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authorqarmin <mikrutrafal54@gmail.com>2019-06-10 08:36:28 +0200
committerqarmin <mikrutrafal54@gmail.com>2019-06-10 08:36:28 +0200
commit37c259552643204f57a808dd848ab1f8f00783b2 (patch)
tree54119382f0b9cf4e10a9dafc24a3b3f05aa8cda9 /scene
parentabbbde87e28982150d30e748b89c5303384909ca (diff)
Fix crash when frames are empty
Diffstat (limited to 'scene')
-rw-r--r--scene/2d/animated_sprite.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/2d/animated_sprite.cpp b/scene/2d/animated_sprite.cpp
index 25ad6bd5c9..075b0e6252 100644
--- a/scene/2d/animated_sprite.cpp
+++ b/scene/2d/animated_sprite.cpp
@@ -646,6 +646,7 @@ void AnimatedSprite::_reset_timeout() {
void AnimatedSprite::set_animation(const StringName &p_animation) {
ERR_EXPLAIN(vformat("There is no animation with name '%s'.", p_animation));
+ ERR_FAIL_COND(frames == NULL)
ERR_FAIL_COND(frames->get_animation_names().find(p_animation) == -1);
if (animation == p_animation)