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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-01-08 23:38:06 +0100 |
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committer | GitHub <noreply@github.com> | 2022-01-08 23:38:06 +0100 |
commit | 32abe36cceacf7221fde09f84e0610c7d4741640 (patch) | |
tree | 6a48950aef7472d1baf57dc50403b20ef12fc1c3 /scene | |
parent | e03714f66c1047024de5adc5b8f42f3edc8abcb9 (diff) | |
parent | c9f5d88f3a152be03450af364075420e10dc1f18 (diff) |
Merge pull request #56617 from AnilBK/use_fill
Use fill() to fill an entire image instead of setting pixels individually.
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/lightmap_gi.cpp | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/scene/3d/lightmap_gi.cpp b/scene/3d/lightmap_gi.cpp index d97d33117a..715c421632 100644 --- a/scene/3d/lightmap_gi.cpp +++ b/scene/3d/lightmap_gi.cpp @@ -942,11 +942,7 @@ LightmapGI::BakeError LightmapGI::bake(Node *p_from_node, String p_image_data_pa c.r *= environment_custom_energy; c.g *= environment_custom_energy; c.b *= environment_custom_energy; - for (int i = 0; i < 128; i++) { - for (int j = 0; j < 64; j++) { - environment_image->set_pixel(i, j, c); - } - } + environment_image->fill(c); } break; } |