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author | PrecisionRender <austin08dean@gmail.com> | 2022-07-30 10:21:53 -0500 |
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committer | PrecisionRender <austin08dean@gmail.com> | 2022-07-30 10:21:53 -0500 |
commit | 2f46749f4e53420894f648873e01fd91ce8bcf3f (patch) | |
tree | 1ba1370976535d8edf418ad2c46818c1b7d5bc0a /scene | |
parent | 335fc2a94675de9c063743301fe4ce02bf344d63 (diff) |
Fix `ShapeCast3D` creating runtime shape in editor
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/shape_cast_3d.cpp | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/scene/3d/shape_cast_3d.cpp b/scene/3d/shape_cast_3d.cpp index df8bd7dfc9..ac804280fe 100644 --- a/scene/3d/shape_cast_3d.cpp +++ b/scene/3d/shape_cast_3d.cpp @@ -577,14 +577,18 @@ void ShapeCast3D::_update_debug_shape() { _create_debug_shape(); } + _update_debug_shape_vertices(); + + if (Engine::get_singleton()->is_editor_hint()) { + return; + } + MeshInstance3D *mi = static_cast<MeshInstance3D *>(debug_shape); Ref<ArrayMesh> mesh = mi->get_mesh(); if (!mesh.is_valid()) { return; } - _update_debug_shape_vertices(); - mesh->clear_surfaces(); Array a; |