,12 @@ void Sprite3D::set_texture(const Ref<Texture> &p_texture) {
}
texture = p_texture;
if (texture.is_valid()) {
- texture->set_flags(texture->get_flags()); //remove repeat from texture, it looks bad in sprites
texture->connect(CoreStringNames::get_singleton()->changed, this, SceneStringNames::get_singleton()->_queue_update);
}
_queue_update();
}
-Ref<Texture> Sprite3D::get_texture() const {
+Ref<Texture2D> Sprite3D::get_texture() const {
return texture;
}
@@ -691,7 +690,7 @@ void Sprite3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_hframes", "hframes"), &Sprite3D::set_hframes);
ClassDB::bind_method(D_METHOD("get_hframes"), &Sprite3D::get_hframes);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
ADD_GROUP("Animation", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_vframes", "get_vframes");
ADD_PROPERTY(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), "set_hframes", "get_hframes");
@@ -731,7 +730,7 @@ void AnimatedSprite3D::_draw() {
return;
}
- Ref<Texture> texture = frames->get_frame(animation, frame);
+ Ref<Texture2D> texture = frames->get_frame(animation, frame);
if (!texture.is_valid())
return; //no texuture no life
Vector2 tsize = texture->get_size();
@@ -1003,7 +1002,7 @@ Rect2 AnimatedSprite3D::get_item_rect() const {
return Rect2(0, 0, 1, 1);
}
- Ref<Texture> t;
+ Ref<Texture2D> t;
if (animation)
t = frames->get_frame(animation, frame);
if (t.is_null())
diff --git a/scene/3d/sprite_3d.h b/scene/3d/sprite_3d.h
index ddbade147c..8ec07b46ca 100644
--- a/scene/3d/sprite_3d.h
+++ b/scene/3d/sprite_3d.h
@@ -147,7 +147,7 @@ public:
class Sprite3D : public SpriteBase3D {
GDCLASS(Sprite3D, SpriteBase3D);
- Ref<Texture> texture;
+ Ref<Texture2D> texture;
bool region;
Rect2 region_rect;
@@ -164,8 +164,8 @@ protected:
virtual void _validate_property(PropertyInfo &property) const;
public:
- void set_texture(const Ref<Texture> &p_texture);
- Ref<Texture> get_texture() const;
+ void set_texture(const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_texture() const;
void set_region(bool p_region);
bool is_region() const;
diff --git a/scene/3d/voxel_light_baker.cpp b/scene/3d/voxel_light_baker.cpp
index c1ec59d49f..1b6e328342 100644
--- a/scene/3d/voxel_light_baker.cpp
+++ b/scene/3d/voxel_light_baker.cpp
@@ -527,7 +527,7 @@ VoxelLightBaker::MaterialCache VoxelLightBaker::_get_material_cache(Ref<Material
if (mat.is_valid()) {
- Ref<Texture> albedo_tex = mat->get_texture(SpatialMaterial::TEXTURE_ALBEDO);
+ Ref<Texture2D> albedo_tex = mat->get_texture(SpatialMaterial::TEXTURE_ALBEDO);
Ref<Image> img_albedo;
if (albedo_tex.is_valid()) {
@@ -538,7 +538,7 @@ VoxelLightBaker::MaterialCache VoxelLightBaker::_get_material_cache(Ref<Material
mc.albedo = _get_bake_texture(img_albedo, Color(1, 1, 1), mat->get_albedo()); // no albedo texture, color is additive
}
- Ref<Texture> emission_tex = mat->get_texture(SpatialMaterial::TEXTURE_EMISSION);
+ Ref<Texture2D> emission_tex = mat->get_texture(SpatialMaterial::TEXTURE_EMISSION);
Color emission_col = mat->get_emission();
float emission_energy = mat->get_emission_energy();
diff --git a/scene/gui/button.cpp b/scene/gui/button.cpp
index 6f3d8c61cf..04ff11f20c 100644
--- a/scene/gui/button.cpp
+++ b/scene/gui/button.cpp
@@ -40,7 +40,7 @@ Size2 Button::get_minimum_size() const {
minsize.width = 0;
if (!expand_icon) {
- Ref<Texture> _icon;
+ Ref<Texture2D> _icon;
if (icon.is_null() && has_icon("icon"))
_icon = Control::get_icon("icon");
else
@@ -150,7 +150,7 @@ void Button::_notification(int p_what) {
}
Ref<Font> font = get_font("font");
- Ref<Texture> _icon;
+ Ref<Texture2D> _icon;
if (icon.is_null() && has_icon("icon"))
_icon = Control::get_icon("icon");
else
@@ -249,7 +249,7 @@ String Button::get_text() const {
return text;
}
-void Button::set_icon(const Ref<Texture> &p_icon) {
+void Button::set_icon(const Ref<Texture2D> &p_icon) {
if (icon == p_icon)
return;
@@ -259,7 +259,7 @@ void Button::set_icon(const Ref<Texture> &p_icon) {
minimum_size_changed();
}
-Ref<Texture> Button::get_icon() const {
+Ref<Texture2D> Button::get_icon() const {
return icon;
}
@@ -331,7 +331,7 @@ void Button::_bind_methods() {
BIND_ENUM_CONSTANT(ALIGN_RIGHT);
ADD_PROPERTY(PropertyInfo(Variant::STRING, "text", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT_INTL), "set_text", "get_text");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_button_icon", "get_button_icon");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "icon", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_button_icon", "get_button_icon");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flat"), "set_flat", "is_flat");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "clip_text"), "set_clip_text", "get_clip_text");
ADD_PROPERTY(PropertyInfo(Variant::INT, "align", PROPERTY_HINT_ENUM, "Left,Center,Right"), "set_text_align", "get_text_align");
diff --git a/scene/gui/button.h b/scene/gui/button.h
index e975dc52a5..3135b98578 100644
--- a/scene/gui/button.h
+++ b/scene/gui/button.h
@@ -48,7 +48,7 @@ private:
bool flat;
String text;
String xl_text;
- Ref<Texture> icon;
+ Ref<Texture2D> icon;
bool expand_icon;
bool clip_text;
TextAlign align;
@@ -65,8 +65,8 @@ public:
void set_text(const String &p_text);
String get_text() const;
- void set_icon(const Ref<Texture> &p_icon);
- Ref<Texture> get_icon() const;
+ void set_icon(const Ref<Texture2D> &p_icon);
+ Ref<Texture2D> get_icon() const;
void set_expand_icon(bool p_expand_icon);
bool is_expand_icon() const;
diff --git a/scene/gui/check_box.cpp b/scene/gui/check_box.cpp
index 443121db32..89bd8ab0dd 100644
--- a/scene/gui/check_box.cpp
+++ b/scene/gui/check_box.cpp
@@ -33,10 +33,10 @@
#include "servers/visual_server.h"
Size2 CheckBox::get_icon_size() const {
- Ref<Texture> checked = Control::get_icon("checked");
- Ref<Texture> unchecked = Control::get_icon("unchecked");
- Ref<Texture> radio_checked = Control::get_icon("radio_checked");
- Ref<Texture> radio_unchecked = Control::get_icon("radio_unchecked");
+ Ref<Texture2D> checked = Control::get_icon("checked");
+ Ref<Texture2D> unchecked = Control::get_icon("unchecked");
+ Ref<Texture2D> radio_checked = Control::get_icon("radio_checked");
+ Ref<Texture2D> radio_unchecked = Control::get_icon("radio_unchecked");
Size2 tex_size = Size2(0, 0);
if (!checked.is_null())
@@ -73,8 +73,8 @@ void CheckBox::_notification(int p_what) {
RID ci = get_canvas_item();
- Ref<Texture> on = Control::get_icon(is_radio() ? "radio_checked" : "checked");
- Ref<Texture> off = Control::get_icon(is_radio() ? "radio_unchecked" : "unchecked");
+ Ref<Texture2D> on = Control::get_icon(is_radio() ? "radio_checked" : "checked");
+ Ref<Texture2D> off = Control::get_icon(is_radio() ? "radio_unchecked" : "unchecked");
Ref<StyleBox> sb = get_stylebox("normal");
Vector2 ofs;
diff --git a/scene/gui/check_button.cpp b/scene/gui/check_button.cpp
index 9d6df94cce..0b093ce850 100644
--- a/scene/gui/check_button.cpp
+++ b/scene/gui/check_button.cpp
@@ -35,8 +35,8 @@
Size2 CheckButton::get_icon_size() const {
- Ref<Texture> on = Control::get_icon(is_disabled() ? "on_disabled" : "on");
- Ref<Texture> off = Control::get_icon(is_disabled() ? "off_disabled" : "off");
+ Ref<Texture2D> on = Control::get_icon(is_disabled() ? "on_disabled" : "on");
+ Ref<Texture2D> off = Control::get_icon(is_disabled() ? "off_disabled" : "off");
Size2 tex_size = Size2(0, 0);
if (!on.is_null())
tex_size = Size2(on->get_width(), on->get_height());
@@ -68,8 +68,8 @@ void CheckButton::_notification(int p_what) {
RID ci = get_canvas_item();
- Ref<Texture> on = Control::get_icon(is_disabled() ? "on_disabled" : "on");
- Ref<Texture> off = Control::get_icon(is_disabled() ? "off_disabled" : "off");
+ Ref<Texture2D> on = Control::get_icon(is_disabled() ? "on_disabled" : "on");
+ Ref<Texture2D> off = Control::get_icon(is_disabled() ? "off_disabled" : "off");
Ref<StyleBox> sb = get_stylebox("normal");
Vector2 ofs;
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 01f4070883..68c12c38fa 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -445,7 +445,7 @@ void ColorPicker::_hsv_draw(int p_which, Control *c) {
c->draw_line(Point2(0, y), Point2(c->get_size().x, y), col.inverted());
c->draw_line(Point2(x, y), Point2(x, y), Color(1, 1, 1), 2);
} else if (p_which == 1) {
- Ref<Texture> hue = get_icon("color_hue", "ColorPicker");
+ Ref<Texture2D> hue = get_icon("color_hue", "ColorPicker");
c->draw_texture_rect(hue, Rect2(Point2(), c->get_size()));
int y = c->get_size().y - c->get_size().y * (1.0 - h);
Color col = Color();
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 4c70bd1d39..be211504a6 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -358,7 +358,7 @@ void Control::_get_property_list(List<PropertyInfo> *p_list) const {
if (data.icon_override.has(E->get()))
hint |= PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_CHECKED;
- p_list->push_back(PropertyInfo(Variant::OBJECT, "custom_icons/" + E->get(), PROPERTY_HINT_RESOURCE_TYPE, "Texture", hint));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, "custom_icons/" + E->get(), PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", hint));
}
}
{
@@ -813,11 +813,11 @@ Size2 Control::get_minimum_size() const {
return Size2();
}
-Ref<Texture> Control::get_icon(const StringName &p_name, const StringName &p_type) const {
+Ref<Texture2D> Control::get_icon(const StringName &p_name, const StringName &p_type) const {
if (p_type == StringName() || p_type == get_class_name()) {
- const Ref<Texture> *tex = data.icon_override.getptr(p_name);
+ const Ref<Texture2D> *tex = data.icon_override.getptr(p_name);
if (tex)
return *tex;
}
@@ -1063,7 +1063,7 @@ int Control::get_constant(const StringName &p_name, const StringName &p_type) co
bool Control::has_icon_override(const StringName &p_name) const {
- const Ref<Texture> *tex = data.icon_override.getptr(p_name);
+ const Ref<Texture2D> *tex = data.icon_override.getptr(p_name);
return tex != NULL;
}
@@ -1880,7 +1880,7 @@ Rect2 Control::get_anchorable_rect() const {
return Rect2(Point2(), get_size());
}
-void Control::add_icon_override(const StringName &p_name, const Ref<Texture> &p_icon) {
+void Control::add_icon_override(const StringName &p_name, const Ref<Texture2D> &p_icon) {
if (data.icon_override.has(p_name)) {
data.icon_override[p_name]->disconnect("changed", this, "_override_changed");
diff --git a/scene/gui/control.h b/scene/gui/control.h
index 357858beb6..67e8ed0d27 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -198,7 +198,7 @@ private:
NodePath focus_next;
NodePath focus_prev;
- HashMap<StringName, Ref<Texture> > icon_override;
+ HashMap<StringName, Ref<Texture2D> > icon_override;
HashMap<StringName, Ref<Shader> > shader_override;
HashMap<StringName, Ref<StyleBox> > style_override;
HashMap<StringName, Ref<Font> > font_override;
@@ -420,14 +420,14 @@ public:
/* SKINNING */
- void add_icon_override(const StringName &p_name, const Ref<Texture> &p_icon);
+ void add_icon_override(const StringName &p_name, const Ref<Texture2D> &p_icon);
void add_shader_override(const StringName &p_name, const Ref<Shader> &p_shader);
void add_style_override(const StringName &p_name, const Ref<StyleBox> &p_style);
void add_font_override(const StringName &p_name, const Ref<Font> &p_font);
void add_color_override(const StringName &p_name, const Color &p_color);
void add_constant_override(const StringName &p_name, int p_constant);
- Ref<Texture> get_icon(const StringName &p_name, const StringName &p_type = StringName()) const;
+ Ref<Texture2D> get_icon(const StringName &p_name, const StringName &p_type = StringName()) const;
Ref<Shader> get_shader(const StringName &p_name, const StringName &p_type = StringName()) const;
Ref<StyleBox> get_stylebox(const StringName &p_name, const StringName &p_type = StringName()) const;
Ref<Font> get_font(const StringName &p_name, const StringName &p_type = StringName()) const;
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp
index 2cc9c1a53a..6e7491e7b4 100644
--- a/scene/gui/file_dialog.cpp
+++ b/scene/gui/file_dialog.cpp
@@ -424,7 +424,7 @@ void FileDialog::update_file_list() {
dir_access->list_dir_begin();
TreeItem *root = tree->create_item();
- Ref<Texture> folder = get_icon("folder");
+ Ref<Texture2D> folder = get_icon("folder");
const Color folder_color = get_color("folder_icon_modulate");
List<String> files;
List<String> dirs;
@@ -518,7 +518,7 @@ void FileDialog::update_file_list() {
if (get_icon_func) {
- Ref<Texture> icon = get_icon_func(base_dir.plus_file(files.front()->get()));
+ Ref<Texture2D> icon = get_icon_func(base_dir.plus_file(files.front()->get()));
ti->set_icon(0, icon);
}
diff --git a/scene/gui/file_dialog.h b/scene/gui/file_dialog.h
index d9ab00e0f2..9f6650c276 100644
--- a/scene/gui/file_dialog.h
+++ b/scene/gui/file_dialog.h
@@ -58,7 +58,7 @@ public:
MODE_SAVE_FILE
};
- typedef Ref<Texture> (*GetIconFunc)(const String &);
+ typedef Ref<Texture2D> (*GetIconFunc)(const String &);
typedef void (*RegisterFunc)(FileDialog *);
static GetIconFunc get_icon_func;
diff --git a/scene/gui/gradient_edit.cpp b/scene/gui/gradient_edit.cpp
index 46c59f42fc..80431cefe0 100644
--- a/scene/gui/gradient_edit.cpp
+++ b/scene/gui/gradient_edit.cpp
@@ -54,7 +54,6 @@ GradientEdit::GradientEdit() {
checker = Ref<ImageTexture>(memnew(ImageTexture));
Ref<Image> img = memnew(Image(checker_bg_png));
- checker->create_from_image(img, ImageTexture::FLAG_REPEAT);
}
int GradientEdit::_get_point_from_pos(int x) {
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index c09b2414b2..02445000df 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -357,7 +357,7 @@ void GraphEdit::_notification(int p_what) {
bool GraphEdit::_filter_input(const Point2 &p_point) {
- Ref<Texture> port = get_icon("port", "GraphNode");
+ Ref<Texture2D> port = get_icon("port", "GraphNode");
for (int i = get_child_count() - 1; i >= 0; i--) {
@@ -389,7 +389,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
Ref<InputEventMouseButton> mb = p_ev;
if (mb.is_valid() && mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
- Ref<Texture> port = get_icon("port", "GraphNode");
+ Ref<Texture2D> port = get_icon("port", "GraphNode");
Vector2 mpos(mb->get_position().x, mb->get_position().y);
for (int i = get_child_count() - 1; i >= 0; i--) {
@@ -501,7 +501,7 @@ void GraphEdit::_top_layer_input(const Ref<InputEvent> &p_ev) {
connecting_target = false;
top_layer->update();
- Ref<Texture> port = get_icon("port", "GraphNode");
+ Ref<Texture2D> port = get_icon("port", "GraphNode");
Vector2 mpos = mm->get_position();
for (int i = get_child_count() - 1; i >= 0; i--) {
diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp
index 7b1bfdfdb5..82e890395a 100644
--- a/scene/gui/graph_node.cpp
+++ b/scene/gui/graph_node.cpp
@@ -170,7 +170,7 @@ bool GraphNode::has_point(const Point2 &p_point) const {
if (comment) {
Ref<StyleBox> comment = get_stylebox("comment");
- Ref<Texture> resizer = get_icon("resizer");
+ Ref<Texture2D> resizer = get_icon("resizer");
if (Rect2(get_size() - resizer->get_size(), resizer->get_size()).has_point(p_point)) {
return true;
@@ -204,9 +204,9 @@ void GraphNode::_notification(int p_what) {
//sb=sb->duplicate();
//sb->call("set_modulate",modulate);
- Ref<Texture> port = get_icon("port");
- Ref<Texture> close = get_icon("close");
- Ref<Texture> resizer = get_icon("resizer");
+ Ref<Texture2D> port = get_icon("port");
+ Ref<Texture2D> close = get_icon("close");
+ Ref<Texture2D> resizer = get_icon("resizer");
int close_offset = get_constant("close_offset");
int close_h_offset = get_constant("close_h_offset");
Color close_color = get_color("close_color");
@@ -259,14 +259,14 @@ void GraphNode::_notification(int p_what) {
const Slot &s = slot_info[E->key()];
//left
if (s.enable_left) {
- Ref<Texture> p = port;
+ Ref<Texture2D> p = port;
if (s.custom_slot_left.is_valid()) {
p = s.custom_slot_left;
}
p->draw(get_canvas_item(), icofs + Point2(edgeofs, cache_y[E->key()]), s.color_left);
}
if (s.enable_right) {
- Ref<Texture> p = port;
+ Ref<Texture2D> p = port;
if (s.custom_slot_right.is_valid()) {
p = s.custom_slot_right;
}
@@ -291,7 +291,7 @@ void GraphNode::_notification(int p_what) {
}
}
-void GraphNode::set_slot(int p_idx, bool p_enable_left, int p_type_left, const Color &p_color_left, bool p_enable_right, int p_type_right, const Color &p_color_right, const Ref<Texture> &p_custom_left, const Ref<Texture> &p_custom_right) {
+void GraphNode::set_slot(int p_idx, bool p_enable_left, int p_type_left, const Color &p_color_left, bool p_enable_right, int p_type_right, const Color &p_color_right, const Ref<Texture2D> &p_custom_left, const Ref<Texture2D> &p_custom_right) {
ERR_FAIL_COND(p_idx < 0);
@@ -379,7 +379,7 @@ Size2 GraphNode::get_minimum_size() const {
Size2 minsize;
minsize.x = title_font->get_string_size(title).x;
if (show_close) {
- Ref<Texture> close = get_icon("close");
+ Ref<Texture2D> close = get_icon("close");
minsize.x += sep + close->get_width();
}
@@ -606,7 +606,7 @@ void GraphNode::_gui_input(const Ref<InputEvent> &p_ev) {
return;
}
- Ref<Texture> resizer = get_icon("resizer");
+ Ref<Texture2D> resizer = get_icon("resizer");
if (resizable && mpos.x > get_size().x - resizer->get_width() && mpos.y > get_size().y - resizer->get_height()) {
@@ -674,7 +674,7 @@ void GraphNode::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_title"), &GraphNode::get_title);
ClassDB::bind_method(D_METHOD("_gui_input"), &GraphNode::_gui_input);
- ClassDB::bind_method(D_METHOD("set_slot", "idx", "enable_left", "type_left", "color_left", "enable_right", "type_right", "color_right", "custom_left", "custom_right"), &GraphNode::set_slot, DEFVAL(Ref<Texture>()), DEFVAL(Ref<Texture>()));
+ ClassDB::bind_method(D_METHOD("set_slot", "idx", "enable_left", "type_left", "color_left", "enable_right", "type_right", "color_right", "custom_left", "custom_right"), &GraphNode::set_slot, DEFVAL(Ref<Texture2D>()), DEFVAL(Ref<Texture2D>()));
ClassDB::bind_method(D_METHOD("clear_slot", "idx"), &GraphNode::clear_slot);
ClassDB::bind_method(D_METHOD("clear_all_slots"), &GraphNode::clear_all_slots);
ClassDB::bind_method(D_METHOD("is_slot_enabled_left", "idx"), &GraphNode::is_slot_enabled_left);
diff --git a/scene/gui/graph_node.h b/scene/gui/graph_node.h
index e1a81b5f3d..a3eb8ed152 100644
--- a/scene/gui/graph_node.h
+++ b/scene/gui/graph_node.h
@@ -52,8 +52,8 @@ private:
bool enable_right;
int type_right;
Color color_right;
- Ref<Texture> custom_slot_left;
- Ref<Texture> custom_slot_right;
+ Ref<Texture2D> custom_slot_left;
+ Ref<Texture2D> custom_slot_right;
Slot() {
enable_left = false;
@@ -112,7 +112,7 @@ protected:
public:
bool has_point(const Point2 &p_point) const;
- void set_slot(int p_idx, bool p_enable_left, int p_type_left, const Color &p_color_left, bool p_enable_right, int p_type_right, const Color &p_color_right, const Ref<Texture> &p_custom_left = Ref<Texture>(), const Ref<Texture> &p_custom_right = Ref<Texture>());
+ void set_slot(int p_idx, bool p_enable_left, int p_type_left, const Color &p_color_left, bool p_enable_right, int p_type_right, const Color &p_color_right, const Ref<Texture2D> &p_custom_left = Ref<Texture2D>(), const Ref<Texture2D> &p_custom_right = Ref<Texture2D>());
void clear_slot(int p_idx);
void clear_all_slots();
bool is_slot_enabled_left(int p_idx) const;
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index 526950dbb3..cf798f36e4 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -32,7 +32,7 @@
#include "core/os/os.h"
#include "core/project_settings.h"
-void ItemList::add_item(const String &p_item, const Ref<Texture> &p_texture, bool p_selectable) {
+void ItemList::add_item(const String &p_item, const Ref<Texture2D> &p_texture, bool p_selectable) {
Item item;
item.icon = p_texture;
@@ -51,7 +51,7 @@ void ItemList::add_item(const String &p_item, const Ref<Texture> &p_texture, boo
shape_changed = true;
}
-void ItemList::add_icon_item(const Ref<Texture> &p_item, bool p_selectable) {
+void ItemList::add_icon_item(const Ref<Texture2D> &p_item, bool p_selectable) {
Item item;
item.icon = p_item;
@@ -110,7 +110,7 @@ String ItemList::get_item_tooltip(int p_idx) const {
return items[p_idx].tooltip;
}
-void ItemList::set_item_icon(int p_idx, const Ref<Texture> &p_icon) {
+void ItemList::set_item_icon(int p_idx, const Ref<Texture2D> &p_icon) {
ERR_FAIL_INDEX(p_idx, items.size());
@@ -119,9 +119,9 @@ void ItemList::set_item_icon(int p_idx, const Ref<Texture> &p_icon) {
shape_changed = true;
}
-Ref<Texture> ItemList::get_item_icon(int p_idx) const {
+Ref<Texture2D> ItemList::get_item_icon(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx, items.size(), Ref<Texture>());
+ ERR_FAIL_INDEX_V(p_idx, items.size(), Ref<Texture2D>());
return items[p_idx].icon;
}
@@ -201,7 +201,7 @@ Color ItemList::get_item_custom_fg_color(int p_idx) const {
return items[p_idx].custom_fg;
}
-void ItemList::set_item_tag_icon(int p_idx, const Ref<Texture> &p_tag_icon) {
+void ItemList::set_item_tag_icon(int p_idx, const Ref<Texture2D> &p_tag_icon) {
ERR_FAIL_INDEX(p_idx, items.size());
@@ -209,9 +209,9 @@ void ItemList::set_item_tag_icon(int p_idx, const Ref<Texture> &p_tag_icon) {
update();
shape_changed = true;
}
-Ref<Texture> ItemList::get_item_tag_icon(int p_idx) const {
+Ref<Texture2D> ItemList::get_item_tag_icon(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx, items.size(), Ref<Texture>());
+ ERR_FAIL_INDEX_V(p_idx, items.size(), Ref<Texture2D>());
return items[p_idx].tag_icon;
}
@@ -1398,7 +1398,7 @@ void ItemList::_set_items(const Array &p_items) {
for (int i = 0; i < p_items.size(); i += 3) {
String text = p_items[i + 0];
- Ref<Texture> icon = p_items[i + 1];
+ Ref<Texture2D> icon = p_items[i + 1];
bool disabled = p_items[i + 2];
int idx = get_item_count();
diff --git a/scene/gui/item_list.h b/scene/gui/item_list.h
index d9b510c762..da9851dd7d 100644
--- a/scene/gui/item_list.h
+++ b/scene/gui/item_list.h
@@ -52,11 +52,11 @@ public:
private:
struct Item {
- Ref<Texture> icon;
+ Ref<Texture2D> icon;
bool icon_transposed;
Rect2i icon_region;
Color icon_modulate;
- Ref<Texture> tag_icon;
+ Ref<Texture2D> tag_icon;
String text;
bool selectable;
bool selected;
@@ -125,14 +125,14 @@ protected:
static void _bind_methods();
public:
- void add_item(const String &p_item, const Ref<Texture> &p_texture = Ref<Texture>(), bool p_selectable = true);
- void add_icon_item(const Ref<Texture> &p_item, bool p_selectable = true);
+ void add_item(const String &p_item, const Ref<Texture2D> &p_texture = Ref<Texture2D>(), bool p_selectable = true);
+ void add_icon_item(const Ref<Texture2D> &p_item, bool p_selectable = true);
void set_item_text(int p_idx, const String &p_text);
String get_item_text(int p_idx) const;
- void set_item_icon(int p_idx, const Ref<Texture> &p_icon);
- Ref<Texture> get_item_icon(int p_idx) const;
+ void set_item_icon(int p_idx, const Ref<Texture2D> &p_icon);
+ Ref<Texture2D> get_item_icon(int p_idx) const;
void set_item_icon_transposed(int p_idx, const bool transposed);
bool is_item_icon_transposed(int p_idx) const;
@@ -152,8 +152,8 @@ public:
void set_item_metadata(int p_idx, const Variant &p_metadata);
Variant get_item_metadata(int p_idx) const;
- void set_item_tag_icon(int p_idx, const Ref<Texture> &p_tag_icon);
- Ref<Texture> get_item_tag_icon(int p_idx) const;
+ void set_item_tag_icon(int p_idx, const Ref<Texture2D> &p_tag_icon);
+ Ref<Texture2D> get_item_tag_icon(int p_idx) const;
void set_item_tooltip_enabled(int p_idx, const bool p_enabled);
bool is_item_tooltip_enabled(int p_idx) const;
diff --git a/scene/gui/line_edit.cpp b/scene/gui/line_edit.cpp
index 2504989d2c..3f4fd37c08 100644
--- a/scene/gui/line_edit.cpp
+++ b/scene/gui/line_edit.cpp
@@ -634,7 +634,7 @@ bool LineEdit::_is_over_clear_button(const Point2 &p_pos) const {
if (!clear_button_enabled || !has_point(p_pos)) {
return false;
}
- Ref<Texture> icon = Control::get_icon("clear");
+ Ref<Texture2D> icon = Control::get_icon("clear");
int x_ofs = get_stylebox("normal")->get_offset().x;
return p_pos.x > get_size().width - icon->get_width() - x_ofs;
}
@@ -748,7 +748,7 @@ void LineEdit::_notification(int p_what) {
bool display_clear_icon = !using_placeholder && is_editable() && clear_button_enabled;
if (right_icon.is_valid() || display_clear_icon) {
- Ref<Texture> r_icon = display_clear_icon ? Control::get_icon("clear") : right_icon;
+ Ref<Texture2D> r_icon = display_clear_icon ? Control::get_icon("clear") : right_icon;
Color color_icon(1, 1, 1, !is_editable() ? .5 * .9 : .9);
if (display_clear_icon) {
if (clear_button_status.press_attempt && clear_button_status.pressing_inside) {
@@ -1309,7 +1309,7 @@ void LineEdit::set_cursor_position(int p_pos) {
int window_width = get_size().width - style->get_minimum_size().width;
bool display_clear_icon = !text.empty() && is_editable() && clear_button_enabled;
if (right_icon.is_valid() || display_clear_icon) {
- Ref<Texture> r_icon = display_clear_icon ? Control::get_icon("clear") : right_icon;
+ Ref<Texture2D> r_icon = display_clear_icon ? Control::get_icon("clear") : right_icon;
window_width -= r_icon->get_width();
}
@@ -1650,7 +1650,7 @@ bool LineEdit::is_selecting_enabled() const {
return selecting_enabled;
}
-void LineEdit::set_right_icon(const Ref<Texture> &p_icon) {
+void LineEdit::set_right_icon(const Ref<Texture2D> &p_icon) {
if (right_icon == p_icon) {
return;
}
@@ -1659,7 +1659,7 @@ void LineEdit::set_right_icon(const Ref<Texture> &p_icon) {
update();
}
-Ref<Texture> LineEdit::get_right_icon() {
+Ref<Texture2D> LineEdit::get_right_icon() {
return right_icon;
}
diff --git a/scene/gui/line_edit.h b/scene/gui/line_edit.h
index 037238d682..938974453a 100644
--- a/scene/gui/line_edit.h
+++ b/scene/gui/line_edit.h
@@ -91,7 +91,7 @@ private:
bool shortcut_keys_enabled;
- Ref<Texture> right_icon;
+ Ref<Texture2D> right_icon;
struct Selection {
@@ -232,8 +232,8 @@ public:
void set_selecting_enabled(bool p_enabled);
bool is_selecting_enabled() const;
- void set_right_icon(const Ref<Texture> &p_icon);
- Ref<Texture> get_right_icon();
+ void set_right_icon(const Ref<Texture2D> &p_icon);
+ Ref<Texture2D> get_right_icon();
virtual bool is_text_field() const;
LineEdit();
diff --git a/scene/gui/nine_patch_rect.cpp b/scene/gui/nine_patch_rect.cpp
index 945d1850d7..0ef1f53006 100644
--- a/scene/gui/nine_patch_rect.cpp
+++ b/scene/gui/nine_patch_rect.cpp
@@ -70,7 +70,7 @@ void NinePatchRect::_bind_methods() {
ADD_SIGNAL(MethodInfo("texture_changed"));
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "draw_center"), "set_draw_center", "is_draw_center_enabled");
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
@@ -88,7 +88,7 @@ void NinePatchRect::_bind_methods() {
BIND_ENUM_CONSTANT(AXIS_STRETCH_MODE_TILE_FIT);
}
-void NinePatchRect::set_texture(const Ref<Texture> &p_tex) {
+void NinePatchRect::set_texture(const Ref<Texture2D> &p_tex) {
if (texture == p_tex)
return;
@@ -103,7 +103,7 @@ void NinePatchRect::set_texture(const Ref<Texture> &p_tex) {
_change_notify("texture");
}
-Ref<Texture> NinePatchRect::get_texture() const {
+Ref<Texture2D> NinePatchRect::get_texture() const {
return texture;
}
diff --git a/scene/gui/nine_patch_rect.h b/scene/gui/nine_patch_rect.h
index 3329c0a64c..0ef7f6b299 100644
--- a/scene/gui/nine_patch_rect.h
+++ b/scene/gui/nine_patch_rect.h
@@ -47,7 +47,7 @@ public:
bool draw_center;
int margin[4];
Rect2 region_rect;
- Ref<Texture> texture;
+ Ref<Texture2D> texture;
AxisStretchMode axis_h, axis_v;
@@ -57,8 +57,8 @@ protected:
static void _bind_methods();
public:
- void set_texture(const Ref<Texture> &p_tex);
- Ref<Texture> get_texture() const;
+ void set_texture(const Ref<Texture2D> &p_tex);
+ Ref<Texture2D> get_texture() const;
void set_patch_margin(Margin p_margin, int p_size);
int get_patch_margin(Margin p_margin) const;
diff --git a/scene/gui/option_button.cpp b/scene/gui/option_button.cpp
index 3f46afa8e8..6f656025e6 100644
--- a/scene/gui/option_button.cpp
+++ b/scene/gui/option_button.cpp
@@ -58,7 +58,7 @@ void OptionButton::_notification(int p_what) {
return;
RID ci = get_canvas_item();
- Ref<Texture> arrow = Control::get_icon("arrow");
+ Ref<Texture2D> arrow = Control::get_icon("arrow");
Color clr = Color(1, 1, 1);
if (get_constant("modulate_arrow")) {
switch (get_draw_mode()) {
@@ -114,7 +114,7 @@ void OptionButton::pressed() {
popup->popup();
}
-void OptionButton::add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_id) {
+void OptionButton::add_icon_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id) {
popup->add_icon_radio_check_item(p_icon, p_label, p_id);
if (popup->get_item_count() == 1)
@@ -134,7 +134,7 @@ void OptionButton::set_item_text(int p_idx, const String &p_text) {
if (current == p_idx)
set_text(p_text);
}
-void OptionButton::set_item_icon(int p_idx, const Ref<Texture> &p_icon) {
+void OptionButton::set_item_icon(int p_idx, const Ref<Texture2D> &p_icon) {
popup->set_item_icon(p_idx, p_icon);
@@ -161,7 +161,7 @@ String OptionButton::get_item_text(int p_idx) const {
return popup->get_item_text(p_idx);
}
-Ref<Texture> OptionButton::get_item_icon(int p_idx) const {
+Ref<Texture2D> OptionButton::get_item_icon(int p_idx) const {
return popup->get_item_icon(p_idx);
}
@@ -289,7 +289,7 @@ void OptionButton::_set_items(const Array &p_items) {
for (int i = 0; i < p_items.size(); i += 5) {
String text = p_items[i + 0];
- Ref<Texture> icon = p_items[i + 1];
+ Ref<Texture2D> icon = p_items[i + 1];
bool disabled = p_items[i + 2];
int id = p_items[i + 3];
Variant meta = p_items[i + 4];
diff --git a/scene/gui/option_button.h b/scene/gui/option_button.h
index 04bd28fe28..9658e1fea8 100644
--- a/scene/gui/option_button.h
+++ b/scene/gui/option_button.h
@@ -57,17 +57,17 @@ protected:
static void _bind_methods();
public:
- void add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1);
+ void add_icon_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1);
void add_item(const String &p_label, int p_id = -1);
void set_item_text(int p_idx, const String &p_text);
- void set_item_icon(int p_idx, const Ref<Texture> &p_icon);
+ void set_item_icon(int p_idx, const Ref<Texture2D> &p_icon);
void set_item_id(int p_idx, int p_id);
void set_item_metadata(int p_idx, const Variant &p_metadata);
void set_item_disabled(int p_idx, bool p_disabled);
String get_item_text(int p_idx) const;
- Ref<Texture> get_item_icon(int p_idx) const;
+ Ref<Texture2D> get_item_icon(int p_idx) const;
int get_item_id(int p_idx) const;
int get_item_index(int p_id) const;
Variant get_item_metadata(int p_idx) const;
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index 87f17838cf..b494506c6c 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -467,9 +467,9 @@ void PopupMenu::_notification(int p_what) {
Ref<StyleBox> hover = get_stylebox("hover");
Ref<Font> font = get_font("font");
// In Item::checkable_type enum order (less the non-checkable member)
- Ref<Texture> check[] = { get_icon("checked"), get_icon("radio_checked") };
- Ref<Texture> uncheck[] = { get_icon("unchecked"), get_icon("radio_unchecked") };
- Ref<Texture> submenu = get_icon("submenu");
+ Ref<Texture2D> check[] = { get_icon("checked"), get_icon("radio_checked") };
+ Ref<Texture2D> uncheck[] = { get_icon("unchecked"), get_icon("radio_unchecked") };
+ Ref<Texture2D> submenu = get_icon("submenu");
Ref<StyleBox> separator = get_stylebox("separator");
Ref<StyleBox> labeled_separator_left = get_stylebox("labeled_separator_left");
Ref<StyleBox> labeled_separator_right = get_stylebox("labeled_separator_right");
@@ -549,7 +549,7 @@ void PopupMenu::_notification(int p_what) {
Color icon_color(1, 1, 1, items[i].disabled ? 0.5 : 1);
if (items[i].checkable_type) {
- Texture *icon = (items[i].checked ? check[items[i].checkable_type - 1] : uncheck[items[i].checkable_type - 1]).ptr();
+ Texture2D *icon = (items[i].checked ? check[items[i].checkable_type - 1] : uncheck[items[i].checkable_type - 1]).ptr();
icon->draw(ci, item_ofs + Point2(0, Math::floor((h - icon->get_height()) / 2.0)), icon_color);
}
@@ -651,7 +651,7 @@ void PopupMenu::add_item(const String &p_label, int p_id, uint32_t p_accel) {
minimum_size_changed();
}
-void PopupMenu::add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_id, uint32_t p_accel) {
+void PopupMenu::add_icon_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id, uint32_t p_accel) {
Item item;
ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel);
@@ -671,7 +671,7 @@ void PopupMenu::add_check_item(const String &p_label, int p_id, uint32_t p_accel
minimum_size_changed();
}
-void PopupMenu::add_icon_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_id, uint32_t p_accel) {
+void PopupMenu::add_icon_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id, uint32_t p_accel) {
Item item;
ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel);
@@ -692,7 +692,7 @@ void PopupMenu::add_radio_check_item(const String &p_label, int p_id, uint32_t p
minimum_size_changed();
}
-void PopupMenu::add_icon_radio_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_id, uint32_t p_accel) {
+void PopupMenu::add_icon_radio_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id, uint32_t p_accel) {
Item item;
ITEM_SETUP_WITH_ACCEL(p_label, p_id, p_accel);
@@ -732,7 +732,7 @@ void PopupMenu::add_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bool p_g
minimum_size_changed();
}
-void PopupMenu::add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) {
+void PopupMenu::add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) {
Item item;
ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global);
@@ -752,7 +752,7 @@ void PopupMenu::add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id, bo
minimum_size_changed();
}
-void PopupMenu::add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) {
+void PopupMenu::add_icon_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) {
Item item;
ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global);
@@ -773,7 +773,7 @@ void PopupMenu::add_radio_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_
minimum_size_changed();
}
-void PopupMenu::add_icon_radio_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) {
+void PopupMenu::add_icon_radio_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id, bool p_global) {
Item item;
ITEM_SETUP_WITH_SHORTCUT(p_shortcut, p_id, p_global);
@@ -810,7 +810,7 @@ void PopupMenu::set_item_text(int p_idx, const String &p_text) {
update();
minimum_size_changed();
}
-void PopupMenu::set_item_icon(int p_idx, const Ref<Texture> &p_icon) {
+void PopupMenu::set_item_icon(int p_idx, const Ref<Texture2D> &p_icon) {
ERR_FAIL_INDEX(p_idx, items.size());
items.write[p_idx].icon = p_icon;
@@ -893,9 +893,9 @@ int PopupMenu::get_item_idx_from_text(const String &text) const {
return -1;
}
-Ref<Texture> PopupMenu::get_item_icon(int p_idx) const {
+Ref<Texture2D> PopupMenu::get_item_icon(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx, items.size(), Ref<Texture>());
+ ERR_FAIL_INDEX_V(p_idx, items.size(), Ref<Texture2D>());
return items[p_idx].icon;
}
@@ -1257,7 +1257,7 @@ void PopupMenu::_set_items(const Array &p_items) {
for (int i = 0; i < p_items.size(); i += 10) {
String text = p_items[i + 0];
- Ref<Texture> icon = p_items[i + 1];
+ Ref<Texture2D> icon = p_items[i + 1];
// For compatibility, use false/true for no/checkbox and integers for other values
bool checkable = p_items[i + 2];
bool radio_checkable = (int)p_items[i + 2] == Item::CHECKABLE_TYPE_RADIO_BUTTON;
diff --git a/scene/gui/popup_menu.h b/scene/gui/popup_menu.h
index f77ede0a8b..a3a858cfde 100644
--- a/scene/gui/popup_menu.h
+++ b/scene/gui/popup_menu.h
@@ -38,7 +38,7 @@ class PopupMenu : public Popup {
GDCLASS(PopupMenu, Popup);
struct Item {
- Ref<Texture> icon;
+ Ref<Texture2D> icon;
String text;
String xl_text;
bool checked;
@@ -121,25 +121,25 @@ protected:
public:
void add_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0);
- void add_icon_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
+ void add_icon_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
void add_check_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0);
- void add_icon_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
+ void add_icon_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
void add_radio_check_item(const String &p_label, int p_id = -1, uint32_t p_accel = 0);
- void add_icon_radio_check_item(const Ref<Texture> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
+ void add_icon_radio_check_item(const Ref<Texture2D> &p_icon, const String &p_label, int p_id = -1, uint32_t p_accel = 0);
void add_multistate_item(const String &p_label, int p_max_states, int p_default_state = 0, int p_id = -1, uint32_t p_accel = 0);
void add_shortcut(const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
- void add_icon_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
+ void add_icon_shortcut(const Ref<Texture2D> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
void add_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
- void add_icon_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
+ void add_icon_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
void add_radio_check_shortcut(const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
- void add_icon_radio_check_shortcut(const Ref<Texture> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
+ void add_icon_radio_check_shortcut(const Ref<Texture2D> &p_icon, const Ref<ShortCut> &p_shortcut, int p_id = -1, bool p_global = false);
void add_submenu_item(const String &p_label, const String &p_submenu, int p_id = -1);
void set_item_text(int p_idx, const String &p_text);
- void set_item_icon(int p_idx, const Ref<Texture> &p_icon);
+ void set_item_icon(int p_idx, const Ref<Texture2D> &p_icon);
void set_item_checked(int p_idx, bool p_checked);
void set_item_id(int p_idx, int p_id);
void set_item_accelerator(int p_idx, uint32_t p_accel);
@@ -160,7 +160,7 @@ public:
String get_item_text(int p_idx) const;
int get_item_idx_from_text(const String &text) const;
- Ref<Texture> get_item_icon(int p_idx) const;
+ Ref<Texture2D> get_item_icon(int p_idx) const;
bool is_item_checked(int p_idx) const;
int get_item_id(int p_idx) const;
int get_item_index(int p_id) const;
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index b19e1d8362..0c686296b3 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -1657,7 +1657,7 @@ void RichTextLabel::_remove_item(Item *p_item, const int p_line, const int p_sub
}
}
-void RichTextLabel::add_image(const Ref<Texture> &p_image, const int p_width, const int p_height) {
+void RichTextLabel::add_image(const Ref<Texture2D> &p_image, const int p_width, const int p_height) {
if (current->type == ITEM_TABLE)
return;
@@ -2213,7 +2213,7 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) {
String image = p_bbcode.substr(brk_end + 1, end - brk_end - 1);
- Ref<Texture> texture = ResourceLoader::load(image, "Texture");
+ Ref<Texture2D> texture = ResourceLoader::load(image, "Texture2D");
if (texture.is_valid())
add_image(texture);
@@ -2239,7 +2239,7 @@ Error RichTextLabel::append_bbcode(const String &p_bbcode) {
String image = p_bbcode.substr(brk_end + 1, end - brk_end - 1);
- Ref<Texture> texture = ResourceLoader::load(image, "Texture");
+ Ref<Texture2D> texture = ResourceLoader::load(image, "Texture");
if (texture.is_valid())
add_image(texture, width, height);
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index 61ac0bd86c..409aec0ca6 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -147,7 +147,7 @@ private:
};
struct ItemImage : public Item {
- Ref<Texture> image;
+ Ref<Texture2D> image;
Size2 size;
ItemImage() { type = ITEM_IMAGE; }
};
@@ -407,7 +407,7 @@ protected:
public:
String get_text();
void add_text(const String &p_text);
- void add_image(const Ref<Texture> &p_image, const int p_width = 0, const int p_height = 0);
+ void add_image(const Ref<Texture2D> &p_image, const int p_width = 0, const int p_height = 0);
void add_newline();
bool remove_line(const int p_line);
void push_font(const Ref<Font> &p_font);
diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp
index 45fa212886..8e6d0843a7 100644
--- a/scene/gui/scroll_bar.cpp
+++ b/scene/gui/scroll_bar.cpp
@@ -71,8 +71,8 @@ void ScrollBar::_gui_input(Ref<InputEvent> p_event) {
if (b->is_pressed()) {
double ofs = orientation == VERTICAL ? b->get_position().y : b->get_position().x;
- Ref<Texture> decr = get_icon("decrement");
- Ref<Texture> incr = get_icon("increment");
+ Ref<Texture2D> decr = get_icon("decrement");
+ Ref<Texture2D> incr = get_icon("increment");
double decr_size = orientation == VERTICAL ? decr->get_height() : decr->get_width();
double incr_size = orientation == VERTICAL ? incr->get_height() : incr->get_width();
@@ -148,7 +148,7 @@ void ScrollBar::_gui_input(Ref<InputEvent> p_event) {
if (drag.active) {
double ofs = orientation == VERTICAL ? m->get_position().y : m->get_position().x;
- Ref<Texture> decr = get_icon("decrement");
+ Ref<Texture2D> decr = get_icon("decrement");
double decr_size = orientation == VERTICAL ? decr->get_height() : decr->get_width();
ofs -= decr_size;
@@ -159,8 +159,8 @@ void ScrollBar::_gui_input(Ref<InputEvent> p_event) {
} else {
double ofs = orientation == VERTICAL ? m->get_position().y : m->get_position().x;
- Ref<Texture> decr = get_icon("decrement");
- Ref<Texture> incr = get_icon("increment");
+ Ref<Texture2D> decr = get_icon("decrement");
+ Ref<Texture2D> incr = get_icon("increment");
double decr_size = orientation == VERTICAL ? decr->get_height() : decr->get_width();
double incr_size = orientation == VERTICAL ? incr->get_height() : incr->get_width();
@@ -233,8 +233,8 @@ void ScrollBar::_notification(int p_what) {
RID ci = get_canvas_item();
- Ref<Texture> decr = highlight == HIGHLIGHT_DECR ? get_icon("decrement_highlight") : get_icon("decrement");
- Ref<Texture> incr = highlight == HIGHLIGHT_INCR ? get_icon("increment_highlight") : get_icon("increment");
+ Ref<Texture2D> decr = highlight == HIGHLIGHT_DECR ? get_icon("decrement_highlight") : get_icon("decrement");
+ Ref<Texture2D> incr = highlight == HIGHLIGHT_INCR ? get_icon("increment_highlight") : get_icon("increment");
Ref<StyleBox> bg = has_focus() ? get_stylebox("scroll_focus") : get_stylebox("scroll");
Ref<StyleBox> grabber;
@@ -500,8 +500,8 @@ double ScrollBar::get_grabber_offset() const {
Size2 ScrollBar::get_minimum_size() const {
- Ref<Texture> incr = get_icon("increment");
- Ref<Texture> decr = get_icon("decrement");
+ Ref<Texture2D> incr = get_icon("increment");
+ Ref<Texture2D> decr = get_icon("decrement");
Ref<StyleBox> bg = get_stylebox("scroll");
Size2 minsize;
diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp
index 9b3ed35e6e..85887ef7b1 100644
--- a/scene/gui/slider.cpp
+++ b/scene/gui/slider.cpp
@@ -36,7 +36,7 @@ Size2 Slider::get_minimum_size() const {
Ref<StyleBox> style = get_stylebox("slider");
Size2i ss = style->get_minimum_size() + style->get_center_size();
- Ref<Texture> grabber = get_icon("grabber");
+ Ref<Texture2D> grabber = get_icon("grabber");
Size2i rs = grabber->get_size();
if (orientation == HORIZONTAL)
@@ -57,7 +57,7 @@ void Slider::_gui_input(Ref<InputEvent> p_event) {
if (mb->get_button_index() == BUTTON_LEFT) {
if (mb->is_pressed()) {
- Ref<Texture> grabber = get_icon(mouse_inside || has_focus() ? "grabber_highlight" : "grabber");
+ Ref<Texture2D> grabber = get_icon(mouse_inside || has_focus() ? "grabber_highlight" : "grabber");
grab.pos = orientation == VERTICAL ? mb->get_position().y : mb->get_position().x;
double grab_width = (double)grabber->get_size().width;
@@ -87,7 +87,7 @@ void Slider::_gui_input(Ref<InputEvent> p_event) {
if (grab.active) {
Size2i size = get_size();
- Ref<Texture> grabber = get_icon("grabber");
+ Ref<Texture2D> grabber = get_icon("grabber");
float motion = (orientation == VERTICAL ? mm->get_position().y : mm->get_position().x) - grab.pos;
if (orientation == VERTICAL)
motion = -motion;
@@ -167,8 +167,8 @@ void Slider::_notification(int p_what) {
Size2i size = get_size();
Ref<StyleBox> style = get_stylebox("slider");
Ref<StyleBox> grabber_area = get_stylebox("grabber_area");
- Ref<Texture> grabber = get_icon(editable ? ((mouse_inside || has_focus()) ? "grabber_highlight" : "grabber") : "grabber_disabled");
- Ref<Texture> tick = get_icon("tick");
+ Ref<Texture2D> grabber = get_icon(editable ? ((mouse_inside || has_focus()) ? "grabber_highlight" : "grabber") : "grabber_disabled");
+ Ref<Texture2D> tick = get_icon("tick");
double ratio = Math::is_nan(get_as_ratio()) ? 0 : get_as_ratio();
if (orientation == VERTICAL) {
diff --git a/scene/gui/spin_box.cpp b/scene/gui/spin_box.cpp
index 92377949f8..c49d7f3d12 100644
--- a/scene/gui/spin_box.cpp
+++ b/scene/gui/spin_box.cpp
@@ -182,7 +182,7 @@ void SpinBox::_line_edit_focus_exit() {
_text_entered(line_edit->get_text());
}
-inline void SpinBox::_adjust_width_for_icon(const Ref<Texture> &icon) {
+inline void SpinBox::_adjust_width_for_icon(const Ref<Texture2D> &icon) {
int w = icon->get_width();
if (w != last_w) {
@@ -195,7 +195,7 @@ void SpinBox::_notification(int p_what) {
if (p_what == NOTIFICATION_DRAW) {
- Ref<Texture> updown = get_icon("updown");
+ Ref<Texture2D> updown = get_icon("updown");
_adjust_width_for_icon(updown);
diff --git a/scene/gui/spin_box.h b/scene/gui/spin_box.h
index 04491c8477..d3a3d8fe3d 100644
--- a/scene/gui/spin_box.h
+++ b/scene/gui/spin_box.h
@@ -62,7 +62,7 @@ class SpinBox : public Range {
void _line_edit_focus_exit();
- inline void _adjust_width_for_icon(const Ref<Texture> &icon);
+ inline void _adjust_width_for_icon(const Ref<Texture2D> &icon);
protected:
void _gui_input(const Ref<InputEvent> &p_event);
diff --git a/scene/gui/split_container.cpp b/scene/gui/split_container.cpp
index 079907db07..255278be2b 100644
--- a/scene/gui/split_container.cpp
+++ b/scene/gui/split_container.cpp
@@ -74,7 +74,7 @@ void SplitContainer::_resort() {
bool second_expanded = (vertical ? second->get_v_size_flags() : second->get_h_size_flags()) & SIZE_EXPAND;
// Determine the separation between items
- Ref<Texture> g = get_icon("grabber");
+ Ref<Texture2D> g = get_icon("grabber");
int sep = get_constant("separation");
sep = (dragger_visibility != DRAGGER_HIDDEN_COLLAPSED) ? MAX(sep, vertical ? g->get_height() : g->get_width()) : 0;
@@ -123,7 +123,7 @@ Size2 SplitContainer::get_minimum_size() const {
/* Calculate MINIMUM SIZE */
Size2i minimum;
- Ref<Texture> g = get_icon("grabber");
+ Ref<Texture2D> g = get_icon("grabber");
int sep = get_constant("separation");
sep = (dragger_visibility != DRAGGER_HIDDEN_COLLAPSED) ? MAX(sep, vertical ? g->get_height() : g->get_width()) : 0;
@@ -182,7 +182,7 @@ void SplitContainer::_notification(int p_what) {
return;
int sep = dragger_visibility != DRAGGER_HIDDEN_COLLAPSED ? get_constant("separation") : 0;
- Ref<Texture> tex = get_icon("grabber");
+ Ref<Texture2D> tex = get_icon("grabber");
Size2 size = get_size();
if (vertical)
diff --git a/scene/gui/tab_container.cpp b/scene/gui/tab_container.cpp
index b045ff4fe1..402623e53d 100644
--- a/scene/gui/tab_container.cpp
+++ b/scene/gui/tab_container.cpp
@@ -58,7 +58,7 @@ int TabContainer::_get_top_margin() const {
if (!c->has_meta("_tab_icon"))
continue;
- Ref<Texture> tex = c->get_meta("_tab_icon");
+ Ref<Texture2D> tex = c->get_meta("_tab_icon");
if (!tex.is_valid())
continue;
content_height = MAX(content_height, tex->get_size().height);
@@ -81,7 +81,7 @@ void TabContainer::_gui_input(const Ref<InputEvent> &p_event) {
return;
// Handle menu button.
- Ref<Texture> menu = get_icon("menu");
+ Ref<Texture2D> menu = get_icon("menu");
if (popup && pos.x > size.width - menu->get_width()) {
emit_signal("pre_popup_pressed");
@@ -107,8 +107,8 @@ void TabContainer::_gui_input(const Ref<InputEvent> &p_event) {
popup_ofs = menu->get_width();
}
- Ref<Texture> increment = get_icon("increment");
- Ref<Texture> decrement = get_icon("decrement");
+ Ref<Texture2D> increment = get_icon("increment");
+ Ref<Texture2D> decrement = get_icon("decrement");
if (pos.x > size.width - increment->get_width() - popup_ofs) {
if (last_tab_cache < tabs.size() - 1) {
first_tab_cache += 1;
@@ -159,7 +159,7 @@ void TabContainer::_gui_input(const Ref<InputEvent> &p_event) {
return;
}
- Ref<Texture> menu = get_icon("menu");
+ Ref<Texture2D> menu = get_icon("menu");
if (popup) {
if (pos.x >= size.width - menu->get_width()) {
@@ -191,8 +191,8 @@ void TabContainer::_gui_input(const Ref<InputEvent> &p_event) {
popup_ofs = menu->get_width();
}
- Ref<Texture> increment = get_icon("increment");
- Ref<Texture> decrement = get_icon("decrement");
+ Ref<Texture2D> increment = get_icon("increment");
+ Ref<Texture2D> decrement = get_icon("decrement");
if (pos.x >= size.width - increment->get_width() - popup_ofs) {
if (highlight_arrow != 1) {
@@ -225,9 +225,9 @@ void TabContainer::_notification(int p_what) {
Vector<Control *> tabs = _get_tabs();
int side_margin = get_constant("side_margin");
- Ref<Texture> menu = get_icon("menu");
- Ref<Texture> increment = get_icon("increment");
- Ref<Texture> decrement = get_icon("decrement");
+ Ref<Texture2D> menu = get_icon("menu");
+ Ref<Texture2D> increment = get_icon("increment");
+ Ref<Texture2D> decrement = get_icon("decrement");
int header_width = get_size().width - side_margin * 2;
// Find the width of the header area.
@@ -272,12 +272,12 @@ void TabContainer::_notification(int p_what) {
Ref<StyleBox> tab_bg = get_stylebox("tab_bg");
Ref<StyleBox> tab_fg = get_stylebox("tab_fg");
Ref<StyleBox> tab_disabled = get_stylebox("tab_disabled");
- Ref<Texture> increment = get_icon("increment");
- Ref<Texture> increment_hl = get_icon("increment_highlight");
- Ref<Texture> decrement = get_icon("decrement");
- Ref<Texture> decrement_hl = get_icon("decrement_highlight");
- Ref<Texture> menu = get_icon("menu");
- Ref<Texture> menu_hl = get_icon("menu_highlight");
+ Ref<Texture2D> increment = get_icon("increment");
+ Ref<Texture2D> increment_hl = get_icon("increment_highlight");
+ Ref<Texture2D> decrement = get_icon("decrement");
+ Ref<Texture2D> decrement_hl = get_icon("decrement_highlight");
+ Ref<Texture2D> menu = get_icon("menu");
+ Ref<Texture2D> menu_hl = get_icon("menu_highlight");
Ref<Font> font = get_font("font");
Color font_color_fg = get_color("font_color_fg");
Color font_color_bg = get_color("font_color_bg");
@@ -383,7 +383,7 @@ void TabContainer::_notification(int p_what) {
// Draw the tab icon.
if (control->has_meta("_tab_icon")) {
- Ref<Texture> icon = control->get_meta("_tab_icon");
+ Ref<Texture2D> icon = control->get_meta("_tab_icon");
if (icon.is_valid()) {
int y = y_center - (icon->get_height() / 2);
icon->draw(canvas, Point2i(x_content, y));
@@ -464,7 +464,7 @@ int TabContainer::_get_tab_width(int p_index) const {
// Add space for a tab icon.
if (control->has_meta("_tab_icon")) {
- Ref<Texture> icon = control->get_meta("_tab_icon");
+ Ref<Texture2D> icon = control->get_meta("_tab_icon");
if (icon.is_valid()) {
width += icon->get_width();
if (text != "")
@@ -648,7 +648,7 @@ Variant TabContainer::get_drag_data(const Point2 &p_point) {
HBoxContainer *drag_preview = memnew(HBoxContainer);
- Ref<Texture> icon = get_tab_icon(tab_over);
+ Ref<Texture2D> icon = get_tab_icon(tab_over);
if (!icon.is_null()) {
TextureRect *tf = memnew(TextureRect);
tf->set_texture(icon);
@@ -745,12 +745,12 @@ int TabContainer::get_tab_idx_at_point(const Point2 &p_point) const {
int right_ofs = 0;
if (popup) {
- Ref<Texture> menu = get_icon("menu");
+ Ref<Texture2D> menu = get_icon("menu");
right_ofs += menu->get_width();
}
if (buttons_visible_cache) {
- Ref<Texture> increment = get_icon("increment");
- Ref<Texture> decrement = get_icon("decrement");
+ Ref<Texture2D> increment = get_icon("increment");
+ Ref<Texture2D> decrement = get_icon("decrement");
right_ofs += increment->get_width() + decrement->get_width();
}
if (p_point.x > size.width - right_ofs) {
@@ -834,21 +834,21 @@ String TabContainer::get_tab_title(int p_tab) const {
return child->get_name();
}
-void TabContainer::set_tab_icon(int p_tab, const Ref<Texture> &p_icon) {
+void TabContainer::set_tab_icon(int p_tab, const Ref<Texture2D> &p_icon) {
Control *child = _get_tab(p_tab);
ERR_FAIL_COND(!child);
child->set_meta("_tab_icon", p_icon);
update();
}
-Ref<Texture> TabContainer::get_tab_icon(int p_tab) const {
+Ref<Texture2D> TabContainer::get_tab_icon(int p_tab) const {
Control *child = _get_tab(p_tab);
- ERR_FAIL_COND_V(!child, Ref<Texture>());
+ ERR_FAIL_COND_V(!child, Ref<Texture2D>());
if (child->has_meta("_tab_icon"))
return child->get_meta("_tab_icon");
else
- return Ref<Texture>();
+ return Ref<Texture2D>();
}
void TabContainer::set_tab_disabled(int p_tab, bool p_disabled) {
diff --git a/scene/gui/tab_container.h b/scene/gui/tab_container.h
index c5a9045ca6..38c029475c 100644
--- a/scene/gui/tab_container.h
+++ b/scene/gui/tab_container.h
@@ -93,8 +93,8 @@ public:
void set_tab_title(int p_tab, const String &p_title);
String get_tab_title(int p_tab) const;
- void set_tab_icon(int p_tab, const Ref<Texture> &p_icon);
- Ref<Texture> get_tab_icon(int p_tab) const;
+ void set_tab_icon(int p_tab, const Ref<Texture2D> &p_icon);
+ Ref<Texture2D> get_tab_icon(int p_tab) const;
void set_tab_disabled(int p_tab, bool p_disabled);
bool get_tab_disabled(int p_tab) const;
diff --git a/scene/gui/tabs.cpp b/scene/gui/tabs.cpp
index 6cd95e73fc..4aa7ea8cb1 100644
--- a/scene/gui/tabs.cpp
+++ b/scene/gui/tabs.cpp
@@ -46,7 +46,7 @@ Size2 Tabs::get_minimum_size() const {
for (int i = 0; i < tabs.size(); i++) {
- Ref<Texture> tex = tabs[i].icon;
+ Ref<Texture2D> tex = tabs[i].icon;
if (tex.is_valid()) {
ms.height = MAX(ms.height, tex->get_size().height);
if (tabs[i].text != "")
@@ -63,7 +63,7 @@ Size2 Tabs::get_minimum_size() const {
ms.width += tab_bg->get_minimum_size().width;
if (tabs[i].right_button.is_valid()) {
- Ref<Texture> rb = tabs[i].right_button;
+ Ref<Texture2D> rb = tabs[i].right_button;
Size2 bms = rb->get_size();
bms.width += get_constant("hseparation");
ms.width += bms.width;
@@ -71,7 +71,7 @@ Size2 Tabs::get_minimum_size() const {
}
if (cb_displaypolicy == CLOSE_BUTTON_SHOW_ALWAYS || (cb_displaypolicy == CLOSE_BUTTON_SHOW_ACTIVE_ONLY && i == current)) {
- Ref<Texture> cb = get_icon("close");
+ Ref<Texture2D> cb = get_icon("close");
Size2 bms = cb->get_size();
bms.width += get_constant("hseparation");
ms.width += bms.width;
@@ -94,8 +94,8 @@ void Tabs::_gui_input(const Ref<InputEvent> &p_event) {
highlight_arrow = -1;
if (buttons_visible) {
- Ref<Texture> incr = get_icon("increment");
- Ref<Texture> decr = get_icon("decrement");
+ Ref<Texture2D> incr = get_icon("increment");
+ Ref<Texture2D> decr = get_icon("decrement");
int limit = get_size().width - incr->get_width() - decr->get_width();
@@ -163,8 +163,8 @@ void Tabs::_gui_input(const Ref<InputEvent> &p_event) {
if (buttons_visible) {
- Ref<Texture> incr = get_icon("increment");
- Ref<Texture> decr = get_icon("decrement");
+ Ref<Texture2D> incr = get_icon("increment");
+ Ref<Texture2D> decr = get_icon("decrement");
int limit = get_size().width - incr->get_width() - decr->get_width();
@@ -245,7 +245,7 @@ void Tabs::_notification(int p_what) {
Color color_fg = get_color("font_color_fg");
Color color_bg = get_color("font_color_bg");
Color color_disabled = get_color("font_color_disabled");
- Ref<Texture> close = get_icon("close");
+ Ref<Texture2D> close = get_icon("close");
int h = get_size().height;
int w = 0;
@@ -267,10 +267,10 @@ void Tabs::_notification(int p_what) {
w = 0;
}
- Ref<Texture> incr = get_icon("increment");
- Ref<Texture> decr = get_icon("decrement");
- Ref<Texture> incr_hl = get_icon("increment_highlight");
- Ref<Texture> decr_hl = get_icon("decrement_highlight");
+ Ref<Texture2D> incr = get_icon("increment");
+ Ref<Texture2D> decr = get_icon("decrement");
+ Ref<Texture2D> incr_hl = get_icon("increment_highlight");
+ Ref<Texture2D> decr_hl = get_icon("decrement_highlight");
int limit = get_size().width - incr->get_size().width - decr->get_size().width;
@@ -313,7 +313,7 @@ void Tabs::_notification(int p_what) {
w += sb->get_margin(MARGIN_LEFT);
Size2i sb_ms = sb->get_minimum_size();
- Ref<Texture> icon = tabs[i].icon;
+ Ref<Texture2D> icon = tabs[i].icon;
if (icon.is_valid()) {
icon->draw(ci, Point2i(w, sb->get_margin(MARGIN_TOP) + ((sb_rect.size.y - sb_ms.y) - icon->get_height()) / 2));
@@ -328,7 +328,7 @@ void Tabs::_notification(int p_what) {
if (tabs[i].right_button.is_valid()) {
Ref<StyleBox> style = get_stylebox("button");
- Ref<Texture> rb = tabs[i].right_button;
+ Ref<Texture2D> rb = tabs[i].right_button;
w += get_constant("hseparation");
@@ -352,7 +352,7 @@ void Tabs::_notification(int p_what) {
if (cb_displaypolicy == CLOSE_BUTTON_SHOW_ALWAYS || (cb_displaypolicy == CLOSE_BUTTON_SHOW_ACTIVE_ONLY && i == current)) {
Ref<StyleBox> style = get_stylebox("button");
- Ref<Texture> cb = close;
+ Ref<Texture2D> cb = close;
w += get_constant("hseparation");
@@ -449,7 +449,7 @@ String Tabs::get_tab_title(int p_tab) const {
return tabs[p_tab].text;
}
-void Tabs::set_tab_icon(int p_tab, const Ref<Texture> &p_icon) {
+void Tabs::set_tab_icon(int p_tab, const Ref<Texture2D> &p_icon) {
ERR_FAIL_INDEX(p_tab, tabs.size());
tabs.write[p_tab].icon = p_icon;
@@ -457,9 +457,9 @@ void Tabs::set_tab_icon(int p_tab, const Ref<Texture> &p_icon) {
minimum_size_changed();
}
-Ref<Texture> Tabs::get_tab_icon(int p_tab) const {
+Ref<Texture2D> Tabs::get_tab_icon(int p_tab) const {
- ERR_FAIL_INDEX_V(p_tab, tabs.size(), Ref<Texture>());
+ ERR_FAIL_INDEX_V(p_tab, tabs.size(), Ref<Texture2D>());
return tabs[p_tab].icon;
}
@@ -475,7 +475,7 @@ bool Tabs::get_tab_disabled(int p_tab) const {
return tabs[p_tab].disabled;
}
-void Tabs::set_tab_right_button(int p_tab, const Ref<Texture> &p_right_button) {
+void Tabs::set_tab_right_button(int p_tab, const Ref<Texture2D> &p_right_button) {
ERR_FAIL_INDEX(p_tab, tabs.size());
tabs.write[p_tab].right_button = p_right_button;
@@ -483,9 +483,9 @@ void Tabs::set_tab_right_button(int p_tab, const Ref<Texture> &p_right_button) {
update();
minimum_size_changed();
}
-Ref<Texture> Tabs::get_tab_right_button(int p_tab) const {
+Ref<Texture2D> Tabs::get_tab_right_button(int p_tab) const {
- ERR_FAIL_INDEX_V(p_tab, tabs.size(), Ref<Texture>());
+ ERR_FAIL_INDEX_V(p_tab, tabs.size(), Ref<Texture2D>());
return tabs[p_tab].right_button;
}
@@ -536,8 +536,8 @@ void Tabs::_update_cache() {
Ref<StyleBox> tab_bg = get_stylebox("tab_bg");
Ref<StyleBox> tab_fg = get_stylebox("tab_fg");
Ref<Font> font = get_font("font");
- Ref<Texture> incr = get_icon("increment");
- Ref<Texture> decr = get_icon("decrement");
+ Ref<Texture2D> incr = get_icon("increment");
+ Ref<Texture2D> decr = get_icon("decrement");
int limit = get_size().width - incr->get_width() - decr->get_width();
int w = 0;
@@ -580,7 +580,7 @@ void Tabs::_update_cache() {
slen -= get_constant("hseparation");
}
if (cb_displaypolicy == CLOSE_BUTTON_SHOW_ALWAYS || (cb_displaypolicy == CLOSE_BUTTON_SHOW_ACTIVE_ONLY && i == current)) {
- Ref<Texture> cb = get_icon("close");
+ Ref<Texture2D> cb = get_icon("close");
slen -= cb->get_width();
slen -= get_constant("hseparation");
}
@@ -604,7 +604,7 @@ void Tabs::_on_mouse_exited() {
update();
}
-void Tabs::add_tab(const String &p_str, const Ref<Texture> &p_icon) {
+void Tabs::add_tab(const String &p_str, const Ref<Texture2D> &p_icon) {
Tab t;
t.text = p_str;
@@ -806,7 +806,7 @@ int Tabs::get_tab_width(int p_idx) const {
int x = 0;
- Ref<Texture> tex = tabs[p_idx].icon;
+ Ref<Texture2D> tex = tabs[p_idx].icon;
if (tex.is_valid()) {
x += tex->get_width();
if (tabs[p_idx].text != "")
@@ -823,13 +823,13 @@ int Tabs::get_tab_width(int p_idx) const {
x += tab_bg->get_minimum_size().width;
if (tabs[p_idx].right_button.is_valid()) {
- Ref<Texture> rb = tabs[p_idx].right_button;
+ Ref<Texture2D> rb = tabs[p_idx].right_button;
x += rb->get_width();
x += get_constant("hseparation");
}
if (cb_displaypolicy == CLOSE_BUTTON_SHOW_ALWAYS || (cb_displaypolicy == CLOSE_BUTTON_SHOW_ACTIVE_ONLY && p_idx == current)) {
- Ref<Texture> cb = get_icon("close");
+ Ref<Texture2D> cb = get_icon("close");
x += cb->get_width();
x += get_constant("hseparation");
}
@@ -842,8 +842,8 @@ void Tabs::_ensure_no_over_offset() {
if (!is_inside_tree())
return;
- Ref<Texture> incr = get_icon("increment");
- Ref<Texture> decr = get_icon("decrement");
+ Ref<Texture2D> incr = get_icon("increment");
+ Ref<Texture2D> decr = get_icon("decrement");
int limit = get_size().width - incr->get_width() - decr->get_width();
@@ -885,8 +885,8 @@ void Tabs::ensure_tab_visible(int p_idx) {
}
int prev_offset = offset;
- Ref<Texture> incr = get_icon("increment");
- Ref<Texture> decr = get_icon("decrement");
+ Ref<Texture2D> incr = get_icon("increment");
+ Ref<Texture2D> decr = get_icon("decrement");
int limit = get_size().width - incr->get_width() - decr->get_width();
for (int i = offset; i <= p_idx; i++) {
if (tabs[i].ofs_cache + tabs[i].size_cache > limit) {
@@ -967,7 +967,7 @@ void Tabs::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_tab_disabled", "tab_idx", "disabled"), &Tabs::set_tab_disabled);
ClassDB::bind_method(D_METHOD("get_tab_disabled", "tab_idx"), &Tabs::get_tab_disabled);
ClassDB::bind_method(D_METHOD("remove_tab", "tab_idx"), &Tabs::remove_tab);
- ClassDB::bind_method(D_METHOD("add_tab", "title", "icon"), &Tabs::add_tab, DEFVAL(""), DEFVAL(Ref<Texture>()));
+ ClassDB::bind_method(D_METHOD("add_tab", "title", "icon"), &Tabs::add_tab, DEFVAL(""), DEFVAL(Ref<Texture2D>()));
ClassDB::bind_method(D_METHOD("set_tab_align", "align"), &Tabs::set_tab_align);
ClassDB::bind_method(D_METHOD("get_tab_align"), &Tabs::get_tab_align);
ClassDB::bind_method(D_METHOD("get_tab_offset"), &Tabs::get_tab_offset);
diff --git a/scene/gui/tabs.h b/scene/gui/tabs.h
index c06e47a54a..3170acb46f 100644
--- a/scene/gui/tabs.h
+++ b/scene/gui/tabs.h
@@ -59,7 +59,7 @@ private:
String text;
String xl_text;
- Ref<Texture> icon;
+ Ref<Texture2D> icon;
int ofs_cache;
bool disabled;
int size_cache;
@@ -67,7 +67,7 @@ private:
int x_cache;
int x_size_cache;
- Ref<Texture> right_button;
+ Ref<Texture2D> right_button;
Rect2 rb_rect;
Rect2 cb_rect;
};
@@ -115,19 +115,19 @@ protected:
int get_tab_idx_at_point(const Point2 &p_point) const;
public:
- void add_tab(const String &p_str = "", const Ref<Texture> &p_icon = Ref<Texture>());
+ void add_tab(const String &p_str = "", const Ref<Texture2D> &p_icon = Ref<Texture2D>());
void set_tab_title(int p_tab, const String &p_title);
String get_tab_title(int p_tab) const;
- void set_tab_icon(int p_tab, const Ref<Texture> &p_icon);
- Ref<Texture> get_tab_icon(int p_tab) const;
+ void set_tab_icon(int p_tab, const Ref<Texture2D> &p_icon);
+ Ref<Texture2D> get_tab_icon(int p_tab) const;
void set_tab_disabled(int p_tab, bool p_disabled);
bool get_tab_disabled(int p_tab) const;
- void set_tab_right_button(int p_tab, const Ref<Texture> &p_right_button);
- Ref<Texture> get_tab_right_button(int p_tab) const;
+ void set_tab_right_button(int p_tab, const Ref<Texture2D> &p_right_button);
+ Ref<Texture2D> get_tab_right_button(int p_tab) const;
void set_tab_align(TabAlign p_align);
TabAlign get_tab_align() const;
diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp
index 9d5e004ed3..a5c316848e 100644
--- a/scene/gui/text_edit.cpp
+++ b/scene/gui/text_edit.cpp
@@ -1216,7 +1216,7 @@ void TextEdit::_notification(int p_what) {
int horizontal_gap = (cache.info_gutter_width * 30) / 100;
int gutter_left = cache.style_normal->get_margin(MARGIN_LEFT) + cache.breakpoint_gutter_width;
- Ref<Texture> info_icon = text.get_info_icon(line);
+ Ref<Texture2D> info_icon = text.get_info_icon(line);
// Ensure the icon fits the gutter size.
Size2i icon_size = info_icon->get_size();
if (icon_size.width > cache.info_gutter_width - horizontal_gap) {
@@ -1645,7 +1645,7 @@ void TextEdit::_notification(int p_what) {
Point2 title_pos(completion_rect.position.x, completion_rect.position.y + i * get_row_height() + cache.font->get_ascent() + yofs);
// Draw completion icon if it is valid.
- Ref<Texture> icon = completion_options[l].icon;
+ Ref<Texture2D> icon = completion_options[l].icon;
Rect2 icon_area(completion_rect.position.x, completion_rect.position.y + i * get_row_height(), icon_area_size.width, icon_area_size.height);
if (icon.is_valid()) {
const real_t max_scale = 0.7f;
@@ -5690,7 +5690,7 @@ void TextEdit::remove_breakpoints() {
}
}
-void TextEdit::set_line_info_icon(int p_line, Ref<Texture> p_icon, String p_info) {
+void TextEdit::set_line_info_icon(int p_line, Ref<Texture2D> p_icon, String p_info) {
ERR_FAIL_INDEX(p_line, text.size());
text.set_info_icon(p_line, p_icon, p_info);
update();
diff --git a/scene/gui/text_edit.h b/scene/gui/text_edit.h
index b4e7dcfebb..a849f62bc5 100644
--- a/scene/gui/text_edit.h
+++ b/scene/gui/text_edit.h
@@ -85,7 +85,7 @@ public:
bool has_info : 1;
int wrap_amount_cache : 24;
Map<int, ColorRegionInfo> region_info;
- Ref<Texture> info_icon;
+ Ref<Texture2D> info_icon;
String info;
String data;
Line() {
@@ -129,7 +129,7 @@ public:
bool is_hidden(int p_line) const { return text[p_line].hidden; }
void set_safe(int p_line, bool p_safe) { text.write[p_line].safe = p_safe; }
bool is_safe(int p_line) const { return text[p_line].safe; }
- void set_info_icon(int p_line, Ref<Texture> p_icon, String p_info) {
+ void set_info_icon(int p_line, Ref<Texture2D> p_icon, String p_info) {
if (p_icon.is_null()) {
text.write[p_line].has_info = false;
return;
@@ -139,7 +139,7 @@ public:
text.write[p_line].has_info = true;
}
bool has_info_icon(int p_line) const { return text[p_line].has_info; }
- const Ref<Texture> &get_info_icon(int p_line) const { return text[p_line].info_icon; }
+ const Ref<Texture2D> &get_info_icon(int p_line) const { return text[p_line].info_icon; }
const String &get_info(int p_line) const { return text[p_line].info; }
void insert(int p_at, const String &p_text);
void remove(int p_at);
@@ -208,12 +208,12 @@ private:
struct Cache {
- Ref<Texture> tab_icon;
- Ref<Texture> space_icon;
- Ref<Texture> can_fold_icon;
- Ref<Texture> folded_icon;
- Ref<Texture> folded_eol_icon;
- Ref<Texture> executing_icon;
+ Ref<Texture2D> tab_icon;
+ Ref<Texture2D> space_icon;
+ Ref<Texture2D> can_fold_icon;
+ Ref<Texture2D> folded_icon;
+ Ref<Texture2D> folded_eol_icon;
+ Ref<Texture2D> executing_icon;
Ref<StyleBox> style_normal;
Ref<StyleBox> style_focus;
Ref<StyleBox> style_readonly;
@@ -603,7 +603,7 @@ public:
Array get_breakpoints_array() const;
void remove_breakpoints();
- void set_line_info_icon(int p_line, Ref<Texture> p_icon, String p_info = "");
+ void set_line_info_icon(int p_line, Ref<Texture2D> p_icon, String p_info = "");
void clear_info_icons();
void set_line_as_hidden(int p_line, bool p_hidden);
diff --git a/scene/gui/texture_button.cpp b/scene/gui/texture_button.cpp
index 9ffb69037a..5f2e4cf58e 100644
--- a/scene/gui/texture_button.cpp
+++ b/scene/gui/texture_button.cpp
@@ -122,7 +122,7 @@ void TextureButton::_notification(int p_what) {
case NOTIFICATION_DRAW: {
DrawMode draw_mode = get_draw_mode();
- Ref<Texture> texdraw;
+ Ref<Texture2D> texdraw;
switch (draw_mode) {
case DRAW_NORMAL: {
@@ -252,11 +252,11 @@ void TextureButton::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_stretch_mode"), &TextureButton::get_stretch_mode);
ADD_GROUP("Textures", "texture_");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_texture", "get_normal_texture");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_pressed", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_pressed_texture", "get_pressed_texture");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_hover", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_hover_texture", "get_hover_texture");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_disabled", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_disabled_texture", "get_disabled_texture");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_focused", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_focused_texture", "get_focused_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_normal_texture", "get_normal_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_pressed", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_pressed_texture", "get_pressed_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_hover", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_hover_texture", "get_hover_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_disabled", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_disabled_texture", "get_disabled_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_focused", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_focused_texture", "get_focused_texture");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_click_mask", PROPERTY_HINT_RESOURCE_TYPE, "BitMap"), "set_click_mask", "get_click_mask");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "expand", PROPERTY_HINT_RESOURCE_TYPE, "bool"), "set_expand", "get_expand");
ADD_PROPERTY(PropertyInfo(Variant::INT, "stretch_mode", PROPERTY_HINT_ENUM, "Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), "set_stretch_mode", "get_stretch_mode");
@@ -270,24 +270,24 @@ void TextureButton::_bind_methods() {
BIND_ENUM_CONSTANT(STRETCH_KEEP_ASPECT_COVERED);
}
-void TextureButton::set_normal_texture(const Ref<Texture> &p_normal) {
+void TextureButton::set_normal_texture(const Ref<Texture2D> &p_normal) {
normal = p_normal;
update();
minimum_size_changed();
}
-void TextureButton::set_pressed_texture(const Ref<Texture> &p_pressed) {
+void TextureButton::set_pressed_texture(const Ref<Texture2D> &p_pressed) {
pressed = p_pressed;
update();
}
-void TextureButton::set_hover_texture(const Ref<Texture> &p_hover) {
+void TextureButton::set_hover_texture(const Ref<Texture2D> &p_hover) {
hover = p_hover;
update();
}
-void TextureButton::set_disabled_texture(const Ref<Texture> &p_disabled) {
+void TextureButton::set_disabled_texture(const Ref<Texture2D> &p_disabled) {
disabled = p_disabled;
update();
@@ -298,19 +298,19 @@ void TextureButton::set_click_mask(const Ref<BitMap> &p_click_mask) {
update();
}
-Ref<Texture> TextureButton::get_normal_texture() const {
+Ref<Texture2D> TextureButton::get_normal_texture() const {
return normal;
}
-Ref<Texture> TextureButton::get_pressed_texture() const {
+Ref<Texture2D> TextureButton::get_pressed_texture() const {
return pressed;
}
-Ref<Texture> TextureButton::get_hover_texture() const {
+Ref<Texture2D> TextureButton::get_hover_texture() const {
return hover;
}
-Ref<Texture> TextureButton::get_disabled_texture() const {
+Ref<Texture2D> TextureButton::get_disabled_texture() const {
return disabled;
}
@@ -319,12 +319,12 @@ Ref<BitMap> TextureButton::get_click_mask() const {
return click_mask;
}
-Ref<Texture> TextureButton::get_focused_texture() const {
+Ref<Texture2D> TextureButton::get_focused_texture() const {
return focused;
};
-void TextureButton::set_focused_texture(const Ref<Texture> &p_focused) {
+void TextureButton::set_focused_texture(const Ref<Texture2D> &p_focused) {
focused = p_focused;
};
diff --git a/scene/gui/texture_button.h b/scene/gui/texture_button.h
index e39b94abf0..43b10a8e8b 100644
--- a/scene/gui/texture_button.h
+++ b/scene/gui/texture_button.h
@@ -49,11 +49,11 @@ public:
};
private:
- Ref<Texture> normal;
- Ref<Texture> pressed;
- Ref<Texture> hover;
- Ref<Texture> disabled;
- Ref<Texture> focused;
+ Ref<Texture2D> normal;
+ Ref<Texture2D> pressed;
+ Ref<Texture2D> hover;
+ Ref<Texture2D> disabled;
+ Ref<Texture2D> focused;
Ref<BitMap> click_mask;
bool expand;
StretchMode stretch_mode;
@@ -69,18 +69,18 @@ protected:
static void _bind_methods();
public:
- void set_normal_texture(const Ref<Texture> &p_normal);
- void set_pressed_texture(const Ref<Texture> &p_pressed);
- void set_hover_texture(const Ref<Texture> &p_hover);
- void set_disabled_texture(const Ref<Texture> &p_disabled);
- void set_focused_texture(const Ref<Texture> &p_focused);
+ void set_normal_texture(const Ref<Texture2D> &p_normal);
+ void set_pressed_texture(const Ref<Texture2D> &p_pressed);
+ void set_hover_texture(const Ref<Texture2D> &p_hover);
+ void set_disabled_texture(const Ref<Texture2D> &p_disabled);
+ void set_focused_texture(const Ref<Texture2D> &p_focused);
void set_click_mask(const Ref<BitMap> &p_click_mask);
- Ref<Texture> get_normal_texture() const;
- Ref<Texture> get_pressed_texture() const;
- Ref<Texture> get_hover_texture() const;
- Ref<Texture> get_disabled_texture() const;
- Ref<Texture> get_focused_texture() const;
+ Ref<Texture2D> get_normal_texture() const;
+ Ref<Texture2D> get_pressed_texture() const;
+ Ref<Texture2D> get_hover_texture() const;
+ Ref<Texture2D> get_disabled_texture() const;
+ Ref<Texture2D> get_focused_texture() const;
Ref<BitMap> get_click_mask() const;
bool get_expand() const;
diff --git a/scene/gui/texture_progress.cpp b/scene/gui/texture_progress.cpp
index 2d30ff7334..c5650b1795 100644
--- a/scene/gui/texture_progress.cpp
+++ b/scene/gui/texture_progress.cpp
@@ -32,19 +32,19 @@
#include "core/engine.h"
-void TextureProgress::set_under_texture(const Ref<Texture> &p_texture) {
+void TextureProgress::set_under_texture(const Ref<Texture2D> &p_texture) {
under = p_texture;
update();
minimum_size_changed();
}
-Ref<Texture> TextureProgress::get_under_texture() const {
+Ref<Texture2D> TextureProgress::get_under_texture() const {
return under;
}
-void TextureProgress::set_over_texture(const Ref<Texture> &p_texture) {
+void TextureProgress::set_over_texture(const Ref<Texture2D> &p_texture) {
over = p_texture;
update();
@@ -53,7 +53,7 @@ void TextureProgress::set_over_texture(const Ref<Texture> &p_texture) {
}
}
-Ref<Texture> TextureProgress::get_over_texture() const {
+Ref<Texture2D> TextureProgress::get_over_texture() const {
return over;
}
@@ -94,14 +94,14 @@ Size2 TextureProgress::get_minimum_size() const {
return Size2(1, 1);
}
-void TextureProgress::set_progress_texture(const Ref<Texture> &p_texture) {
+void TextureProgress::set_progress_texture(const Ref<Texture2D> &p_texture) {
progress = p_texture;
update();
minimum_size_changed();
}
-Ref<Texture> TextureProgress::get_progress_texture() const {
+Ref<Texture2D> TextureProgress::get_progress_texture() const {
return progress;
}
@@ -201,7 +201,7 @@ Point2 TextureProgress::get_relative_center() {
return p;
}
-void TextureProgress::draw_nine_patch_stretched(const Ref<Texture> &p_texture, FillMode p_mode, double p_ratio, const Color &p_modulate) {
+void TextureProgress::draw_nine_patch_stretched(const Ref<Texture2D> &p_texture, FillMode p_mode, double p_ratio, const Color &p_modulate) {
Vector2 texture_size = p_texture->get_size();
Vector2 topleft = Vector2(stretch_margin[MARGIN_LEFT], stretch_margin[MARGIN_TOP]);
Vector2 bottomright = Vector2(stretch_margin[MARGIN_RIGHT], stretch_margin[MARGIN_BOTTOM]);
@@ -501,9 +501,9 @@ void TextureProgress::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_nine_patch_stretch"), &TextureProgress::get_nine_patch_stretch);
ADD_GROUP("Textures", "texture_");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_under", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_under_texture", "get_under_texture");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_over", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_over_texture", "get_over_texture");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_progress", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_progress_texture", "get_progress_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_under", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_under_texture", "get_under_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_over", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_over_texture", "get_over_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture_progress", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_progress_texture", "get_progress_texture");
ADD_PROPERTY(PropertyInfo(Variant::INT, "fill_mode", PROPERTY_HINT_ENUM, "Left to Right,Right to Left,Top to Bottom,Bottom to Top,Clockwise,Counter Clockwise,Bilinear (Left and Right),Bilinear (Top and Bottom), Clockwise and Counter Clockwise"), "set_fill_mode", "get_fill_mode");
ADD_GROUP("Tint", "tint_");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "tint_under"), "set_tint_under", "get_tint_under");
diff --git a/scene/gui/texture_progress.h b/scene/gui/texture_progress.h
index e4a40fd6a3..e05f89aa3e 100644
--- a/scene/gui/texture_progress.h
+++ b/scene/gui/texture_progress.h
@@ -37,9 +37,9 @@ class TextureProgress : public Range {
GDCLASS(TextureProgress, Range);
- Ref<Texture> under;
- Ref<Texture> progress;
- Ref<Texture> over;
+ Ref<Texture2D> under;
+ Ref<Texture2D> progress;
+ Ref<Texture2D> over;
protected:
static void _bind_methods();
@@ -70,14 +70,14 @@ public:
void set_radial_center_offset(const Point2 &p_off);
Point2 get_radial_center_offset();
- void set_under_texture(const Ref<Texture> &p_texture);
- Ref<Texture> get_under_texture() const;
+ void set_under_texture(const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_under_texture() const;
- void set_progress_texture(const Ref<Texture> &p_texture);
- Ref<Texture> get_progress_texture() const;
+ void set_progress_texture(const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_progress_texture() const;
- void set_over_texture(const Ref<Texture> &p_texture);
- Ref<Texture> get_over_texture() const;
+ void set_over_texture(const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_over_texture() const;
void set_stretch_margin(Margin p_margin, int p_size);
int get_stretch_margin(Margin p_margin) const;
@@ -109,7 +109,7 @@ private:
Point2 unit_val_to_uv(float val);
Point2 get_relative_center();
- void draw_nine_patch_stretched(const Ref<Texture> &p_texture, FillMode p_mode, double p_ratio, const Color &p_modulate);
+ void draw_nine_patch_stretched(const Ref<Texture2D> &p_texture, FillMode p_mode, double p_ratio, const Color &p_modulate);
};
VARIANT_ENUM_CAST(TextureProgress::FillMode);
diff --git a/scene/gui/texture_rect.cpp b/scene/gui/texture_rect.cpp
index 514eff358e..64693e2531 100644
--- a/scene/gui/texture_rect.cpp
+++ b/scene/gui/texture_rect.cpp
@@ -129,7 +129,7 @@ void TextureRect::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_stretch_mode"), &TextureRect::get_stretch_mode);
ClassDB::bind_method(D_METHOD("_texture_changed"), &TextureRect::_texture_changed);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "expand"), "set_expand", "has_expand");
ADD_PROPERTY(PropertyInfo(Variant::INT, "stretch_mode", PROPERTY_HINT_ENUM, "Scale On Expand (Compat),Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), "set_stretch_mode", "get_stretch_mode");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "flip_h"), "set_flip_h", "is_flipped_h");
@@ -153,7 +153,7 @@ void TextureRect::_texture_changed() {
}
}
-void TextureRect::set_texture(const Ref<Texture> &p_tex) {
+void TextureRect::set_texture(const Ref<Texture2D> &p_tex) {
if (p_tex == texture) {
return;
@@ -173,7 +173,7 @@ void TextureRect::set_texture(const Ref<Texture> &p_tex) {
minimum_size_changed();
}
-Ref<Texture> TextureRect::get_texture() const {
+Ref<Texture2D> TextureRect::get_texture() const {
return texture;
}
diff --git a/scene/gui/texture_rect.h b/scene/gui/texture_rect.h
index ef970fa051..77a2828fd4 100644
--- a/scene/gui/texture_rect.h
+++ b/scene/gui/texture_rect.h
@@ -53,7 +53,7 @@ private:
bool expand;
bool hflip;
bool vflip;
- Ref<Texture> texture;
+ Ref<Texture2D> texture;
StretchMode stretch_mode;
void _texture_changed();
@@ -64,8 +64,8 @@ protected:
static void _bind_methods();
public:
- void set_texture(const Ref<Texture> &p_tex);
- Ref<Texture> get_texture() const;
+ void set_texture(const Ref<Texture2D> &p_tex);
+ Ref<Texture2D> get_texture() const;
void set_expand(bool p_expand);
bool has_expand() const;
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 790e1d5f4f..7bfe060065 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -129,7 +129,7 @@ void TreeItem::set_cell_mode(int p_column, TreeCellMode p_mode) {
c.step = 1;
c.val = 0;
c.checked = false;
- c.icon = Ref<Texture>();
+ c.icon = Ref<Texture2D>();
c.text = "";
c.icon_max_w = 0;
_changed_notify(p_column);
@@ -198,16 +198,16 @@ String TreeItem::get_suffix(int p_column) const {
return cells[p_column].suffix;
}
-void TreeItem::set_icon(int p_column, const Ref<Texture> &p_icon) {
+void TreeItem::set_icon(int p_column, const Ref<Texture2D> &p_icon) {
ERR_FAIL_INDEX(p_column, cells.size());
cells.write[p_column].icon = p_icon;
_changed_notify(p_column);
}
-Ref<Texture> TreeItem::get_icon(int p_column) const {
+Ref<Texture2D> TreeItem::get_icon(int p_column) const {
- ERR_FAIL_INDEX_V(p_column, cells.size(), Ref<Texture>());
+ ERR_FAIL_INDEX_V(p_column, cells.size(), Ref<Texture2D>());
return cells[p_column].icon;
}
@@ -522,7 +522,7 @@ void TreeItem::deselect(int p_column) {
_cell_deselected(p_column);
}
-void TreeItem::add_button(int p_column, const Ref<Texture> &p_button, int p_id, bool p_disabled, const String &p_tooltip) {
+void TreeItem::add_button(int p_column, const Ref<Texture2D> &p_button, int p_id, bool p_disabled, const String &p_tooltip) {
ERR_FAIL_INDEX(p_column, cells.size());
ERR_FAIL_COND(!p_button.is_valid());
@@ -542,9 +542,9 @@ int TreeItem::get_button_count(int p_column) const {
ERR_FAIL_INDEX_V(p_column, cells.size(), -1);
return cells[p_column].buttons.size();
}
-Ref<Texture> TreeItem::get_button(int p_column, int p_idx) const {
- ERR_FAIL_INDEX_V(p_column, cells.size(), Ref<Texture>());
- ERR_FAIL_INDEX_V(p_idx, cells[p_column].buttons.size(), Ref<Texture>());
+Ref<Texture2D> TreeItem::get_button(int p_column, int p_idx) const {
+ ERR_FAIL_INDEX_V(p_column, cells.size(), Ref<Texture2D>());
+ ERR_FAIL_INDEX_V(p_idx, cells[p_column].buttons.size(), Ref<Texture2D>());
return cells[p_column].buttons[p_idx].texture;
}
String TreeItem::get_button_tooltip(int p_column, int p_idx) const {
@@ -577,7 +577,7 @@ int TreeItem::get_button_by_id(int p_column, int p_id) const {
return -1;
}
-void TreeItem::set_button(int p_column, int p_idx, const Ref<Texture> &p_button) {
+void TreeItem::set_button(int p_column, int p_idx, const Ref<Texture2D> &p_button) {
ERR_FAIL_COND(p_button.is_null());
ERR_FAIL_INDEX(p_column, cells.size());
@@ -1026,7 +1026,7 @@ int Tree::compute_item_height(TreeItem *p_item) const {
case TreeItem::CELL_MODE_CUSTOM:
case TreeItem::CELL_MODE_ICON: {
- Ref<Texture> icon = p_item->cells[i].icon;
+ Ref<Texture2D> icon = p_item->cells[i].icon;
if (!icon.is_null()) {
Size2i s = p_item->cells[i].get_icon_size();
@@ -1190,7 +1190,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
int bw = 0;
for (int j = p_item->cells[i].buttons.size() - 1; j >= 0; j--) {
- Ref<Texture> b = p_item->cells[i].buttons[j].texture;
+ Ref<Texture2D> b = p_item->cells[i].buttons[j].texture;
Size2 s = b->get_size() + cache.button_pressed->get_minimum_size();
if (s.height < label_h)
s.height = label_h;
@@ -1305,8 +1305,8 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
} break;
case TreeItem::CELL_MODE_CHECK: {
- Ref<Texture> checked = cache.checked;
- Ref<Texture> unchecked = cache.unchecked;
+ Ref<Texture2D> checked = cache.checked;
+ Ref<Texture2D> unchecked = cache.unchecked;
Point2i check_ofs = item_rect.position;
check_ofs.y += Math::floor((real_t)(item_rect.size.y - checked->get_height()) / 2);
@@ -1350,7 +1350,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
if (p_item->cells[i].suffix != String())
s += " " + p_item->cells[i].suffix;
- Ref<Texture> downarrow = cache.select_arrow;
+ Ref<Texture2D> downarrow = cache.select_arrow;
font->draw(ci, text_pos, s, col, item_rect.size.x - downarrow->get_width());
@@ -1361,7 +1361,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
downarrow->draw(ci, arrow_pos);
} else {
- Ref<Texture> updown = cache.updown;
+ Ref<Texture2D> updown = cache.updown;
String valtext = String::num(p_item->cells[i].val, Math::range_step_decimals(p_item->cells[i].step));
@@ -1412,7 +1412,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
break;
}
- Ref<Texture> downarrow = cache.select_arrow;
+ Ref<Texture2D> downarrow = cache.select_arrow;
Rect2i ir = item_rect;
@@ -1462,7 +1462,7 @@ int Tree::draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2
if (!p_item->disable_folding && !hide_folding && p_item->children) { //has children, draw the guide box
- Ref<Texture> arrow;
+ Ref<Texture2D> arrow;
if (p_item->collapsed) {
@@ -1775,7 +1775,7 @@ int Tree::propagate_mouse_event(const Point2i &p_pos, int x_ofs, int y_ofs, bool
bool already_cursor = (p_item == selected_item) && col == selected_col;
for (int j = c.buttons.size() - 1; j >= 0; j--) {
- Ref<Texture> b = c.buttons[j].texture;
+ Ref<Texture2D> b = c.buttons[j].texture;
int w = b->get_size().width + cache.button_pressed->get_minimum_size().width;
if (x > col_width - w) {
@@ -3825,7 +3825,7 @@ String Tree::get_tooltip(const Point2 &p_pos) const {
pos.x -= get_column_width(i);
for (int j = c.buttons.size() - 1; j >= 0; j--) {
- Ref<Texture> b = c.buttons[j].texture;
+ Ref<Texture2D> b = c.buttons[j].texture;
Size2 size = b->get_size() + cache.button_pressed->get_minimum_size();
if (pos.x > col_width - size.width) {
String tooltip = c.buttons[j].tooltip;
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index f3c88eb5ac..2072d0fd13 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -66,7 +66,7 @@ private:
TreeCellMode mode;
- Ref<Texture> icon;
+ Ref<Texture2D> icon;
Rect2i icon_region;
String text;
String suffix;
@@ -97,7 +97,7 @@ private:
struct Button {
int id;
bool disabled;
- Ref<Texture> texture;
+ Ref<Texture2D> texture;
Color color;
String tooltip;
Button() {
@@ -189,8 +189,8 @@ public:
void set_suffix(int p_column, String p_suffix);
String get_suffix(int p_column) const;
- void set_icon(int p_column, const Ref<Texture> &p_icon);
- Ref<Texture> get_icon(int p_column) const;
+ void set_icon(int p_column, const Ref<Texture2D> &p_icon);
+ Ref<Texture2D> get_icon(int p_column) const;
void set_icon_region(int p_column, const Rect2 &p_icon_region);
Rect2 get_icon_region(int p_column) const;
@@ -201,14 +201,14 @@ public:
void set_icon_max_width(int p_column, int p_max);
int get_icon_max_width(int p_column) const;
- void add_button(int p_column, const Ref<Texture> &p_button, int p_id = -1, bool p_disabled = false, const String &p_tooltip = "");
+ void add_button(int p_column, const Ref<Texture2D> &p_button, int p_id = -1, bool p_disabled = false, const String &p_tooltip = "");
int get_button_count(int p_column) const;
String get_button_tooltip(int p_column, int p_idx) const;
- Ref<Texture> get_button(int p_column, int p_idx) const;
+ Ref<Texture2D> get_button(int p_column, int p_idx) const;
int get_button_id(int p_column, int p_idx) const;
void erase_button(int p_column, int p_idx);
int get_button_by_id(int p_column, int p_id) const;
- void set_button(int p_column, int p_idx, const Ref<Texture> &p_button);
+ void set_button(int p_column, int p_idx, const Ref<Texture2D> &p_button);
void set_button_color(int p_column, int p_idx, const Color &p_color);
void set_button_disabled(int p_column, int p_idx, bool p_disabled);
bool is_button_disabled(int p_column, int p_idx) const;
@@ -374,7 +374,7 @@ private:
int compute_item_height(TreeItem *p_item) const;
int get_item_height(TreeItem *p_item) const;
- //void draw_item_text(String p_text,const Ref<Texture>& p_icon,int p_icon_max_w,bool p_tool,Rect2i p_rect,const Color& p_color);
+ //void draw_item_text(String p_text,const Ref<Texture2D>& p_icon,int p_icon_max_w,bool p_tool,Rect2i p_rect,const Color& p_color);
void draw_item_rect(const TreeItem::Cell &p_cell, const Rect2i &p_rect, const Color &p_color, const Color &p_icon_color);
int draw_item(const Point2i &p_pos, const Point2 &p_draw_ofs, const Size2 &p_draw_size, TreeItem *p_item);
void select_single_item(TreeItem *p_selected, TreeItem *p_current, int p_col, TreeItem *p_prev = NULL, bool *r_in_range = NULL, bool p_force_deselect = false);
@@ -416,12 +416,12 @@ private:
Color title_button_color;
- Ref<Texture> checked;
- Ref<Texture> unchecked;
- Ref<Texture> arrow_collapsed;
- Ref<Texture> arrow;
- Ref<Texture> select_arrow;
- Ref<Texture> updown;
+ Ref<Texture2D> checked;
+ Ref<Texture2D> unchecked;
+ Ref<Texture2D> arrow_collapsed;
+ Ref<Texture2D> arrow;
+ Ref<Texture2D> select_arrow;
+ Ref<Texture2D> updown;
Color font_color;
Color font_color_selected;
diff --git a/scene/gui/video_player.cpp b/scene/gui/video_player.cpp
index 0a693d4023..3d8112b986 100644
--- a/scene/gui/video_player.cpp
+++ b/scene/gui/video_player.cpp
@@ -375,12 +375,12 @@ void VideoPlayer::set_stream_position(float p_position) {
playback->seek(p_position);
}
-Ref<Texture> VideoPlayer::get_video_texture() const {
+Ref<Texture2D> VideoPlayer::get_video_texture() const {
if (playback.is_valid())
return playback->get_texture();
- return Ref<Texture>();
+ return Ref<Texture2D>();
}
void VideoPlayer::set_autoplay(bool p_enable) {
diff --git a/scene/gui/video_player.h b/scene/gui/video_player.h
index e740e3e4ed..78e7fa05f8 100644
--- a/scene/gui/video_player.h
+++ b/scene/gui/video_player.h
@@ -86,7 +86,7 @@ public:
void set_expand(bool p_expand);
bool has_expand() const;
- Ref<Texture> get_video_texture() const;
+ Ref<Texture2D> get_video_texture() const;
void set_stream(const Ref<VideoStream> &p_stream);
Ref<VideoStream> get_stream() const;
diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp
index 72ab817e98..412632acfc 100644
--- a/scene/main/viewport.cpp
+++ b/scene/main/viewport.cpp
@@ -75,9 +75,6 @@ void ViewportTexture::setup_local_to_scene() {
vp->viewport_textures.insert(this);
VS::get_singleton()->texture_set_proxy(proxy, vp->texture_rid);
-
- vp->texture_flags = flags;
- VS::get_singleton()->texture_set_flags(vp->texture_rid, flags);
}
void ViewportTexture::set_viewport_path_in_scene(const NodePath &p_path) {
@@ -125,21 +122,7 @@ bool ViewportTexture::has_alpha() const {
Ref<Image> ViewportTexture::get_data() const {
ERR_FAIL_COND_V_MSG(!vp, Ref<Image>(), "Viewport Texture must be set to use it.");
- return VS::get_singleton()->texture_get_data(vp->texture_rid);
-}
-void ViewportTexture::set_flags(uint32_t p_flags) {
- flags = p_flags;
-
- if (!vp)
- return;
-
- vp->texture_flags = flags;
- VS::get_singleton()->texture_set_flags(vp->texture_rid, flags);
-}
-
-uint32_t ViewportTexture::get_flags() const {
-
- return flags;
+ return VS::get_singleton()->texture_2d_get(vp->texture_rid);
}
void ViewportTexture::_bind_methods() {
@@ -153,9 +136,8 @@ void ViewportTexture::_bind_methods() {
ViewportTexture::ViewportTexture() {
vp = NULL;
- flags = 0;
set_local_to_scene(true);
- proxy = VS::get_singleton()->texture_create();
+ proxy = VS::get_singleton()->texture_2d_placeholder_create();
}
ViewportTexture::~ViewportTexture() {
@@ -3321,7 +3303,6 @@ Viewport::Viewport() {
viewport = VisualServer::get_singleton()->viewport_create();
texture_rid = VisualServer::get_singleton()->viewport_get_texture(viewport);
- texture_flags = 0;
render_direct_to_screen = false;
diff --git a/scene/main/viewport.h b/scene/main/viewport.h
index 79b606cda3..af7c8f1356 100644
--- a/scene/main/viewport.h
+++ b/scene/main/viewport.h
@@ -49,15 +49,14 @@ class Timer;
class Viewport;
class CollisionObject;
-class ViewportTexture : public Texture {
+class ViewportTexture : public Texture2D {
- GDCLASS(ViewportTexture, Texture);
+ GDCLASS(ViewportTexture, Texture2D);
NodePath path;
friend class Viewport;
Viewport *vp;
- uint32_t flags;
RID proxy;
@@ -77,9 +76,6 @@ public:
virtual bool has_alpha() const;
- virtual void set_flags(uint32_t p_flags);
- virtual uint32_t get_flags() const;
-
virtual Ref<Image> get_data() const;
ViewportTexture();
@@ -270,7 +266,6 @@ private:
bool keep_3d_linear;
UpdateMode update_mode;
RID texture_rid;
- uint32_t texture_flags;
DebugDraw debug_draw;
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 433c015a33..3fd900c324 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -524,7 +524,7 @@ void register_scene_types() {
ClassDB::register_class<VisualShaderNodeVectorDecompose>();
ClassDB::register_class<VisualShaderNodeTransformDecompose>();
ClassDB::register_class<VisualShaderNodeTexture>();
- ClassDB::register_class<VisualShaderNodeCubeMap>();
+ ClassDB::register_class<VisualShaderNodeCubemap>();
ClassDB::register_virtual_class<VisualShaderNodeUniform>();
ClassDB::register_class<VisualShaderNodeScalarUniform>();
ClassDB::register_class<VisualShaderNodeBooleanUniform>();
@@ -533,7 +533,7 @@ void register_scene_types() {
ClassDB::register_class<VisualShaderNodeTransformUniform>();
ClassDB::register_class<VisualShaderNodeTextureUniform>();
ClassDB::register_class<VisualShaderNodeTextureUniformTriplanar>();
- ClassDB::register_class<VisualShaderNodeCubeMapUniform>();
+ ClassDB::register_class<VisualShaderNodeCubemapUniform>();
ClassDB::register_class<VisualShaderNodeIf>();
ClassDB::register_class<VisualShaderNodeSwitch>();
ClassDB::register_class<VisualShaderNodeScalarSwitch>();
@@ -649,7 +649,7 @@ void register_scene_types() {
ClassDB::register_class<World>();
ClassDB::register_class<Environment>();
ClassDB::register_class<World2D>();
- ClassDB::register_virtual_class<Texture>();
+ ClassDB::register_virtual_class<Texture2D>();
ClassDB::register_virtual_class<Sky>();
ClassDB::register_class<PanoramaSky>();
ClassDB::register_class<ProceduralSky>();
@@ -663,10 +663,10 @@ void register_scene_types() {
ClassDB::register_class<ProxyTexture>();
ClassDB::register_class<AnimatedTexture>();
ClassDB::register_class<CameraTexture>();
- ClassDB::register_class<CubeMap>();
ClassDB::register_virtual_class<TextureLayered>();
- ClassDB::register_class<Texture3D>();
- ClassDB::register_class<TextureArray>();
+ ClassDB::register_class<Cubemap>();
+ ClassDB::register_class<CubemapArray>();
+ ClassDB::register_class<Texture2DArray>();
ClassDB::register_class<Animation>();
ClassDB::register_virtual_class<Font>();
ClassDB::register_class<BitmapFont>();
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 00c56e5eb2..5a6a8dc286 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -69,7 +69,7 @@ static Ref<StyleBoxTexture> make_stylebox(T p_src, float p_left, float p_top, fl
img->resize(orig_size.x * scale, orig_size.y * scale);
}
- texture->create_from_image(img, ImageTexture::FLAG_FILTER);
+ texture->create_from_image(img);
(*tex_cache)[p_src] = texture;
}
@@ -98,7 +98,7 @@ static Ref<StyleBoxTexture> sb_expand(Ref<StyleBoxTexture> p_sbox, float p_left,
}
template <class T>
-static Ref<Texture> make_icon(T p_src) {
+static Ref<Texture2D> make_icon(T p_src) {
Ref<ImageTexture> texture(memnew(ImageTexture));
Ref<Image> img = memnew(Image(p_src));
@@ -115,7 +115,7 @@ static Ref<Texture> make_icon(T p_src) {
img->convert(Image::FORMAT_RGBA8);
img->resize(orig_size.x * scale, orig_size.y * scale);
}
- texture->create_from_image(img, ImageTexture::FLAG_FILTER);
+ texture->create_from_image(img);
return texture;
}
@@ -169,7 +169,7 @@ static Ref<StyleBox> make_empty_stylebox(float p_margin_left = -1, float p_margi
return style;
}
-void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<Font> &large_font, Ref<Texture> &default_icon, Ref<StyleBox> &default_style, float p_scale) {
+void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<Font> &large_font, Ref<Texture2D> &default_icon, Ref<StyleBox> &default_style, float p_scale) {
scale = p_scale;
@@ -464,7 +464,7 @@ void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const
theme->set_constant("completion_scroll_width", "TextEdit", 3);
theme->set_constant("line_spacing", "TextEdit", 4 * scale);
- Ref<Texture> empty_icon = memnew(ImageTexture);
+ Ref<Texture2D> empty_icon = memnew(ImageTexture);
// HScrollBar
@@ -873,7 +873,7 @@ void make_default_theme(bool p_hidpi, Ref<Font> p_font) {
t.instance();
Ref<StyleBox> default_style;
- Ref<Texture> default_icon;
+ Ref<Texture2D> default_icon;
Ref<Font> default_font;
if (p_font.is_valid()) {
default_font = p_font;
diff --git a/scene/resources/default_theme/default_theme.h b/scene/resources/default_theme/default_theme.h
index 1807770ff4..46f89a9b50 100644
--- a/scene/resources/default_theme/default_theme.h
+++ b/scene/resources/default_theme/default_theme.h
@@ -33,7 +33,7 @@
#include "scene/resources/theme.h"
-void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<Font> &large_font, Ref<Texture> &default_icon, Ref<StyleBox> &default_style, float p_scale);
+void fill_default_theme(Ref<Theme> &theme, const Ref<Font> &default_font, const Ref<Font> &large_font, Ref<Texture2D> &default_icon, Ref<StyleBox> &default_style, float p_scale);
void make_default_theme(bool p_hidpi, Ref<Font> p_font);
void clear_default_theme();
diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp
index 451029e93b..235f200c4e 100644
--- a/scene/resources/dynamic_font.cpp
+++ b/scene/resources/dynamic_font.cpp
@@ -222,11 +222,6 @@ Error DynamicFontAtSize::_load() {
ascent = (face->size->metrics.ascender / 64.0) / oversampling * scale_color_font;
descent = (-face->size->metrics.descender / 64.0) / oversampling * scale_color_font;
linegap = 0;
- texture_flags = 0;
- if (id.mipmaps)
- texture_flags |= Texture::FLAG_MIPMAPS;
- if (id.filter)
- texture_flags |= Texture::FLAG_FILTER;
valid = true;
return OK;
@@ -299,16 +294,6 @@ Size2 DynamicFontAtSize::get_char_size(CharType p_char, CharType p_next, const V
return ret;
}
-void DynamicFontAtSize::set_texture_flags(uint32_t p_flags) {
-
- texture_flags = p_flags;
- for (int i = 0; i < textures.size(); i++) {
- Ref<ImageTexture> &tex = textures.write[i].texture;
- if (!tex.is_null())
- tex->set_flags(p_flags);
- }
-}
-
float DynamicFontAtSize::draw_char(RID p_canvas_item, const Point2 &p_pos, CharType p_char, CharType p_next, const Color &p_modulate, const Vector<Ref<DynamicFontAtSize> > &p_fallbacks, bool p_advance_only, bool p_outline) const {
if (!valid)
@@ -536,9 +521,9 @@ DynamicFontAtSize::Character DynamicFontAtSize::_bitmap_to_character(FT_Bitmap b
if (tex.texture.is_null()) {
tex.texture.instance();
- tex.texture->create_from_image(img, Texture::FLAG_VIDEO_SURFACE | texture_flags);
+ tex.texture->create_from_image(img);
} else {
- tex.texture->set_data(img); //update
+ tex.texture->update(img); //update
}
}
@@ -659,7 +644,6 @@ DynamicFontAtSize::DynamicFontAtSize() {
ascent = 1;
descent = 1;
linegap = 1;
- texture_flags = 0;
oversampling = font_oversampling;
scale_color_font = 1;
}
@@ -758,34 +742,6 @@ Color DynamicFont::get_outline_color() const {
return outline_color;
}
-bool DynamicFont::get_use_mipmaps() const {
-
- return cache_id.mipmaps;
-}
-
-void DynamicFont::set_use_mipmaps(bool p_enable) {
-
- if (cache_id.mipmaps == p_enable)
- return;
- cache_id.mipmaps = p_enable;
- outline_cache_id.mipmaps = p_enable;
- _reload_cache();
-}
-
-bool DynamicFont::get_use_filter() const {
-
- return cache_id.filter;
-}
-
-void DynamicFont::set_use_filter(bool p_enable) {
-
- if (cache_id.filter == p_enable)
- return;
- cache_id.filter = p_enable;
- outline_cache_id.filter = p_enable;
- _reload_cache();
-}
-
bool DynamicFontData::is_antialiased() const {
return antialiased;
@@ -1007,10 +963,6 @@ void DynamicFont::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_outline_color", "color"), &DynamicFont::set_outline_color);
ClassDB::bind_method(D_METHOD("get_outline_color"), &DynamicFont::get_outline_color);
- ClassDB::bind_method(D_METHOD("set_use_mipmaps", "enable"), &DynamicFont::set_use_mipmaps);
- ClassDB::bind_method(D_METHOD("get_use_mipmaps"), &DynamicFont::get_use_mipmaps);
- ClassDB::bind_method(D_METHOD("set_use_filter", "enable"), &DynamicFont::set_use_filter);
- ClassDB::bind_method(D_METHOD("get_use_filter"), &DynamicFont::get_use_filter);
ClassDB::bind_method(D_METHOD("set_spacing", "type", "value"), &DynamicFont::set_spacing);
ClassDB::bind_method(D_METHOD("get_spacing", "type"), &DynamicFont::get_spacing);
@@ -1024,8 +976,6 @@ void DynamicFont::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "size", PROPERTY_HINT_RANGE, "1,1024,1"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::INT, "outline_size", PROPERTY_HINT_RANGE, "0,1024,1"), "set_outline_size", "get_outline_size");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "outline_color"), "set_outline_color", "get_outline_color");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_mipmaps"), "set_use_mipmaps", "get_use_mipmaps");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "use_filter"), "set_use_filter", "get_use_filter");
ADD_GROUP("Extra Spacing", "extra_spacing");
ADD_PROPERTYI(PropertyInfo(Variant::INT, "extra_spacing_top"), "set_spacing", "get_spacing", SPACING_TOP);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "extra_spacing_bottom"), "set_spacing", "get_spacing", SPACING_BOTTOM);
diff --git a/scene/resources/dynamic_font.h b/scene/resources/dynamic_font.h
index 9170767512..94f03665d3 100644
--- a/scene/resources/dynamic_font.h
+++ b/scene/resources/dynamic_font.h
@@ -56,9 +56,7 @@ public:
struct {
uint32_t size : 16;
uint32_t outline_size : 8;
- uint32_t mipmaps : 1;
- uint32_t filter : 1;
- uint32_t unused : 6;
+ uint32_t unused : 8;
};
uint32_t key;
};
@@ -127,8 +125,6 @@ class DynamicFontAtSize : public Reference {
float oversampling;
float scale_color_font;
- uint32_t texture_flags;
-
bool valid;
struct CharTexture {
diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp
index 7597cd636e..37a185ecac 100644
--- a/scene/resources/environment.cpp
+++ b/scene/resources/environment.cpp
@@ -113,7 +113,10 @@ void Environment::set_ambient_light_sky_contribution(float p_energy) {
void Environment::set_camera_feed_id(int p_camera_feed_id) {
camera_feed_id = p_camera_feed_id;
+// FIXME: Disabled during Vulkan refactoring, should be ported.
+#if 0
VS::get_singleton()->environment_set_camera_feed_id(environment, camera_feed_id);
+#endif
};
Environment::BGMode Environment::get_background() const {
@@ -300,12 +303,12 @@ float Environment::get_adjustment_saturation() const {
return adjustment_saturation;
}
-void Environment::set_adjustment_color_correction(const Ref<Texture> &p_ramp) {
+void Environment::set_adjustment_color_correction(const Ref<Texture2D> &p_ramp) {
adjustment_color_correction = p_ramp;
VS::get_singleton()->environment_set_adjustment(environment, adjustment_enabled, adjustment_brightness, adjustment_contrast, adjustment_saturation, adjustment_color_correction.is_valid() ? adjustment_color_correction->get_rid() : RID());
}
-Ref<Texture> Environment::get_adjustment_color_correction() const {
+Ref<Texture2D> Environment::get_adjustment_color_correction() const {
return adjustment_color_correction;
}
@@ -1273,7 +1276,7 @@ void Environment::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "adjustment_brightness", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_brightness", "get_adjustment_brightness");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "adjustment_contrast", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_contrast", "get_adjustment_contrast");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "adjustment_saturation", PROPERTY_HINT_RANGE, "0.01,8,0.01"), "set_adjustment_saturation", "get_adjustment_saturation");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "adjustment_color_correction", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_adjustment_color_correction", "get_adjustment_color_correction");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "adjustment_color_correction", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_adjustment_color_correction", "get_adjustment_color_correction");
BIND_ENUM_CONSTANT(BG_KEEP);
BIND_ENUM_CONSTANT(BG_CLEAR_COLOR);
diff --git a/scene/resources/environment.h b/scene/resources/environment.h
index 62c6c5b4cd..e9088d4fbd 100644
--- a/scene/resources/environment.h
+++ b/scene/resources/environment.h
@@ -114,7 +114,7 @@ private:
float adjustment_contrast;
float adjustment_saturation;
float adjustment_brightness;
- Ref<Texture> adjustment_color_correction;
+ Ref<Texture2D> adjustment_color_correction;
bool ssr_enabled;
int ssr_max_steps;
@@ -246,8 +246,8 @@ public:
void set_adjustment_saturation(float p_saturation);
float get_adjustment_saturation() const;
- void set_adjustment_color_correction(const Ref<Texture> &p_ramp);
- Ref<Texture> get_adjustment_color_correction() const;
+ void set_adjustment_color_correction(const Ref<Texture2D> &p_ramp);
+ Ref<Texture2D> get_adjustment_color_correction() const;
void set_ssr_enabled(bool p_enable);
bool is_ssr_enabled() const;
diff --git a/scene/resources/font.cpp b/scene/resources/font.cpp
index 19c59b3817..076a0ced48 100644
--- a/scene/resources/font.cpp
+++ b/scene/resources/font.cpp
@@ -182,7 +182,7 @@ void BitmapFont::_set_textures(const Vector<Variant> &p_textures) {
textures.clear();
for (int i = 0; i < p_textures.size(); i++) {
- Ref<Texture> tex = p_textures[i];
+ Ref<Texture2D> tex = p_textures[i];
ERR_CONTINUE(!tex.is_valid());
add_texture(tex);
}
@@ -270,7 +270,7 @@ Error BitmapFont::create_from_fnt(const String &p_file) {
String base_dir = p_file.get_base_dir();
String file = base_dir.plus_file(keys["file"]);
- Ref<Texture> tex = ResourceLoader::load(file);
+ Ref<Texture2D> tex = ResourceLoader::load(file);
if (tex.is_null()) {
ERR_PRINT("Can't load font texture!");
} else {
@@ -356,7 +356,7 @@ float BitmapFont::get_descent() const {
return height - ascent;
}
-void BitmapFont::add_texture(const Ref<Texture> &p_texture) {
+void BitmapFont::add_texture(const Ref<Texture2D> &p_texture) {
ERR_FAIL_COND_MSG(p_texture.is_null(), "It's not a reference to a valid Texture object.");
textures.push_back(p_texture);
@@ -367,9 +367,9 @@ int BitmapFont::get_texture_count() const {
return textures.size();
};
-Ref<Texture> BitmapFont::get_texture(int p_idx) const {
+Ref<Texture2D> BitmapFont::get_texture(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx, textures.size(), Ref<Texture>());
+ ERR_FAIL_INDEX_V(p_idx, textures.size(), Ref<Texture2D>());
return textures[p_idx];
};
diff --git a/scene/resources/font.h b/scene/resources/font.h
index 411145c153..fc1d92e2f9 100644
--- a/scene/resources/font.h
+++ b/scene/resources/font.h
@@ -108,7 +108,7 @@ class BitmapFont : public Font {
GDCLASS(BitmapFont, Font);
RES_BASE_EXTENSION("font");
- Vector<Ref<Texture> > textures;
+ Vector<Ref<Texture2D> > textures;
public:
struct Character {
@@ -168,7 +168,7 @@ public:
float get_ascent() const;
float get_descent() const;
- void add_texture(const Ref<Texture> &p_texture);
+ void add_texture(const Ref<Texture2D> &p_texture);
void add_char(CharType p_char, int p_texture_idx, const Rect2 &p_rect, const Size2 &p_align, float p_advance = -1);
int get_character_count() const;
@@ -176,7 +176,7 @@ public:
Character get_character(CharType p_char) const;
int get_texture_count() const;
- Ref<Texture> get_texture(int p_idx) const;
+ Ref<Texture2D> get_texture(int p_idx) const;
void add_kerning_pair(CharType p_A, CharType p_B, int p_kerning);
int get_kerning_pair(CharType p_A, CharType p_B) const;
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index ab4dbb758a..e90a917b27 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -1407,7 +1407,7 @@ bool SpatialMaterial::get_feature(Feature p_feature) const {
return features[p_feature];
}
-void SpatialMaterial::set_texture(TextureParam p_param, const Ref<Texture> &p_texture) {
+void SpatialMaterial::set_texture(TextureParam p_param, const Ref<Texture2D> &p_texture) {
ERR_FAIL_INDEX(p_param, TEXTURE_MAX);
textures[p_param] = p_texture;
@@ -1417,19 +1417,19 @@ void SpatialMaterial::set_texture(TextureParam p_param, const Ref<Texture> &p_te
_queue_shader_change();
}
-Ref<Texture> SpatialMaterial::get_texture(TextureParam p_param) const {
+Ref<Texture2D> SpatialMaterial::get_texture(TextureParam p_param) const {
- ERR_FAIL_INDEX_V(p_param, TEXTURE_MAX, Ref<Texture>());
+ ERR_FAIL_INDEX_V(p_param, TEXTURE_MAX, Ref<Texture2D>());
return textures[p_param];
}
-Ref<Texture> SpatialMaterial::get_texture_by_name(StringName p_name) const {
+Ref<Texture2D> SpatialMaterial::get_texture_by_name(StringName p_name) const {
for (int i = 0; i < (int)SpatialMaterial::TEXTURE_MAX; i++) {
TextureParam param = TextureParam(i);
if (p_name == shader_names->texture_names[param])
return textures[param];
}
- return Ref<Texture>();
+ return Ref<Texture2D>();
}
void SpatialMaterial::_validate_feature(const String &text, Feature feature, PropertyInfo &property) const {
@@ -2137,17 +2137,17 @@ void SpatialMaterial::_bind_methods() {
ADD_GROUP("Albedo", "albedo_");
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "albedo_color"), "set_albedo", "get_albedo");
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "albedo_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_ALBEDO);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "albedo_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_ALBEDO);
ADD_GROUP("Metallic", "metallic_");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "metallic", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_metallic", "get_metallic");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "metallic_specular", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_specular", "get_specular");
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "metallic_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_METALLIC);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "metallic_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_METALLIC);
ADD_PROPERTY(PropertyInfo(Variant::INT, "metallic_texture_channel", PROPERTY_HINT_ENUM, "Red,Green,Blue,Alpha,Gray"), "set_metallic_texture_channel", "get_metallic_texture_channel");
ADD_GROUP("Roughness", "roughness_");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "roughness", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_roughness", "get_roughness");
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "roughness_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_ROUGHNESS);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "roughness_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_ROUGHNESS);
ADD_PROPERTY(PropertyInfo(Variant::INT, "roughness_texture_channel", PROPERTY_HINT_ENUM, "Red,Green,Blue,Alpha,Gray"), "set_roughness_texture_channel", "get_roughness_texture_channel");
ADD_GROUP("Emission", "emission_");
@@ -2156,34 +2156,34 @@ void SpatialMaterial::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_energy", PROPERTY_HINT_RANGE, "0,16,0.01,or_greater"), "set_emission_energy", "get_emission_energy");
ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_operator", PROPERTY_HINT_ENUM, "Add,Multiply"), "set_emission_operator", "get_emission_operator");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "emission_on_uv2"), "set_flag", "get_flag", FLAG_EMISSION_ON_UV2);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "emission_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_EMISSION);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "emission_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_EMISSION);
ADD_GROUP("NormalMap", "normal_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "normal_enabled"), "set_feature", "get_feature", FEATURE_NORMAL_MAPPING);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "normal_scale", PROPERTY_HINT_RANGE, "-16,16,0.01"), "set_normal_scale", "get_normal_scale");
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "normal_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_NORMAL);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "normal_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_NORMAL);
ADD_GROUP("Rim", "rim_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "rim_enabled"), "set_feature", "get_feature", FEATURE_RIM);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "rim", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_rim", "get_rim");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "rim_tint", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_rim_tint", "get_rim_tint");
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "rim_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_RIM);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "rim_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_RIM);
ADD_GROUP("Clearcoat", "clearcoat_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "clearcoat_enabled"), "set_feature", "get_feature", FEATURE_CLEARCOAT);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "clearcoat", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_clearcoat", "get_clearcoat");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "clearcoat_gloss", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_clearcoat_gloss", "get_clearcoat_gloss");
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "clearcoat_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_CLEARCOAT);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "clearcoat_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_CLEARCOAT);
ADD_GROUP("Anisotropy", "anisotropy_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "anisotropy_enabled"), "set_feature", "get_feature", FEATURE_ANISOTROPY);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "anisotropy", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_anisotropy", "get_anisotropy");
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anisotropy_flowmap", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_FLOWMAP);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "anisotropy_flowmap", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_FLOWMAP);
ADD_GROUP("Ambient Occlusion", "ao_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "ao_enabled"), "set_feature", "get_feature", FEATURE_AMBIENT_OCCLUSION);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "ao_light_affect", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_ao_light_affect", "get_ao_light_affect");
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "ao_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_AMBIENT_OCCLUSION);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "ao_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_AMBIENT_OCCLUSION);
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "ao_on_uv2"), "set_flag", "get_flag", FLAG_AO_ON_UV2);
ADD_PROPERTY(PropertyInfo(Variant::INT, "ao_texture_channel", PROPERTY_HINT_ENUM, "Red,Green,Blue,Alpha,Gray"), "set_ao_texture_channel", "get_ao_texture_channel");
@@ -2195,31 +2195,31 @@ void SpatialMaterial::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "depth_max_layers", PROPERTY_HINT_RANGE, "1,32,1"), "set_depth_deep_parallax_max_layers", "get_depth_deep_parallax_max_layers");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "depth_flip_tangent"), "set_depth_deep_parallax_flip_tangent", "get_depth_deep_parallax_flip_tangent");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "depth_flip_binormal"), "set_depth_deep_parallax_flip_binormal", "get_depth_deep_parallax_flip_binormal");
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "depth_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_DEPTH);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "depth_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_DEPTH);
ADD_GROUP("Subsurf Scatter", "subsurf_scatter_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "subsurf_scatter_enabled"), "set_feature", "get_feature", FEATURE_SUBSURACE_SCATTERING);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "subsurf_scatter_strength", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_subsurface_scattering_strength", "get_subsurface_scattering_strength");
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "subsurf_scatter_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_SUBSURFACE_SCATTERING);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "subsurf_scatter_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_SUBSURFACE_SCATTERING);
ADD_GROUP("Transmission", "transmission_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "transmission_enabled"), "set_feature", "get_feature", FEATURE_TRANSMISSION);
ADD_PROPERTY(PropertyInfo(Variant::COLOR, "transmission", PROPERTY_HINT_COLOR_NO_ALPHA), "set_transmission", "get_transmission");
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "transmission_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_TRANSMISSION);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "transmission_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_TRANSMISSION);
ADD_GROUP("Refraction", "refraction_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "refraction_enabled"), "set_feature", "get_feature", FEATURE_REFRACTION);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "refraction_scale", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_refraction", "get_refraction");
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "refraction_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_REFRACTION);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "refraction_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_REFRACTION);
ADD_PROPERTY(PropertyInfo(Variant::INT, "refraction_texture_channel", PROPERTY_HINT_ENUM, "Red,Green,Blue,Alpha,Gray"), "set_refraction_texture_channel", "get_refraction_texture_channel");
ADD_GROUP("Detail", "detail_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "detail_enabled"), "set_feature", "get_feature", FEATURE_DETAIL);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "detail_mask", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_DETAIL_MASK);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "detail_mask", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_DETAIL_MASK);
ADD_PROPERTY(PropertyInfo(Variant::INT, "detail_blend_mode", PROPERTY_HINT_ENUM, "Mix,Add,Sub,Mul"), "set_detail_blend_mode", "get_detail_blend_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "detail_uv_layer", PROPERTY_HINT_ENUM, "UV1,UV2"), "set_detail_uv", "get_detail_uv");
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "detail_albedo", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_DETAIL_ALBEDO);
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "detail_normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_DETAIL_NORMAL);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "detail_albedo", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_DETAIL_ALBEDO);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "detail_normal", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture", TEXTURE_DETAIL_NORMAL);
ADD_GROUP("UV1", "uv1_");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "uv1_scale"), "set_uv1_scale", "get_uv1_scale");
diff --git a/scene/resources/material.h b/scene/resources/material.h
index 8e66011bec..38fb8b2172 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -437,7 +437,7 @@ private:
bool features[FEATURE_MAX];
- Ref<Texture> textures[TEXTURE_MAX];
+ Ref<Texture2D> textures[TEXTURE_MAX];
_FORCE_INLINE_ void _validate_feature(const String &text, Feature feature, PropertyInfo &property) const;
@@ -549,10 +549,10 @@ public:
void set_flag(Flags p_flag, bool p_enabled);
bool get_flag(Flags p_flag) const;
- void set_texture(TextureParam p_param, const Ref<Texture> &p_texture);
- Ref<Texture> get_texture(TextureParam p_param) const;
+ void set_texture(TextureParam p_param, const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_texture(TextureParam p_param) const;
// Used only for shader material conversion
- Ref<Texture> get_texture_by_name(StringName p_name) const;
+ Ref<Texture2D> get_texture_by_name(StringName p_name) const;
void set_feature(Feature p_feature, bool p_enabled);
bool get_feature(Feature p_feature) const;
diff --git a/scene/resources/mesh_library.cpp b/scene/resources/mesh_library.cpp
index 754cad4def..ac016bec5d 100644
--- a/scene/resources/mesh_library.cpp
+++ b/scene/resources/mesh_library.cpp
@@ -104,7 +104,7 @@ void MeshLibrary::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::ARRAY, name + "shapes"));
p_list->push_back(PropertyInfo(Variant::OBJECT, name + "navmesh", PROPERTY_HINT_RESOURCE_TYPE, "NavigationMesh"));
p_list->push_back(PropertyInfo(Variant::TRANSFORM, name + "navmesh_transform"));
- p_list->push_back(PropertyInfo(Variant::OBJECT, name + "preview", PROPERTY_HINT_RESOURCE_TYPE, "Texture", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_HELPER));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, name + "preview", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_EDITOR_HELPER));
}
}
@@ -162,7 +162,7 @@ void MeshLibrary::set_item_navmesh_transform(int p_item, const Transform &p_tran
_change_notify();
}
-void MeshLibrary::set_item_preview(int p_item, const Ref<Texture> &p_preview) {
+void MeshLibrary::set_item_preview(int p_item, const Ref<Texture2D> &p_preview) {
ERR_FAIL_COND_MSG(!item_map.has(p_item), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
item_map[p_item].preview = p_preview;
@@ -200,14 +200,14 @@ Transform MeshLibrary::get_item_navmesh_transform(int p_item) const {
return item_map[p_item].navmesh_transform;
}
-Ref<Texture> MeshLibrary::get_item_preview(int p_item) const {
+Ref<Texture2D> MeshLibrary::get_item_preview(int p_item) const {
if (!Engine::get_singleton()->is_editor_hint()) {
ERR_PRINT("MeshLibrary item previews are only generated in an editor context, which means they aren't available in a running project.");
- return Ref<Texture>();
+ return Ref<Texture2D>();
}
- ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<Texture>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
+ ERR_FAIL_COND_V_MSG(!item_map.has(p_item), Ref<Texture2D>(), "Requested for nonexistent MeshLibrary item '" + itos(p_item) + "'.");
return item_map[p_item].preview;
}
diff --git a/scene/resources/mesh_library.h b/scene/resources/mesh_library.h
index 5f1fddae22..9155975f47 100644
--- a/scene/resources/mesh_library.h
+++ b/scene/resources/mesh_library.h
@@ -51,7 +51,7 @@ public:
String name;
Ref<Mesh> mesh;
Vector<ShapeData> shapes;
- Ref<Texture> preview;
+ Ref<Texture2D> preview;
Transform navmesh_transform;
Ref<NavigationMesh> navmesh;
};
@@ -75,13 +75,13 @@ public:
void set_item_navmesh(int p_item, const Ref<NavigationMesh> &p_navmesh);
void set_item_navmesh_transform(int p_item, const Transform &p_transform);
void set_item_shapes(int p_item, const Vector<ShapeData> &p_shapes);
- void set_item_preview(int p_item, const Ref<Texture> &p_preview);
+ void set_item_preview(int p_item, const Ref<Texture2D> &p_preview);
String get_item_name(int p_item) const;
Ref<Mesh> get_item_mesh(int p_item) const;
Ref<NavigationMesh> get_item_navmesh(int p_item) const;
Transform get_item_navmesh_transform(int p_item) const;
Vector<ShapeData> get_item_shapes(int p_item) const;
- Ref<Texture> get_item_preview(int p_item) const;
+ Ref<Texture2D> get_item_preview(int p_item) const;
void remove_item(int p_item);
bool has_item(int p_item) const;
diff --git a/scene/resources/particles_material.cpp b/scene/resources/particles_material.cpp
index baeb88400e..d852dca7fa 100644
--- a/scene/resources/particles_material.cpp
+++ b/scene/resources/particles_material.cpp
@@ -790,7 +790,7 @@ float ParticlesMaterial::get_param_randomness(Parameter p_param) const {
return randomness[p_param];
}
-static void _adjust_curve_range(const Ref<Texture> &p_texture, float p_min, float p_max) {
+static void _adjust_curve_range(const Ref<Texture2D> &p_texture, float p_min, float p_max) {
Ref<CurveTexture> curve_tex = p_texture;
if (!curve_tex.is_valid())
@@ -799,7 +799,7 @@ static void _adjust_curve_range(const Ref<Texture> &p_texture, float p_min, floa
curve_tex->ensure_default_setup(p_min, p_max);
}
-void ParticlesMaterial::set_param_texture(Parameter p_param, const Ref<Texture> &p_texture) {
+void ParticlesMaterial::set_param_texture(Parameter p_param, const Ref<Texture2D> &p_texture) {
ERR_FAIL_INDEX(p_param, PARAM_MAX);
@@ -857,9 +857,9 @@ void ParticlesMaterial::set_param_texture(Parameter p_param, const Ref<Texture>
_queue_shader_change();
}
-Ref<Texture> ParticlesMaterial::get_param_texture(Parameter p_param) const {
+Ref<Texture2D> ParticlesMaterial::get_param_texture(Parameter p_param) const {
- ERR_FAIL_INDEX_V(p_param, PARAM_MAX, Ref<Texture>());
+ ERR_FAIL_INDEX_V(p_param, PARAM_MAX, Ref<Texture2D>());
return tex_parameters[p_param];
}
@@ -875,7 +875,7 @@ Color ParticlesMaterial::get_color() const {
return color;
}
-void ParticlesMaterial::set_color_ramp(const Ref<Texture> &p_texture) {
+void ParticlesMaterial::set_color_ramp(const Ref<Texture2D> &p_texture) {
color_ramp = p_texture;
VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->color_ramp, p_texture);
@@ -883,7 +883,7 @@ void ParticlesMaterial::set_color_ramp(const Ref<Texture> &p_texture) {
_change_notify();
}
-Ref<Texture> ParticlesMaterial::get_color_ramp() const {
+Ref<Texture2D> ParticlesMaterial::get_color_ramp() const {
return color_ramp;
}
@@ -921,19 +921,19 @@ void ParticlesMaterial::set_emission_box_extents(Vector3 p_extents) {
VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_box_extents, p_extents);
}
-void ParticlesMaterial::set_emission_point_texture(const Ref<Texture> &p_points) {
+void ParticlesMaterial::set_emission_point_texture(const Ref<Texture2D> &p_points) {
emission_point_texture = p_points;
VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_points, p_points);
}
-void ParticlesMaterial::set_emission_normal_texture(const Ref<Texture> &p_normals) {
+void ParticlesMaterial::set_emission_normal_texture(const Ref<Texture2D> &p_normals) {
emission_normal_texture = p_normals;
VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_normal, p_normals);
}
-void ParticlesMaterial::set_emission_color_texture(const Ref<Texture> &p_colors) {
+void ParticlesMaterial::set_emission_color_texture(const Ref<Texture2D> &p_colors) {
emission_color_texture = p_colors;
VisualServer::get_singleton()->material_set_param(_get_material(), shader_names->emission_texture_color, p_colors);
@@ -959,16 +959,16 @@ Vector3 ParticlesMaterial::get_emission_box_extents() const {
return emission_box_extents;
}
-Ref<Texture> ParticlesMaterial::get_emission_point_texture() const {
+Ref<Texture2D> ParticlesMaterial::get_emission_point_texture() const {
return emission_point_texture;
}
-Ref<Texture> ParticlesMaterial::get_emission_normal_texture() const {
+Ref<Texture2D> ParticlesMaterial::get_emission_normal_texture() const {
return emission_normal_texture;
}
-Ref<Texture> ParticlesMaterial::get_emission_color_texture() const {
+Ref<Texture2D> ParticlesMaterial::get_emission_color_texture() const {
return emission_color_texture;
}
@@ -1162,9 +1162,9 @@ void ParticlesMaterial::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_shape", PROPERTY_HINT_ENUM, "Point,Sphere,Box,Points,Directed Points"), "set_emission_shape", "get_emission_shape");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "emission_sphere_radius", PROPERTY_HINT_RANGE, "0.01,128,0.01,or_greater"), "set_emission_sphere_radius", "get_emission_sphere_radius");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "emission_box_extents"), "set_emission_box_extents", "get_emission_box_extents");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_point_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_emission_point_texture", "get_emission_point_texture");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_normal_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_emission_normal_texture", "get_emission_normal_texture");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_color_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_emission_color_texture", "get_emission_color_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_point_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_emission_point_texture", "get_emission_point_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_normal_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_emission_normal_texture", "get_emission_normal_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "emission_color_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_emission_color_texture", "get_emission_color_texture");
ADD_PROPERTY(PropertyInfo(Variant::INT, "emission_point_count", PROPERTY_HINT_RANGE, "0,1000000,1"), "set_emission_point_count", "get_emission_point_count");
ADD_GROUP("Flags", "flag_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "flag_align_y"), "set_flag", "get_flag", FLAG_ALIGN_Y_TO_VELOCITY);
diff --git a/scene/resources/particles_material.h b/scene/resources/particles_material.h
index cc860b3812..246ce58a21 100644
--- a/scene/resources/particles_material.h
+++ b/scene/resources/particles_material.h
@@ -205,18 +205,18 @@ private:
float parameters[PARAM_MAX];
float randomness[PARAM_MAX];
- Ref<Texture> tex_parameters[PARAM_MAX];
+ Ref<Texture2D> tex_parameters[PARAM_MAX];
Color color;
- Ref<Texture> color_ramp;
+ Ref<Texture2D> color_ramp;
bool flags[FLAG_MAX];
EmissionShape emission_shape;
float emission_sphere_radius;
Vector3 emission_box_extents;
- Ref<Texture> emission_point_texture;
- Ref<Texture> emission_normal_texture;
- Ref<Texture> emission_color_texture;
+ Ref<Texture2D> emission_point_texture;
+ Ref<Texture2D> emission_normal_texture;
+ Ref<Texture2D> emission_color_texture;
int emission_point_count;
bool anim_loop;
@@ -252,14 +252,14 @@ public:
void set_param_randomness(Parameter p_param, float p_value);
float get_param_randomness(Parameter p_param) const;
- void set_param_texture(Parameter p_param, const Ref<Texture> &p_texture);
- Ref<Texture> get_param_texture(Parameter p_param) const;
+ void set_param_texture(Parameter p_param, const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_param_texture(Parameter p_param) const;
void set_color(const Color &p_color);
Color get_color() const;
- void set_color_ramp(const Ref<Texture> &p_texture);
- Ref<Texture> get_color_ramp() const;
+ void set_color_ramp(const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_color_ramp() const;
void set_flag(Flags p_flag, bool p_enable);
bool get_flag(Flags p_flag) const;
@@ -267,17 +267,17 @@ public:
void set_emission_shape(EmissionShape p_shape);
void set_emission_sphere_radius(float p_radius);
void set_emission_box_extents(Vector3 p_extents);
- void set_emission_point_texture(const Ref<Texture> &p_points);
- void set_emission_normal_texture(const Ref<Texture> &p_normals);
- void set_emission_color_texture(const Ref<Texture> &p_colors);
+ void set_emission_point_texture(const Ref<Texture2D> &p_points);
+ void set_emission_normal_texture(const Ref<Texture2D> &p_normals);
+ void set_emission_color_texture(const Ref<Texture2D> &p_colors);
void set_emission_point_count(int p_count);
EmissionShape get_emission_shape() const;
float get_emission_sphere_radius() const;
Vector3 get_emission_box_extents() const;
- Ref<Texture> get_emission_point_texture() const;
- Ref<Texture> get_emission_normal_texture() const;
- Ref<Texture> get_emission_color_texture() const;
+ Ref<Texture2D> get_emission_point_texture() const;
+ Ref<Texture2D> get_emission_normal_texture() const;
+ Ref<Texture2D> get_emission_color_texture() const;
int get_emission_point_count() const;
void set_trail_divisor(int p_divisor);
diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp
index 44c2a46065..79cb9754df 100644
--- a/scene/resources/shader.cpp
+++ b/scene/resources/shader.cpp
@@ -98,7 +98,7 @@ RID Shader::get_rid() const {
return shader;
}
-void Shader::set_default_texture_param(const StringName &p_param, const Ref<Texture> &p_texture) {
+void Shader::set_default_texture_param(const StringName &p_param, const Ref<Texture2D> &p_texture) {
if (p_texture.is_valid()) {
default_textures[p_param] = p_texture;
@@ -111,17 +111,17 @@ void Shader::set_default_texture_param(const StringName &p_param, const Ref<Text
emit_changed();
}
-Ref<Texture> Shader::get_default_texture_param(const StringName &p_param) const {
+Ref<Texture2D> Shader::get_default_texture_param(const StringName &p_param) const {
if (default_textures.has(p_param))
return default_textures[p_param];
else
- return Ref<Texture>();
+ return Ref<Texture2D>();
}
void Shader::get_default_texture_param_list(List<StringName> *r_textures) const {
- for (const Map<StringName, Ref<Texture> >::Element *E = default_textures.front(); E; E = E->next()) {
+ for (const Map<StringName, Ref<Texture2D> >::Element *E = default_textures.front(); E; E = E->next()) {
r_textures->push_back(E->key());
}
diff --git a/scene/resources/shader.h b/scene/resources/shader.h
index 67ae436a4c..702e58aedc 100644
--- a/scene/resources/shader.h
+++ b/scene/resources/shader.h
@@ -59,7 +59,7 @@ private:
// conversion fast and save memory.
mutable bool params_cache_dirty;
mutable Map<StringName, StringName> params_cache; //map a shader param to a material param..
- Map<StringName, Ref<Texture> > default_textures;
+ Map<StringName, Ref<Texture2D> > default_textures;
virtual void _update_shader() const; //used for visual shader
protected:
@@ -75,8 +75,8 @@ public:
void get_param_list(List<PropertyInfo> *p_params) const;
bool has_param(const StringName &p_param) const;
- void set_default_texture_param(const StringName &p_param, const Ref<Texture> &p_texture);
- Ref<Texture> get_default_texture_param(const StringName &p_param) const;
+ void set_default_texture_param(const StringName &p_param, const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_default_texture_param(const StringName &p_param) const;
void get_default_texture_param_list(List<StringName> *r_textures) const;
virtual bool is_text_shader() const;
diff --git a/scene/resources/sky.cpp b/scene/resources/sky.cpp
index c20fbb4129..59af1f58e8 100644
--- a/scene/resources/sky.cpp
+++ b/scene/resources/sky.cpp
@@ -77,7 +77,7 @@ void PanoramaSky::_radiance_changed() {
}
}
-void PanoramaSky::set_panorama(const Ref<Texture> &p_panorama) {
+void PanoramaSky::set_panorama(const Ref<Texture2D> &p_panorama) {
panorama = p_panorama;
@@ -90,7 +90,7 @@ void PanoramaSky::set_panorama(const Ref<Texture> &p_panorama) {
}
}
-Ref<Texture> PanoramaSky::get_panorama() const {
+Ref<Texture2D> PanoramaSky::get_panorama() const {
return panorama;
}
@@ -105,7 +105,7 @@ void PanoramaSky::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_panorama", "texture"), &PanoramaSky::set_panorama);
ClassDB::bind_method(D_METHOD("get_panorama"), &PanoramaSky::get_panorama);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "panorama", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_panorama", "get_panorama");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "panorama", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_panorama", "get_panorama");
}
PanoramaSky::PanoramaSky() {
@@ -415,8 +415,12 @@ void ProceduralSky::_update_sky() {
} else {
Ref<Image> image = _generate_sky();
- VS::get_singleton()->texture_allocate(texture, image->get_width(), image->get_height(), 0, Image::FORMAT_RGBE9995, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER | VS::TEXTURE_FLAG_REPEAT);
- VS::get_singleton()->texture_set_data(texture, image);
+ if (texture.is_valid()) {
+ RID new_texture = VS::get_singleton()->texture_2d_create(image);
+ VS::get_singleton()->texture_replace(texture, new_texture);
+ } else {
+ texture = VS::get_singleton()->texture_2d_create(image);
+ }
_radiance_changed();
}
}
@@ -432,8 +436,13 @@ void ProceduralSky::_queue_update() {
void ProceduralSky::_thread_done(const Ref<Image> &p_image) {
- VS::get_singleton()->texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, Image::FORMAT_RGBE9995, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER | VS::TEXTURE_FLAG_REPEAT);
- VS::get_singleton()->texture_set_data(texture, p_image);
+ if (texture.is_valid()) {
+ RID new_texture = VS::get_singleton()->texture_2d_create(p_image);
+ VS::get_singleton()->texture_replace(texture, new_texture);
+ } else {
+ texture = VS::get_singleton()->texture_2d_create(p_image);
+ }
+
_radiance_changed();
Thread::wait_to_finish(sky_thread);
memdelete(sky_thread);
@@ -525,7 +534,7 @@ void ProceduralSky::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "sun_curve", PROPERTY_HINT_EXP_EASING), "set_sun_curve", "get_sun_curve");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "sun_energy", PROPERTY_HINT_RANGE, "0,64,0.01"), "set_sun_energy", "get_sun_energy");
- ADD_GROUP("Texture", "texture_");
+ ADD_GROUP("Texture2D", "texture_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_size", PROPERTY_HINT_ENUM, "256,512,1024,2048,4096"), "set_texture_size", "get_texture_size");
BIND_ENUM_CONSTANT(TEXTURE_SIZE_256);
@@ -539,7 +548,6 @@ void ProceduralSky::_bind_methods() {
ProceduralSky::ProceduralSky(bool p_desaturate) {
sky = VS::get_singleton()->sky_create();
- texture = VS::get_singleton()->texture_create();
update_queued = false;
sky_top_color = Color::hex(0xa5d6f1ff);
@@ -582,5 +590,7 @@ ProceduralSky::~ProceduralSky() {
sky_thread = NULL;
}
VS::get_singleton()->free(sky);
- VS::get_singleton()->free(texture);
+ if (texture.is_valid()) {
+ VS::get_singleton()->free(texture);
+ }
}
diff --git a/scene/resources/sky.h b/scene/resources/sky.h
index 70ea9c4c18..cc5ec79a1f 100644
--- a/scene/resources/sky.h
+++ b/scene/resources/sky.h
@@ -69,15 +69,15 @@ class PanoramaSky : public Sky {
private:
RID sky;
- Ref<Texture> panorama;
+ Ref<Texture2D> panorama;
protected:
static void _bind_methods();
virtual void _radiance_changed();
public:
- void set_panorama(const Ref<Texture> &p_panorama);
- Ref<Texture> get_panorama() const;
+ void set_panorama(const Ref<Texture2D> &p_panorama);
+ Ref<Texture2D> get_panorama() const;
virtual RID get_rid() const;
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index 9408d1aa71..1766b531d5 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -118,7 +118,7 @@ StyleBox::StyleBox() {
}
}
-void StyleBoxTexture::set_texture(Ref<Texture> p_texture) {
+void StyleBoxTexture::set_texture(Ref<Texture2D> p_texture) {
if (texture == p_texture)
return;
@@ -133,12 +133,12 @@ void StyleBoxTexture::set_texture(Ref<Texture> p_texture) {
_change_notify("texture");
}
-Ref<Texture> StyleBoxTexture::get_texture() const {
+Ref<Texture2D> StyleBoxTexture::get_texture() const {
return texture;
}
-void StyleBoxTexture::set_normal_map(Ref<Texture> p_normal_map) {
+void StyleBoxTexture::set_normal_map(Ref<Texture2D> p_normal_map) {
if (normal_map == p_normal_map)
return;
@@ -146,7 +146,7 @@ void StyleBoxTexture::set_normal_map(Ref<Texture> p_normal_map) {
emit_changed();
}
-Ref<Texture> StyleBoxTexture::get_normal_map() const {
+Ref<Texture2D> StyleBoxTexture::get_normal_map() const {
return normal_map;
}
@@ -335,8 +335,8 @@ void StyleBoxTexture::_bind_methods() {
ADD_SIGNAL(MethodInfo("texture_changed"));
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_normal_map", "get_normal_map");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_normal_map", "get_normal_map");
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region_rect"), "set_region_rect", "get_region_rect");
ADD_GROUP("Margin", "margin_");
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "margin_left", PROPERTY_HINT_RANGE, "0,2048,1"), "set_margin_size", "get_margin_size", MARGIN_LEFT);
diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h
index 3e0fffdcd9..1aa1a00c55 100644
--- a/scene/resources/style_box.h
+++ b/scene/resources/style_box.h
@@ -92,8 +92,8 @@ private:
float expand_margin[4];
float margin[4];
Rect2 region_rect;
- Ref<Texture> texture;
- Ref<Texture> normal_map;
+ Ref<Texture2D> texture;
+ Ref<Texture2D> normal_map;
bool draw_center;
Color modulate;
AxisStretchMode axis_h;
@@ -115,11 +115,11 @@ public:
void set_region_rect(const Rect2 &p_region_rect);
Rect2 get_region_rect() const;
- void set_texture(Ref<Texture> p_texture);
- Ref<Texture> get_texture() const;
+ void set_texture(Ref<Texture2D> p_texture);
+ Ref<Texture2D> get_texture() const;
- void set_normal_map(Ref<Texture> p_normal_map);
- Ref<Texture> get_normal_map() const;
+ void set_normal_map(Ref<Texture2D> p_normal_map);
+ Ref<Texture2D> get_normal_map() const;
void set_draw_center(bool p_enabled);
bool is_draw_center_enabled() const;
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index b7805b7e38..e28eaeb5f7 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -38,31 +38,31 @@
#include "scene/resources/bit_map.h"
#include "servers/camera/camera_feed.h"
-Size2 Texture::get_size() const {
+Size2 Texture2D::get_size() const {
return Size2(get_width(), get_height());
}
-bool Texture::is_pixel_opaque(int p_x, int p_y) const {
+bool Texture2D::is_pixel_opaque(int p_x, int p_y) const {
return true;
}
-void Texture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
+void Texture2D::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map) const {
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, get_size()), get_rid(), false, p_modulate, p_transpose, normal_rid);
}
-void Texture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
+void Texture2D::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map) const {
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, get_rid(), p_tile, p_modulate, p_transpose, normal_rid);
}
-void Texture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) const {
+void Texture2D::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, bool p_clip_uv) const {
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
VisualServer::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, p_rect, get_rid(), p_src_rect, p_modulate, p_transpose, normal_rid, p_clip_uv);
}
-bool Texture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const {
+bool Texture2D::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const {
r_rect = p_rect;
r_src_rect = p_src_rect;
@@ -70,34 +70,21 @@ bool Texture::get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect
return true;
}
-void Texture::_bind_methods() {
+void Texture2D::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_width"), &Texture::get_width);
- ClassDB::bind_method(D_METHOD("get_height"), &Texture::get_height);
- ClassDB::bind_method(D_METHOD("get_size"), &Texture::get_size);
- ClassDB::bind_method(D_METHOD("has_alpha"), &Texture::has_alpha);
- ClassDB::bind_method(D_METHOD("set_flags", "flags"), &Texture::set_flags);
- ClassDB::bind_method(D_METHOD("get_flags"), &Texture::get_flags);
- ClassDB::bind_method(D_METHOD("draw", "canvas_item", "position", "modulate", "transpose", "normal_map"), &Texture::draw, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()));
- ClassDB::bind_method(D_METHOD("draw_rect", "canvas_item", "rect", "tile", "modulate", "transpose", "normal_map"), &Texture::draw_rect, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()));
- ClassDB::bind_method(D_METHOD("draw_rect_region", "canvas_item", "rect", "src_rect", "modulate", "transpose", "normal_map", "clip_uv"), &Texture::draw_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()), DEFVAL(true));
- ClassDB::bind_method(D_METHOD("get_data"), &Texture::get_data);
+ ClassDB::bind_method(D_METHOD("get_width"), &Texture2D::get_width);
+ ClassDB::bind_method(D_METHOD("get_height"), &Texture2D::get_height);
+ ClassDB::bind_method(D_METHOD("get_size"), &Texture2D::get_size);
+ ClassDB::bind_method(D_METHOD("has_alpha"), &Texture2D::has_alpha);
+ ClassDB::bind_method(D_METHOD("draw", "canvas_item", "position", "modulate", "transpose", "normal_map"), &Texture2D::draw, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()));
+ ClassDB::bind_method(D_METHOD("draw_rect", "canvas_item", "rect", "tile", "modulate", "transpose", "normal_map"), &Texture2D::draw_rect, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()));
+ ClassDB::bind_method(D_METHOD("draw_rect_region", "canvas_item", "rect", "src_rect", "modulate", "transpose", "normal_map", "clip_uv"), &Texture2D::draw_rect_region, DEFVAL(Color(1, 1, 1)), DEFVAL(false), DEFVAL(Variant()), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("get_data"), &Texture2D::get_data);
- ADD_GROUP("Flags", "");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter,Anisotropic Linear,Convert to Linear,Mirrored Repeat,Video Surface"), "set_flags", "get_flags");
ADD_GROUP("", "");
-
- BIND_ENUM_CONSTANT(FLAGS_DEFAULT);
- BIND_ENUM_CONSTANT(FLAG_MIPMAPS);
- BIND_ENUM_CONSTANT(FLAG_REPEAT);
- BIND_ENUM_CONSTANT(FLAG_FILTER);
- BIND_ENUM_CONSTANT(FLAG_ANISOTROPIC_FILTER);
- BIND_ENUM_CONSTANT(FLAG_CONVERT_TO_LINEAR);
- BIND_ENUM_CONSTANT(FLAG_MIRRORED_REPEAT);
- BIND_ENUM_CONSTANT(FLAG_VIDEO_SURFACE);
}
-Texture::Texture() {
+Texture2D::Texture2D() {
}
/////////////////////
@@ -108,12 +95,11 @@ void ImageTexture::reload_from_file() {
if (!path.is_resource_file())
return;
- uint32_t flags = get_flags();
Ref<Image> img;
img.instance();
if (ImageLoader::load_image(path, img) == OK) {
- create_from_image(img, flags);
+ create_from_image(img);
} else {
Resource::reload_from_file();
_change_notify();
@@ -124,19 +110,12 @@ void ImageTexture::reload_from_file() {
bool ImageTexture::_set(const StringName &p_name, const Variant &p_value) {
if (p_name == "image")
- create_from_image(p_value, flags);
- else if (p_name == "flags")
- if (w * h == 0)
- flags = p_value;
- else
- set_flags(p_value);
+ create_from_image(p_value);
else if (p_name == "size") {
Size2 s = p_value;
w = s.width;
h = s.height;
- VisualServer::get_singleton()->texture_set_size_override(texture, w, h, 0);
- } else if (p_name == "_data") {
- _set_data(p_value);
+ VisualServer::get_singleton()->texture_set_size_override(texture, w, h);
} else
return false;
@@ -145,12 +124,8 @@ bool ImageTexture::_set(const StringName &p_name, const Variant &p_value) {
bool ImageTexture::_get(const StringName &p_name, Variant &r_ret) const {
- if (p_name == "image_data") {
-
- } else if (p_name == "image")
+ if (p_name == "image")
r_ret = get_data();
- else if (p_name == "flags")
- r_ret = flags;
else if (p_name == "size")
r_ret = Size2(w, h);
else
@@ -161,7 +136,6 @@ bool ImageTexture::_get(const StringName &p_name, Variant &r_ret) const {
void ImageTexture::_get_property_list(List<PropertyInfo> *p_list) const {
- p_list->push_back(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter,Anisotropic,sRGB,Mirrored Repeat"));
p_list->push_back(PropertyInfo(Variant::OBJECT, "image", PROPERTY_HINT_RESOURCE_TYPE, "Image", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT));
p_list->push_back(PropertyInfo(Variant::VECTOR2, "size", PROPERTY_HINT_NONE, ""));
}
@@ -178,79 +152,51 @@ void ImageTexture::_reload_hook(const RID &p_hook) {
ERR_FAIL_COND_MSG(err != OK, "Cannot load image from path '" + path + "'.");
- VisualServer::get_singleton()->texture_set_data(texture, img);
+ RID new_texture = VisualServer::get_singleton()->texture_2d_create(img);
+ VisualServer::get_singleton()->texture_replace(texture, new_texture);
_change_notify();
emit_changed();
}
-void ImageTexture::create(int p_width, int p_height, Image::Format p_format, uint32_t p_flags) {
-
- flags = p_flags;
- VisualServer::get_singleton()->texture_allocate(texture, p_width, p_height, 0, p_format, VS::TEXTURE_TYPE_2D, p_flags);
- format = p_format;
- w = p_width;
- h = p_height;
- _change_notify();
- emit_changed();
-}
-void ImageTexture::create_from_image(const Ref<Image> &p_image, uint32_t p_flags) {
+void ImageTexture::create_from_image(const Ref<Image> &p_image) {
ERR_FAIL_COND(p_image.is_null());
- flags = p_flags;
w = p_image->get_width();
h = p_image->get_height();
format = p_image->get_format();
+ mipmaps = p_image->has_mipmaps();
- VisualServer::get_singleton()->texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), VS::TEXTURE_TYPE_2D, p_flags);
- VisualServer::get_singleton()->texture_set_data(texture, p_image);
+ if (texture.is_null()) {
+ texture = VisualServer::get_singleton()->texture_2d_create(p_image);
+ } else {
+ RID new_texture = VisualServer::get_singleton()->texture_2d_create(p_image);
+ VisualServer::get_singleton()->texture_replace(texture, new_texture);
+ }
_change_notify();
emit_changed();
image_stored = true;
}
-void ImageTexture::set_flags(uint32_t p_flags) {
-
- if (flags == p_flags)
- return;
-
- flags = p_flags;
- if (w == 0 || h == 0) {
- return; //uninitialized, do not set to texture
- }
- VisualServer::get_singleton()->texture_set_flags(texture, p_flags);
- _change_notify("flags");
- emit_changed();
-}
-
-uint32_t ImageTexture::get_flags() const {
-
- return ImageTexture::flags;
-}
-
Image::Format ImageTexture::get_format() const {
return format;
}
-#ifndef DISABLE_DEPRECATED
-Error ImageTexture::load(const String &p_path) {
- WARN_DEPRECATED;
- Ref<Image> img;
- img.instance();
- Error err = img->load(p_path);
- if (err == OK) {
- create_from_image(img);
- }
- return err;
-}
-#endif
-void ImageTexture::set_data(const Ref<Image> &p_image) {
+void ImageTexture::update(const Ref<Image> &p_image, bool p_immediate) {
ERR_FAIL_COND(p_image.is_null());
+ ERR_FAIL_COND(texture.is_null());
+ ERR_FAIL_COND(p_image->get_width() != w || p_image->get_height() != h);
+ ERR_FAIL_COND(p_image->get_format() != format);
+ ERR_FAIL_COND(mipmaps != p_image->get_format());
- VisualServer::get_singleton()->texture_set_data(texture, p_image);
+ if (p_immediate) {
+ VisualServer::get_singleton()->texture_2d_update_immediate(texture, p_image);
+ } else {
+ VisualServer::get_singleton()->texture_2d_update(texture, p_image);
+ }
_change_notify();
emit_changed();
@@ -267,7 +213,7 @@ void ImageTexture::_resource_path_changed() {
Ref<Image> ImageTexture::get_data() const {
if (image_stored) {
- return VisualServer::get_singleton()->texture_get_data(texture);
+ return VisualServer::get_singleton()->texture_2d_get(texture);
} else {
return Ref<Image>();
}
@@ -285,6 +231,10 @@ int ImageTexture::get_height() const {
RID ImageTexture::get_rid() const {
+ if (texture.is_null()) {
+ //we are in trouble, create something temporary
+ texture = VisualServer::get_singleton()->texture_2d_placeholder_create();
+ }
return texture;
}
@@ -293,21 +243,21 @@ bool ImageTexture::has_alpha() const {
return (format == Image::FORMAT_LA8 || format == Image::FORMAT_RGBA8);
}
-void ImageTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
+void ImageTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map) const {
if ((w | h) == 0)
return;
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose, normal_rid);
}
-void ImageTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
+void ImageTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map) const {
if ((w | h) == 0)
return;
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose, normal_rid);
}
-void ImageTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) const {
+void ImageTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, bool p_clip_uv) const {
if ((w | h) == 0)
return;
@@ -357,7 +307,7 @@ void ImageTexture::set_size_override(const Size2 &p_size) {
w = s.x;
if (s.y != 0)
h = s.y;
- VisualServer::get_singleton()->texture_set_size_override(texture, w, h, 0);
+ VisualServer::get_singleton()->texture_set_size_override(texture, w, h);
}
void ImageTexture::set_path(const String &p_path, bool p_take_over) {
@@ -369,79 +319,29 @@ void ImageTexture::set_path(const String &p_path, bool p_take_over) {
Resource::set_path(p_path, p_take_over);
}
-void ImageTexture::set_storage(Storage p_storage) {
-
- storage = p_storage;
-}
-
-ImageTexture::Storage ImageTexture::get_storage() const {
-
- return storage;
-}
-
-void ImageTexture::set_lossy_storage_quality(float p_lossy_storage_quality) {
-
- lossy_storage_quality = p_lossy_storage_quality;
-}
-
-float ImageTexture::get_lossy_storage_quality() const {
-
- return lossy_storage_quality;
-}
-
-void ImageTexture::_set_data(Dictionary p_data) {
-
- Ref<Image> img = p_data["image"];
- ERR_FAIL_COND(!img.is_valid());
- uint32_t flags = p_data["flags"];
-
- create_from_image(img, flags);
-
- set_storage(Storage(p_data["storage"].operator int()));
- set_lossy_storage_quality(p_data["lossy_quality"]);
-
- set_size_override(p_data["size"]);
-};
-
void ImageTexture::_bind_methods() {
- ClassDB::bind_method(D_METHOD("create", "width", "height", "format", "flags"), &ImageTexture::create, DEFVAL(FLAGS_DEFAULT));
- ClassDB::bind_method(D_METHOD("create_from_image", "image", "flags"), &ImageTexture::create_from_image, DEFVAL(FLAGS_DEFAULT));
+ ClassDB::bind_method(D_METHOD("create_from_image", "image"), &ImageTexture::create_from_image);
ClassDB::bind_method(D_METHOD("get_format"), &ImageTexture::get_format);
-#ifndef DISABLE_DEPRECATED
- ClassDB::bind_method(D_METHOD("load", "path"), &ImageTexture::load);
-#endif
- ClassDB::bind_method(D_METHOD("set_data", "image"), &ImageTexture::set_data);
- ClassDB::bind_method(D_METHOD("set_storage", "mode"), &ImageTexture::set_storage);
- ClassDB::bind_method(D_METHOD("get_storage"), &ImageTexture::get_storage);
- ClassDB::bind_method(D_METHOD("set_lossy_storage_quality", "quality"), &ImageTexture::set_lossy_storage_quality);
- ClassDB::bind_method(D_METHOD("get_lossy_storage_quality"), &ImageTexture::get_lossy_storage_quality);
+ ClassDB::bind_method(D_METHOD("update", "image", "immediate"), &ImageTexture::update, DEFVAL(false));
ClassDB::bind_method(D_METHOD("set_size_override", "size"), &ImageTexture::set_size_override);
ClassDB::bind_method(D_METHOD("_reload_hook", "rid"), &ImageTexture::_reload_hook);
-
- ADD_PROPERTY(PropertyInfo(Variant::INT, "storage", PROPERTY_HINT_ENUM, "Uncompressed,Compress Lossy,Compress Lossless"), "set_storage", "get_storage");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "lossy_quality", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"), "set_lossy_storage_quality", "get_lossy_storage_quality");
-
- BIND_ENUM_CONSTANT(STORAGE_RAW);
- BIND_ENUM_CONSTANT(STORAGE_COMPRESS_LOSSY);
- BIND_ENUM_CONSTANT(STORAGE_COMPRESS_LOSSLESS);
}
ImageTexture::ImageTexture() {
w = h = 0;
- flags = FLAGS_DEFAULT;
- texture = VisualServer::get_singleton()->texture_create();
- storage = STORAGE_RAW;
- lossy_storage_quality = 0.7;
image_stored = false;
+ mipmaps = false;
format = Image::FORMAT_L8;
}
ImageTexture::~ImageTexture() {
- VisualServer::get_singleton()->free(texture);
+ if (texture.is_valid()) {
+ VisualServer::get_singleton()->free(texture);
+ }
}
//////////////////////////////////////////
@@ -463,12 +363,12 @@ void StreamTexture::_requested_3d(void *p_ud) {
request_3d_callback(stex);
}
-void StreamTexture::_requested_srgb(void *p_ud) {
+void StreamTexture::_requested_roughness(void *p_ud, const String &p_normal_path, VS::TextureDetectRoughnessChannel p_roughness_channel) {
StreamTexture *st = (StreamTexture *)p_ud;
Ref<StreamTexture> stex(st);
- ERR_FAIL_COND(!request_srgb_callback);
- request_srgb_callback(stex);
+ ERR_FAIL_COND(!request_roughness_callback);
+ request_roughness_callback(stex, p_normal_path, p_roughness_channel);
}
void StreamTexture::_requested_normal(void *p_ud) {
@@ -480,19 +380,15 @@ void StreamTexture::_requested_normal(void *p_ud) {
}
StreamTexture::TextureFormatRequestCallback StreamTexture::request_3d_callback = NULL;
-StreamTexture::TextureFormatRequestCallback StreamTexture::request_srgb_callback = NULL;
+StreamTexture::TextureFormatRoughnessRequestCallback StreamTexture::request_roughness_callback = NULL;
StreamTexture::TextureFormatRequestCallback StreamTexture::request_normal_callback = NULL;
-uint32_t StreamTexture::get_flags() const {
-
- return flags;
-}
Image::Format StreamTexture::get_format() const {
return format;
}
-Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &tw_custom, int &th_custom, int &flags, Ref<Image> &image, int p_size_limit) {
+Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &tw_custom, int &th_custom, Ref<Image> &image, int p_size_limit) {
alpha_cache.unref();
@@ -513,15 +409,9 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &tw_
th = f->get_16();
th_custom = f->get_16();
- flags = f->get_32(); //texture flags!
+ f->get_32(); //texture flags (ignore, no longer supported)
uint32_t df = f->get_32(); //data format
- /*
- print_line("width: " + itos(tw));
- print_line("height: " + itos(th));
- print_line("flags: " + itos(flags));
- print_line("df: " + itos(df));
- */
#ifdef TOOLS_ENABLED
if (request_3d_callback && df & FORMAT_BIT_DETECT_3D) {
@@ -532,15 +422,15 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &tw_
VS::get_singleton()->texture_set_detect_3d_callback(texture, NULL, NULL);
}
- if (request_srgb_callback && df & FORMAT_BIT_DETECT_SRGB) {
+ if (request_roughness_callback && df & FORMAT_BIT_DETECT_ROUGNESS) {
//print_line("request detect srgb at " + p_path);
- VS::get_singleton()->texture_set_detect_srgb_callback(texture, _requested_srgb, this);
+ VS::get_singleton()->texture_set_detect_roughness_callback(texture, _requested_roughness, this);
} else {
//print_line("not requesting detect srgb at " + p_path);
- VS::get_singleton()->texture_set_detect_srgb_callback(texture, NULL, NULL);
+ VS::get_singleton()->texture_set_detect_roughness_callback(texture, NULL, NULL);
}
- if (request_srgb_callback && df & FORMAT_BIT_DETECT_NORMAL) {
+ if (request_normal_callback && df & FORMAT_BIT_DETECT_NORMAL) {
//print_line("request detect srgb at " + p_path);
VS::get_singleton()->texture_set_detect_normal_callback(texture, _requested_normal, this);
} else {
@@ -716,10 +606,10 @@ Error StreamTexture::_load_data(const String &p_path, int &tw, int &th, int &tw_
Error StreamTexture::load(const String &p_path) {
- int lw, lh, lwc, lhc, lflags;
+ int lw, lh, lwc, lhc;
Ref<Image> image;
image.instance();
- Error err = _load_data(p_path, lw, lh, lwc, lhc, lflags, image);
+ Error err = _load_data(p_path, lw, lh, lwc, lhc, image);
if (err)
return err;
@@ -727,16 +617,18 @@ Error StreamTexture::load(const String &p_path) {
//temporarily set path if no path set for resource, helps find errors
VisualServer::get_singleton()->texture_set_path(texture, p_path);
}
- VS::get_singleton()->texture_allocate(texture, image->get_width(), image->get_height(), 0, image->get_format(), VS::TEXTURE_TYPE_2D, lflags);
- VS::get_singleton()->texture_set_data(texture, image);
- if (lwc || lhc) {
- VS::get_singleton()->texture_set_size_override(texture, lwc, lhc, 0);
+ if (texture.is_valid()) {
+ RID new_texture = VS::get_singleton()->texture_2d_create(image);
+ VS::get_singleton()->texture_replace(texture, new_texture);
} else {
+ texture = VS::get_singleton()->texture_2d_create(image);
+ }
+ if (lwc || lhc) {
+ VS::get_singleton()->texture_set_size_override(texture, lwc, lhc);
}
w = lwc ? lwc : lw;
h = lhc ? lhc : lh;
- flags = lflags;
path_to_file = p_path;
format = image->get_format();
@@ -759,24 +651,27 @@ int StreamTexture::get_height() const {
}
RID StreamTexture::get_rid() const {
+ if (!texture.is_valid()) {
+ texture = VS::get_singleton()->texture_2d_placeholder_create();
+ }
return texture;
}
-void StreamTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
+void StreamTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map) const {
if ((w | h) == 0)
return;
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, Rect2(p_pos, Size2(w, h)), texture, false, p_modulate, p_transpose, normal_rid);
}
-void StreamTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
+void StreamTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map) const {
if ((w | h) == 0)
return;
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
VisualServer::get_singleton()->canvas_item_add_texture_rect(p_canvas_item, p_rect, texture, p_tile, p_modulate, p_transpose, normal_rid);
}
-void StreamTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) const {
+void StreamTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, bool p_clip_uv) const {
if ((w | h) == 0)
return;
@@ -791,7 +686,11 @@ bool StreamTexture::has_alpha() const {
Ref<Image> StreamTexture::get_data() const {
- return VS::get_singleton()->texture_get_data(texture);
+ if (texture.is_valid()) {
+ return VS::get_singleton()->texture_2d_get(texture);
+ } else {
+ return Ref<Image>();
+ }
}
bool StreamTexture::is_pixel_opaque(int p_x, int p_y) const {
@@ -829,12 +728,6 @@ bool StreamTexture::is_pixel_opaque(int p_x, int p_y) const {
return true;
}
-void StreamTexture::set_flags(uint32_t p_flags) {
- flags = p_flags;
- VS::get_singleton()->texture_set_flags(texture, flags);
- _change_notify("flags");
- emit_changed();
-}
void StreamTexture::reload_from_file() {
@@ -851,9 +744,6 @@ void StreamTexture::reload_from_file() {
}
void StreamTexture::_validate_property(PropertyInfo &property) const {
- if (property.name == "flags") {
- property.usage = PROPERTY_USAGE_NOEDITOR;
- }
}
void StreamTexture::_bind_methods() {
@@ -867,16 +757,15 @@ void StreamTexture::_bind_methods() {
StreamTexture::StreamTexture() {
format = Image::FORMAT_MAX;
- flags = 0;
w = 0;
h = 0;
-
- texture = VS::get_singleton()->texture_create();
}
StreamTexture::~StreamTexture() {
- VS::get_singleton()->free(texture);
+ if (texture.is_valid()) {
+ VS::get_singleton()->free(texture);
+ }
}
RES ResourceFormatLoaderStreamTexture::load(const String &p_path, const String &p_original_path, Error *r_error) {
@@ -944,21 +833,7 @@ bool AtlasTexture::has_alpha() const {
return false;
}
-void AtlasTexture::set_flags(uint32_t p_flags) {
-
- if (atlas.is_valid())
- atlas->set_flags(p_flags);
-}
-
-uint32_t AtlasTexture::get_flags() const {
-
- if (atlas.is_valid())
- return atlas->get_flags();
-
- return 0;
-}
-
-void AtlasTexture::set_atlas(const Ref<Texture> &p_atlas) {
+void AtlasTexture::set_atlas(const Ref<Texture2D> &p_atlas) {
ERR_FAIL_COND(p_atlas == this);
if (atlas == p_atlas)
@@ -967,7 +842,7 @@ void AtlasTexture::set_atlas(const Ref<Texture> &p_atlas) {
emit_changed();
_change_notify("atlas");
}
-Ref<Texture> AtlasTexture::get_atlas() const {
+Ref<Texture2D> AtlasTexture::get_atlas() const {
return atlas;
}
@@ -1026,13 +901,13 @@ void AtlasTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_filter_clip", "enable"), &AtlasTexture::set_filter_clip);
ClassDB::bind_method(D_METHOD("has_filter_clip"), &AtlasTexture::has_filter_clip);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "atlas", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_atlas", "get_atlas");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "atlas", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_atlas", "get_atlas");
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "region"), "set_region", "get_region");
ADD_PROPERTY(PropertyInfo(Variant::RECT2, "margin"), "set_margin", "get_margin");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "filter_clip"), "set_filter_clip", "has_filter_clip");
}
-void AtlasTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
+void AtlasTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map) const {
if (!atlas.is_valid())
return;
@@ -1051,7 +926,7 @@ void AtlasTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_m
VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, Rect2(p_pos + margin.position, rc.size), atlas->get_rid(), rc, p_modulate, p_transpose, normal_rid, filter_clip);
}
-void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
+void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map) const {
if (!atlas.is_valid())
return;
@@ -1072,7 +947,7 @@ void AtlasTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
VS::get_singleton()->canvas_item_add_texture_rect_region(p_canvas_item, dr, atlas->get_rid(), rc, p_modulate, p_transpose, normal_rid, filter_clip);
}
-void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) const {
+void AtlasTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, bool p_clip_uv) const {
//this might not necessarily work well if using a rect, needs to be fixed properly
if (!atlas.is_valid())
@@ -1157,13 +1032,6 @@ bool MeshTexture::has_alpha() const {
return false;
}
-void MeshTexture::set_flags(uint32_t p_flags) {
-}
-
-uint32_t MeshTexture::get_flags() const {
- return 0;
-}
-
void MeshTexture::set_mesh(const Ref<Mesh> &p_mesh) {
mesh = p_mesh;
}
@@ -1180,15 +1048,15 @@ Size2 MeshTexture::get_image_size() const {
return size;
}
-void MeshTexture::set_base_texture(const Ref<Texture> &p_texture) {
+void MeshTexture::set_base_texture(const Ref<Texture2D> &p_texture) {
base_texture = p_texture;
}
-Ref<Texture> MeshTexture::get_base_texture() const {
+Ref<Texture2D> MeshTexture::get_base_texture() const {
return base_texture;
}
-void MeshTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
+void MeshTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map) const {
if (mesh.is_null() || base_texture.is_null()) {
return;
@@ -1202,7 +1070,7 @@ void MeshTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_mo
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
VisualServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid);
}
-void MeshTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
+void MeshTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map) const {
if (mesh.is_null() || base_texture.is_null()) {
return;
}
@@ -1224,7 +1092,7 @@ void MeshTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile,
RID normal_rid = p_normal_map.is_valid() ? p_normal_map->get_rid() : RID();
VisualServer::get_singleton()->canvas_item_add_mesh(p_canvas_item, mesh->get_rid(), xform, p_modulate, base_texture->get_rid(), normal_rid);
}
-void MeshTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) const {
+void MeshTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, bool p_clip_uv) const {
if (mesh.is_null() || base_texture.is_null()) {
return;
@@ -1266,7 +1134,7 @@ void MeshTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_base_texture"), &MeshTexture::get_base_texture);
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "mesh", PROPERTY_HINT_RESOURCE_TYPE, "Mesh"), "set_mesh", "get_mesh");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "base_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_base_texture", "get_base_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "base_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_base_texture", "get_base_texture");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "image_size", PROPERTY_HINT_RANGE, "0,16384,1"), "set_image_size", "get_image_size");
}
@@ -1298,22 +1166,7 @@ bool LargeTexture::has_alpha() const {
return false;
}
-void LargeTexture::set_flags(uint32_t p_flags) {
-
- for (int i = 0; i < pieces.size(); i++) {
- pieces.write[i].texture->set_flags(p_flags);
- }
-}
-
-uint32_t LargeTexture::get_flags() const {
-
- if (pieces.size())
- return pieces[0].texture->get_flags();
-
- return 0;
-}
-
-int LargeTexture::add_piece(const Point2 &p_offset, const Ref<Texture> &p_texture) {
+int LargeTexture::add_piece(const Point2 &p_offset, const Ref<Texture2D> &p_texture) {
ERR_FAIL_COND_V(p_texture.is_null(), -1);
Piece p;
@@ -1330,7 +1183,7 @@ void LargeTexture::set_piece_offset(int p_idx, const Point2 &p_offset) {
pieces.write[p_idx].offset = p_offset;
};
-void LargeTexture::set_piece_texture(int p_idx, const Ref<Texture> &p_texture) {
+void LargeTexture::set_piece_texture(int p_idx, const Ref<Texture2D> &p_texture) {
ERR_FAIL_COND(p_texture == this);
ERR_FAIL_COND(p_texture.is_null());
@@ -1378,9 +1231,9 @@ Vector2 LargeTexture::get_piece_offset(int p_idx) const {
ERR_FAIL_INDEX_V(p_idx, pieces.size(), Vector2());
return pieces[p_idx].offset;
}
-Ref<Texture> LargeTexture::get_piece_texture(int p_idx) const {
+Ref<Texture2D> LargeTexture::get_piece_texture(int p_idx) const {
- ERR_FAIL_INDEX_V(p_idx, pieces.size(), Ref<Texture>());
+ ERR_FAIL_INDEX_V(p_idx, pieces.size(), Ref<Texture2D>());
return pieces[p_idx].texture;
}
Ref<Image> LargeTexture::to_image() const {
@@ -1413,7 +1266,7 @@ void LargeTexture::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_data", "_get_data");
}
-void LargeTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
+void LargeTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map) const {
for (int i = 0; i < pieces.size(); i++) {
@@ -1422,7 +1275,7 @@ void LargeTexture::draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_m
}
}
-void LargeTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) const {
+void LargeTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map) const {
//tiling not supported for this
if (size.x == 0 || size.y == 0)
@@ -1436,7 +1289,7 @@ void LargeTexture::draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile
pieces[i].texture->draw_rect(p_canvas_item, Rect2(pieces[i].offset * scale + p_rect.position, pieces[i].texture->get_size() * scale), false, p_modulate, p_transpose, p_normal_map);
}
}
-void LargeTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool p_clip_uv) const {
+void LargeTexture::draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture2D> &p_normal_map, bool p_clip_uv) const {
//tiling not supported for this
if (p_src_rect.size.x == 0 || p_src_rect.size.y == 0)
@@ -1479,211 +1332,7 @@ bool LargeTexture::is_pixel_opaque(int p_x, int p_y) const {
LargeTexture::LargeTexture() {
}
-///////////////////////////////////////////////
-
-void CubeMap::set_flags(uint32_t p_flags) {
-
- flags = p_flags;
- if (_is_valid())
- VS::get_singleton()->texture_set_flags(cubemap, flags);
-}
-
-uint32_t CubeMap::get_flags() const {
-
- return flags;
-}
-
-void CubeMap::set_side(Side p_side, const Ref<Image> &p_image) {
-
- ERR_FAIL_COND(p_image.is_null());
- ERR_FAIL_COND(p_image->empty());
- ERR_FAIL_INDEX(p_side, 6);
-
- if (!_is_valid()) {
- format = p_image->get_format();
- w = p_image->get_width();
- h = p_image->get_height();
- VS::get_singleton()->texture_allocate(cubemap, w, h, 0, p_image->get_format(), VS::TEXTURE_TYPE_CUBEMAP, flags);
- }
-
- VS::get_singleton()->texture_set_data(cubemap, p_image, VS::CubeMapSide(p_side));
- valid[p_side] = true;
-}
-
-Ref<Image> CubeMap::get_side(Side p_side) const {
-
- ERR_FAIL_INDEX_V(p_side, 6, Ref<Image>());
- if (!valid[p_side])
- return Ref<Image>();
- return VS::get_singleton()->texture_get_data(cubemap, VS::CubeMapSide(p_side));
-}
-
-Image::Format CubeMap::get_format() const {
-
- return format;
-}
-int CubeMap::get_width() const {
-
- return w;
-}
-int CubeMap::get_height() const {
-
- return h;
-}
-
-RID CubeMap::get_rid() const {
-
- return cubemap;
-}
-
-void CubeMap::set_storage(Storage p_storage) {
-
- storage = p_storage;
-}
-
-CubeMap::Storage CubeMap::get_storage() const {
-
- return storage;
-}
-
-void CubeMap::set_lossy_storage_quality(float p_lossy_storage_quality) {
-
- lossy_storage_quality = p_lossy_storage_quality;
-}
-
-float CubeMap::get_lossy_storage_quality() const {
-
- return lossy_storage_quality;
-}
-
-void CubeMap::set_path(const String &p_path, bool p_take_over) {
-
- if (cubemap.is_valid()) {
- VisualServer::get_singleton()->texture_set_path(cubemap, p_path);
- }
-
- Resource::set_path(p_path, p_take_over);
-}
-
-bool CubeMap::_set(const StringName &p_name, const Variant &p_value) {
-
- if (p_name == "side/left") {
- set_side(SIDE_LEFT, p_value);
- } else if (p_name == "side/right") {
- set_side(SIDE_RIGHT, p_value);
- } else if (p_name == "side/bottom") {
- set_side(SIDE_BOTTOM, p_value);
- } else if (p_name == "side/top") {
- set_side(SIDE_TOP, p_value);
- } else if (p_name == "side/front") {
- set_side(SIDE_FRONT, p_value);
- } else if (p_name == "side/back") {
- set_side(SIDE_BACK, p_value);
- } else if (p_name == "storage") {
- storage = Storage(p_value.operator int());
- } else if (p_name == "lossy_quality") {
- lossy_storage_quality = p_value;
- } else
- return false;
-
- return true;
-}
-
-bool CubeMap::_get(const StringName &p_name, Variant &r_ret) const {
-
- if (p_name == "side/left") {
- r_ret = get_side(SIDE_LEFT);
- } else if (p_name == "side/right") {
- r_ret = get_side(SIDE_RIGHT);
- } else if (p_name == "side/bottom") {
- r_ret = get_side(SIDE_BOTTOM);
- } else if (p_name == "side/top") {
- r_ret = get_side(SIDE_TOP);
- } else if (p_name == "side/front") {
- r_ret = get_side(SIDE_FRONT);
- } else if (p_name == "side/back") {
- r_ret = get_side(SIDE_BACK);
- } else if (p_name == "storage") {
- r_ret = storage;
- } else if (p_name == "lossy_quality") {
- r_ret = lossy_storage_quality;
- } else
- return false;
-
- return true;
-}
-
-void CubeMap::_get_property_list(List<PropertyInfo> *p_list) const {
-
- p_list->push_back(PropertyInfo(Variant::OBJECT, "side/left", PROPERTY_HINT_RESOURCE_TYPE, "Image"));
- p_list->push_back(PropertyInfo(Variant::OBJECT, "side/right", PROPERTY_HINT_RESOURCE_TYPE, "Image"));
- p_list->push_back(PropertyInfo(Variant::OBJECT, "side/bottom", PROPERTY_HINT_RESOURCE_TYPE, "Image"));
- p_list->push_back(PropertyInfo(Variant::OBJECT, "side/top", PROPERTY_HINT_RESOURCE_TYPE, "Image"));
- p_list->push_back(PropertyInfo(Variant::OBJECT, "side/front", PROPERTY_HINT_RESOURCE_TYPE, "Image"));
- p_list->push_back(PropertyInfo(Variant::OBJECT, "side/back", PROPERTY_HINT_RESOURCE_TYPE, "Image"));
-}
-
-void CubeMap::_bind_methods() {
-
- ClassDB::bind_method(D_METHOD("get_width"), &CubeMap::get_width);
- ClassDB::bind_method(D_METHOD("get_height"), &CubeMap::get_height);
- ClassDB::bind_method(D_METHOD("set_flags", "flags"), &CubeMap::set_flags);
- ClassDB::bind_method(D_METHOD("get_flags"), &CubeMap::get_flags);
- ClassDB::bind_method(D_METHOD("set_side", "side", "image"), &CubeMap::set_side);
- ClassDB::bind_method(D_METHOD("get_side", "side"), &CubeMap::get_side);
- ClassDB::bind_method(D_METHOD("set_storage", "mode"), &CubeMap::set_storage);
- ClassDB::bind_method(D_METHOD("get_storage"), &CubeMap::get_storage);
- ClassDB::bind_method(D_METHOD("set_lossy_storage_quality", "quality"), &CubeMap::set_lossy_storage_quality);
- ClassDB::bind_method(D_METHOD("get_lossy_storage_quality"), &CubeMap::get_lossy_storage_quality);
-
- ADD_PROPERTY(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter"), "set_flags", "get_flags");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "storage_mode", PROPERTY_HINT_ENUM, "Raw,Lossy Compressed,Lossless Compressed"), "set_storage", "get_storage");
- ADD_PROPERTY(PropertyInfo(Variant::REAL, "lossy_storage_quality"), "set_lossy_storage_quality", "get_lossy_storage_quality");
-
- BIND_ENUM_CONSTANT(STORAGE_RAW);
- BIND_ENUM_CONSTANT(STORAGE_COMPRESS_LOSSY);
- BIND_ENUM_CONSTANT(STORAGE_COMPRESS_LOSSLESS);
-
- BIND_ENUM_CONSTANT(SIDE_LEFT);
- BIND_ENUM_CONSTANT(SIDE_RIGHT);
- BIND_ENUM_CONSTANT(SIDE_BOTTOM);
- BIND_ENUM_CONSTANT(SIDE_TOP);
- BIND_ENUM_CONSTANT(SIDE_FRONT);
- BIND_ENUM_CONSTANT(SIDE_BACK);
-
- BIND_ENUM_CONSTANT(FLAG_MIPMAPS);
- BIND_ENUM_CONSTANT(FLAG_REPEAT);
- BIND_ENUM_CONSTANT(FLAG_FILTER);
- BIND_ENUM_CONSTANT(FLAGS_DEFAULT);
-}
-
-CubeMap::CubeMap() {
-
- w = h = 0;
- flags = FLAGS_DEFAULT;
- for (int i = 0; i < 6; i++)
- valid[i] = false;
- cubemap = VisualServer::get_singleton()->texture_create();
- storage = STORAGE_RAW;
- lossy_storage_quality = 0.7;
- format = Image::FORMAT_BPTC_RGBA;
-}
-
-CubeMap::~CubeMap() {
-
- VisualServer::get_singleton()->free(cubemap);
-}
-
-/* BIND_ENUM(CubeMapSize);
- BIND_ENUM_CONSTANT( FLAG_CUBEMAP );
- BIND_ENUM_CONSTANT( CUBEMAP_LEFT );
- BIND_ENUM_CONSTANT( CUBEMAP_RIGHT );
- BIND_ENUM_CONSTANT( CUBEMAP_BOTTOM );
- BIND_ENUM_CONSTANT( CUBEMAP_TOP );
- BIND_ENUM_CONSTANT( CUBEMAP_FRONT );
- BIND_ENUM_CONSTANT( CUBEMAP_BACK );
-*/
-///////////////////////////
+///////////////////
void CurveTexture::_bind_methods() {
@@ -1761,8 +1410,12 @@ void CurveTexture::_update() {
Ref<Image> image = memnew(Image(_width, 1, false, Image::FORMAT_RF, data));
- VS::get_singleton()->texture_allocate(_texture, _width, 1, 0, Image::FORMAT_RF, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER);
- VS::get_singleton()->texture_set_data(_texture, image);
+ if (_texture.is_valid()) {
+ RID new_texture = VS::get_singleton()->texture_2d_create(image);
+ VS::get_singleton()->texture_replace(_texture, new_texture);
+ } else {
+ _texture = VS::get_singleton()->texture_2d_create(image);
+ }
emit_changed();
}
@@ -1774,15 +1427,19 @@ Ref<Curve> CurveTexture::get_curve() const {
RID CurveTexture::get_rid() const {
+ if (!_texture.is_valid()) {
+ _texture = VS::get_singleton()->texture_2d_placeholder_create();
+ }
return _texture;
}
CurveTexture::CurveTexture() {
_width = 2048;
- _texture = VS::get_singleton()->texture_create();
}
CurveTexture::~CurveTexture() {
- VS::get_singleton()->free(_texture);
+ if (_texture.is_valid()) {
+ VS::get_singleton()->free(_texture);
+ }
}
//////////////////
@@ -1796,12 +1453,13 @@ GradientTexture::GradientTexture() {
update_pending = false;
width = 2048;
- texture = VS::get_singleton()->texture_create();
_queue_update();
}
GradientTexture::~GradientTexture() {
- VS::get_singleton()->free(texture);
+ if (texture.is_valid()) {
+ VS::get_singleton()->free(texture);
+ }
}
void GradientTexture::_bind_methods() {
@@ -1871,8 +1529,12 @@ void GradientTexture::_update() {
Ref<Image> image = memnew(Image(width, 1, false, Image::FORMAT_RGBA8, data));
- VS::get_singleton()->texture_allocate(texture, width, 1, 0, Image::FORMAT_RGBA8, VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER);
- VS::get_singleton()->texture_set_data(texture, image);
+ if (texture.is_valid()) {
+ RID new_texture = VS::get_singleton()->texture_2d_create(image);
+ VS::get_singleton()->texture_replace(texture, new_texture);
+ } else {
+ texture = VS::get_singleton()->texture_2d_create(image);
+ }
emit_changed();
}
@@ -1888,7 +1550,10 @@ int GradientTexture::get_width() const {
}
Ref<Image> GradientTexture::get_data() const {
- return VisualServer::get_singleton()->texture_get_data(texture);
+ if (!texture.is_valid()) {
+ return Ref<Image>();
+ }
+ return VisualServer::get_singleton()->texture_2d_get(texture);
}
//////////////////////////////////////
@@ -1898,10 +1563,10 @@ void ProxyTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_base", "base"), &ProxyTexture::set_base);
ClassDB::bind_method(D_METHOD("get_base"), &ProxyTexture::get_base);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "base", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_base", "get_base");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "base", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_base", "get_base");
}
-void ProxyTexture::set_base(const Ref<Texture> &p_texture) {
+void ProxyTexture::set_base(const Ref<Texture2D> &p_texture) {
ERR_FAIL_COND(p_texture == this);
base = p_texture;
@@ -1912,7 +1577,7 @@ void ProxyTexture::set_base(const Ref<Texture> &p_texture) {
}
}
-Ref<Texture> ProxyTexture::get_base() const {
+Ref<Texture2D> ProxyTexture::get_base() const {
return base;
}
@@ -1941,24 +1606,14 @@ bool ProxyTexture::has_alpha() const {
return false;
}
-void ProxyTexture::set_flags(uint32_t p_flags) {
-}
-
-uint32_t ProxyTexture::get_flags() const {
-
- if (base.is_valid())
- return base->get_flags();
- return 0;
-}
-
ProxyTexture::ProxyTexture() {
- proxy = VS::get_singleton()->texture_create();
+ //proxy = VS::get_singleton()->texture_create();
}
ProxyTexture::~ProxyTexture() {
- VS::get_singleton()->free(proxy);
+ //VS::get_singleton()->free(proxy);
}
//////////////////////////////////////////////
@@ -2018,7 +1673,7 @@ int AnimatedTexture::get_frames() const {
return frame_count;
}
-void AnimatedTexture::set_frame_texture(int p_frame, const Ref<Texture> &p_texture) {
+void AnimatedTexture::set_frame_texture(int p_frame, const Ref<Texture2D> &p_texture) {
ERR_FAIL_COND(p_texture == this);
ERR_FAIL_INDEX(p_frame, MAX_FRAMES);
@@ -2027,8 +1682,8 @@ void AnimatedTexture::set_frame_texture(int p_frame, const Ref<Texture> &p_textu
frames[p_frame].texture = p_texture;
}
-Ref<Texture> AnimatedTexture::get_frame_texture(int p_frame) const {
- ERR_FAIL_INDEX_V(p_frame, MAX_FRAMES, Ref<Texture>());
+Ref<Texture2D> AnimatedTexture::get_frame_texture(int p_frame) const {
+ ERR_FAIL_INDEX_V(p_frame, MAX_FRAMES, Ref<Texture2D>());
RWLockRead r(rw_lock);
@@ -2113,19 +1768,6 @@ bool AnimatedTexture::is_pixel_opaque(int p_x, int p_y) const {
return true;
}
-void AnimatedTexture::set_flags(uint32_t p_flags) {
-}
-uint32_t AnimatedTexture::get_flags() const {
-
- RWLockRead r(rw_lock);
-
- if (!frames[current_frame].texture.is_valid()) {
- return 0;
- }
-
- return frames[current_frame].texture->get_flags();
-}
-
void AnimatedTexture::_validate_property(PropertyInfo &property) const {
String prop = property.name;
@@ -2156,7 +1798,7 @@ void AnimatedTexture::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "fps", PROPERTY_HINT_RANGE, "0,1024,0.1"), "set_fps", "get_fps");
for (int i = 0; i < MAX_FRAMES; i++) {
- ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "frame_" + itos(i) + "/texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_frame_texture", "get_frame_texture", i);
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "frame_" + itos(i) + "/texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_frame_texture", "get_frame_texture", i);
ADD_PROPERTYI(PropertyInfo(Variant::REAL, "frame_" + itos(i) + "/delay_sec", PROPERTY_HINT_RANGE, "0.0,16.0,0.01", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_INTERNAL), "set_frame_delay", "get_frame_delay", i);
}
@@ -2164,7 +1806,7 @@ void AnimatedTexture::_bind_methods() {
}
AnimatedTexture::AnimatedTexture() {
- proxy = VS::get_singleton()->texture_create();
+ //proxy = VS::get_singleton()->texture_create();
VisualServer::get_singleton()->texture_set_force_redraw_if_visible(proxy, true);
time = 0;
frame_count = 1;
@@ -2188,18 +1830,6 @@ AnimatedTexture::~AnimatedTexture() {
}
///////////////////////////////
-void TextureLayered::set_flags(uint32_t p_flags) {
- flags = p_flags;
-
- if (texture.is_valid()) {
- VS::get_singleton()->texture_set_flags(texture, flags);
- }
-}
-
-uint32_t TextureLayered::get_flags() const {
- return flags;
-}
-
Image::Format TextureLayered::get_format() const {
return format;
}
@@ -2212,82 +1842,93 @@ uint32_t TextureLayered::get_height() const {
return height;
}
-uint32_t TextureLayered::get_depth() const {
- return depth;
+uint32_t TextureLayered::get_layers() const {
+ return layers;
}
-void TextureLayered::_set_data(const Dictionary &p_data) {
- ERR_FAIL_COND(!p_data.has("width"));
- ERR_FAIL_COND(!p_data.has("height"));
- ERR_FAIL_COND(!p_data.has("depth"));
- ERR_FAIL_COND(!p_data.has("format"));
- ERR_FAIL_COND(!p_data.has("flags"));
- ERR_FAIL_COND(!p_data.has("layers"));
- int w = p_data["width"];
- int h = p_data["height"];
- int d = p_data["depth"];
- Image::Format format = Image::Format(int(p_data["format"]));
- int flags = p_data["flags"];
- Array layers = p_data["layers"];
- ERR_FAIL_COND(layers.size() != d);
+Error TextureLayered::_create_from_images(const Array &p_images) {
+ Vector<Ref<Image> > images;
+ for (int i = 0; i < p_images.size(); i++) {
+ Ref<Image> img = p_images[i];
+ ERR_FAIL_COND_V(img.is_null(), ERR_INVALID_PARAMETER);
+ images.push_back(img);
+ }
- create(w, h, d, format, flags);
+ return create_from_images(images);
+}
- for (int i = 0; i < layers.size(); i++) {
- Ref<Image> img = layers[i];
- ERR_CONTINUE(!img.is_valid());
- ERR_CONTINUE(img->get_format() != format);
- ERR_CONTINUE(img->get_width() != w);
- ERR_CONTINUE(img->get_height() != h);
- set_layer_data(img, i);
+Array TextureLayered::_get_images() const {
+ Array images;
+ for (int i = 0; i < layers; i++) {
+ images.push_back(get_layer_data(i));
}
+ return images;
}
-Dictionary TextureLayered::_get_data() const {
- Dictionary d;
- d["width"] = width;
- d["height"] = height;
- d["depth"] = depth;
- d["flags"] = flags;
- d["format"] = format;
+Error TextureLayered::create_from_images(Vector<Ref<Image> > p_images) {
- Array layers;
- for (int i = 0; i < depth; i++) {
- layers.push_back(get_layer_data(i));
+ int new_layers = p_images.size();
+ ERR_FAIL_COND_V(new_layers == 0, ERR_INVALID_PARAMETER);
+ if (layered_type == VS::TEXTURE_LAYERED_CUBEMAP) {
+ ERR_FAIL_COND_V_MSG(new_layers != 6, ERR_INVALID_PARAMETER,
+ "Cubemaps require exactly 6 layers");
+ } else if (layered_type == VS::TEXTURE_LAYERED_CUBEMAP_ARRAY) {
+ ERR_FAIL_COND_V_MSG((new_layers % 6) != 0, ERR_INVALID_PARAMETER,
+ "Cubemap array layers must be a multiple of 6");
}
- d["layers"] = layers;
- return d;
-}
-void TextureLayered::create(uint32_t p_width, uint32_t p_height, uint32_t p_depth, Image::Format p_format, uint32_t p_flags) {
- VS::get_singleton()->texture_allocate(texture, p_width, p_height, p_depth, p_format, is_3d ? VS::TEXTURE_TYPE_3D : VS::TEXTURE_TYPE_2D_ARRAY, p_flags);
+ ERR_FAIL_COND_V(p_images[0].is_null() || p_images[0]->empty(), ERR_INVALID_PARAMETER);
- width = p_width;
- height = p_height;
- depth = p_depth;
- format = p_format;
- flags = p_flags;
-}
+ Image::Format new_format = p_images[0]->get_format();
+ int new_width = p_images[0]->get_width();
+ int new_height = p_images[0]->get_height();
+ bool new_mipmaps = p_images[0]->has_mipmaps();
-void TextureLayered::set_layer_data(const Ref<Image> &p_image, int p_layer) {
- ERR_FAIL_COND(!texture.is_valid());
- ERR_FAIL_COND(!p_image.is_valid());
- VS::get_singleton()->texture_set_data(texture, p_image, p_layer);
-}
+ for (int i = 1; i < p_images.size(); i++) {
+ ERR_FAIL_COND_V_MSG(p_images[i]->get_format() != new_format, ERR_INVALID_PARAMETER,
+ "All images must share the same format");
+ ERR_FAIL_COND_V_MSG(p_images[i]->get_width() != new_width || p_images[i]->get_height() != new_height, ERR_INVALID_PARAMETER,
+ "All images must share the same dimensions");
+ ERR_FAIL_COND_V_MSG(p_images[i]->has_mipmaps() != new_mipmaps, ERR_INVALID_PARAMETER,
+ "All images must share the usage of mipmaps");
+ }
-Ref<Image> TextureLayered::get_layer_data(int p_layer) const {
+ if (texture.is_valid()) {
+ RID new_texture = VS::get_singleton()->texture_2d_layered_create(p_images, layered_type);
+ ERR_FAIL_COND_V(!new_texture.is_valid(), ERR_CANT_CREATE);
+ VS::get_singleton()->texture_replace(texture, new_texture);
+ } else {
+ texture = VS::get_singleton()->texture_2d_layered_create(p_images, layered_type);
+ ERR_FAIL_COND_V(!texture.is_valid(), ERR_CANT_CREATE);
+ }
- ERR_FAIL_COND_V(!texture.is_valid(), Ref<Image>());
- return VS::get_singleton()->texture_get_data(texture, p_layer);
+ format = new_format;
+ width = new_width;
+ height = new_height;
+ layers = new_layers;
+ mipmaps = new_mipmaps;
+ return OK;
}
-void TextureLayered::set_data_partial(const Ref<Image> &p_image, int p_x_ofs, int p_y_ofs, int p_z, int p_mipmap) {
- ERR_FAIL_COND(!texture.is_valid());
- ERR_FAIL_COND(!p_image.is_valid());
- VS::get_singleton()->texture_set_data_partial(texture, p_image, 0, 0, p_image->get_width(), p_image->get_height(), p_x_ofs, p_y_ofs, p_mipmap, p_z);
+void TextureLayered::update_layer(const Ref<Image> &p_image, int p_layer) {
+ ERR_FAIL_COND(texture.is_valid());
+ ERR_FAIL_COND(p_image.is_null());
+ ERR_FAIL_COND(p_image->get_format() != format);
+ ERR_FAIL_COND(p_image->get_width() != width || p_image->get_height() != height);
+ ERR_FAIL_INDEX(p_layer, layers);
+ ERR_FAIL_COND(p_image->has_mipmaps() != mipmaps);
+ VS::get_singleton()->texture_2d_update(texture, p_image, p_layer);
+}
+
+Ref<Image> TextureLayered::get_layer_data(int p_layer) const {
+ ERR_FAIL_INDEX_V(p_layer, layers, Ref<Image>());
+ return VS::get_singleton()->texture_2d_layer_get(texture, p_layer);
}
RID TextureLayered::get_rid() const {
+ if (texture.is_null()) {
+ texture = VS::get_singleton()->texture_2d_layered_placeholder_create();
+ }
return texture;
}
@@ -2300,42 +1941,29 @@ void TextureLayered::set_path(const String &p_path, bool p_take_over) {
}
void TextureLayered::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_flags", "flags"), &TextureLayered::set_flags);
- ClassDB::bind_method(D_METHOD("get_flags"), &TextureLayered::get_flags);
ClassDB::bind_method(D_METHOD("get_format"), &TextureLayered::get_format);
ClassDB::bind_method(D_METHOD("get_width"), &TextureLayered::get_width);
ClassDB::bind_method(D_METHOD("get_height"), &TextureLayered::get_height);
- ClassDB::bind_method(D_METHOD("get_depth"), &TextureLayered::get_depth);
+ ClassDB::bind_method(D_METHOD("get_layers"), &TextureLayered::get_layers);
- ClassDB::bind_method(D_METHOD("create", "width", "height", "depth", "format", "flags"), &TextureLayered::create, DEFVAL(FLAGS_DEFAULT));
- ClassDB::bind_method(D_METHOD("set_layer_data", "image", "layer"), &TextureLayered::set_layer_data);
+ ClassDB::bind_method(D_METHOD("create_from_images", "images"), &TextureLayered::_create_from_images);
+ ClassDB::bind_method(D_METHOD("update_layer", "image", "layer"), &TextureLayered::update_layer);
ClassDB::bind_method(D_METHOD("get_layer_data", "layer"), &TextureLayered::get_layer_data);
- ClassDB::bind_method(D_METHOD("set_data_partial", "image", "x_offset", "y_offset", "layer", "mipmap"), &TextureLayered::set_data_partial, DEFVAL(0));
-
- ClassDB::bind_method(D_METHOD("_set_data", "data"), &TextureLayered::_set_data);
- ClassDB::bind_method(D_METHOD("_get_data"), &TextureLayered::_get_data);
- ADD_PROPERTY(PropertyInfo(Variant::INT, "flags", PROPERTY_HINT_FLAGS, "Mipmaps,Repeat,Filter"), "set_flags", "get_flags");
- ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), "_set_data", "_get_data");
+ ClassDB::bind_method(D_METHOD("_get_images"), &TextureLayered::_get_images);
- BIND_ENUM_CONSTANT(FLAG_MIPMAPS);
- BIND_ENUM_CONSTANT(FLAG_REPEAT);
- BIND_ENUM_CONSTANT(FLAG_FILTER);
- BIND_ENUM_CONSTANT(FLAGS_DEFAULT);
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "_images", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_INTERNAL), "create_from_images", "_get_images");
}
-TextureLayered::TextureLayered(bool p_3d) {
- is_3d = p_3d;
+TextureLayered::TextureLayered(VisualServer::TextureLayeredType p_layered_type) {
+ layered_type = p_layered_type;
format = Image::FORMAT_MAX;
- flags = FLAGS_DEFAULT;
width = 0;
height = 0;
- depth = 0;
-
- texture = VS::get_singleton()->texture_create();
+ layers = 0;
}
TextureLayered::~TextureLayered() {
@@ -2351,15 +1979,19 @@ RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String
}
Ref<TextureLayered> lt;
- Ref<Texture3D> tex3d;
- Ref<TextureArray> texarr;
-
- if (p_path.ends_with("tex3d")) {
- tex3d.instance();
- lt = tex3d;
- } else if (p_path.ends_with("texarr")) {
- texarr.instance();
- lt = texarr;
+
+ if (p_path.ends_with("cube")) {
+ Ref<Cubemap> cube;
+ cube.instance();
+ lt = cube;
+ } else if (p_path.ends_with("cubearr")) {
+ Ref<CubemapArray> cubearr;
+ cubearr.instance();
+ lt = cubearr;
+ } else if (p_path.ends_with("tex2darr")) {
+ Ref<Texture2DArray> t2darr;
+ t2darr.instance();
+ lt = t2darr;
} else {
ERR_FAIL_V_MSG(RES(), "Unrecognized layered texture extension.");
}
@@ -2367,21 +1999,18 @@ RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String
FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
ERR_FAIL_COND_V_MSG(!f, RES(), "Cannot open file '" + p_path + "'.");
- uint8_t header[5] = { 0, 0, 0, 0, 0 };
- f->get_buffer(header, 4);
+ char header[5] = { 0, 0, 0, 0, 0 };
+ f->get_buffer((uint8_t *)header, 4);
- if (header[0] == 'G' && header[1] == 'D' && header[2] == '3' && header[3] == 'T') {
- if (tex3d.is_null()) {
- f->close();
- memdelete(f);
- ERR_FAIL_COND_V(tex3d.is_null(), RES());
- }
- } else if (header[0] == 'G' && header[1] == 'D' && header[2] == 'A' && header[3] == 'T') {
- if (texarr.is_null()) {
- f->close();
- memdelete(f);
- ERR_FAIL_COND_V(texarr.is_null(), RES());
+ if (String(header) != "GDLT") {
+ f->close();
+ memdelete(f);
+ if (r_error) {
+ *r_error = ERR_FILE_CORRUPT;
}
+ // FIXME: It's bogus that we fail in both branches. Seen while rebasing
+ // vulkan branch on master branch.
+ ERR_FAIL_V_MSG(RES(), "Unrecognized layered texture.");
} else {
f->close();
@@ -2392,12 +2021,11 @@ RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String
int tw = f->get_32();
int th = f->get_32();
int td = f->get_32();
- int flags = f->get_32(); //texture flags!
+ bool use_mipmaps = f->get_32() != 0; //texture flags (deprecated)
Image::Format format = Image::Format(f->get_32());
uint32_t compression = f->get_32(); // 0 - lossless (PNG), 1 - vram, 2 - uncompressed
- lt->create(tw, th, td, format, flags);
-
+ Vector<Ref<Image> > images;
for (int layer = 0; layer < td; layer++) {
Ref<Image> image;
@@ -2470,8 +2098,8 @@ RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String
} else {
//look for regular format
- bool mipmaps = (flags & Texture::FLAG_MIPMAPS);
- int total_size = Image::get_image_data_size(tw, th, format, mipmaps);
+
+ int total_size = Image::get_image_data_size(tw, th, format, use_mipmaps);
PoolVector<uint8_t> img_data;
img_data.resize(total_size);
@@ -2489,35 +2117,47 @@ RES ResourceFormatLoaderTextureLayered::load(const String &p_path, const String
}
}
- image->create(tw, th, mipmaps, format, img_data);
+ image->create(tw, th, use_mipmaps, format, img_data);
}
- lt->set_layer_data(image, layer);
+ images.push_back(image);
}
- if (r_error)
- *r_error = OK;
+ Error err = lt->create_from_images(images);
+ if (err != OK) {
+ *r_error = err;
+ return RES();
+ } else {
+
+ if (r_error)
+ *r_error = OK;
+ }
return lt;
}
void ResourceFormatLoaderTextureLayered::get_recognized_extensions(List<String> *p_extensions) const {
- p_extensions->push_back("tex3d");
- p_extensions->push_back("texarr");
+ p_extensions->push_back("cube");
+ p_extensions->push_back("cubearr");
+ p_extensions->push_back("tex2darr");
}
bool ResourceFormatLoaderTextureLayered::handles_type(const String &p_type) const {
- return p_type == "Texture3D" || p_type == "TextureArray";
+ return p_type == "Texture2DArray" || p_type == "Cubemap" || p_type == "CubemapArray";
}
String ResourceFormatLoaderTextureLayered::get_resource_type(const String &p_path) const {
- if (p_path.get_extension().to_lower() == "tex3d")
- return "Texture3D";
- if (p_path.get_extension().to_lower() == "texarr")
- return "TextureArray";
+ if (p_path.get_extension().to_lower() == "cube")
+ return "Cubemap";
+ if (p_path.get_extension().to_lower() == "cubearr")
+ return "CubemapArray";
+ if (p_path.get_extension().to_lower() == "tex2darr")
+ return "Texture2DArray";
return "";
}
+///////////////////////////////
+
void CameraTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_camera_feed_id", "feed_id"), &CameraTexture::set_camera_feed_id);
ClassDB::bind_method(D_METHOD("get_camera_feed_id"), &CameraTexture::get_camera_feed_id);
diff --git a/scene/resources/texture.h b/scene/resources/texture.h
index fa698d387b..d1891566d8 100644
--- a/scene/resources/texture.h
+++ b/scene/resources/texture.h
@@ -42,26 +42,14 @@
#include "servers/camera_server.h"
#include "servers/visual_server.h"
-class Texture : public Resource {
-
- GDCLASS(Texture, Resource);
- OBJ_SAVE_TYPE(Texture); // Saves derived classes with common type so they can be interchanged.
+class Texture2D : public Resource {
+ GDCLASS(Texture2D, Resource);
+ OBJ_SAVE_TYPE(Texture2D); // Saves derived classes with common type so they can be interchanged.
protected:
static void _bind_methods();
public:
- enum Flags {
- FLAG_MIPMAPS = VisualServer::TEXTURE_FLAG_MIPMAPS,
- FLAG_REPEAT = VisualServer::TEXTURE_FLAG_REPEAT,
- FLAG_FILTER = VisualServer::TEXTURE_FLAG_FILTER,
- FLAG_ANISOTROPIC_FILTER = VisualServer::TEXTURE_FLAG_ANISOTROPIC_FILTER,
- FLAG_CONVERT_TO_LINEAR = VisualServer::TEXTURE_FLAG_CONVERT_TO_LINEAR,
- FLAG_VIDEO_SURFACE = VisualServer::TEXTURE_FLAG_USED_FOR_STREAMING,
- FLAGS_DEFAULT = FLAG_MIPMAPS | FLAG_REPEAT | FLAG_FILTER,
- FLAG_MIRRORED_REPEAT = VisualServer::TEXTURE_FLAG_MIRRORED_REPEAT
- };
-
virtual int get_width() const = 0;
virtual int get_height() const = 0;
virtual Size2 get_size() const;
@@ -71,43 +59,28 @@ public:
virtual bool has_alpha() const = 0;
- virtual void set_flags(uint32_t p_flags) = 0;
- virtual uint32_t get_flags() const = 0;
-
- virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
- virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
- virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const;
+ virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>()) const;
+ virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>()) const;
+ virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), bool p_clip_uv = true) const;
virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const;
virtual Ref<Image> get_data() const { return Ref<Image>(); }
- Texture();
+ Texture2D();
};
-VARIANT_ENUM_CAST(Texture::Flags);
-
class BitMap;
-class ImageTexture : public Texture {
+class ImageTexture : public Texture2D {
- GDCLASS(ImageTexture, Texture);
+ GDCLASS(ImageTexture, Texture2D);
RES_BASE_EXTENSION("tex");
-public:
- enum Storage {
- STORAGE_RAW,
- STORAGE_COMPRESS_LOSSY,
- STORAGE_COMPRESS_LOSSLESS
- };
-
-private:
- RID texture;
+ mutable RID texture;
Image::Format format;
- uint32_t flags;
+ bool mipmaps;
int w, h;
- Storage storage;
Size2 size_override;
- float lossy_storage_quality;
mutable Ref<BitMap> alpha_cache;
bool image_stored;
@@ -122,19 +95,12 @@ protected:
virtual void _resource_path_changed();
static void _bind_methods();
- void _set_data(Dictionary p_data);
-
public:
- void create(int p_width, int p_height, Image::Format p_format, uint32_t p_flags = FLAGS_DEFAULT);
- void create_from_image(const Ref<Image> &p_image, uint32_t p_flags = FLAGS_DEFAULT);
+ void create_from_image(const Ref<Image> &p_image);
- void set_flags(uint32_t p_flags);
- uint32_t get_flags() const;
Image::Format get_format() const;
-#ifndef DISABLE_DEPRECATED
- Error load(const String &p_path);
-#endif
- void set_data(const Ref<Image> &p_image);
+
+ void update(const Ref<Image> &p_image, bool p_immediate = false);
Ref<Image> get_data() const;
int get_width() const;
@@ -143,17 +109,12 @@ public:
virtual RID get_rid() const;
bool has_alpha() const;
- virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
- virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
- virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const;
- void set_storage(Storage p_storage);
- Storage get_storage() const;
+ virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>()) const;
+ virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>()) const;
+ virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), bool p_clip_uv = true) const;
bool is_pixel_opaque(int p_x, int p_y) const;
- void set_lossy_storage_quality(float p_lossy_storage_quality);
- float get_lossy_storage_quality() const;
-
void set_size_override(const Size2 &p_size);
virtual void set_path(const String &p_path, bool p_take_over = false);
@@ -162,9 +123,9 @@ public:
~ImageTexture();
};
-class StreamTexture : public Texture {
+class StreamTexture : public Texture2D {
- GDCLASS(StreamTexture, Texture);
+ GDCLASS(StreamTexture, Texture2D);
public:
enum DataFormat {
@@ -180,23 +141,23 @@ public:
FORMAT_BIT_STREAM = 1 << 22,
FORMAT_BIT_HAS_MIPMAPS = 1 << 23,
FORMAT_BIT_DETECT_3D = 1 << 24,
- FORMAT_BIT_DETECT_SRGB = 1 << 25,
+ //FORMAT_BIT_DETECT_SRGB = 1 << 25,
FORMAT_BIT_DETECT_NORMAL = 1 << 26,
+ FORMAT_BIT_DETECT_ROUGNESS = 1 << 27,
};
private:
- Error _load_data(const String &p_path, int &tw, int &th, int &tw_custom, int &th_custom, int &flags, Ref<Image> &image, int p_size_limit = 0);
+ Error _load_data(const String &p_path, int &tw, int &th, int &tw_custom, int &th_custom, Ref<Image> &image, int p_size_limit = 0);
String path_to_file;
- RID texture;
+ mutable RID texture;
Image::Format format;
- uint32_t flags;
int w, h;
mutable Ref<BitMap> alpha_cache;
virtual void reload_from_file();
static void _requested_3d(void *p_ud);
- static void _requested_srgb(void *p_ud);
+ static void _requested_roughness(void *p_ud, const String &p_normal_path, VS::TextureDetectRoughnessChannel p_roughness_channel);
static void _requested_normal(void *p_ud);
protected:
@@ -205,12 +166,12 @@ protected:
public:
typedef void (*TextureFormatRequestCallback)(const Ref<StreamTexture> &);
+ typedef void (*TextureFormatRoughnessRequestCallback)(const Ref<StreamTexture> &, const String &p_normal_path, VS::TextureDetectRoughnessChannel p_roughness_channel);
static TextureFormatRequestCallback request_3d_callback;
- static TextureFormatRequestCallback request_srgb_callback;
+ static TextureFormatRoughnessRequestCallback request_roughness_callback;
static TextureFormatRequestCallback request_normal_callback;
- uint32_t get_flags() const;
Image::Format get_format() const;
Error load(const String &p_path);
String get_load_path() const;
@@ -221,12 +182,11 @@ public:
virtual void set_path(const String &p_path, bool p_take_over);
- virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
- virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
- virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const;
+ virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>()) const;
+ virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>()) const;
+ virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), bool p_clip_uv = true) const;
virtual bool has_alpha() const;
- virtual void set_flags(uint32_t p_flags);
bool is_pixel_opaque(int p_x, int p_y) const;
virtual Ref<Image> get_data() const;
@@ -243,15 +203,13 @@ public:
virtual String get_resource_type(const String &p_path) const;
};
-VARIANT_ENUM_CAST(ImageTexture::Storage);
-
-class AtlasTexture : public Texture {
+class AtlasTexture : public Texture2D {
- GDCLASS(AtlasTexture, Texture);
+ GDCLASS(AtlasTexture, Texture2D);
RES_BASE_EXTENSION("atlastex");
protected:
- Ref<Texture> atlas;
+ Ref<Texture2D> atlas;
Rect2 region;
Rect2 margin;
bool filter_clip;
@@ -265,11 +223,8 @@ public:
virtual bool has_alpha() const;
- virtual void set_flags(uint32_t p_flags);
- virtual uint32_t get_flags() const;
-
- void set_atlas(const Ref<Texture> &p_atlas);
- Ref<Texture> get_atlas() const;
+ void set_atlas(const Ref<Texture2D> &p_atlas);
+ Ref<Texture2D> get_atlas() const;
void set_region(const Rect2 &p_region);
Rect2 get_region() const;
@@ -280,9 +235,9 @@ public:
void set_filter_clip(const bool p_enable);
bool has_filter_clip() const;
- virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
- virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
- virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const;
+ virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>()) const;
+ virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>()) const;
+ virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), bool p_clip_uv = true) const;
virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const;
bool is_pixel_opaque(int p_x, int p_y) const;
@@ -292,12 +247,12 @@ public:
class Mesh;
-class MeshTexture : public Texture {
+class MeshTexture : public Texture2D {
- GDCLASS(MeshTexture, Texture);
+ GDCLASS(MeshTexture, Texture2D);
RES_BASE_EXTENSION("meshtex");
- Ref<Texture> base_texture;
+ Ref<Texture2D> base_texture;
Ref<Mesh> mesh;
Size2i size;
@@ -311,21 +266,18 @@ public:
virtual bool has_alpha() const;
- virtual void set_flags(uint32_t p_flags);
- virtual uint32_t get_flags() const;
-
void set_mesh(const Ref<Mesh> &p_mesh);
Ref<Mesh> get_mesh() const;
void set_image_size(const Size2 &p_size);
Size2 get_image_size() const;
- void set_base_texture(const Ref<Texture> &p_texture);
- Ref<Texture> get_base_texture() const;
+ void set_base_texture(const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_base_texture() const;
- virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
- virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
- virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const;
+ virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>()) const;
+ virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>()) const;
+ virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), bool p_clip_uv = true) const;
virtual bool get_rect_region(const Rect2 &p_rect, const Rect2 &p_src_rect, Rect2 &r_rect, Rect2 &r_src_rect) const;
bool is_pixel_opaque(int p_x, int p_y) const;
@@ -333,16 +285,16 @@ public:
MeshTexture();
};
-class LargeTexture : public Texture {
+class LargeTexture : public Texture2D {
- GDCLASS(LargeTexture, Texture);
+ GDCLASS(LargeTexture, Texture2D);
RES_BASE_EXTENSION("largetex");
protected:
struct Piece {
Point2 offset;
- Ref<Texture> texture;
+ Ref<Texture2D> texture;
};
Vector<Piece> pieces;
@@ -359,179 +311,88 @@ public:
virtual bool has_alpha() const;
- virtual void set_flags(uint32_t p_flags);
- virtual uint32_t get_flags() const;
-
- int add_piece(const Point2 &p_offset, const Ref<Texture> &p_texture);
+ int add_piece(const Point2 &p_offset, const Ref<Texture2D> &p_texture);
void set_piece_offset(int p_idx, const Point2 &p_offset);
- void set_piece_texture(int p_idx, const Ref<Texture> &p_texture);
+ void set_piece_texture(int p_idx, const Ref<Texture2D> &p_texture);
void set_size(const Size2 &p_size);
void clear();
int get_piece_count() const;
Vector2 get_piece_offset(int p_idx) const;
- Ref<Texture> get_piece_texture(int p_idx) const;
+ Ref<Texture2D> get_piece_texture(int p_idx) const;
Ref<Image> to_image() const;
- virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
- virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>()) const;
- virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture> &p_normal_map = Ref<Texture>(), bool p_clip_uv = true) const;
+ virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>()) const;
+ virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>()) const;
+ virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, const Ref<Texture2D> &p_normal_map = Ref<Texture2D>(), bool p_clip_uv = true) const;
bool is_pixel_opaque(int p_x, int p_y) const;
LargeTexture();
};
-class CubeMap : public Resource {
-
- GDCLASS(CubeMap, Resource);
- RES_BASE_EXTENSION("cubemap");
-
-public:
- enum Storage {
- STORAGE_RAW,
- STORAGE_COMPRESS_LOSSY,
- STORAGE_COMPRESS_LOSSLESS
- };
-
- enum Side {
-
- SIDE_LEFT,
- SIDE_RIGHT,
- SIDE_BOTTOM,
- SIDE_TOP,
- SIDE_FRONT,
- SIDE_BACK
- };
-
- enum Flags {
- FLAG_MIPMAPS = VisualServer::TEXTURE_FLAG_MIPMAPS,
- FLAG_REPEAT = VisualServer::TEXTURE_FLAG_REPEAT,
- FLAG_FILTER = VisualServer::TEXTURE_FLAG_FILTER,
- FLAGS_DEFAULT = FLAG_MIPMAPS | FLAG_REPEAT | FLAG_FILTER,
- };
-
-private:
- bool valid[6];
- RID cubemap;
- Image::Format format;
- uint32_t flags;
- int w, h;
- Storage storage;
- Size2 size_override;
- float lossy_storage_quality;
-
- _FORCE_INLINE_ bool _is_valid() const {
- for (int i = 0; i < 6; i++) {
- if (valid[i]) return true;
- }
- return false;
- }
-
-protected:
- bool _set(const StringName &p_name, const Variant &p_value);
- bool _get(const StringName &p_name, Variant &r_ret) const;
- void _get_property_list(List<PropertyInfo> *p_list) const;
-
- static void _bind_methods();
-
-public:
- void set_flags(uint32_t p_flags);
- uint32_t get_flags() const;
- void set_side(Side p_side, const Ref<Image> &p_image);
- Ref<Image> get_side(Side p_side) const;
-
- Image::Format get_format() const;
- int get_width() const;
- int get_height() const;
-
- virtual RID get_rid() const;
-
- void set_storage(Storage p_storage);
- Storage get_storage() const;
-
- void set_lossy_storage_quality(float p_lossy_storage_quality);
- float get_lossy_storage_quality() const;
-
- virtual void set_path(const String &p_path, bool p_take_over = false);
-
- CubeMap();
- ~CubeMap();
-};
-
-VARIANT_ENUM_CAST(CubeMap::Flags)
-VARIANT_ENUM_CAST(CubeMap::Side)
-VARIANT_ENUM_CAST(CubeMap::Storage)
-
class TextureLayered : public Resource {
GDCLASS(TextureLayered, Resource);
-public:
- enum Flags {
- FLAG_MIPMAPS = VisualServer::TEXTURE_FLAG_MIPMAPS,
- FLAG_REPEAT = VisualServer::TEXTURE_FLAG_REPEAT,
- FLAG_FILTER = VisualServer::TEXTURE_FLAG_FILTER,
- FLAG_CONVERT_TO_LINEAR = VisualServer::TEXTURE_FLAG_CONVERT_TO_LINEAR,
- FLAGS_DEFAULT = FLAG_FILTER,
- };
+ VS::TextureLayeredType layered_type;
-private:
- bool is_3d;
- RID texture;
+ mutable RID texture;
Image::Format format;
- uint32_t flags;
int width;
int height;
- int depth;
+ int layers;
+ bool mipmaps;
+
+ Error _create_from_images(const Array &p_images);
- void _set_data(const Dictionary &p_data);
- Dictionary _get_data() const;
+ Array _get_images() const;
protected:
static void _bind_methods();
public:
- void set_flags(uint32_t p_flags);
- uint32_t get_flags() const;
-
Image::Format get_format() const;
uint32_t get_width() const;
uint32_t get_height() const;
- uint32_t get_depth() const;
+ uint32_t get_layers() const;
+ bool has_mipmaps() const;
- void create(uint32_t p_width, uint32_t p_height, uint32_t p_depth, Image::Format p_format, uint32_t p_flags = FLAGS_DEFAULT);
- void set_layer_data(const Ref<Image> &p_image, int p_layer);
+ Error create_from_images(Vector<Ref<Image> > p_images);
+ void update_layer(const Ref<Image> &p_image, int p_layer);
Ref<Image> get_layer_data(int p_layer) const;
- void set_data_partial(const Ref<Image> &p_image, int p_x_ofs, int p_y_ofs, int p_z, int p_mipmap = 0);
virtual RID get_rid() const;
virtual void set_path(const String &p_path, bool p_take_over = false);
- TextureLayered(bool p_3d = false);
+ TextureLayered(VS::TextureLayeredType p_layered_type);
~TextureLayered();
};
-VARIANT_ENUM_CAST(TextureLayered::Flags)
+class Texture2DArray : public TextureLayered {
-class Texture3D : public TextureLayered {
+ GDCLASS(Texture2DArray, TextureLayered)
+public:
+ Texture2DArray() :
+ TextureLayered(VS::TEXTURE_LAYERED_2D_ARRAY) {}
+};
- GDCLASS(Texture3D, TextureLayered);
+class Cubemap : public TextureLayered {
+ GDCLASS(Cubemap, TextureLayered);
public:
- Texture3D() :
- TextureLayered(true) {}
+ Cubemap() :
+ TextureLayered(VS::TEXTURE_LAYERED_CUBEMAP) {}
};
-class TextureArray : public TextureLayered {
-
- GDCLASS(TextureArray, TextureLayered);
+class CubemapArray : public TextureLayered {
+ GDCLASS(CubemapArray, TextureLayered);
public:
- TextureArray() :
- TextureLayered(false) {}
+ CubemapArray() :
+ TextureLayered(VS::TEXTURE_LAYERED_CUBEMAP_ARRAY) {}
};
class ResourceFormatLoaderTextureLayered : public ResourceFormatLoader {
@@ -548,13 +409,13 @@ public:
virtual String get_resource_type(const String &p_path) const;
};
-class CurveTexture : public Texture {
+class CurveTexture : public Texture2D {
- GDCLASS(CurveTexture, Texture);
+ GDCLASS(CurveTexture, Texture2D);
RES_BASE_EXTENSION("curvetex")
private:
- RID _texture;
+ mutable RID _texture;
Ref<Curve> _curve;
int _width;
@@ -577,9 +438,6 @@ public:
virtual int get_height() const { return 1; }
virtual bool has_alpha() const { return false; }
- virtual void set_flags(uint32_t p_flags) {}
- virtual uint32_t get_flags() const { return FLAG_FILTER; }
-
CurveTexture();
~CurveTexture();
};
@@ -597,8 +455,8 @@ public:
*/
//VARIANT_ENUM_CAST( Texture::CubeMapSide );
-class GradientTexture : public Texture {
- GDCLASS(GradientTexture, Texture);
+class GradientTexture : public Texture2D {
+ GDCLASS(GradientTexture, Texture2D);
public:
struct Point {
@@ -633,28 +491,25 @@ public:
virtual int get_height() const { return 1; }
virtual bool has_alpha() const { return true; }
- virtual void set_flags(uint32_t p_flags) {}
- virtual uint32_t get_flags() const { return FLAG_FILTER; }
-
virtual Ref<Image> get_data() const;
GradientTexture();
virtual ~GradientTexture();
};
-class ProxyTexture : public Texture {
- GDCLASS(ProxyTexture, Texture);
+class ProxyTexture : public Texture2D {
+ GDCLASS(ProxyTexture, Texture2D);
private:
RID proxy;
- Ref<Texture> base;
+ Ref<Texture2D> base;
protected:
static void _bind_methods();
public:
- void set_base(const Ref<Texture> &p_texture);
- Ref<Texture> get_base() const;
+ void set_base(const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_base() const;
virtual int get_width() const;
virtual int get_height() const;
@@ -662,15 +517,12 @@ public:
virtual bool has_alpha() const;
- virtual void set_flags(uint32_t p_flags);
- virtual uint32_t get_flags() const;
-
ProxyTexture();
~ProxyTexture();
};
-class AnimatedTexture : public Texture {
- GDCLASS(AnimatedTexture, Texture);
+class AnimatedTexture : public Texture2D {
+ GDCLASS(AnimatedTexture, Texture2D);
//use readers writers lock for this, since its far more times read than written to
RWLock *rw_lock;
@@ -684,7 +536,7 @@ private:
struct Frame {
- Ref<Texture> texture;
+ Ref<Texture2D> texture;
float delay_sec;
Frame() {
@@ -712,8 +564,8 @@ public:
void set_frames(int p_frames);
int get_frames() const;
- void set_frame_texture(int p_frame, const Ref<Texture> &p_texture);
- Ref<Texture> get_frame_texture(int p_frame) const;
+ void set_frame_texture(int p_frame, const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> get_frame_texture(int p_frame) const;
void set_frame_delay(int p_frame, float p_delay_sec);
float get_frame_delay(int p_frame) const;
@@ -727,9 +579,6 @@ public:
virtual bool has_alpha() const;
- virtual void set_flags(uint32_t p_flags);
- virtual uint32_t get_flags() const;
-
virtual Ref<Image> get_data() const;
bool is_pixel_opaque(int p_x, int p_y) const;
@@ -738,8 +587,8 @@ public:
~AnimatedTexture();
};
-class CameraTexture : public Texture {
- GDCLASS(CameraTexture, Texture);
+class CameraTexture : public Texture2D {
+ GDCLASS(CameraTexture, Texture2D);
private:
int camera_feed_id;
diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp
index 1f2fa1d60b..75903c1383 100644
--- a/scene/resources/theme.cpp
+++ b/scene/resources/theme.cpp
@@ -196,7 +196,7 @@ bool Theme::_get(const StringName &p_name, Variant &r_ret) const {
if (type == "icons") {
if (!has_icon(name, node_type))
- r_ret = Ref<Texture>();
+ r_ret = Ref<Texture2D>();
else
r_ret = get_icon(name, node_type);
} else if (type == "styles") {
@@ -238,7 +238,7 @@ void Theme::_get_property_list(List<PropertyInfo> *p_list) const {
while ((key2 = icon_map[*key].next(key2))) {
- list.push_back(PropertyInfo(Variant::OBJECT, String() + *key + "/icons/" + *key2, PROPERTY_HINT_RESOURCE_TYPE, "Texture", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_STORE_IF_NULL));
+ list.push_back(PropertyInfo(Variant::OBJECT, String() + *key + "/icons/" + *key2, PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_STORE_IF_NULL));
}
}
@@ -322,7 +322,7 @@ Ref<Font> Theme::get_default_theme_font() const {
Ref<Theme> Theme::project_default_theme;
Ref<Theme> Theme::default_theme;
-Ref<Texture> Theme::default_icon;
+Ref<Texture2D> Theme::default_icon;
Ref<StyleBox> Theme::default_style;
Ref<Font> Theme::default_font;
@@ -346,7 +346,7 @@ void Theme::set_project_default(const Ref<Theme> &p_project_default) {
project_default_theme = p_project_default;
}
-void Theme::set_default_icon(const Ref<Texture> &p_icon) {
+void Theme::set_default_icon(const Ref<Texture2D> &p_icon) {
default_icon = p_icon;
}
@@ -359,7 +359,7 @@ void Theme::set_default_font(const Ref<Font> &p_font) {
default_font = p_font;
}
-void Theme::set_icon(const StringName &p_name, const StringName &p_type, const Ref<Texture> &p_icon) {
+void Theme::set_icon(const StringName &p_name, const StringName &p_type, const Ref<Texture2D> &p_icon) {
//ERR_FAIL_COND(p_icon.is_null());
@@ -380,7 +380,7 @@ void Theme::set_icon(const StringName &p_name, const StringName &p_type, const R
emit_changed();
}
}
-Ref<Texture> Theme::get_icon(const StringName &p_name, const StringName &p_type) const {
+Ref<Texture2D> Theme::get_icon(const StringName &p_name, const StringName &p_type) const {
if (icon_map.has(p_type) && icon_map[p_type].has(p_name) && icon_map[p_type][p_name].is_valid()) {
@@ -720,7 +720,7 @@ void Theme::clear() {
while ((K = icon_map.next(K))) {
const StringName *L = NULL;
while ((L = icon_map[*K].next(L))) {
- Ref<Texture> icon = icon_map[*K][*L];
+ Ref<Texture2D> icon = icon_map[*K][*L];
if (icon.is_valid()) {
icon->disconnect("changed", this, "_emit_theme_changed");
}
diff --git a/scene/resources/theme.h b/scene/resources/theme.h
index 4bb614b24e..e60734b144 100644
--- a/scene/resources/theme.h
+++ b/scene/resources/theme.h
@@ -45,7 +45,7 @@ class Theme : public Resource {
void _emit_theme_changed();
- HashMap<StringName, HashMap<StringName, Ref<Texture> > > icon_map;
+ HashMap<StringName, HashMap<StringName, Ref<Texture2D> > > icon_map;
HashMap<StringName, HashMap<StringName, Ref<StyleBox> > > style_map;
HashMap<StringName, HashMap<StringName, Ref<Font> > > font_map;
HashMap<StringName, HashMap<StringName, Ref<Shader> > > shader_map;
@@ -67,7 +67,7 @@ protected:
static Ref<Theme> project_default_theme;
static Ref<Theme> default_theme;
- static Ref<Texture> default_icon;
+ static Ref<Texture2D> default_icon;
static Ref<StyleBox> default_style;
static Ref<Font> default_font;
@@ -82,15 +82,15 @@ public:
static Ref<Theme> get_project_default();
static void set_project_default(const Ref<Theme> &p_project_default);
- static void set_default_icon(const Ref<Texture> &p_icon);
+ static void set_default_icon(const Ref<Texture2D> &p_icon);
static void set_default_style(const Ref<StyleBox> &p_style);
static void set_default_font(const Ref<Font> &p_font);
void set_default_theme_font(const Ref<Font> &p_default_font);
Ref<Font> get_default_theme_font() const;
- void set_icon(const StringName &p_name, const StringName &p_type, const Ref<Texture> &p_icon);
- Ref<Texture> get_icon(const StringName &p_name, const StringName &p_type) const;
+ void set_icon(const StringName &p_name, const StringName &p_type, const Ref<Texture2D> &p_icon);
+ Ref<Texture2D> get_icon(const StringName &p_name, const StringName &p_type) const;
bool has_icon(const StringName &p_name, const StringName &p_type) const;
void clear_icon(const StringName &p_name, const StringName &p_type);
void get_icon_list(StringName p_type, List<StringName> *p_list) const;
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index db5037172e..7383e18473 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -326,8 +326,8 @@ void TileSet::_get_property_list(List<PropertyInfo> *p_list) const {
int id = E->key();
String pre = itos(id) + "/";
p_list->push_back(PropertyInfo(Variant::STRING, pre + "name", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
- p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture", PROPERTY_USAGE_NOEDITOR));
- p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_NOEDITOR));
+ p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "normal_map", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D", PROPERTY_USAGE_NOEDITOR));
p_list->push_back(PropertyInfo(Variant::VECTOR2, pre + "tex_offset", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
p_list->push_back(PropertyInfo(Variant::OBJECT, pre + "material", PROPERTY_HINT_RESOURCE_TYPE, "ShaderMaterial", PROPERTY_USAGE_NOEDITOR));
p_list->push_back(PropertyInfo(Variant::COLOR, pre + "modulate", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
@@ -387,7 +387,7 @@ TileSet::BitmaskMode TileSet::autotile_get_bitmask_mode(int p_id) const {
return tile_map[p_id].autotile_data.bitmask_mode;
}
-void TileSet::tile_set_texture(int p_id, const Ref<Texture> &p_texture) {
+void TileSet::tile_set_texture(int p_id, const Ref<Texture2D> &p_texture) {
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].texture = p_texture;
@@ -395,22 +395,22 @@ void TileSet::tile_set_texture(int p_id, const Ref<Texture> &p_texture) {
_change_notify("texture");
}
-Ref<Texture> TileSet::tile_get_texture(int p_id) const {
+Ref<Texture2D> TileSet::tile_get_texture(int p_id) const {
- ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<Texture>());
+ ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<Texture2D>());
return tile_map[p_id].texture;
}
-void TileSet::tile_set_normal_map(int p_id, const Ref<Texture> &p_normal_map) {
+void TileSet::tile_set_normal_map(int p_id, const Ref<Texture2D> &p_normal_map) {
ERR_FAIL_COND(!tile_map.has(p_id));
tile_map[p_id].normal_map = p_normal_map;
emit_changed();
}
-Ref<Texture> TileSet::tile_get_normal_map(int p_id) const {
+Ref<Texture2D> TileSet::tile_get_normal_map(int p_id) const {
- ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<Texture>());
+ ERR_FAIL_COND_V(!tile_map.has(p_id), Ref<Texture2D>());
return tile_map[p_id].normal_map;
}
diff --git a/scene/resources/tile_set.h b/scene/resources/tile_set.h
index eab40ce467..8b540982a4 100644
--- a/scene/resources/tile_set.h
+++ b/scene/resources/tile_set.h
@@ -114,8 +114,8 @@ private:
struct TileData {
String name;
- Ref<Texture> texture;
- Ref<Texture> normal_map;
+ Ref<Texture2D> texture;
+ Ref<Texture2D> normal_map;
Vector2 offset;
Rect2i region;
Vector<ShapeData> shapes_data;
@@ -158,11 +158,11 @@ public:
void tile_set_name(int p_id, const String &p_name);
String tile_get_name(int p_id) const;
- void tile_set_texture(int p_id, const Ref<Texture> &p_texture);
- Ref<Texture> tile_get_texture(int p_id) const;
+ void tile_set_texture(int p_id, const Ref<Texture2D> &p_texture);
+ Ref<Texture2D> tile_get_texture(int p_id) const;
- void tile_set_normal_map(int p_id, const Ref<Texture> &p_normal_map);
- Ref<Texture> tile_get_normal_map(int p_id) const;
+ void tile_set_normal_map(int p_id, const Ref<Texture2D> &p_normal_map);
+ Ref<Texture2D> tile_get_normal_map(int p_id) const;
void tile_set_texture_offset(int p_id, const Vector2 &p_offset);
Vector2 tile_get_texture_offset(int p_id) const;
diff --git a/scene/resources/video_stream.h b/scene/resources/video_stream.h
index 444bb698ae..a9b96214c3 100644
--- a/scene/resources/video_stream.h
+++ b/scene/resources/video_stream.h
@@ -58,7 +58,8 @@ public:
virtual void set_audio_track(int p_idx) = 0;
- virtual Ref<Texture> get_texture() const = 0;
+ virtual Ref<Texture2D> get_texture() const = 0;
+
virtual void update(float p_delta) = 0;
virtual void set_mix_callback(AudioMixCallback p_callback, void *p_userdata) = 0;
diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h
index f35318e090..1ee75a4cb7 100644
--- a/scene/resources/visual_shader.h
+++ b/scene/resources/visual_shader.h
@@ -58,7 +58,7 @@ public:
struct DefaultTextureParam {
StringName name;
- Ref<Texture> param;
+ Ref<Texture2D> param;
};
private:
diff --git a/scene/resources/visual_shader_nodes.cpp b/scene/resources/visual_shader_nodes.cpp
index 8f0e0058ea..95a8155c31 100644
--- a/scene/resources/visual_shader_nodes.cpp
+++ b/scene/resources/visual_shader_nodes.cpp
@@ -357,7 +357,7 @@ VisualShaderNodeTransformConstant::VisualShaderNodeTransformConstant() {
////////////// Texture
String VisualShaderNodeTexture::get_caption() const {
- return "Texture";
+ return "Texture2D";
}
int VisualShaderNodeTexture::get_input_port_count() const {
@@ -649,13 +649,13 @@ VisualShaderNodeTexture::Source VisualShaderNodeTexture::get_source() const {
return source;
}
-void VisualShaderNodeTexture::set_texture(Ref<Texture> p_value) {
+void VisualShaderNodeTexture::set_texture(Ref<Texture2D> p_value) {
texture = p_value;
emit_changed();
}
-Ref<Texture> VisualShaderNodeTexture::get_texture() const {
+Ref<Texture2D> VisualShaderNodeTexture::get_texture() const {
return texture;
}
@@ -727,7 +727,7 @@ void VisualShaderNodeTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_texture_type"), &VisualShaderNodeTexture::get_texture_type);
ADD_PROPERTY(PropertyInfo(Variant::INT, "source", PROPERTY_HINT_ENUM, "Texture,Screen,Texture2D,NormalMap2D,Depth,SamplerPort"), "set_source", "get_source");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture2D"), "set_texture", "get_texture");
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_type", PROPERTY_HINT_ENUM, "Data,Color,Normalmap"), "set_texture_type", "get_texture_type");
BIND_ENUM_CONSTANT(SOURCE_TEXTURE);
@@ -746,17 +746,17 @@ VisualShaderNodeTexture::VisualShaderNodeTexture() {
source = SOURCE_TEXTURE;
}
-////////////// CubeMap
+////////////// Cubemap
-String VisualShaderNodeCubeMap::get_caption() const {
- return "CubeMap";
+String VisualShaderNodeCubemap::get_caption() const {
+ return "Cubemap";
}
-int VisualShaderNodeCubeMap::get_input_port_count() const {
+int VisualShaderNodeCubemap::get_input_port_count() const {
return 3;
}
-VisualShaderNodeCubeMap::PortType VisualShaderNodeCubeMap::get_input_port_type(int p_port) const {
+VisualShaderNodeCubemap::PortType VisualShaderNodeCubemap::get_input_port_type(int p_port) const {
switch (p_port) {
case 0:
return PORT_TYPE_VECTOR;
@@ -769,7 +769,7 @@ VisualShaderNodeCubeMap::PortType VisualShaderNodeCubeMap::get_input_port_type(i
}
}
-String VisualShaderNodeCubeMap::get_input_port_name(int p_port) const {
+String VisualShaderNodeCubemap::get_input_port_name(int p_port) const {
switch (p_port) {
case 0:
return "uv";
@@ -782,19 +782,19 @@ String VisualShaderNodeCubeMap::get_input_port_name(int p_port) const {
}
}
-int VisualShaderNodeCubeMap::get_output_port_count() const {
+int VisualShaderNodeCubemap::get_output_port_count() const {
return 2;
}
-VisualShaderNodeCubeMap::PortType VisualShaderNodeCubeMap::get_output_port_type(int p_port) const {
+VisualShaderNodeCubemap::PortType VisualShaderNodeCubemap::get_output_port_type(int p_port) const {
return p_port == 0 ? PORT_TYPE_VECTOR : PORT_TYPE_SCALAR;
}
-String VisualShaderNodeCubeMap::get_output_port_name(int p_port) const {
+String VisualShaderNodeCubemap::get_output_port_name(int p_port) const {
return p_port == 0 ? "rgb" : "alpha";
}
-Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCubeMap::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
+Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCubemap::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
VisualShader::DefaultTextureParam dtp;
dtp.name = make_unique_id(p_type, p_id, "cube");
dtp.param = cube_map;
@@ -803,7 +803,7 @@ Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCubeMap::get_default_t
return ret;
}
-String VisualShaderNodeCubeMap::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+String VisualShaderNodeCubemap::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
if (source == SOURCE_TEXTURE) {
String u = "uniform samplerCube " + make_unique_id(p_type, p_id, "cube");
@@ -817,7 +817,7 @@ String VisualShaderNodeCubeMap::generate_global(Shader::Mode p_mode, VisualShade
return String();
}
-String VisualShaderNodeCubeMap::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+String VisualShaderNodeCubemap::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
String code;
String id;
@@ -860,44 +860,44 @@ String VisualShaderNodeCubeMap::generate_code(Shader::Mode p_mode, VisualShader:
return code;
}
-String VisualShaderNodeCubeMap::get_input_port_default_hint(int p_port) const {
+String VisualShaderNodeCubemap::get_input_port_default_hint(int p_port) const {
if (p_port == 0) {
return "vec3(UV, 0.0)";
}
return "";
}
-void VisualShaderNodeCubeMap::set_source(Source p_source) {
+void VisualShaderNodeCubemap::set_source(Source p_source) {
source = p_source;
emit_changed();
emit_signal("editor_refresh_request");
}
-VisualShaderNodeCubeMap::Source VisualShaderNodeCubeMap::get_source() const {
+VisualShaderNodeCubemap::Source VisualShaderNodeCubemap::get_source() const {
return source;
}
-void VisualShaderNodeCubeMap::set_cube_map(Ref<CubeMap> p_value) {
+void VisualShaderNodeCubemap::set_cube_map(Ref<Cubemap> p_value) {
cube_map = p_value;
emit_changed();
}
-Ref<CubeMap> VisualShaderNodeCubeMap::get_cube_map() const {
+Ref<Cubemap> VisualShaderNodeCubemap::get_cube_map() const {
return cube_map;
}
-void VisualShaderNodeCubeMap::set_texture_type(TextureType p_type) {
+void VisualShaderNodeCubemap::set_texture_type(TextureType p_type) {
texture_type = p_type;
emit_changed();
}
-VisualShaderNodeCubeMap::TextureType VisualShaderNodeCubeMap::get_texture_type() const {
+VisualShaderNodeCubemap::TextureType VisualShaderNodeCubemap::get_texture_type() const {
return texture_type;
}
-Vector<StringName> VisualShaderNodeCubeMap::get_editable_properties() const {
+Vector<StringName> VisualShaderNodeCubemap::get_editable_properties() const {
Vector<StringName> props;
props.push_back("source");
if (source == SOURCE_TEXTURE) {
@@ -907,19 +907,19 @@ Vector<StringName> VisualShaderNodeCubeMap::get_editable_properties() const {
return props;
}
-void VisualShaderNodeCubeMap::_bind_methods() {
+void VisualShaderNodeCubemap::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_source", "value"), &VisualShaderNodeCubeMap::set_source);
- ClassDB::bind_method(D_METHOD("get_source"), &VisualShaderNodeCubeMap::get_source);
+ ClassDB::bind_method(D_METHOD("set_source", "value"), &VisualShaderNodeCubemap::set_source);
+ ClassDB::bind_method(D_METHOD("get_source"), &VisualShaderNodeCubemap::get_source);
- ClassDB::bind_method(D_METHOD("set_cube_map", "value"), &VisualShaderNodeCubeMap::set_cube_map);
- ClassDB::bind_method(D_METHOD("get_cube_map"), &VisualShaderNodeCubeMap::get_cube_map);
+ ClassDB::bind_method(D_METHOD("set_cube_map", "value"), &VisualShaderNodeCubemap::set_cube_map);
+ ClassDB::bind_method(D_METHOD("get_cube_map"), &VisualShaderNodeCubemap::get_cube_map);
- ClassDB::bind_method(D_METHOD("set_texture_type", "value"), &VisualShaderNodeCubeMap::set_texture_type);
- ClassDB::bind_method(D_METHOD("get_texture_type"), &VisualShaderNodeCubeMap::get_texture_type);
+ ClassDB::bind_method(D_METHOD("set_texture_type", "value"), &VisualShaderNodeCubemap::set_texture_type);
+ ClassDB::bind_method(D_METHOD("get_texture_type"), &VisualShaderNodeCubemap::get_texture_type);
ADD_PROPERTY(PropertyInfo(Variant::INT, "source", PROPERTY_HINT_ENUM, "Texture,SamplerPort"), "set_source", "get_source");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "cube_map", PROPERTY_HINT_RESOURCE_TYPE, "CubeMap"), "set_cube_map", "get_cube_map");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "cube_map", PROPERTY_HINT_RESOURCE_TYPE, "Cubemap"), "set_cube_map", "get_cube_map");
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_type", PROPERTY_HINT_ENUM, "Data,Color,Normalmap"), "set_texture_type", "get_texture_type");
BIND_ENUM_CONSTANT(SOURCE_TEXTURE);
@@ -930,7 +930,7 @@ void VisualShaderNodeCubeMap::_bind_methods() {
BIND_ENUM_CONSTANT(TYPE_NORMALMAP);
}
-VisualShaderNodeCubeMap::VisualShaderNodeCubeMap() {
+VisualShaderNodeCubemap::VisualShaderNodeCubemap() {
texture_type = TYPE_DATA;
source = SOURCE_TEXTURE;
simple_decl = false;
@@ -3552,41 +3552,41 @@ String VisualShaderNodeTextureUniformTriplanar::get_input_port_default_hint(int
VisualShaderNodeTextureUniformTriplanar::VisualShaderNodeTextureUniformTriplanar() {
}
-////////////// CubeMap Uniform
+////////////// Cubemap Uniform
-String VisualShaderNodeCubeMapUniform::get_caption() const {
- return "CubeMapUniform";
+String VisualShaderNodeCubemapUniform::get_caption() const {
+ return "CubemapUniform";
}
-int VisualShaderNodeCubeMapUniform::get_output_port_count() const {
+int VisualShaderNodeCubemapUniform::get_output_port_count() const {
return 1;
}
-VisualShaderNodeCubeMapUniform::PortType VisualShaderNodeCubeMapUniform::get_output_port_type(int p_port) const {
+VisualShaderNodeCubemapUniform::PortType VisualShaderNodeCubemapUniform::get_output_port_type(int p_port) const {
return PORT_TYPE_SAMPLER;
}
-String VisualShaderNodeCubeMapUniform::get_output_port_name(int p_port) const {
+String VisualShaderNodeCubemapUniform::get_output_port_name(int p_port) const {
return "samplerCube";
}
-int VisualShaderNodeCubeMapUniform::get_input_port_count() const {
+int VisualShaderNodeCubemapUniform::get_input_port_count() const {
return 0;
}
-VisualShaderNodeCubeMapUniform::PortType VisualShaderNodeCubeMapUniform::get_input_port_type(int p_port) const {
+VisualShaderNodeCubemapUniform::PortType VisualShaderNodeCubemapUniform::get_input_port_type(int p_port) const {
return PORT_TYPE_SCALAR;
}
-String VisualShaderNodeCubeMapUniform::get_input_port_name(int p_port) const {
+String VisualShaderNodeCubemapUniform::get_input_port_name(int p_port) const {
return "";
}
-String VisualShaderNodeCubeMapUniform::get_input_port_default_hint(int p_port) const {
+String VisualShaderNodeCubemapUniform::get_input_port_default_hint(int p_port) const {
return "";
}
-String VisualShaderNodeCubeMapUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
+String VisualShaderNodeCubemapUniform::generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const {
String code = "uniform samplerCube " + get_uniform_name();
switch (texture_type) {
@@ -3609,11 +3609,11 @@ String VisualShaderNodeCubeMapUniform::generate_global(Shader::Mode p_mode, Visu
return code;
}
-String VisualShaderNodeCubeMapUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
+String VisualShaderNodeCubemapUniform::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
return String();
}
-VisualShaderNodeCubeMapUniform::VisualShaderNodeCubeMapUniform() {
+VisualShaderNodeCubemapUniform::VisualShaderNodeCubemapUniform() {
}
////////////// If
diff --git a/scene/resources/visual_shader_nodes.h b/scene/resources/visual_shader_nodes.h
index 3d57fd0efc..85782bc509 100644
--- a/scene/resources/visual_shader_nodes.h
+++ b/scene/resources/visual_shader_nodes.h
@@ -191,7 +191,7 @@ public:
class VisualShaderNodeTexture : public VisualShaderNode {
GDCLASS(VisualShaderNodeTexture, VisualShaderNode);
- Ref<Texture> texture;
+ Ref<Texture2D> texture;
public:
enum Source {
@@ -236,8 +236,8 @@ public:
void set_source(Source p_source);
Source get_source() const;
- void set_texture(Ref<Texture> p_value);
- Ref<Texture> get_texture() const;
+ void set_texture(Ref<Texture2D> p_value);
+ Ref<Texture2D> get_texture() const;
void set_texture_type(TextureType p_type);
TextureType get_texture_type() const;
@@ -254,9 +254,9 @@ VARIANT_ENUM_CAST(VisualShaderNodeTexture::Source)
///////////////////////////////////////
-class VisualShaderNodeCubeMap : public VisualShaderNode {
- GDCLASS(VisualShaderNodeCubeMap, VisualShaderNode);
- Ref<CubeMap> cube_map;
+class VisualShaderNodeCubemap : public VisualShaderNode {
+ GDCLASS(VisualShaderNodeCubemap, VisualShaderNode);
+ Ref<Cubemap> cube_map;
public:
enum Source {
@@ -296,19 +296,19 @@ public:
void set_source(Source p_source);
Source get_source() const;
- void set_cube_map(Ref<CubeMap> p_value);
- Ref<CubeMap> get_cube_map() const;
+ void set_cube_map(Ref<Cubemap> p_value);
+ Ref<Cubemap> get_cube_map() const;
void set_texture_type(TextureType p_type);
TextureType get_texture_type() const;
virtual Vector<StringName> get_editable_properties() const;
- VisualShaderNodeCubeMap();
+ VisualShaderNodeCubemap();
};
-VARIANT_ENUM_CAST(VisualShaderNodeCubeMap::TextureType)
-VARIANT_ENUM_CAST(VisualShaderNodeCubeMap::Source)
+VARIANT_ENUM_CAST(VisualShaderNodeCubemap::TextureType)
+VARIANT_ENUM_CAST(VisualShaderNodeCubemap::Source)
///////////////////////////////////////
/// OPS
@@ -1514,8 +1514,8 @@ public:
///////////////////////////////////////
-class VisualShaderNodeCubeMapUniform : public VisualShaderNodeTextureUniform {
- GDCLASS(VisualShaderNodeCubeMapUniform, VisualShaderNodeTextureUniform);
+class VisualShaderNodeCubemapUniform : public VisualShaderNodeTextureUniform {
+ GDCLASS(VisualShaderNodeCubemapUniform, VisualShaderNodeTextureUniform);
public:
virtual String get_caption() const;
@@ -1532,7 +1532,7 @@ public:
virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const;
virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const; //if no output is connected, the output var passed will be empty. if no input is connected and input is NIL, the input var passed will be empty
- VisualShaderNodeCubeMapUniform();
+ VisualShaderNodeCubemapUniform();
};
///////////////////////////////////////