diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2018-08-21 00:08:05 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-08-21 00:08:05 +0200 |
commit | 35d232b10018899261253aa13249fae58d08be9d (patch) | |
tree | e697b2c3b071d8e1f78d7a885a5378c179ca13bf /scene | |
parent | 6b6e3bdce831417a3bec0e59571adf5efceda1f1 (diff) | |
parent | 76adef27042b5185ab8a1db991cfff8ab872b928 (diff) |
Merge pull request #21228 from Noshyaar/docs-bind
Fix arg name in docs, some copy-paste errors
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/skeleton_2d.cpp | 2 | ||||
-rw-r--r-- | scene/animation/animation_node_state_machine.cpp | 2 | ||||
-rw-r--r-- | scene/resources/mesh.cpp | 2 | ||||
-rw-r--r-- | scene/resources/texture.cpp | 2 |
4 files changed, 4 insertions, 4 deletions
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp index e6e9bde20a..2c362f1b31 100644 --- a/scene/2d/skeleton_2d.cpp +++ b/scene/2d/skeleton_2d.cpp @@ -288,7 +288,7 @@ void Skeleton2D::_bind_methods() { ClassDB::bind_method(D_METHOD("_update_transform"), &Skeleton2D::_update_transform); ClassDB::bind_method(D_METHOD("get_bone_count"), &Skeleton2D::get_bone_count); - ClassDB::bind_method(D_METHOD("get_bone"), &Skeleton2D::get_bone); + ClassDB::bind_method(D_METHOD("get_bone", "idx"), &Skeleton2D::get_bone); ClassDB::bind_method(D_METHOD("get_skeleton"), &Skeleton2D::get_skeleton); } diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp index cbbed2efcc..c28e918a16 100644 --- a/scene/animation/animation_node_state_machine.cpp +++ b/scene/animation/animation_node_state_machine.cpp @@ -917,7 +917,7 @@ void AnimationNodeStateMachine::_bind_methods() { ClassDB::bind_method(D_METHOD("set_node_position", "name", "position"), &AnimationNodeStateMachine::set_node_position); ClassDB::bind_method(D_METHOD("get_node_position", "name"), &AnimationNodeStateMachine::get_node_position); - ClassDB::bind_method(D_METHOD("has_transition", "from", "to"), &AnimationNodeStateMachine::add_transition); + ClassDB::bind_method(D_METHOD("has_transition", "from", "to"), &AnimationNodeStateMachine::has_transition); ClassDB::bind_method(D_METHOD("add_transition", "from", "to", "transition"), &AnimationNodeStateMachine::add_transition); ClassDB::bind_method(D_METHOD("get_transition", "idx"), &AnimationNodeStateMachine::get_transition); ClassDB::bind_method(D_METHOD("get_transition_from", "idx"), &AnimationNodeStateMachine::get_transition_from); diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 4e6004709e..dcd87a2a61 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -1334,7 +1334,7 @@ void ArrayMesh::_bind_methods() { ClassDB::set_method_flags(get_class_static(), _scs_create("center_geometry"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); ClassDB::bind_method(D_METHOD("regen_normalmaps"), &ArrayMesh::regen_normalmaps); ClassDB::set_method_flags(get_class_static(), _scs_create("regen_normalmaps"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); - ClassDB::bind_method(D_METHOD("lightmap_unwrap"), &ArrayMesh::lightmap_unwrap); + ClassDB::bind_method(D_METHOD("lightmap_unwrap", "transform", "texel_size"), &ArrayMesh::lightmap_unwrap); ClassDB::set_method_flags(get_class_static(), _scs_create("lightmap_unwrap"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR); ClassDB::bind_method(D_METHOD("get_faces"), &ArrayMesh::get_faces); ClassDB::bind_method(D_METHOD("generate_triangle_mesh"), &ArrayMesh::generate_triangle_mesh); diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 96edb17eea..d8efbeba17 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -1990,7 +1990,7 @@ void TextureLayered::_bind_methods() { ClassDB::bind_method(D_METHOD("create", "width", "height", "depth", "format", "flags"), &TextureLayered::create, DEFVAL(FLAGS_DEFAULT)); ClassDB::bind_method(D_METHOD("set_layer_data", "image", "layer"), &TextureLayered::set_layer_data); - ClassDB::bind_method(D_METHOD("get_layer_data", "layer"), &TextureLayered::set_layer_data); + ClassDB::bind_method(D_METHOD("get_layer_data", "layer"), &TextureLayered::get_layer_data); ClassDB::bind_method(D_METHOD("set_data_partial", "image", "x_offset", "y_offset", "layer", "mipmap"), &TextureLayered::set_data_partial, DEFVAL(0)); ClassDB::bind_method(D_METHOD("_set_data", "data"), &TextureLayered::_set_data); |