diff options
author | Rémi Verschelde <rverschelde@gmail.com> | 2017-11-22 16:40:20 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2017-11-22 16:40:20 +0100 |
commit | 2ea5ac17e8200625ee8e9b09c7836462e33baf26 (patch) | |
tree | 450a1da04bbccb9d5ba660736532203370d6906d /scene | |
parent | 09153f1143f9af563967eb6e355a88c3fd2c1ec1 (diff) | |
parent | d6e413bb9cb91255014cddacdba1591e14df56dd (diff) |
Merge pull request #13159 from AndreaCatania/ray
Removed type_mask and fixed some variable name
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/audio_stream_player_2d.cpp | 2 | ||||
-rw-r--r-- | scene/2d/ray_cast_2d.cpp | 17 | ||||
-rw-r--r-- | scene/2d/ray_cast_2d.h | 4 | ||||
-rw-r--r-- | scene/3d/audio_stream_player_3d.cpp | 2 | ||||
-rw-r--r-- | scene/3d/ray_cast.cpp | 17 | ||||
-rw-r--r-- | scene/3d/ray_cast.h | 4 | ||||
-rw-r--r-- | scene/main/viewport.cpp | 6 |
7 files changed, 7 insertions, 45 deletions
diff --git a/scene/2d/audio_stream_player_2d.cpp b/scene/2d/audio_stream_player_2d.cpp index 73e633139b..7d5044d97a 100644 --- a/scene/2d/audio_stream_player_2d.cpp +++ b/scene/2d/audio_stream_player_2d.cpp @@ -134,7 +134,7 @@ void AudioStreamPlayer2D::_notification(int p_what) { Physics2DDirectSpaceState::ShapeResult sr[MAX_INTERSECT_AREAS]; - int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask, Physics2DDirectSpaceState::TYPE_MASK_AREA); + int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask); for (int i = 0; i < areas; i++) { diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp index ff23b3183b..6ab20efdcc 100644 --- a/scene/2d/ray_cast_2d.cpp +++ b/scene/2d/ray_cast_2d.cpp @@ -56,11 +56,6 @@ uint32_t RayCast2D::get_collision_mask() const { return collision_mask; } -void RayCast2D::set_type_mask(uint32_t p_mask) { - - type_mask = p_mask; -} - void RayCast2D::set_collision_mask_bit(int p_bit, bool p_value) { uint32_t mask = get_collision_mask(); @@ -76,11 +71,6 @@ bool RayCast2D::get_collision_mask_bit(int p_bit) const { return get_collision_mask() & (1 << p_bit); } -uint32_t RayCast2D::get_type_mask() const { - - return type_mask; -} - bool RayCast2D::is_colliding() const { return collided; @@ -218,7 +208,7 @@ void RayCast2D::_update_raycast_state() { Physics2DDirectSpaceState::RayResult rr; - if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask, type_mask)) { + if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask)) { collided = true; against = rr.collider_id; @@ -297,9 +287,6 @@ void RayCast2D::_bind_methods() { ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &RayCast2D::set_collision_mask_bit); ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &RayCast2D::get_collision_mask_bit); - ClassDB::bind_method(D_METHOD("set_type_mask", "mask"), &RayCast2D::set_type_mask); - ClassDB::bind_method(D_METHOD("get_type_mask"), &RayCast2D::get_type_mask); - ClassDB::bind_method(D_METHOD("set_exclude_parent_body", "mask"), &RayCast2D::set_exclude_parent_body); ClassDB::bind_method(D_METHOD("get_exclude_parent_body"), &RayCast2D::get_exclude_parent_body); @@ -307,7 +294,6 @@ void RayCast2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "cast_to"), "set_cast_to", "get_cast_to"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "type_mask", PROPERTY_HINT_FLAGS, "Static,Kinematic,Rigid,Character,Area"), "set_type_mask", "get_type_mask"); } RayCast2D::RayCast2D() { @@ -317,7 +303,6 @@ RayCast2D::RayCast2D() { collided = false; against_shape = 0; collision_mask = 1; - type_mask = Physics2DDirectSpaceState::TYPE_MASK_COLLISION; cast_to = Vector2(0, 50); exclude_parent_body = true; } diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h index c13ddfdc58..9d60a16c6a 100644 --- a/scene/2d/ray_cast_2d.h +++ b/scene/2d/ray_cast_2d.h @@ -44,7 +44,6 @@ class RayCast2D : public Node2D { Vector2 collision_normal; Set<RID> exclude; uint32_t collision_mask; - uint32_t type_mask; bool exclude_parent_body; Vector2 cast_to; @@ -67,9 +66,6 @@ public: void set_collision_mask_bit(int p_bit, bool p_value); bool get_collision_mask_bit(int p_bit) const; - void set_type_mask(uint32_t p_mask); - uint32_t get_type_mask() const; - void set_exclude_parent_body(bool p_exclude_parent_body); bool get_exclude_parent_body() const; diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp index ad1a15f363..30b7f36352 100644 --- a/scene/3d/audio_stream_player_3d.cpp +++ b/scene/3d/audio_stream_player_3d.cpp @@ -242,7 +242,7 @@ void AudioStreamPlayer3D::_notification(int p_what) { PhysicsDirectSpaceState::ShapeResult sr[MAX_INTERSECT_AREAS]; - int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask, PhysicsDirectSpaceState::TYPE_MASK_AREA); + int areas = space_state->intersect_point(global_pos, sr, MAX_INTERSECT_AREAS, Set<RID>(), area_mask); Area *area = NULL; for (int i = 0; i < areas; i++) { diff --git a/scene/3d/ray_cast.cpp b/scene/3d/ray_cast.cpp index 9f61cc64ea..aebdcaf183 100644 --- a/scene/3d/ray_cast.cpp +++ b/scene/3d/ray_cast.cpp @@ -58,11 +58,6 @@ uint32_t RayCast::get_collision_mask() const { return collision_mask; } -void RayCast::set_type_mask(uint32_t p_mask) { - - type_mask = p_mask; -} - void RayCast::set_collision_mask_bit(int p_bit, bool p_value) { uint32_t mask = get_collision_mask(); @@ -78,11 +73,6 @@ bool RayCast::get_collision_mask_bit(int p_bit) const { return get_collision_mask() & (1 << p_bit); } -uint32_t RayCast::get_type_mask() const { - - return type_mask; -} - bool RayCast::is_colliding() const { return collided; @@ -187,7 +177,7 @@ void RayCast::_update_raycast_state() { PhysicsDirectSpaceState::RayResult rr; - if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask, type_mask)) { + if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask)) { collided = true; against = rr.collider_id; @@ -266,13 +256,9 @@ void RayCast::_bind_methods() { ClassDB::bind_method(D_METHOD("set_collision_mask_bit", "bit", "value"), &RayCast::set_collision_mask_bit); ClassDB::bind_method(D_METHOD("get_collision_mask_bit", "bit"), &RayCast::get_collision_mask_bit); - ClassDB::bind_method(D_METHOD("set_type_mask", "mask"), &RayCast::set_type_mask); - ClassDB::bind_method(D_METHOD("get_type_mask"), &RayCast::get_type_mask); - ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "cast_to"), "set_cast_to", "get_cast_to"); ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "type_mask", PROPERTY_HINT_FLAGS, "Static,Kinematic,Rigid,Character,Area"), "set_type_mask", "get_type_mask"); } void RayCast::_create_debug_shape() { @@ -344,7 +330,6 @@ RayCast::RayCast() { collided = false; against_shape = 0; collision_mask = 1; - type_mask = PhysicsDirectSpaceState::TYPE_MASK_COLLISION; cast_to = Vector3(0, -1, 0); debug_shape = NULL; } diff --git a/scene/3d/ray_cast.h b/scene/3d/ray_cast.h index cac1596264..ca94580271 100644 --- a/scene/3d/ray_cast.h +++ b/scene/3d/ray_cast.h @@ -48,7 +48,6 @@ class RayCast : public Spatial { Set<RID> exclude; uint32_t collision_mask; - uint32_t type_mask; Node *debug_shape; Ref<Material> debug_material; @@ -75,9 +74,6 @@ public: void set_collision_mask_bit(int p_bit, bool p_value); bool get_collision_mask_bit(int p_bit) const; - void set_type_mask(uint32_t p_mask); - uint32_t get_type_mask() const; - void force_raycast_update(); bool is_colliding() const; Object *get_collider() const; diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index 1f539041fd..1fc2d4b16e 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -539,7 +539,7 @@ void Viewport::_notification(int p_what) { Vector2 point = get_canvas_transform().affine_inverse().xform(pos); Physics2DDirectSpaceState::ShapeResult res[64]; - int rc = ss2d->intersect_point(point, res, 64, Set<RID>(), 0xFFFFFFFF, 0xFFFFFFFF, true); + int rc = ss2d->intersect_point(point, res, 64, Set<RID>(), 0xFFFFFFFF, true); for (int i = 0; i < rc; i++) { if (res[i].collider_id && res[i].collider) { @@ -622,7 +622,7 @@ void Viewport::_notification(int p_what) { PhysicsDirectSpaceState *space = PhysicsServer::get_singleton()->space_get_direct_state(find_world()->get_space()); if (space) { - bool col = space->intersect_ray(from, from + dir * 10000, result, Set<RID>(), 0xFFFFFFFF, 0xFFFFFFFF, true); + bool col = space->intersect_ray(from, from + dir * 10000, result, Set<RID>(), 0xFFFFFFFF, true); ObjectID new_collider = 0; if (col) { @@ -658,7 +658,7 @@ void Viewport::_notification(int p_what) { PhysicsDirectSpaceState *space = PhysicsServer::get_singleton()->space_get_direct_state(find_world()->get_space()); if (space) { - bool col = space->intersect_ray(from, from + dir * 10000, result, Set<RID>(), 0xFFFFFFFF, 0xFFFFFFFF, true); + bool col = space->intersect_ray(from, from + dir * 10000, result, Set<RID>(), 0xFFFFFFFF, true); ObjectID new_collider = 0; if (col) { CollisionObject *co = Object::cast_to<CollisionObject>(result.collider); |