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authorjmb462 <jmb462@gmail.com>2021-03-16 17:28:16 +0100
committerjmb462 <jmb462@gmail.com>2021-03-17 14:57:04 +0100
commit324ab63844e2c42024e9fb7f8fdde234330f1bad (patch)
treeb74f077b6a1b7ba4fc34bb4a780f6b418ac96dc9 /scene
parentbc7e105821cc1a7b1173bc997aa61b3f5b58430a (diff)
Fix crash on calling play() in a uninitialized AnimatedSprite2D
When AnimatedSprite2D::play() was called before SpriteFrames has been initialized, a crach occurred (issue #46013). Modification : An error message on null check test has been added to prevent crash. Fix #46013.
Diffstat (limited to 'scene')
-rw-r--r--scene/2d/animated_sprite_2d.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/2d/animated_sprite_2d.cpp b/scene/2d/animated_sprite_2d.cpp
index 359044a576..dfc08583f2 100644
--- a/scene/2d/animated_sprite_2d.cpp
+++ b/scene/2d/animated_sprite_2d.cpp
@@ -382,6 +382,7 @@ bool AnimatedSprite2D::_is_playing() const {
}
void AnimatedSprite2D::play(const StringName &p_animation, const bool p_backwards) {
+ ERR_FAIL_NULL_MSG(frames, "Can't play AnimatedSprite2D without a valid SpriteFrames resource.");
backwards = p_backwards;
if (p_animation) {