diff options
author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-02-18 19:40:31 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-02-18 19:40:31 +0100 |
commit | 310496a89f583b49217915b9add165d51aea575e (patch) | |
tree | dbd3274dc1208ffe6c4a0ec99be0747f5d2d1cb1 /scene | |
parent | 7eb4e6415d74e3d4dae6ddd12bb0bdb7acf221c0 (diff) | |
parent | 8e128726f0eac1982aa75a005554ee5b556b332e (diff) |
Merge pull request #45617 from RandomShaper/modernize_atomics
Modernize atomics (and fix `volatile`)
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/audio_stream_player_2d.cpp | 56 | ||||
-rw-r--r-- | scene/2d/audio_stream_player_2d.h | 11 | ||||
-rw-r--r-- | scene/3d/audio_stream_player_3d.cpp | 63 | ||||
-rw-r--r-- | scene/3d/audio_stream_player_3d.h | 11 | ||||
-rw-r--r-- | scene/3d/cpu_particles_3d.cpp | 23 | ||||
-rw-r--r-- | scene/3d/cpu_particles_3d.h | 3 | ||||
-rw-r--r-- | scene/audio/audio_stream_player.cpp | 49 | ||||
-rw-r--r-- | scene/audio/audio_stream_player.h | 11 | ||||
-rw-r--r-- | scene/main/http_request.cpp | 34 | ||||
-rw-r--r-- | scene/main/http_request.h | 9 | ||||
-rw-r--r-- | scene/resources/visual_shader.cpp | 11 | ||||
-rw-r--r-- | scene/resources/visual_shader.h | 3 |
12 files changed, 155 insertions, 129 deletions
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp index 79624bf3bf..6d8d6058eb 100644 --- a/scene/2d/audio_stream_player_2d.cpp +++ b/scene/2d/audio_stream_player_2d.cpp @@ -35,14 +35,14 @@ #include "scene/main/window.h" void AudioStreamPlayer2D::_mix_audio() { - if (!stream_playback.is_valid() || !active || + if (!stream_playback.is_valid() || !active.is_set() || (stream_paused && !stream_paused_fade_out)) { return; } - if (setseek >= 0.0) { - stream_playback->start(setseek); - setseek = -1.0; //reset seek + if (setseek.get() >= 0.0) { + stream_playback->start(setseek.get()); + setseek.set(-1.0); //reset seek } //get data @@ -57,7 +57,8 @@ void AudioStreamPlayer2D::_mix_audio() { stream_playback->mix(buffer, pitch_scale, buffer_size); //write all outputs - for (int i = 0; i < output_count; i++) { + int oc = output_count.get(); + for (int i = 0; i < oc; i++) { Output current = outputs[i]; //see if current output exists, to keep volume ramp @@ -130,14 +131,14 @@ void AudioStreamPlayer2D::_mix_audio() { prev_outputs[i] = current; } - prev_output_count = output_count; + prev_output_count = oc; //stream is no longer active, disable this. if (!stream_playback->is_playing()) { - active = false; + active.clear(); } - output_ready = false; + output_ready.clear(); stream_paused_fade_in = false; stream_paused_fade_out = false; } @@ -168,7 +169,7 @@ void AudioStreamPlayer2D::_notification(int p_what) { if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) { //update anything related to position first, if possible of course - if (!output_ready) { + if (!output_ready.is_set()) { List<Viewport *> viewports; Ref<World2D> world_2d = get_world_2d(); ERR_FAIL_COND(world_2d.is_null()); @@ -240,19 +241,19 @@ void AudioStreamPlayer2D::_notification(int p_what) { } } - output_count = new_output_count; - output_ready = true; + output_count.set(new_output_count); + output_ready.set(); } //start playing if requested - if (setplay >= 0.0) { - setseek = setplay; - active = true; - setplay = -1; + if (setplay.get() >= 0.0) { + setseek.set(setplay.get()); + active.set(); + setplay.set(-1); } //stop playing if no longer active - if (!active) { + if (!active.is_set()) { set_physics_process_internal(false); emit_signal("finished"); } @@ -267,8 +268,8 @@ void AudioStreamPlayer2D::set_stream(Ref<AudioStream> p_stream) { if (stream_playback.is_valid()) { stream_playback.unref(); stream.unref(); - active = false; - setseek = -1; + active.clear(); + setseek.set(-1); } if (p_stream.is_valid()) { @@ -311,29 +312,29 @@ void AudioStreamPlayer2D::play(float p_from_pos) { } if (stream_playback.is_valid()) { - setplay = p_from_pos; - output_ready = false; + setplay.set(p_from_pos); + output_ready.clear(); set_physics_process_internal(true); } } void AudioStreamPlayer2D::seek(float p_seconds) { if (stream_playback.is_valid()) { - setseek = p_seconds; + setseek.set(p_seconds); } } void AudioStreamPlayer2D::stop() { if (stream_playback.is_valid()) { - active = false; + active.clear(); set_physics_process_internal(false); - setplay = -1; + setplay.set(-1); } } bool AudioStreamPlayer2D::is_playing() const { if (stream_playback.is_valid()) { - return active || setplay >= 0; + return active.is_set() || setplay.get() >= 0; } return false; @@ -341,8 +342,9 @@ bool AudioStreamPlayer2D::is_playing() const { float AudioStreamPlayer2D::get_playback_position() { if (stream_playback.is_valid()) { - if (setseek >= 0.0) { - return setseek; + float ss = setseek.get(); + if (ss >= 0.0) { + return ss; } return stream_playback->get_playback_position(); } @@ -383,7 +385,7 @@ void AudioStreamPlayer2D::_set_playing(bool p_enable) { } bool AudioStreamPlayer2D::_is_active() const { - return active; + return active.is_set(); } void AudioStreamPlayer2D::_validate_property(PropertyInfo &property) const { diff --git a/scene/2d/audio_stream_player_2d.h b/scene/2d/audio_stream_player_2d.h index 6fb8cc414c..21f524c703 100644 --- a/scene/2d/audio_stream_player_2d.h +++ b/scene/2d/audio_stream_player_2d.h @@ -31,6 +31,7 @@ #ifndef AUDIO_STREAM_PLAYER_2D_H #define AUDIO_STREAM_PLAYER_2D_H +#include "core/templates/safe_refcount.h" #include "scene/2d/node_2d.h" #include "servers/audio/audio_stream.h" #include "servers/audio_server.h" @@ -52,8 +53,8 @@ private: }; Output outputs[MAX_OUTPUTS]; - volatile int output_count = 0; - volatile bool output_ready = false; + SafeNumeric<int> output_count; + SafeFlag output_ready; //these are used by audio thread to have a reference of previous volumes (for ramping volume and avoiding clicks) Output prev_outputs[MAX_OUTPUTS]; @@ -63,9 +64,9 @@ private: Ref<AudioStream> stream; Vector<AudioFrame> mix_buffer; - volatile float setseek = -1.0; - volatile bool active = false; - volatile float setplay = -1.0; + SafeNumeric<float> setseek{ -1.0 }; + SafeFlag active; + SafeNumeric<float> setplay{ -1.0 }; float volume_db = 0.0; float pitch_scale = 1.0; diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index dd77221a3f..72392be5bd 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -138,15 +138,15 @@ void AudioStreamPlayer3D::_calc_output_vol(const Vector3 &source_dir, real_t tig } void AudioStreamPlayer3D::_mix_audio() { - if (!stream_playback.is_valid() || !active || + if (!stream_playback.is_valid() || !active.is_set() || (stream_paused && !stream_paused_fade_out)) { return; } bool started = false; - if (setseek >= 0.0) { - stream_playback->start(setseek); - setseek = -1.0; //reset seek + if (setseek.get() >= 0.0) { + stream_playback->start(setseek.get()); + setseek.set(-1.0); //reset seek started = true; } @@ -160,14 +160,14 @@ void AudioStreamPlayer3D::_mix_audio() { } // Mix if we're not paused or we're fading out - if ((output_count > 0 || out_of_range_mode == OUT_OF_RANGE_MIX)) { + if ((output_count.get() > 0 || out_of_range_mode == OUT_OF_RANGE_MIX)) { float output_pitch_scale = 0.0; - if (output_count) { + if (output_count.get()) { //used for doppler, not realistic but good enough - for (int i = 0; i < output_count; i++) { + for (int i = 0; i < output_count.get(); i++) { output_pitch_scale += outputs[i].pitch_scale; } - output_pitch_scale /= float(output_count); + output_pitch_scale /= float(output_count.get()); } else { output_pitch_scale = 1.0; } @@ -176,7 +176,7 @@ void AudioStreamPlayer3D::_mix_audio() { } //write all outputs - for (int i = 0; i < output_count; i++) { + for (int i = 0; i < output_count.get(); i++) { Output current = outputs[i]; //see if current output exists, to keep volume ramp @@ -285,14 +285,14 @@ void AudioStreamPlayer3D::_mix_audio() { prev_outputs[i] = current; } - prev_output_count = output_count; + prev_output_count = output_count.get(); //stream is no longer active, disable this. if (!stream_playback->is_playing()) { - active = false; + active.clear(); } - output_ready = false; + output_ready.clear(); stream_paused_fade_in = false; stream_paused_fade_out = false; } @@ -360,7 +360,7 @@ void AudioStreamPlayer3D::_notification(int p_what) { if (p_what == NOTIFICATION_INTERNAL_PHYSICS_PROCESS) { //update anything related to position first, if possible of course - if (!output_ready) { + if (!output_ready.is_set()) { Vector3 linear_velocity; //compute linear velocity for doppler @@ -596,19 +596,19 @@ void AudioStreamPlayer3D::_notification(int p_what) { } } - output_count = new_output_count; - output_ready = true; + output_count.set(new_output_count); + output_ready.set(); } //start playing if requested - if (setplay >= 0.0) { - setseek = setplay; - active = true; - setplay = -1; + if (setplay.get() >= 0.0) { + setseek.set(setplay.get()); + active.set(); + setplay.set(-1); } //stop playing if no longer active - if (!active) { + if (!active.is_set()) { set_physics_process_internal(false); emit_signal("finished"); } @@ -623,8 +623,8 @@ void AudioStreamPlayer3D::set_stream(Ref<AudioStream> p_stream) { if (stream_playback.is_valid()) { stream_playback.unref(); stream.unref(); - active = false; - setseek = -1; + active.clear(); + setseek.set(-1); } if (p_stream.is_valid()) { @@ -683,29 +683,29 @@ void AudioStreamPlayer3D::play(float p_from_pos) { } if (stream_playback.is_valid()) { - setplay = p_from_pos; - output_ready = false; + setplay.set(p_from_pos); + output_ready.clear(); set_physics_process_internal(true); } } void AudioStreamPlayer3D::seek(float p_seconds) { if (stream_playback.is_valid()) { - setseek = p_seconds; + setseek.set(p_seconds); } } void AudioStreamPlayer3D::stop() { if (stream_playback.is_valid()) { - active = false; + active.clear(); set_physics_process_internal(false); - setplay = -1; + setplay.set(-1); } } bool AudioStreamPlayer3D::is_playing() const { if (stream_playback.is_valid()) { - return active || setplay >= 0; + return active.is_set() || setplay.get() >= 0; } return false; @@ -713,8 +713,9 @@ bool AudioStreamPlayer3D::is_playing() const { float AudioStreamPlayer3D::get_playback_position() { if (stream_playback.is_valid()) { - if (setseek >= 0.0) { - return setseek; + float ss = setseek.get(); + if (ss >= 0.0) { + return ss; } return stream_playback->get_playback_position(); } @@ -755,7 +756,7 @@ void AudioStreamPlayer3D::_set_playing(bool p_enable) { } bool AudioStreamPlayer3D::_is_active() const { - return active; + return active.is_set(); } void AudioStreamPlayer3D::_validate_property(PropertyInfo &property) const { diff --git a/scene/3d/audio_stream_player_3d.h b/scene/3d/audio_stream_player_3d.h index 33ed758749..70c535bd89 100644 --- a/scene/3d/audio_stream_player_3d.h +++ b/scene/3d/audio_stream_player_3d.h @@ -31,6 +31,7 @@ #ifndef AUDIO_STREAM_PLAYER_3D_H #define AUDIO_STREAM_PLAYER_3D_H +#include "core/templates/safe_refcount.h" #include "scene/3d/node_3d.h" #include "scene/3d/velocity_tracker_3d.h" #include "servers/audio/audio_filter_sw.h" @@ -80,8 +81,8 @@ private: }; Output outputs[MAX_OUTPUTS]; - volatile int output_count = 0; - volatile bool output_ready = false; + SafeNumeric<int> output_count; + SafeFlag output_ready; //these are used by audio thread to have a reference of previous volumes (for ramping volume and avoiding clicks) Output prev_outputs[MAX_OUTPUTS]; @@ -91,9 +92,9 @@ private: Ref<AudioStream> stream; Vector<AudioFrame> mix_buffer; - volatile float setseek = -1.0; - volatile bool active = false; - volatile float setplay = -1.0; + SafeNumeric<float> setseek{ -1.0 }; + SafeFlag active; + SafeNumeric<float> setplay{ -1.0 }; AttenuationModel attenuation_model = ATTENUATION_INVERSE_DISTANCE; float unit_db = 0.0; diff --git a/scene/3d/cpu_particles_3d.cpp b/scene/3d/cpu_particles_3d.cpp index 979c6424b8..d22d7ff3ab 100644 --- a/scene/3d/cpu_particles_3d.cpp +++ b/scene/3d/cpu_particles_3d.cpp @@ -1074,7 +1074,7 @@ void CPUParticles3D::_update_particle_data_buffer() { ptr += 20; } - can_update = true; + can_update.set(); } void CPUParticles3D::_set_redraw(bool p_redraw) { @@ -1103,9 +1103,9 @@ void CPUParticles3D::_set_redraw(bool p_redraw) { void CPUParticles3D::_update_render_thread() { MutexLock lock(update_mutex); - if (can_update) { + if (can_update.is_set()) { RS::get_singleton()->multimesh_set_buffer(multimesh, particle_data); - can_update = false; //wait for next time + can_update.clear(); //wait for next time } } @@ -1167,7 +1167,7 @@ void CPUParticles3D::_notification(int p_what) { ptr += 20; } - can_update = true; + can_update.set(); } } } @@ -1468,6 +1468,21 @@ CPUParticles3D::CPUParticles3D() { set_param(PARAM_HUE_VARIATION, 0); set_param(PARAM_ANIM_SPEED, 0); set_param(PARAM_ANIM_OFFSET, 0); + set_emission_shape(EMISSION_SHAPE_POINT); + set_emission_sphere_radius(1); + set_emission_box_extents(Vector3(1, 1, 1)); + + set_gravity(Vector3(0, -9.8, 0)); + + for (int i = 0; i < PARAM_MAX; i++) { + set_param_randomness(Parameter(i), 0); + } + + for (int i = 0; i < PARTICLE_FLAG_MAX; i++) { + particle_flags[i] = false; + } + + set_color(Color(1, 1, 1, 1)); } CPUParticles3D::~CPUParticles3D() { diff --git a/scene/3d/cpu_particles_3d.h b/scene/3d/cpu_particles_3d.h index 4af959a7bf..10ac32622d 100644 --- a/scene/3d/cpu_particles_3d.h +++ b/scene/3d/cpu_particles_3d.h @@ -32,6 +32,7 @@ #define CPU_PARTICLES_H #include "core/templates/rid.h" +#include "core/templates/safe_refcount.h" #include "scene/3d/visual_instance_3d.h" class CPUParticles3D : public GeometryInstance3D { @@ -142,7 +143,7 @@ private: Transform inv_emission_transform; - volatile bool can_update = false; + SafeFlag can_update; DrawOrder draw_order = DRAW_ORDER_INDEX; diff --git a/scene/audio/audio_stream_player.cpp b/scene/audio/audio_stream_player.cpp index ec0a4b8696..7957571ab7 100644 --- a/scene/audio/audio_stream_player.cpp +++ b/scene/audio/audio_stream_player.cpp @@ -99,7 +99,7 @@ void AudioStreamPlayer::_mix_audio() { use_fadeout = false; } - if (!stream_playback.is_valid() || !active || + if (!stream_playback.is_valid() || !active.is_set() || (stream_paused && !stream_paused_fade)) { return; } @@ -112,24 +112,24 @@ void AudioStreamPlayer::_mix_audio() { return; } - if (setstop) { + if (setstop.is_set()) { _mix_internal(true); stream_playback->stop(); - setstop = false; + setstop.clear(); } - if (setseek >= 0.0 && !stop_has_priority) { + if (setseek.get() >= 0.0 && !stop_has_priority.is_set()) { if (stream_playback->is_playing()) { //fade out to avoid pops _mix_internal(true); } - stream_playback->start(setseek); - setseek = -1.0; //reset seek + stream_playback->start(setseek.get()); + setseek.set(-1.0); //reset seek mix_volume_db = volume_db; //reset ramp } - stop_has_priority = false; + stop_has_priority.clear(); _mix_internal(false); } @@ -143,8 +143,8 @@ void AudioStreamPlayer::_notification(int p_what) { } if (p_what == NOTIFICATION_INTERNAL_PROCESS) { - if (!active || (setseek < 0 && !stream_playback->is_playing())) { - active = false; + if (!active.is_set() || (setseek.get() < 0 && !stream_playback->is_playing())) { + active.clear(); set_process_internal(false); emit_signal("finished"); } @@ -169,7 +169,7 @@ void AudioStreamPlayer::_notification(int p_what) { void AudioStreamPlayer::set_stream(Ref<AudioStream> p_stream) { AudioServer::get_singleton()->lock(); - if (active && stream_playback.is_valid() && !stream_paused) { + if (active.is_set() && stream_playback.is_valid() && !stream_paused) { //changing streams out of the blue is not a great idea, but at least //lets try to somehow avoid a click @@ -196,9 +196,9 @@ void AudioStreamPlayer::set_stream(Ref<AudioStream> p_stream) { if (stream_playback.is_valid()) { stream_playback.unref(); stream.unref(); - active = false; - setseek = -1; - setstop = false; + active.clear(); + setseek.set(-1); + setstop.clear(); } if (p_stream.is_valid()) { @@ -237,29 +237,29 @@ float AudioStreamPlayer::get_pitch_scale() const { void AudioStreamPlayer::play(float p_from_pos) { if (stream_playback.is_valid()) { //mix_volume_db = volume_db; do not reset volume ramp here, can cause clicks - setseek = p_from_pos; - stop_has_priority = false; - active = true; + setseek.set(p_from_pos); + stop_has_priority.clear(); + active.set(); set_process_internal(true); } } void AudioStreamPlayer::seek(float p_seconds) { if (stream_playback.is_valid()) { - setseek = p_seconds; + setseek.set(p_seconds); } } void AudioStreamPlayer::stop() { - if (stream_playback.is_valid() && active) { - setstop = true; - stop_has_priority = true; + if (stream_playback.is_valid() && active.is_set()) { + setstop.set(); + stop_has_priority.set(); } } bool AudioStreamPlayer::is_playing() const { if (stream_playback.is_valid()) { - return active && !setstop; //&& stream_playback->is_playing(); + return active.is_set() && !setstop.is_set(); //&& stream_playback->is_playing(); } return false; @@ -267,8 +267,9 @@ bool AudioStreamPlayer::is_playing() const { float AudioStreamPlayer::get_playback_position() { if (stream_playback.is_valid()) { - if (setseek >= 0.0) { - return setseek; + float ss = setseek.get(); + if (ss >= 0.0) { + return ss; } return stream_playback->get_playback_position(); } @@ -317,7 +318,7 @@ void AudioStreamPlayer::_set_playing(bool p_enable) { } bool AudioStreamPlayer::_is_active() const { - return active; + return active.is_set(); } void AudioStreamPlayer::set_stream_paused(bool p_pause) { diff --git a/scene/audio/audio_stream_player.h b/scene/audio/audio_stream_player.h index ab98d41302..d8f83ee38d 100644 --- a/scene/audio/audio_stream_player.h +++ b/scene/audio/audio_stream_player.h @@ -31,6 +31,7 @@ #ifndef AUDIO_STREAM_PLAYER_H #define AUDIO_STREAM_PLAYER_H +#include "core/templates/safe_refcount.h" #include "scene/main/node.h" #include "servers/audio/audio_stream.h" @@ -49,12 +50,12 @@ private: Ref<AudioStream> stream; Vector<AudioFrame> mix_buffer; Vector<AudioFrame> fadeout_buffer; - bool use_fadeout = false; + bool use_fadeout; - volatile float setseek = -1.0; - volatile bool active = false; - volatile bool setstop = false; - volatile bool stop_has_priority = false; + SafeNumeric<float> setseek{ -1.0 }; + SafeFlag active; + SafeFlag setstop; + SafeFlag stop_has_priority; float mix_volume_db = 0.0; float pitch_scale = 1.0; diff --git a/scene/main/http_request.cpp b/scene/main/http_request.cpp index 384e7d2652..ce7d6ef13c 100644 --- a/scene/main/http_request.cpp +++ b/scene/main/http_request.cpp @@ -49,7 +49,7 @@ Error HTTPRequest::_parse_url(const String &p_url) { got_response = false; body_len = -1; body.resize(0); - downloaded = 0; + downloaded.set(0); redirections = 0; String url_lower = url.to_lower(); @@ -159,9 +159,9 @@ Error HTTPRequest::request_raw(const String &p_url, const Vector<String> &p_cust requesting = true; - if (use_threads) { - thread_done = false; - thread_request_quit = false; + if (use_threads.is_set()) { + thread_done.clear(); + thread_request_quit.clear(); client->set_blocking_mode(true); thread.start(_thread_func, this); } else { @@ -186,7 +186,7 @@ void HTTPRequest::_thread_func(void *p_userdata) { if (err != OK) { hr->call_deferred("_request_done", RESULT_CANT_CONNECT, 0, PackedStringArray(), PackedByteArray()); } else { - while (!hr->thread_request_quit) { + while (!hr->thread_request_quit.is_set()) { bool exit = hr->_update_connection(); if (exit) { break; @@ -195,7 +195,7 @@ void HTTPRequest::_thread_func(void *p_userdata) { } } - hr->thread_done = true; + hr->thread_done.set(); } void HTTPRequest::cancel_request() { @@ -205,10 +205,10 @@ void HTTPRequest::cancel_request() { return; } - if (!use_threads) { + if (!use_threads.is_set()) { set_process_internal(false); } else { - thread_request_quit = true; + thread_request_quit.set(); thread.wait_to_finish(); } @@ -236,7 +236,7 @@ bool HTTPRequest::_handle_response(bool *ret_value) { List<String> rheaders; client->get_response_headers(&rheaders); response_headers.resize(0); - downloaded = 0; + downloaded.set(0); for (List<String>::Element *E = rheaders.front(); E; E = E->next()) { response_headers.push_back(E->get()); } @@ -276,7 +276,7 @@ bool HTTPRequest::_handle_response(bool *ret_value) { got_response = false; body_len = -1; body.resize(0); - downloaded = 0; + downloaded.set(0); redirections = new_redirs; *ret_value = false; return true; @@ -389,7 +389,7 @@ bool HTTPRequest::_update_connection() { client->poll(); PackedByteArray chunk = client->read_response_body_chunk(); - downloaded += chunk.size(); + downloaded.add(chunk.size()); if (file) { const uint8_t *r = chunk.ptr(); @@ -402,13 +402,13 @@ bool HTTPRequest::_update_connection() { body.append_array(chunk); } - if (body_size_limit >= 0 && downloaded > body_size_limit) { + if (body_size_limit >= 0 && downloaded.get() > body_size_limit) { call_deferred("_request_done", RESULT_BODY_SIZE_LIMIT_EXCEEDED, response_code, response_headers, PackedByteArray()); return true; } if (body_len >= 0) { - if (downloaded == body_len) { + if (downloaded.get() == body_len) { call_deferred("_request_done", RESULT_SUCCESS, response_code, response_headers, body); return true; } @@ -478,7 +478,7 @@ void HTTPRequest::_request_done(int p_status, int p_code, const PackedStringArra void HTTPRequest::_notification(int p_what) { if (p_what == NOTIFICATION_INTERNAL_PROCESS) { - if (use_threads) { + if (use_threads.is_set()) { return; } bool done = _update_connection(); @@ -497,11 +497,11 @@ void HTTPRequest::_notification(int p_what) { void HTTPRequest::set_use_threads(bool p_use) { ERR_FAIL_COND(get_http_client_status() != HTTPClient::STATUS_DISCONNECTED); - use_threads = p_use; + use_threads.set_to(p_use); } bool HTTPRequest::is_using_threads() const { - return use_threads; + return use_threads.is_set(); } void HTTPRequest::set_accept_gzip(bool p_gzip) { @@ -555,7 +555,7 @@ int HTTPRequest::get_max_redirects() const { } int HTTPRequest::get_downloaded_bytes() const { - return downloaded; + return downloaded.get(); } int HTTPRequest::get_body_size() const { diff --git a/scene/main/http_request.h b/scene/main/http_request.h index 5525ea7912..92b0ff28e9 100644 --- a/scene/main/http_request.h +++ b/scene/main/http_request.h @@ -34,6 +34,7 @@ #include "core/io/http_client.h" #include "core/os/file_access.h" #include "core/os/thread.h" +#include "core/templates/safe_refcount.h" #include "node.h" #include "scene/main/timer.h" @@ -74,7 +75,7 @@ private: bool request_sent = false; Ref<HTTPClient> client; PackedByteArray body; - volatile bool use_threads = false; + SafeFlag use_threads; bool accept_gzip = true; bool got_response = false; @@ -86,7 +87,7 @@ private: FileAccess *file = nullptr; int body_len = -1; - volatile int downloaded = 0; + SafeNumeric<int> downloaded; int body_size_limit = -1; int redirections = 0; @@ -107,8 +108,8 @@ private: bool has_header(const PackedStringArray &p_headers, const String &p_header_name); String get_header_value(const PackedStringArray &p_headers, const String &header_name); - volatile bool thread_done = false; - volatile bool thread_request_quit = false; + SafeFlag thread_done; + SafeFlag thread_request_quit; Thread thread; diff --git a/scene/resources/visual_shader.cpp b/scene/resources/visual_shader.cpp index a296156bf5..d8e63e47be 100644 --- a/scene/resources/visual_shader.cpp +++ b/scene/resources/visual_shader.cpp @@ -1400,11 +1400,11 @@ bool VisualShader::has_func_name(RenderingServer::ShaderMode p_mode, const Strin } void VisualShader::_update_shader() const { - if (!dirty) { + if (!dirty.is_set()) { return; } - dirty = false; + dirty.clear(); StringBuilder global_code; StringBuilder global_code_per_node; @@ -1590,11 +1590,11 @@ void VisualShader::_update_shader() const { } void VisualShader::_queue_update() { - if (dirty) { + if (dirty.is_set()) { return; } - dirty = true; + dirty.set(); call_deferred("_update_shader"); } @@ -1614,7 +1614,7 @@ void VisualShader::_input_type_changed(Type p_type, int p_id) { } void VisualShader::rebuild() { - dirty = true; + dirty.set(); _update_shader(); } @@ -1668,6 +1668,7 @@ void VisualShader::_bind_methods() { } VisualShader::VisualShader() { + dirty.set(); for (int i = 0; i < TYPE_MAX; i++) { Ref<VisualShaderNodeOutput> output; output.instance(); diff --git a/scene/resources/visual_shader.h b/scene/resources/visual_shader.h index f3f3caf15e..ef724c7650 100644 --- a/scene/resources/visual_shader.h +++ b/scene/resources/visual_shader.h @@ -32,6 +32,7 @@ #define VISUAL_SHADER_H #include "core/string/string_builder.h" +#include "core/templates/safe_refcount.h" #include "scene/gui/control.h" #include "scene/resources/shader.h" @@ -99,7 +100,7 @@ private: static RenderModeEnums render_mode_enums[]; - volatile mutable bool dirty = true; + mutable SafeFlag dirty; void _queue_update(); union ConnectionKey { |