diff options
author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-03-09 16:28:34 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2019-03-09 16:28:34 +0100 |
commit | 362b42787b8c48da61b3cb7cd2de718d259d723f (patch) | |
tree | bfd673a43f2a7c1b2d2a8ba29d0d47683e160672 /scene | |
parent | 0d728123c674a1ccbbf60707a65016f9c71c3731 (diff) | |
parent | 1edc2134c99184f3714c806b7a494026e8f029b2 (diff) |
Merge pull request #26784 from humblers/fix-cpuparticles2d
Prevent invisible/inactive cpupparticles2d to redraw
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/cpu_particles_2d.cpp | 81 | ||||
-rw-r--r-- | scene/2d/cpu_particles_2d.h | 3 | ||||
-rw-r--r-- | scene/3d/cpu_particles.cpp | 76 | ||||
-rw-r--r-- | scene/3d/cpu_particles.h | 3 |
4 files changed, 69 insertions, 94 deletions
diff --git a/scene/2d/cpu_particles_2d.cpp b/scene/2d/cpu_particles_2d.cpp index c50a8d4a1a..4fafbd05f0 100644 --- a/scene/2d/cpu_particles_2d.cpp +++ b/scene/2d/cpu_particles_2d.cpp @@ -37,20 +37,7 @@ void CPUParticles2D::set_emitting(bool p_emitting) { emitting = p_emitting; - if (!is_processing_internal()) { - set_process_internal(true); - if (is_inside_tree()) { -#ifndef NO_THREADS - update_mutex->lock(); -#endif - VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread"); - VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), true); - -#ifndef NO_THREADS - update_mutex->unlock(); -#endif - } - } + set_process_internal(true); } void CPUParticles2D::set_amount(int p_amount) { @@ -365,7 +352,8 @@ void CPUParticles2D::set_param_curve(Parameter p_param, const Ref<Curve> &p_curv } break; case PARAM_ANIM_OFFSET: { } break; - default: {} + default: { + } } } Ref<Curve> CPUParticles2D::get_param_curve(Parameter p_param) const { @@ -941,6 +929,26 @@ void CPUParticles2D::_update_particle_data_buffer() { #endif } +void CPUParticles2D::_set_redraw(bool p_redraw) { + if (redraw == p_redraw) + return; + redraw = p_redraw; +#ifndef NO_THREADS + update_mutex->lock(); +#endif + if (redraw) { + VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread"); + VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), true); + } else { + VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread"); + VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), false); + } +#ifndef NO_THREADS + update_mutex->unlock(); +#endif + update(); // redraw to update render list +} + void CPUParticles2D::_update_render_thread() { #ifndef NO_THREADS @@ -957,38 +965,19 @@ void CPUParticles2D::_update_render_thread() { void CPUParticles2D::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { - if (is_processing_internal()) { - -#ifndef NO_THREADS - update_mutex->lock(); -#endif - VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread"); - VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), true); - -#ifndef NO_THREADS - update_mutex->unlock(); -#endif - } + _set_redraw(true); } if (p_what == NOTIFICATION_EXIT_TREE) { - if (is_processing_internal()) { - -#ifndef NO_THREADS - update_mutex->lock(); -#endif - VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread"); - VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), false); -#ifndef NO_THREADS - update_mutex->unlock(); -#endif - } + _set_redraw(false); } if (p_what == NOTIFICATION_PAUSED || p_what == NOTIFICATION_UNPAUSED) { } if (p_what == NOTIFICATION_DRAW) { + if (!redraw) + return; // dont add to render list RID texrid; if (texture.is_valid()) { @@ -1005,26 +994,21 @@ void CPUParticles2D::_notification(int p_what) { if (p_what == NOTIFICATION_INTERNAL_PROCESS) { - if (particles.size() == 0 || !is_visible_in_tree()) + if (particles.size() == 0 || !is_visible_in_tree()) { + _set_redraw(false); return; + } float delta = get_process_delta_time(); if (emitting) { - + _set_redraw(true); inactive_time = 0; } else { inactive_time += delta; if (inactive_time > lifetime * 1.2) { set_process_internal(false); -#ifndef NO_THREADS - update_mutex->lock(); -#endif - VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread"); - VS::get_singleton()->canvas_item_set_update_when_visible(get_canvas_item(), false); + _set_redraw(false); -#ifndef NO_THREADS - update_mutex->unlock(); -#endif //reset variables time = 0; inactive_time = 0; @@ -1354,6 +1338,7 @@ CPUParticles2D::CPUParticles2D() { inactive_time = 0; frame_remainder = 0; cycle = 0; + redraw = false; mesh = VisualServer::get_singleton()->mesh_create(); multimesh = VisualServer::get_singleton()->multimesh_create(); diff --git a/scene/2d/cpu_particles_2d.h b/scene/2d/cpu_particles_2d.h index b1adf62980..23d2586331 100644 --- a/scene/2d/cpu_particles_2d.h +++ b/scene/2d/cpu_particles_2d.h @@ -103,6 +103,7 @@ private: float inactive_time; float frame_remainder; int cycle; + bool redraw; RID mesh; RID multimesh; @@ -179,6 +180,8 @@ private: void _update_mesh_texture(); + void _set_redraw(bool p_redraw); + protected: static void _bind_methods(); void _notification(int p_what); diff --git a/scene/3d/cpu_particles.cpp b/scene/3d/cpu_particles.cpp index 11dfbdb1f9..fc2e5c9b0d 100644 --- a/scene/3d/cpu_particles.cpp +++ b/scene/3d/cpu_particles.cpp @@ -47,20 +47,7 @@ PoolVector<Face3> CPUParticles::get_faces(uint32_t p_usage_flags) const { void CPUParticles::set_emitting(bool p_emitting) { emitting = p_emitting; - if (!is_processing_internal()) { - set_process_internal(true); - if (is_inside_tree()) { -#ifndef NO_THREADS - update_mutex->lock(); -#endif - VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread"); - VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, true); - -#ifndef NO_THREADS - update_mutex->unlock(); -#endif - } - } + set_process_internal(true); } void CPUParticles::set_amount(int p_amount) { @@ -343,7 +330,8 @@ void CPUParticles::set_param_curve(Parameter p_param, const Ref<Curve> &p_curve) } break; case PARAM_ANIM_OFFSET: { } break; - default: {} + default: { + } } } Ref<Curve> CPUParticles::get_param_curve(Parameter p_param) const { @@ -1004,6 +992,25 @@ void CPUParticles::_update_particle_data_buffer() { #endif } +void CPUParticles::_set_redraw(bool p_redraw) { + if (redraw == p_redraw) + return; + redraw = p_redraw; +#ifndef NO_THREADS + update_mutex->lock(); +#endif + if (redraw) { + VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread"); + VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, true); + } else { + VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread"); + VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, false); + } +#ifndef NO_THREADS + update_mutex->unlock(); +#endif +} + void CPUParticles::_update_render_thread() { #ifndef NO_THREADS @@ -1022,31 +1029,11 @@ void CPUParticles::_update_render_thread() { void CPUParticles::_notification(int p_what) { if (p_what == NOTIFICATION_ENTER_TREE) { - if (is_processing_internal()) { - -#ifndef NO_THREADS - update_mutex->lock(); -#endif - VS::get_singleton()->connect("frame_pre_draw", this, "_update_render_thread"); - VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, true); -#ifndef NO_THREADS - update_mutex->unlock(); -#endif - } + _set_redraw(true); } if (p_what == NOTIFICATION_EXIT_TREE) { - if (is_processing_internal()) { - -#ifndef NO_THREADS - update_mutex->lock(); -#endif - VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread"); - VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, false); -#ifndef NO_THREADS - update_mutex->unlock(); -#endif - } + _set_redraw(false); } if (p_what == NOTIFICATION_PAUSED || p_what == NOTIFICATION_UNPAUSED) { @@ -1054,26 +1041,22 @@ void CPUParticles::_notification(int p_what) { if (p_what == NOTIFICATION_INTERNAL_PROCESS) { - if (particles.size() == 0 || !is_visible_in_tree()) + if (particles.size() == 0 || !is_visible_in_tree()) { + _set_redraw(false); return; + } float delta = get_process_delta_time(); if (emitting) { + _set_redraw(true); inactive_time = 0; } else { inactive_time += delta; if (inactive_time > lifetime * 1.2) { set_process_internal(false); -#ifndef NO_THREADS - update_mutex->lock(); -#endif - VS::get_singleton()->disconnect("frame_pre_draw", this, "_update_render_thread"); - VS::get_singleton()->instance_geometry_set_flag(get_instance(), VS::INSTANCE_FLAG_DRAW_NEXT_FRAME_IF_VISIBLE, false); + _set_redraw(false); -#ifndef NO_THREADS - update_mutex->unlock(); -#endif //reset variables time = 0; inactive_time = 0; @@ -1406,6 +1389,7 @@ CPUParticles::CPUParticles() { inactive_time = 0; frame_remainder = 0; cycle = 0; + redraw = false; multimesh = VisualServer::get_singleton()->multimesh_create(); set_base(multimesh); diff --git a/scene/3d/cpu_particles.h b/scene/3d/cpu_particles.h index b50befe7be..b863a3cb3f 100644 --- a/scene/3d/cpu_particles.h +++ b/scene/3d/cpu_particles.h @@ -104,6 +104,7 @@ private: float inactive_time; float frame_remainder; int cycle; + bool redraw; RID multimesh; @@ -178,6 +179,8 @@ private: void _update_render_thread(); + void _set_redraw(bool p_redraw); + protected: static void _bind_methods(); void _notification(int p_what); |