diff options
author | Emmanuel Barroga <emmanuelbarroga@gmail.com> | 2019-10-10 13:35:00 -0700 |
---|---|---|
committer | Emmanuel Barroga <emmanuelbarroga@gmail.com> | 2019-10-11 03:42:36 -0700 |
commit | 29690f6aec8f31b0e61fb31aff32c16df98ad8c2 (patch) | |
tree | f586aa54f6b146b22235d790112ae021ca7ecdd6 /scene | |
parent | 781e4f8673857b2b318e919ecb780bfad972a5a6 (diff) |
Fixes concaveshape not selecting in viewport
This PR resolves the issue of ConcaveShapes not being selectable in the Viewport.
Diffstat (limited to 'scene')
-rw-r--r-- | scene/resources/box_shape.cpp | 2 | ||||
-rw-r--r-- | scene/resources/box_shape.h | 3 | ||||
-rw-r--r-- | scene/resources/capsule_shape.cpp | 2 | ||||
-rw-r--r-- | scene/resources/capsule_shape.h | 4 | ||||
-rw-r--r-- | scene/resources/concave_polygon_shape.cpp | 2 | ||||
-rw-r--r-- | scene/resources/concave_polygon_shape.h | 3 | ||||
-rw-r--r-- | scene/resources/convex_polygon_shape.cpp | 2 | ||||
-rw-r--r-- | scene/resources/convex_polygon_shape.h | 4 | ||||
-rw-r--r-- | scene/resources/cylinder_shape.cpp | 2 | ||||
-rw-r--r-- | scene/resources/cylinder_shape.h | 4 | ||||
-rw-r--r-- | scene/resources/height_map_shape.cpp | 2 | ||||
-rw-r--r-- | scene/resources/height_map_shape.h | 4 | ||||
-rw-r--r-- | scene/resources/plane_shape.cpp | 2 | ||||
-rw-r--r-- | scene/resources/plane_shape.h | 4 | ||||
-rw-r--r-- | scene/resources/ray_shape.cpp | 2 | ||||
-rw-r--r-- | scene/resources/ray_shape.h | 3 | ||||
-rw-r--r-- | scene/resources/shape.cpp | 4 | ||||
-rw-r--r-- | scene/resources/shape.h | 2 | ||||
-rw-r--r-- | scene/resources/sphere_shape.cpp | 2 | ||||
-rw-r--r-- | scene/resources/sphere_shape.h | 3 |
20 files changed, 30 insertions, 26 deletions
diff --git a/scene/resources/box_shape.cpp b/scene/resources/box_shape.cpp index d819e9f776..c6fe14e55e 100644 --- a/scene/resources/box_shape.cpp +++ b/scene/resources/box_shape.cpp @@ -31,7 +31,7 @@ #include "box_shape.h" #include "servers/physics_server.h" -Vector<Vector3> BoxShape::_gen_debug_mesh_lines() { +Vector<Vector3> BoxShape::get_debug_mesh_lines() { Vector<Vector3> lines; AABB aabb; diff --git a/scene/resources/box_shape.h b/scene/resources/box_shape.h index 42d54310a8..0bce929aee 100644 --- a/scene/resources/box_shape.h +++ b/scene/resources/box_shape.h @@ -42,12 +42,13 @@ protected: static void _bind_methods(); virtual void _update_shape(); - virtual Vector<Vector3> _gen_debug_mesh_lines(); public: void set_extents(const Vector3 &p_extents); Vector3 get_extents() const; + virtual Vector<Vector3> get_debug_mesh_lines(); + BoxShape(); }; diff --git a/scene/resources/capsule_shape.cpp b/scene/resources/capsule_shape.cpp index 669b261bfe..1ec3bd7158 100644 --- a/scene/resources/capsule_shape.cpp +++ b/scene/resources/capsule_shape.cpp @@ -31,7 +31,7 @@ #include "capsule_shape.h" #include "servers/physics_server.h" -Vector<Vector3> CapsuleShape::_gen_debug_mesh_lines() { +Vector<Vector3> CapsuleShape::get_debug_mesh_lines() { float radius = get_radius(); float height = get_height(); diff --git a/scene/resources/capsule_shape.h b/scene/resources/capsule_shape.h index 6bca53f783..befbc1dcd5 100644 --- a/scene/resources/capsule_shape.h +++ b/scene/resources/capsule_shape.h @@ -44,14 +44,14 @@ protected: virtual void _update_shape(); - virtual Vector<Vector3> _gen_debug_mesh_lines(); - public: void set_radius(float p_radius); float get_radius() const; void set_height(float p_height); float get_height() const; + virtual Vector<Vector3> get_debug_mesh_lines(); + CapsuleShape(); }; diff --git a/scene/resources/concave_polygon_shape.cpp b/scene/resources/concave_polygon_shape.cpp index b4cc38c8c0..dbc07ef591 100644 --- a/scene/resources/concave_polygon_shape.cpp +++ b/scene/resources/concave_polygon_shape.cpp @@ -32,7 +32,7 @@ #include "servers/physics_server.h" -Vector<Vector3> ConcavePolygonShape::_gen_debug_mesh_lines() { +Vector<Vector3> ConcavePolygonShape::get_debug_mesh_lines() { Set<DrawEdge> edges; diff --git a/scene/resources/concave_polygon_shape.h b/scene/resources/concave_polygon_shape.h index 1b8ddfc308..57362a29be 100644 --- a/scene/resources/concave_polygon_shape.h +++ b/scene/resources/concave_polygon_shape.h @@ -61,12 +61,13 @@ protected: static void _bind_methods(); virtual void _update_shape(); - virtual Vector<Vector3> _gen_debug_mesh_lines(); public: void set_faces(const PoolVector<Vector3> &p_faces); PoolVector<Vector3> get_faces() const; + Vector<Vector3> get_debug_mesh_lines(); + ConcavePolygonShape(); }; diff --git a/scene/resources/convex_polygon_shape.cpp b/scene/resources/convex_polygon_shape.cpp index 499688a185..af459ec311 100644 --- a/scene/resources/convex_polygon_shape.cpp +++ b/scene/resources/convex_polygon_shape.cpp @@ -32,7 +32,7 @@ #include "core/math/quick_hull.h" #include "servers/physics_server.h" -Vector<Vector3> ConvexPolygonShape::_gen_debug_mesh_lines() { +Vector<Vector3> ConvexPolygonShape::get_debug_mesh_lines() { PoolVector<Vector3> points = get_points(); diff --git a/scene/resources/convex_polygon_shape.h b/scene/resources/convex_polygon_shape.h index 5c192476d3..e6daf1bef4 100644 --- a/scene/resources/convex_polygon_shape.h +++ b/scene/resources/convex_polygon_shape.h @@ -43,12 +43,12 @@ protected: virtual void _update_shape(); - virtual Vector<Vector3> _gen_debug_mesh_lines(); - public: void set_points(const PoolVector<Vector3> &p_points); PoolVector<Vector3> get_points() const; + virtual Vector<Vector3> get_debug_mesh_lines(); + ConvexPolygonShape(); }; diff --git a/scene/resources/cylinder_shape.cpp b/scene/resources/cylinder_shape.cpp index f60f7ab376..c1a0a0ac5d 100644 --- a/scene/resources/cylinder_shape.cpp +++ b/scene/resources/cylinder_shape.cpp @@ -31,7 +31,7 @@ #include "cylinder_shape.h" #include "servers/physics_server.h" -Vector<Vector3> CylinderShape::_gen_debug_mesh_lines() { +Vector<Vector3> CylinderShape::get_debug_mesh_lines() { float radius = get_radius(); float height = get_height(); diff --git a/scene/resources/cylinder_shape.h b/scene/resources/cylinder_shape.h index 58a4f5a817..411c1515ed 100644 --- a/scene/resources/cylinder_shape.h +++ b/scene/resources/cylinder_shape.h @@ -43,14 +43,14 @@ protected: static void _bind_methods(); virtual void _update_shape(); - virtual Vector<Vector3> _gen_debug_mesh_lines(); - public: void set_radius(float p_radius); float get_radius() const; void set_height(float p_height); float get_height() const; + virtual Vector<Vector3> get_debug_mesh_lines(); + CylinderShape(); }; diff --git a/scene/resources/height_map_shape.cpp b/scene/resources/height_map_shape.cpp index f763700d52..214706626d 100644 --- a/scene/resources/height_map_shape.cpp +++ b/scene/resources/height_map_shape.cpp @@ -31,7 +31,7 @@ #include "height_map_shape.h" #include "servers/physics_server.h" -Vector<Vector3> HeightMapShape::_gen_debug_mesh_lines() { +Vector<Vector3> HeightMapShape::get_debug_mesh_lines() { Vector<Vector3> points; if ((map_width != 0) && (map_depth != 0)) { diff --git a/scene/resources/height_map_shape.h b/scene/resources/height_map_shape.h index b062f4e893..4cf2a76213 100644 --- a/scene/resources/height_map_shape.h +++ b/scene/resources/height_map_shape.h @@ -46,8 +46,6 @@ protected: static void _bind_methods(); virtual void _update_shape(); - virtual Vector<Vector3> _gen_debug_mesh_lines(); - public: void set_map_width(int p_new); int get_map_width() const; @@ -56,6 +54,8 @@ public: void set_map_data(PoolRealArray p_new); PoolRealArray get_map_data() const; + virtual Vector<Vector3> get_debug_mesh_lines(); + HeightMapShape(); }; diff --git a/scene/resources/plane_shape.cpp b/scene/resources/plane_shape.cpp index 08f6ccd764..d3274ec5f8 100644 --- a/scene/resources/plane_shape.cpp +++ b/scene/resources/plane_shape.cpp @@ -32,7 +32,7 @@ #include "servers/physics_server.h" -Vector<Vector3> PlaneShape::_gen_debug_mesh_lines() { +Vector<Vector3> PlaneShape::get_debug_mesh_lines() { Plane p = get_plane(); Vector<Vector3> points; diff --git a/scene/resources/plane_shape.h b/scene/resources/plane_shape.h index 87c367cfde..f853d1966b 100644 --- a/scene/resources/plane_shape.h +++ b/scene/resources/plane_shape.h @@ -42,12 +42,12 @@ protected: static void _bind_methods(); virtual void _update_shape(); - virtual Vector<Vector3> _gen_debug_mesh_lines(); - public: void set_plane(Plane p_plane); Plane get_plane() const; + virtual Vector<Vector3> get_debug_mesh_lines(); + PlaneShape(); }; #endif // PLANE_SHAPE_H diff --git a/scene/resources/ray_shape.cpp b/scene/resources/ray_shape.cpp index 0acfffdc06..5a696aee23 100644 --- a/scene/resources/ray_shape.cpp +++ b/scene/resources/ray_shape.cpp @@ -32,7 +32,7 @@ #include "servers/physics_server.h" -Vector<Vector3> RayShape::_gen_debug_mesh_lines() { +Vector<Vector3> RayShape::get_debug_mesh_lines() { Vector<Vector3> points; points.push_back(Vector3()); diff --git a/scene/resources/ray_shape.h b/scene/resources/ray_shape.h index 89fc34051c..fee7475c69 100644 --- a/scene/resources/ray_shape.h +++ b/scene/resources/ray_shape.h @@ -41,7 +41,6 @@ class RayShape : public Shape { protected: static void _bind_methods(); virtual void _update_shape(); - virtual Vector<Vector3> _gen_debug_mesh_lines(); public: void set_length(float p_length); @@ -50,6 +49,8 @@ public: void set_slips_on_slope(bool p_active); bool get_slips_on_slope() const; + virtual Vector<Vector3> get_debug_mesh_lines(); + RayShape(); }; #endif // RAY_SHAPE_H diff --git a/scene/resources/shape.cpp b/scene/resources/shape.cpp index 6ba46f066c..3500fdb4bc 100644 --- a/scene/resources/shape.cpp +++ b/scene/resources/shape.cpp @@ -37,7 +37,7 @@ void Shape::add_vertices_to_array(PoolVector<Vector3> &array, const Transform &p_xform) { - Vector<Vector3> toadd = _gen_debug_mesh_lines(); + Vector<Vector3> toadd = get_debug_mesh_lines(); if (toadd.size()) { @@ -64,7 +64,7 @@ Ref<ArrayMesh> Shape::get_debug_mesh() { if (debug_mesh_cache.is_valid()) return debug_mesh_cache; - Vector<Vector3> lines = _gen_debug_mesh_lines(); + Vector<Vector3> lines = get_debug_mesh_lines(); debug_mesh_cache = Ref<ArrayMesh>(memnew(ArrayMesh)); diff --git a/scene/resources/shape.h b/scene/resources/shape.h index ba763eaab1..2743fd0c65 100644 --- a/scene/resources/shape.h +++ b/scene/resources/shape.h @@ -50,13 +50,13 @@ protected: _FORCE_INLINE_ RID get_shape() const { return shape; } Shape(RID p_shape); - virtual Vector<Vector3> _gen_debug_mesh_lines() = 0; // { return Vector<Vector3>(); } virtual void _update_shape(); public: virtual RID get_rid() const { return shape; } Ref<ArrayMesh> get_debug_mesh(); + virtual Vector<Vector3> get_debug_mesh_lines() = 0; // { return Vector<Vector3>(); } void add_vertices_to_array(PoolVector<Vector3> &array, const Transform &p_xform); diff --git a/scene/resources/sphere_shape.cpp b/scene/resources/sphere_shape.cpp index af89413ced..019bc9189a 100644 --- a/scene/resources/sphere_shape.cpp +++ b/scene/resources/sphere_shape.cpp @@ -31,7 +31,7 @@ #include "sphere_shape.h" #include "servers/physics_server.h" -Vector<Vector3> SphereShape::_gen_debug_mesh_lines() { +Vector<Vector3> SphereShape::get_debug_mesh_lines() { float r = get_radius(); diff --git a/scene/resources/sphere_shape.h b/scene/resources/sphere_shape.h index 682928e885..679882fe23 100644 --- a/scene/resources/sphere_shape.h +++ b/scene/resources/sphere_shape.h @@ -42,12 +42,13 @@ protected: static void _bind_methods(); virtual void _update_shape(); - virtual Vector<Vector3> _gen_debug_mesh_lines(); public: void set_radius(float p_radius); float get_radius() const; + virtual Vector<Vector3> get_debug_mesh_lines(); + SphereShape(); }; |