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author | Juan Linietsky <reduzio@gmail.com> | 2017-09-05 00:30:39 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2017-09-05 00:30:39 -0300 |
commit | 2802dced84f6a1a42d1be566b8d358e2fd17f976 (patch) | |
tree | 1e9b9089bdc5f41101294a9d8b6a59902a496a47 /scene | |
parent | e611ff5f0110210221a6f90250bdd65f5fb3ff2d (diff) |
Automatically redraw when shaders using TIME are visible, fixes #10554
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/canvas_item.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp index 4f00966e75..a7c5d1adbb 100644 --- a/scene/2d/canvas_item.cpp +++ b/scene/2d/canvas_item.cpp @@ -37,6 +37,7 @@ #include "scene/resources/style_box.h" #include "scene/resources/texture.h" #include "scene/scene_string_names.h" +#include "servers/visual/visual_server_raster.h" #include "servers/visual_server.h" Mutex *CanvasItemMaterial::material_mutex = NULL; |