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authorRémi Verschelde <rverschelde@gmail.com>2022-10-13 15:24:39 +0200
committerRémi Verschelde <rverschelde@gmail.com>2022-10-13 15:24:39 +0200
commit2ffb6096584fc8a91e7b00da98f18c78ad040505 (patch)
tree85f6ba49bed141199a79bb3da7327a1a08bb80c2 /scene
parent17db8be33cc61ff61d06ea94edaa98cbac14ae98 (diff)
parentb322b3d649ba586dd111ae62b91ded4cb49d9fdf (diff)
Merge pull request #66337 from EricEzaM/sprite-frames
Ensure control built-in shortcuts are matched exactly & add shortcuts for SpriteFrames editor
Diffstat (limited to 'scene')
-rw-r--r--scene/gui/base_button.cpp2
-rw-r--r--scene/gui/graph_edit.cpp8
-rw-r--r--scene/gui/item_list.cpp18
-rw-r--r--scene/gui/menu_bar.cpp4
-rw-r--r--scene/gui/popup_menu.cpp10
-rw-r--r--scene/gui/rich_text_label.cpp16
-rw-r--r--scene/gui/scroll_bar.cpp12
-rw-r--r--scene/gui/slider.cpp4
-rw-r--r--scene/gui/tree.cpp16
9 files changed, 45 insertions, 45 deletions
diff --git a/scene/gui/base_button.cpp b/scene/gui/base_button.cpp
index d5eaa4f7a5..552345e4fe 100644
--- a/scene/gui/base_button.cpp
+++ b/scene/gui/base_button.cpp
@@ -60,7 +60,7 @@ void BaseButton::gui_input(const Ref<InputEvent> &p_event) {
}
Ref<InputEventMouseButton> mouse_button = p_event;
- bool ui_accept = p_event->is_action("ui_accept") && !p_event->is_echo();
+ bool ui_accept = p_event->is_action("ui_accept", true) && !p_event->is_echo();
bool button_masked = mouse_button.is_valid() && (mouse_button_to_mask(mouse_button->get_button_index()) & button_mask) != MouseButton::NONE;
if (button_masked || ui_accept) {
diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp
index 90552c32c2..caf8db4515 100644
--- a/scene/gui/graph_edit.cpp
+++ b/scene/gui/graph_edit.cpp
@@ -1385,16 +1385,16 @@ void GraphEdit::gui_input(const Ref<InputEvent> &p_ev) {
}
if (p_ev->is_pressed()) {
- if (p_ev->is_action("ui_graph_duplicate")) {
+ if (p_ev->is_action("ui_graph_duplicate", true)) {
emit_signal(SNAME("duplicate_nodes_request"));
accept_event();
- } else if (p_ev->is_action("ui_copy")) {
+ } else if (p_ev->is_action("ui_copy", true)) {
emit_signal(SNAME("copy_nodes_request"));
accept_event();
- } else if (p_ev->is_action("ui_paste")) {
+ } else if (p_ev->is_action("ui_paste", true)) {
emit_signal(SNAME("paste_nodes_request"));
accept_event();
- } else if (p_ev->is_action("ui_graph_delete")) {
+ } else if (p_ev->is_action("ui_graph_delete", true)) {
TypedArray<StringName> nodes;
for (int i = 0; i < get_child_count(); i++) {
diff --git a/scene/gui/item_list.cpp b/scene/gui/item_list.cpp
index 0dc791f71d..223428906a 100644
--- a/scene/gui/item_list.cpp
+++ b/scene/gui/item_list.cpp
@@ -728,7 +728,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
}
if (p_event->is_pressed() && items.size() > 0) {
- if (p_event->is_action("ui_up")) {
+ if (p_event->is_action("ui_up", true)) {
if (!search_string.is_empty()) {
uint64_t now = OS::get_singleton()->get_ticks_msec();
uint64_t diff = now - search_time_msec;
@@ -766,7 +766,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
}
accept_event();
}
- } else if (p_event->is_action("ui_down")) {
+ } else if (p_event->is_action("ui_down", true)) {
if (!search_string.is_empty()) {
uint64_t now = OS::get_singleton()->get_ticks_msec();
uint64_t diff = now - search_time_msec;
@@ -803,7 +803,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
}
accept_event();
}
- } else if (p_event->is_action("ui_page_up")) {
+ } else if (p_event->is_action("ui_page_up", true)) {
search_string = ""; //any mousepress cancels
for (int i = 4; i > 0; i--) {
@@ -817,7 +817,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
break;
}
}
- } else if (p_event->is_action("ui_page_down")) {
+ } else if (p_event->is_action("ui_page_down", true)) {
search_string = ""; //any mousepress cancels
for (int i = 4; i > 0; i--) {
@@ -832,7 +832,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
break;
}
}
- } else if (p_event->is_action("ui_left")) {
+ } else if (p_event->is_action("ui_left", true)) {
search_string = ""; //any mousepress cancels
if (current % current_columns != 0) {
@@ -852,7 +852,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
}
accept_event();
}
- } else if (p_event->is_action("ui_right")) {
+ } else if (p_event->is_action("ui_right", true)) {
search_string = ""; //any mousepress cancels
if (current % current_columns != (current_columns - 1) && current + 1 < items.size()) {
@@ -872,9 +872,9 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
}
accept_event();
}
- } else if (p_event->is_action("ui_cancel")) {
+ } else if (p_event->is_action("ui_cancel", true)) {
search_string = "";
- } else if (p_event->is_action("ui_select") && select_mode == SELECT_MULTI) {
+ } else if (p_event->is_action("ui_select", true) && select_mode == SELECT_MULTI) {
if (current >= 0 && current < items.size()) {
if (items[current].selectable && !items[current].disabled && !items[current].selected) {
select(current, false);
@@ -884,7 +884,7 @@ void ItemList::gui_input(const Ref<InputEvent> &p_event) {
emit_signal(SNAME("multi_selected"), current, false);
}
}
- } else if (p_event->is_action("ui_accept")) {
+ } else if (p_event->is_action("ui_accept", true)) {
search_string = ""; //any mousepress cancels
if (current >= 0 && current < items.size()) {
diff --git a/scene/gui/menu_bar.cpp b/scene/gui/menu_bar.cpp
index fa1b40739c..82ef53e317 100644
--- a/scene/gui/menu_bar.cpp
+++ b/scene/gui/menu_bar.cpp
@@ -41,7 +41,7 @@ void MenuBar::gui_input(const Ref<InputEvent> &p_event) {
}
MutexLock lock(mutex);
- if (p_event->is_action("ui_left") && p_event->is_pressed()) {
+ if (p_event->is_action("ui_left", true) && p_event->is_pressed()) {
int new_sel = selected_menu;
int old_sel = (selected_menu < 0) ? 0 : selected_menu;
do {
@@ -63,7 +63,7 @@ void MenuBar::gui_input(const Ref<InputEvent> &p_event) {
_open_popup(selected_menu, true);
}
return;
- } else if (p_event->is_action("ui_right") && p_event->is_pressed()) {
+ } else if (p_event->is_action("ui_right", true) && p_event->is_pressed()) {
int new_sel = selected_menu;
int old_sel = (selected_menu < 0) ? menu_cache.size() - 1 : selected_menu;
do {
diff --git a/scene/gui/popup_menu.cpp b/scene/gui/popup_menu.cpp
index 4cdde5902e..9a411ef7ed 100644
--- a/scene/gui/popup_menu.cpp
+++ b/scene/gui/popup_menu.cpp
@@ -273,7 +273,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
if (!items.is_empty()) {
- if (p_event->is_action("ui_down") && p_event->is_pressed()) {
+ if (p_event->is_action("ui_down", true) && p_event->is_pressed()) {
int search_from = mouse_over + 1;
if (search_from >= items.size()) {
search_from = 0;
@@ -305,7 +305,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
}
}
}
- } else if (p_event->is_action("ui_up") && p_event->is_pressed()) {
+ } else if (p_event->is_action("ui_up", true) && p_event->is_pressed()) {
int search_from = mouse_over - 1;
if (search_from < 0) {
search_from = items.size() - 1;
@@ -337,7 +337,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
}
}
}
- } else if (p_event->is_action("ui_left") && p_event->is_pressed()) {
+ } else if (p_event->is_action("ui_left", true) && p_event->is_pressed()) {
Node *n = get_parent();
if (n) {
if (Object::cast_to<PopupMenu>(n)) {
@@ -349,7 +349,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
return;
}
}
- } else if (p_event->is_action("ui_right") && p_event->is_pressed()) {
+ } else if (p_event->is_action("ui_right", true) && p_event->is_pressed()) {
if (mouse_over >= 0 && mouse_over < items.size() && !items[mouse_over].separator && !items[mouse_over].submenu.is_empty() && submenu_over != mouse_over) {
_activate_submenu(mouse_over, true);
set_input_as_handled();
@@ -361,7 +361,7 @@ void PopupMenu::gui_input(const Ref<InputEvent> &p_event) {
return;
}
}
- } else if (p_event->is_action("ui_accept") && p_event->is_pressed()) {
+ } else if (p_event->is_action("ui_accept", true) && p_event->is_pressed()) {
if (mouse_over >= 0 && mouse_over < items.size() && !items[mouse_over].separator) {
if (!items[mouse_over].submenu.is_empty() && submenu_over != mouse_over) {
_activate_submenu(mouse_over, true);
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 9217f31310..c96d3c763d 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -2019,36 +2019,36 @@ void RichTextLabel::gui_input(const Ref<InputEvent> &p_event) {
if (k->is_pressed()) {
bool handled = false;
- if (k->is_action("ui_page_up") && vscroll->is_visible_in_tree()) {
+ if (k->is_action("ui_page_up", true) && vscroll->is_visible_in_tree()) {
vscroll->set_value(vscroll->get_value() - vscroll->get_page());
handled = true;
}
- if (k->is_action("ui_page_down") && vscroll->is_visible_in_tree()) {
+ if (k->is_action("ui_page_down", true) && vscroll->is_visible_in_tree()) {
vscroll->set_value(vscroll->get_value() + vscroll->get_page());
handled = true;
}
- if (k->is_action("ui_up") && vscroll->is_visible_in_tree()) {
+ if (k->is_action("ui_up", true) && vscroll->is_visible_in_tree()) {
vscroll->set_value(vscroll->get_value() - theme_cache.normal_font->get_height(theme_cache.normal_font_size));
handled = true;
}
- if (k->is_action("ui_down") && vscroll->is_visible_in_tree()) {
+ if (k->is_action("ui_down", true) && vscroll->is_visible_in_tree()) {
vscroll->set_value(vscroll->get_value() + theme_cache.normal_font->get_height(theme_cache.normal_font_size));
handled = true;
}
- if (k->is_action("ui_home") && vscroll->is_visible_in_tree()) {
+ if (k->is_action("ui_home", true) && vscroll->is_visible_in_tree()) {
vscroll->set_value(0);
handled = true;
}
- if (k->is_action("ui_end") && vscroll->is_visible_in_tree()) {
+ if (k->is_action("ui_end", true) && vscroll->is_visible_in_tree()) {
vscroll->set_value(vscroll->get_max());
handled = true;
}
if (is_shortcut_keys_enabled()) {
- if (k->is_action("ui_text_select_all")) {
+ if (k->is_action("ui_text_select_all", true)) {
select_all();
handled = true;
}
- if (k->is_action("ui_copy")) {
+ if (k->is_action("ui_copy", true)) {
selection_copy();
handled = true;
}
diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp
index 6c05b171e3..193c6f1ce7 100644
--- a/scene/gui/scroll_bar.cpp
+++ b/scene/gui/scroll_bar.cpp
@@ -183,35 +183,35 @@ void ScrollBar::gui_input(const Ref<InputEvent> &p_event) {
}
if (p_event->is_pressed()) {
- if (p_event->is_action("ui_left")) {
+ if (p_event->is_action("ui_left", true)) {
if (orientation != HORIZONTAL) {
return;
}
set_value(get_value() - (custom_step >= 0 ? custom_step : get_step()));
- } else if (p_event->is_action("ui_right")) {
+ } else if (p_event->is_action("ui_right", true)) {
if (orientation != HORIZONTAL) {
return;
}
set_value(get_value() + (custom_step >= 0 ? custom_step : get_step()));
- } else if (p_event->is_action("ui_up")) {
+ } else if (p_event->is_action("ui_up", true)) {
if (orientation != VERTICAL) {
return;
}
set_value(get_value() - (custom_step >= 0 ? custom_step : get_step()));
- } else if (p_event->is_action("ui_down")) {
+ } else if (p_event->is_action("ui_down", true)) {
if (orientation != VERTICAL) {
return;
}
set_value(get_value() + (custom_step >= 0 ? custom_step : get_step()));
- } else if (p_event->is_action("ui_home")) {
+ } else if (p_event->is_action("ui_home", true)) {
set_value(get_min());
- } else if (p_event->is_action("ui_end")) {
+ } else if (p_event->is_action("ui_end", true)) {
set_value(get_max());
}
}
diff --git a/scene/gui/slider.cpp b/scene/gui/slider.cpp
index a7d44c0f3c..6cbacf0dd3 100644
--- a/scene/gui/slider.cpp
+++ b/scene/gui/slider.cpp
@@ -138,10 +138,10 @@ void Slider::gui_input(const Ref<InputEvent> &p_event) {
}
set_value(get_value() - (custom_step >= 0 ? custom_step : get_step()));
accept_event();
- } else if (p_event->is_action("ui_home") && p_event->is_pressed()) {
+ } else if (p_event->is_action("ui_home", true) && p_event->is_pressed()) {
set_value(get_min());
accept_event();
- } else if (p_event->is_action("ui_end") && p_event->is_pressed()) {
+ } else if (p_event->is_action("ui_end", true) && p_event->is_pressed()) {
set_value(get_max());
accept_event();
}
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 2e8fa1e606..6f9a9a5141 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -3191,7 +3191,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
Ref<InputEventKey> k = p_event;
bool is_command = k.is_valid() && k->is_command_or_control_pressed();
- if (p_event->is_action("ui_right") && p_event->is_pressed()) {
+ if (p_event->is_action("ui_right", true) && p_event->is_pressed()) {
if (!cursor_can_exit_tree) {
accept_event();
}
@@ -3209,7 +3209,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
} else {
_go_right();
}
- } else if (p_event->is_action("ui_left") && p_event->is_pressed()) {
+ } else if (p_event->is_action("ui_left", true) && p_event->is_pressed()) {
if (!cursor_can_exit_tree) {
accept_event();
}
@@ -3229,21 +3229,21 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
_go_left();
}
- } else if (p_event->is_action("ui_up") && p_event->is_pressed() && !is_command) {
+ } else if (p_event->is_action("ui_up", true) && p_event->is_pressed() && !is_command) {
if (!cursor_can_exit_tree) {
accept_event();
}
_go_up();
- } else if (p_event->is_action("ui_down") && p_event->is_pressed() && !is_command) {
+ } else if (p_event->is_action("ui_down", true) && p_event->is_pressed() && !is_command) {
if (!cursor_can_exit_tree) {
accept_event();
}
_go_down();
- } else if (p_event->is_action("ui_page_down") && p_event->is_pressed()) {
+ } else if (p_event->is_action("ui_page_down", true) && p_event->is_pressed()) {
if (!cursor_can_exit_tree) {
accept_event();
}
@@ -3281,7 +3281,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
}
ensure_cursor_is_visible();
- } else if (p_event->is_action("ui_page_up") && p_event->is_pressed()) {
+ } else if (p_event->is_action("ui_page_up", true) && p_event->is_pressed()) {
if (!cursor_can_exit_tree) {
accept_event();
}
@@ -3318,7 +3318,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
prev->select(selected_col);
}
ensure_cursor_is_visible();
- } else if (p_event->is_action("ui_accept") && p_event->is_pressed()) {
+ } else if (p_event->is_action("ui_accept", true) && p_event->is_pressed()) {
if (selected_item) {
//bring up editor if possible
if (!edit_selected()) {
@@ -3327,7 +3327,7 @@ void Tree::gui_input(const Ref<InputEvent> &p_event) {
}
}
accept_event();
- } else if (p_event->is_action("ui_select") && p_event->is_pressed()) {
+ } else if (p_event->is_action("ui_select", true) && p_event->is_pressed()) {
if (select_mode == SELECT_MULTI) {
if (!selected_item) {
return;