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authorJuan Linietsky <reduzio@gmail.com>2017-09-03 10:29:56 -0300
committerJuan Linietsky <reduzio@gmail.com>2017-09-03 10:30:37 -0300
commit281fb4e4fb2af81536b75328861aa93899cc9f45 (patch)
tree219f8df4cdec716442ee526177fecdba742f595b /scene
parent0da386a9eae15c313bfe2f90c30bfaef8c0e23f1 (diff)
Added transmission shader parameter.
Diffstat (limited to 'scene')
-rw-r--r--scene/resources/material.cpp44
-rw-r--r--scene/resources/material.h11
2 files changed, 51 insertions, 4 deletions
diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp
index f3d790eef5..3d6a10ffc7 100644
--- a/scene/resources/material.cpp
+++ b/scene/resources/material.cpp
@@ -239,6 +239,7 @@ void SpatialMaterial::init_shaders() {
shader_names->anisotropy = "anisotropy_ratio";
shader_names->depth_scale = "depth_scale";
shader_names->subsurface_scattering_strength = "subsurface_scattering_strength";
+ shader_names->transmission = "transmission";
shader_names->refraction = "refraction";
shader_names->point_size = "point_size";
shader_names->uv1_scale = "uv1_scale";
@@ -276,6 +277,7 @@ void SpatialMaterial::init_shaders() {
shader_names->texture_names[TEXTURE_AMBIENT_OCCLUSION] = "texture_ambient_occlusion";
shader_names->texture_names[TEXTURE_DEPTH] = "texture_depth";
shader_names->texture_names[TEXTURE_SUBSURFACE_SCATTERING] = "texture_subsurface_scattering";
+ shader_names->texture_names[TEXTURE_TRANSMISSION] = "texture_transmission";
shader_names->texture_names[TEXTURE_REFRACTION] = "texture_refraction";
shader_names->texture_names[TEXTURE_DETAIL_MASK] = "texture_detail_mask";
shader_names->texture_names[TEXTURE_DETAIL_ALBEDO] = "texture_detail_albedo";
@@ -352,7 +354,7 @@ void SpatialMaterial::_update_shader() {
}
switch (diffuse_mode) {
case DIFFUSE_LAMBERT: code += ",diffuse_lambert"; break;
- case DIFFUSE_HALF_LAMBERT: code += ",diffuse_half_lambert"; break;
+ case DIFFUSE_LAMBERT_WRAP: code += ",diffuse_lambert_wrap"; break;
case DIFFUSE_OREN_NAYAR: code += ",diffuse_oren_nayar"; break;
case DIFFUSE_BURLEY: code += ",diffuse_burley"; break;
case DIFFUSE_TOON: code += ",diffuse_toon"; break;
@@ -451,6 +453,12 @@ void SpatialMaterial::_update_shader() {
code += "uniform sampler2D texture_subsurface_scattering : hint_white;\n";
}
+ if (features[FEATURE_TRANSMISSION]) {
+
+ code += "uniform vec4 transmission : hint_color;\n";
+ code += "uniform sampler2D texture_transmission : hint_black;\n";
+ }
+
if (features[FEATURE_DEPTH_MAPPING]) {
code += "uniform sampler2D texture_depth : hint_black;\n";
code += "uniform float depth_scale;\n";
@@ -766,6 +774,15 @@ void SpatialMaterial::_update_shader() {
code += "\tSSS_STRENGTH=subsurface_scattering_strength*sss_tex;\n";
}
+ if (features[FEATURE_TRANSMISSION]) {
+ if (flags[FLAG_UV1_USE_TRIPLANAR]) {
+ code += "\tvec3 transmission_tex = triplanar_texture(texture_transmission,uv1_power_normal,uv1_triplanar_pos).rgb;\n";
+ } else {
+ code += "\tvec3 transmission_tex = texture(texture_transmission,base_uv).rgb;\n";
+ }
+ code += "\tTRANSMISSION = (transmission.rgb+transmission_tex);\n";
+ }
+
if (features[FEATURE_DETAIL]) {
bool triplanar = (flags[FLAG_UV1_USE_TRIPLANAR] && detail_uv == DETAIL_UV_1) || (flags[FLAG_UV2_USE_TRIPLANAR] && detail_uv == DETAIL_UV_2);
@@ -1015,6 +1032,17 @@ float SpatialMaterial::get_subsurface_scattering_strength() const {
return subsurface_scattering_strength;
}
+void SpatialMaterial::set_transmission(const Color &p_transmission) {
+
+ transmission = p_transmission;
+ VS::get_singleton()->material_set_param(_get_material(), shader_names->transmission, transmission);
+}
+
+Color SpatialMaterial::get_transmission() const {
+
+ return transmission;
+}
+
void SpatialMaterial::set_refraction(float p_refraction) {
refraction = p_refraction;
@@ -1180,6 +1208,7 @@ void SpatialMaterial::_validate_property(PropertyInfo &property) const {
_validate_feature("ao", FEATURE_AMBIENT_OCCLUSION, property);
_validate_feature("depth", FEATURE_DEPTH_MAPPING, property);
_validate_feature("subsurf_scatter", FEATURE_SUBSURACE_SCATTERING, property);
+ _validate_feature("transmission", FEATURE_TRANSMISSION, property);
_validate_feature("refraction", FEATURE_REFRACTION, property);
_validate_feature("detail", FEATURE_DETAIL, property);
@@ -1530,6 +1559,9 @@ void SpatialMaterial::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_subsurface_scattering_strength", "strength"), &SpatialMaterial::set_subsurface_scattering_strength);
ClassDB::bind_method(D_METHOD("get_subsurface_scattering_strength"), &SpatialMaterial::get_subsurface_scattering_strength);
+ ClassDB::bind_method(D_METHOD("set_transmission", "transmission"), &SpatialMaterial::set_transmission);
+ ClassDB::bind_method(D_METHOD("get_transmission"), &SpatialMaterial::get_transmission);
+
ClassDB::bind_method(D_METHOD("set_refraction", "refraction"), &SpatialMaterial::set_refraction);
ClassDB::bind_method(D_METHOD("get_refraction"), &SpatialMaterial::get_refraction);
@@ -1721,6 +1753,11 @@ void SpatialMaterial::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::REAL, "subsurf_scatter_strength", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_subsurface_scattering_strength", "get_subsurface_scattering_strength");
ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "subsurf_scatter_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_SUBSURFACE_SCATTERING);
+ ADD_GROUP("Transmission", "transmission_");
+ ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "transmission_enabled"), "set_feature", "get_feature", FEATURE_TRANSMISSION);
+ ADD_PROPERTY(PropertyInfo(Variant::COLOR, "transmission", PROPERTY_HINT_COLOR_NO_ALPHA), "set_transmission", "get_transmission");
+ ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "transmission_texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), "set_texture", "get_texture", TEXTURE_TRANSMISSION);
+
ADD_GROUP("Refraction", "refraction_");
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "refraction_enabled"), "set_feature", "get_feature", FEATURE_REFRACTION);
ADD_PROPERTY(PropertyInfo(Variant::REAL, "refraction_scale", PROPERTY_HINT_RANGE, "-1,1,0.01"), "set_refraction", "get_refraction");
@@ -1758,6 +1795,7 @@ void SpatialMaterial::_bind_methods() {
BIND_ENUM_CONSTANT(TEXTURE_AMBIENT_OCCLUSION);
BIND_ENUM_CONSTANT(TEXTURE_DEPTH);
BIND_ENUM_CONSTANT(TEXTURE_SUBSURFACE_SCATTERING);
+ BIND_ENUM_CONSTANT(TEXTURE_TRANSMISSION);
BIND_ENUM_CONSTANT(TEXTURE_REFRACTION);
BIND_ENUM_CONSTANT(TEXTURE_DETAIL_MASK);
BIND_ENUM_CONSTANT(TEXTURE_DETAIL_ALBEDO);
@@ -1776,6 +1814,7 @@ void SpatialMaterial::_bind_methods() {
BIND_ENUM_CONSTANT(FEATURE_AMBIENT_OCCLUSION);
BIND_ENUM_CONSTANT(FEATURE_DEPTH_MAPPING);
BIND_ENUM_CONSTANT(FEATURE_SUBSURACE_SCATTERING);
+ BIND_ENUM_CONSTANT(FEATURE_TRANSMISSION);
BIND_ENUM_CONSTANT(FEATURE_REFRACTION);
BIND_ENUM_CONSTANT(FEATURE_DETAIL);
BIND_ENUM_CONSTANT(FEATURE_MAX);
@@ -1809,7 +1848,7 @@ void SpatialMaterial::_bind_methods() {
BIND_ENUM_CONSTANT(FLAG_MAX);
BIND_ENUM_CONSTANT(DIFFUSE_LAMBERT);
- BIND_ENUM_CONSTANT(DIFFUSE_HALF_LAMBERT);
+ BIND_ENUM_CONSTANT(DIFFUSE_LAMBERT_WRAP);
BIND_ENUM_CONSTANT(DIFFUSE_OREN_NAYAR);
BIND_ENUM_CONSTANT(DIFFUSE_BURLEY);
BIND_ENUM_CONSTANT(DIFFUSE_TOON);
@@ -1850,6 +1889,7 @@ SpatialMaterial::SpatialMaterial()
set_anisotropy(0);
set_depth_scale(0.05);
set_subsurface_scattering_strength(0);
+ set_transmission(Color(0, 0, 0));
set_refraction(0.05);
set_line_width(1);
set_point_size(1);
diff --git a/scene/resources/material.h b/scene/resources/material.h
index d560d7af55..4e77ab1ed6 100644
--- a/scene/resources/material.h
+++ b/scene/resources/material.h
@@ -112,6 +112,7 @@ public:
TEXTURE_AMBIENT_OCCLUSION,
TEXTURE_DEPTH,
TEXTURE_SUBSURFACE_SCATTERING,
+ TEXTURE_TRANSMISSION,
TEXTURE_REFRACTION,
TEXTURE_DETAIL_MASK,
TEXTURE_DETAIL_ALBEDO,
@@ -135,6 +136,7 @@ public:
FEATURE_AMBIENT_OCCLUSION,
FEATURE_DEPTH_MAPPING,
FEATURE_SUBSURACE_SCATTERING,
+ FEATURE_TRANSMISSION,
FEATURE_REFRACTION,
FEATURE_DETAIL,
FEATURE_MAX
@@ -179,7 +181,7 @@ public:
enum DiffuseMode {
DIFFUSE_LAMBERT,
- DIFFUSE_HALF_LAMBERT,
+ DIFFUSE_LAMBERT_WRAP,
DIFFUSE_OREN_NAYAR,
DIFFUSE_BURLEY,
DIFFUSE_TOON,
@@ -212,7 +214,7 @@ private:
union MaterialKey {
struct {
- uint64_t feature_mask : 11;
+ uint64_t feature_mask : 12;
uint64_t detail_uv : 1;
uint64_t blend_mode : 2;
uint64_t depth_draw_mode : 2;
@@ -286,6 +288,7 @@ private:
StringName anisotropy;
StringName depth_scale;
StringName subsurface_scattering_strength;
+ StringName transmission;
StringName refraction;
StringName point_size;
StringName uv1_scale;
@@ -337,6 +340,7 @@ private:
float anisotropy;
float depth_scale;
float subsurface_scattering_strength;
+ Color transmission;
float refraction;
float line_width;
float point_size;
@@ -443,6 +447,9 @@ public:
void set_subsurface_scattering_strength(float p_subsurface_scattering_strength);
float get_subsurface_scattering_strength() const;
+ void set_transmission(const Color &p_transmission);
+ Color get_transmission() const;
+
void set_refraction(float p_refraction);
float get_refraction() const;