diff options
author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2018-06-02 14:32:30 +0200 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2018-06-03 18:58:04 +0200 |
commit | 348725dfe0685a5467b91928929385ffe9ab98b7 (patch) | |
tree | fe9faed6bbe088bec6f410587e751af0c8ffa974 /scene | |
parent | 8684b631182dffebba27bdf538129818321d0d7d (diff) |
Add option to disable automatic multiplayer poll
Automatic poll from SceneTree is enabled by default.
This allows for polling (and thus RPCs/RSETs) manually in other loops
(e.g. physics, thread, specific step) and for proper mutex protecion
when accessing the multiplayer API from threads (e.g. for sending larger
files in chunks).
Diffstat (limited to 'scene')
-rw-r--r-- | scene/main/scene_tree.cpp | 16 | ||||
-rw-r--r-- | scene/main/scene_tree.h | 3 |
2 files changed, 18 insertions, 1 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 607dbebf6c..8d6e57b335 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -485,7 +485,9 @@ bool SceneTree::idle(float p_time) { idle_process_time = p_time; - multiplayer->poll(); + if (multiplayer_poll) { + multiplayer->poll(); + } emit_signal("idle_frame"); @@ -1672,6 +1674,14 @@ Ref<MultiplayerAPI> SceneTree::get_multiplayer() const { return multiplayer; } +void SceneTree::set_multiplayer_poll_enabled(bool p_enabled) { + multiplayer_poll = p_enabled; +} + +bool SceneTree::is_multiplayer_poll_enabled() const { + return multiplayer_poll; +} + void SceneTree::set_multiplayer(Ref<MultiplayerAPI> p_multiplayer) { ERR_FAIL_COND(!p_multiplayer.is_valid()); @@ -1802,6 +1812,8 @@ void SceneTree::_bind_methods() { ClassDB::bind_method(D_METHOD("set_multiplayer", "multiplayer"), &SceneTree::set_multiplayer); ClassDB::bind_method(D_METHOD("get_multiplayer"), &SceneTree::get_multiplayer); + ClassDB::bind_method(D_METHOD("set_multiplayer_poll_enabled", "enabled"), &SceneTree::set_multiplayer_poll_enabled); + ClassDB::bind_method(D_METHOD("is_multiplayer_poll_enabled"), &SceneTree::is_multiplayer_poll_enabled); ClassDB::bind_method(D_METHOD("set_network_peer", "peer"), &SceneTree::set_network_peer); ClassDB::bind_method(D_METHOD("get_network_peer"), &SceneTree::get_network_peer); ClassDB::bind_method(D_METHOD("is_network_server"), &SceneTree::is_network_server); @@ -1830,6 +1842,7 @@ void SceneTree::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "network_peer", PROPERTY_HINT_RESOURCE_TYPE, "NetworkedMultiplayerPeer", 0), "set_network_peer", "get_network_peer"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "root", PROPERTY_HINT_RESOURCE_TYPE, "Node", 0), "", "get_root"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerAPI", 0), "set_multiplayer", "get_multiplayer"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "multiplayer_poll"), "set_multiplayer_poll_enabled", "is_multiplayer_poll_enabled"); ADD_SIGNAL(MethodInfo("tree_changed")); ADD_SIGNAL(MethodInfo("node_added", PropertyInfo(Variant::OBJECT, "node"))); @@ -1934,6 +1947,7 @@ SceneTree::SceneTree() { root->set_world(Ref<World>(memnew(World))); // Initialize network state + multiplayer_poll = true; set_multiplayer(Ref<MultiplayerAPI>(memnew(MultiplayerAPI))); //root->set_world_2d( Ref<World2D>( memnew( World2D ))); diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index 6e0156546e..aa8d78b1e1 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -186,6 +186,7 @@ private: ///network/// Ref<MultiplayerAPI> multiplayer; + bool multiplayer_poll; void _network_peer_connected(int p_id); void _network_peer_disconnected(int p_id); @@ -411,6 +412,8 @@ public: //network API Ref<MultiplayerAPI> get_multiplayer() const; + void set_multiplayer_poll_enabled(bool p_enabled); + bool is_multiplayer_poll_enabled() const; void set_multiplayer(Ref<MultiplayerAPI> p_multiplayer); void set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_network_peer); Ref<NetworkedMultiplayerPeer> get_network_peer() const; |