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authorRĂ©mi Verschelde <remi@verschelde.fr>2022-04-14 00:33:52 +0200
committerGitHub <noreply@github.com>2022-04-14 00:33:52 +0200
commit3b57c2ce6b81c39ae552b69633e4122117e07a19 (patch)
treec45337f5312cf2d1e1edec86fbef031e5fdd774a /scene
parent321213d863e7825d7e5a83902d108f4d6cb0b8fb (diff)
parent506d8ba526188bb683eeb4e4389c8bd4a18abab8 (diff)
Merge pull request #60221 from YeldhamDev/grid_toplevel_fix
Fix `GridContainer` not ignoring toplevel children
Diffstat (limited to 'scene')
-rw-r--r--scene/gui/grid_container.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/scene/gui/grid_container.cpp b/scene/gui/grid_container.cpp
index 3c1f4bb93b..35bceea606 100644
--- a/scene/gui/grid_container.cpp
+++ b/scene/gui/grid_container.cpp
@@ -50,6 +50,9 @@ void GridContainer::_notification(int p_what) {
if (!c || !c->is_visible_in_tree()) {
continue;
}
+ if (c->is_set_as_top_level()) {
+ continue;
+ }
int row = valid_controls_index / columns;
int col = valid_controls_index % columns;