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authorRémi Verschelde <rverschelde@gmail.com>2018-08-21 00:08:05 +0200
committerGitHub <noreply@github.com>2018-08-21 00:08:05 +0200
commit35d232b10018899261253aa13249fae58d08be9d (patch)
treee697b2c3b071d8e1f78d7a885a5378c179ca13bf /scene
parent6b6e3bdce831417a3bec0e59571adf5efceda1f1 (diff)
parent76adef27042b5185ab8a1db991cfff8ab872b928 (diff)
Merge pull request #21228 from Noshyaar/docs-bind
Fix arg name in docs, some copy-paste errors
Diffstat (limited to 'scene')
-rw-r--r--scene/2d/skeleton_2d.cpp2
-rw-r--r--scene/animation/animation_node_state_machine.cpp2
-rw-r--r--scene/resources/mesh.cpp2
-rw-r--r--scene/resources/texture.cpp2
4 files changed, 4 insertions, 4 deletions
diff --git a/scene/2d/skeleton_2d.cpp b/scene/2d/skeleton_2d.cpp
index e6e9bde20a..2c362f1b31 100644
--- a/scene/2d/skeleton_2d.cpp
+++ b/scene/2d/skeleton_2d.cpp
@@ -288,7 +288,7 @@ void Skeleton2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_transform"), &Skeleton2D::_update_transform);
ClassDB::bind_method(D_METHOD("get_bone_count"), &Skeleton2D::get_bone_count);
- ClassDB::bind_method(D_METHOD("get_bone"), &Skeleton2D::get_bone);
+ ClassDB::bind_method(D_METHOD("get_bone", "idx"), &Skeleton2D::get_bone);
ClassDB::bind_method(D_METHOD("get_skeleton"), &Skeleton2D::get_skeleton);
}
diff --git a/scene/animation/animation_node_state_machine.cpp b/scene/animation/animation_node_state_machine.cpp
index cbbed2efcc..c28e918a16 100644
--- a/scene/animation/animation_node_state_machine.cpp
+++ b/scene/animation/animation_node_state_machine.cpp
@@ -917,7 +917,7 @@ void AnimationNodeStateMachine::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_node_position", "name", "position"), &AnimationNodeStateMachine::set_node_position);
ClassDB::bind_method(D_METHOD("get_node_position", "name"), &AnimationNodeStateMachine::get_node_position);
- ClassDB::bind_method(D_METHOD("has_transition", "from", "to"), &AnimationNodeStateMachine::add_transition);
+ ClassDB::bind_method(D_METHOD("has_transition", "from", "to"), &AnimationNodeStateMachine::has_transition);
ClassDB::bind_method(D_METHOD("add_transition", "from", "to", "transition"), &AnimationNodeStateMachine::add_transition);
ClassDB::bind_method(D_METHOD("get_transition", "idx"), &AnimationNodeStateMachine::get_transition);
ClassDB::bind_method(D_METHOD("get_transition_from", "idx"), &AnimationNodeStateMachine::get_transition_from);
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index 4e6004709e..dcd87a2a61 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -1334,7 +1334,7 @@ void ArrayMesh::_bind_methods() {
ClassDB::set_method_flags(get_class_static(), _scs_create("center_geometry"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
ClassDB::bind_method(D_METHOD("regen_normalmaps"), &ArrayMesh::regen_normalmaps);
ClassDB::set_method_flags(get_class_static(), _scs_create("regen_normalmaps"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
- ClassDB::bind_method(D_METHOD("lightmap_unwrap"), &ArrayMesh::lightmap_unwrap);
+ ClassDB::bind_method(D_METHOD("lightmap_unwrap", "transform", "texel_size"), &ArrayMesh::lightmap_unwrap);
ClassDB::set_method_flags(get_class_static(), _scs_create("lightmap_unwrap"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
ClassDB::bind_method(D_METHOD("get_faces"), &ArrayMesh::get_faces);
ClassDB::bind_method(D_METHOD("generate_triangle_mesh"), &ArrayMesh::generate_triangle_mesh);
diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp
index 96edb17eea..d8efbeba17 100644
--- a/scene/resources/texture.cpp
+++ b/scene/resources/texture.cpp
@@ -1990,7 +1990,7 @@ void TextureLayered::_bind_methods() {
ClassDB::bind_method(D_METHOD("create", "width", "height", "depth", "format", "flags"), &TextureLayered::create, DEFVAL(FLAGS_DEFAULT));
ClassDB::bind_method(D_METHOD("set_layer_data", "image", "layer"), &TextureLayered::set_layer_data);
- ClassDB::bind_method(D_METHOD("get_layer_data", "layer"), &TextureLayered::set_layer_data);
+ ClassDB::bind_method(D_METHOD("get_layer_data", "layer"), &TextureLayered::get_layer_data);
ClassDB::bind_method(D_METHOD("set_data_partial", "image", "x_offset", "y_offset", "layer", "mipmap"), &TextureLayered::set_data_partial, DEFVAL(0));
ClassDB::bind_method(D_METHOD("_set_data", "data"), &TextureLayered::_set_data);