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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2019-10-08 22:52:29 +0200 |
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committer | GitHub <noreply@github.com> | 2019-10-08 22:52:29 +0200 |
commit | 2d6b9f5034fba2c1c70ca82364727445dce2aaf6 (patch) | |
tree | 396b18f55deb9dcab51e737f9992466b93293db4 /scene | |
parent | 9a929a7e4d9aa32ea46f824096694534109ad459 (diff) | |
parent | bb685147f9636112da4ee7e3a6e6dcbd739d8da4 (diff) |
Merge pull request #32649 from qarmin/another_crash_fix_for_tile_map
Fix crash in TileMap::update_cell_bitmask
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/tile_map.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index c9ba51bafb..173214dfe4 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -955,6 +955,7 @@ void TileMap::update_bitmask_region(const Vector2 &p_start, const Vector2 &p_end void TileMap::update_cell_bitmask(int p_x, int p_y) { + ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot update cell bitmask if Tileset is not open."); PosKey p(p_x, p_y); Map<PosKey, Cell>::Element *E = tile_map.find(p); if (E != NULL) { |