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author | JFonS <JFonS@users.noreply.github.com> | 2021-08-25 16:22:20 +0200 |
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committer | GitHub <noreply@github.com> | 2021-08-25 16:22:20 +0200 |
commit | 353bb45e21fadf8da1f6fbbaaf99b8ac8acafea9 (patch) | |
tree | 44e2600ec23515aa449734220b5623b2ac2cdb06 /scene | |
parent | c3378d56505cfb8e282ed4e542fe170d213371f6 (diff) | |
parent | f4ac08a1826a8062f5206192d183d13a1c01c557 (diff) |
Merge pull request #51995 from drcd1/sphere-mesh-normals-fix
Fixes the normals of SphereMesh when the sphere/hemisphere is oblong
Diffstat (limited to 'scene')
-rw-r--r-- | scene/resources/primitive_meshes.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/scene/resources/primitive_meshes.cpp b/scene/resources/primitive_meshes.cpp index ba85ea4a6c..e7da41db9d 100644 --- a/scene/resources/primitive_meshes.cpp +++ b/scene/resources/primitive_meshes.cpp @@ -1420,6 +1420,8 @@ void SphereMesh::_create_mesh_array(Array &p_arr) const { int i, j, prevrow, thisrow, point; float x, y, z; + float scale = height * (is_hemisphere ? 1.0 : 0.5); + // set our bounding box Vector<Vector3> points; @@ -1443,7 +1445,7 @@ void SphereMesh::_create_mesh_array(Array &p_arr) const { v /= (rings + 1); w = sin(Math_PI * v); - y = height * (is_hemisphere ? 1.0 : 0.5) * cos(Math_PI * v); + y = scale * cos(Math_PI * v); for (i = 0; i <= radial_segments; i++) { float u = i; @@ -1458,7 +1460,8 @@ void SphereMesh::_create_mesh_array(Array &p_arr) const { } else { Vector3 p = Vector3(x * radius * w, y, z * radius * w); points.push_back(p); - normals.push_back(p.normalized()); + Vector3 normal = Vector3(x * radius * w * scale, y / scale, z * radius * w * scale); + normals.push_back(normal.normalized()); }; ADD_TANGENT(z, 0.0, -x, 1.0) uvs.push_back(Vector2(u, v)); |