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authorluz paz <luzpaz@users.noreply.github.com>2021-07-07 11:17:32 -0400
committerRĂ©mi Verschelde <rverschelde@gmail.com>2021-07-25 11:21:51 +0200
commit3564c16cb851e2c5ae9f75d928e2f501ce5e3d6a (patch)
tree7865989d08c9ceb12dd860751a8eb8f73cf165a4 /scene
parent6b11d8cc7373a8d88d09d9c46bc2f33a6643567a (diff)
Fix various typos with codespell
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint`
Diffstat (limited to 'scene')
-rw-r--r--scene/gui/code_edit.cpp4
-rw-r--r--scene/gui/control.cpp2
-rw-r--r--scene/resources/immediate_mesh.cpp2
-rw-r--r--scene/resources/resource_format_text.cpp2
-rw-r--r--scene/resources/tile_set.cpp2
5 files changed, 6 insertions, 6 deletions
diff --git a/scene/gui/code_edit.cpp b/scene/gui/code_edit.cpp
index 6e3d0e2767..7276c2086e 100644
--- a/scene/gui/code_edit.cpp
+++ b/scene/gui/code_edit.cpp
@@ -2128,7 +2128,7 @@ int CodeEdit::_is_in_delimiter(int p_line, int p_column, DelimiterType p_type) c
int region = (p_line <= 0 || delimiter_cache[p_line - 1].size() < 1) ? -1 : delimiter_cache[p_line - 1].back()->value();
bool in_region = region != -1 && delimiters[region].type == p_type;
for (Map<int, int>::Element *E = delimiter_cache[p_line].front(); E; E = E->next()) {
- /* If column is specified, loop untill the key is larger then the column. */
+ /* If column is specified, loop until the key is larger then the column. */
if (p_column != -1) {
if (E->key() > p_column) {
break;
@@ -2138,7 +2138,7 @@ int CodeEdit::_is_in_delimiter(int p_line, int p_column, DelimiterType p_type) c
continue;
}
- /* If no column, calulate if the entire line is a region */
+ /* If no column, calculate if the entire line is a region */
/* excluding whitespace. */
const String line = get_line(p_line);
if (!in_region) {
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index ae1f4b2f65..8d8c3986ba 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -1594,7 +1594,7 @@ void Control::set_rect(const Rect2 &p_rect) {
void Control::_set_size(const Size2 &p_size) {
#ifdef DEBUG_ENABLED
if (data.size_warning && (data.anchor[SIDE_LEFT] != data.anchor[SIDE_RIGHT] || data.anchor[SIDE_TOP] != data.anchor[SIDE_BOTTOM])) {
- WARN_PRINT("Nodes with non-equal opposite anchors will have their size overriden after _ready(). \nIf you want to set size, change the anchors or consider using set_deferred().");
+ WARN_PRINT("Nodes with non-equal opposite anchors will have their size overridden after _ready(). \nIf you want to set size, change the anchors or consider using set_deferred().");
}
#endif
set_size(p_size);
diff --git a/scene/resources/immediate_mesh.cpp b/scene/resources/immediate_mesh.cpp
index ebe65605f8..05d1a7bf94 100644
--- a/scene/resources/immediate_mesh.cpp
+++ b/scene/resources/immediate_mesh.cpp
@@ -146,7 +146,7 @@ void ImmediateMesh::surface_add_vertex_2d(const Vector2 &p_vertex) {
}
void ImmediateMesh::surface_end() {
ERR_FAIL_COND_MSG(!surface_active, "Not creating any surface. Use surface_begin() to do it.");
- ERR_FAIL_COND_MSG(!vertices.size(), "No vertices were added, surface cant be created.");
+ ERR_FAIL_COND_MSG(!vertices.size(), "No vertices were added, surface can't be created.");
uint32_t format = ARRAY_FORMAT_VERTEX;
diff --git a/scene/resources/resource_format_text.cpp b/scene/resources/resource_format_text.cpp
index 615187ab7f..f0001a045b 100644
--- a/scene/resources/resource_format_text.cpp
+++ b/scene/resources/resource_format_text.cpp
@@ -1399,7 +1399,7 @@ String ResourceFormatLoaderText::get_resource_type(const String &p_path) const {
return String();
}
- //for anyhting else must test..
+ // ...for anything else must test...
FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
if (!f) {
diff --git a/scene/resources/tile_set.cpp b/scene/resources/tile_set.cpp
index 2ab9d4b5a3..d235054338 100644
--- a/scene/resources/tile_set.cpp
+++ b/scene/resources/tile_set.cpp
@@ -2728,7 +2728,7 @@ TileSet::TileSet() {
tile_lines_mesh.instantiate();
tile_filled_mesh.instantiate();
- // Instanciate and list all plugins.
+ // Instantiate and list all plugins.
tile_set_plugins_vector.append(memnew(TileSetPluginAtlasRendering));
tile_set_plugins_vector.append(memnew(TileSetPluginAtlasPhysics));
tile_set_plugins_vector.append(memnew(TileSetPluginAtlasNavigation));