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authorIgnacio Roldán Etcheverry <neikeq@users.noreply.github.com>2020-05-14 16:12:26 +0200
committerGitHub <noreply@github.com>2020-05-14 16:12:26 +0200
commit27b4915fa8aaa3b60386105a2c8f3ae62bf21a9a (patch)
treeb1dfb8025c4585913483ea11126c296a834735a2 /scene
parent15b25b739dab84dcde99deaf29e75547ec941f45 (diff)
parentaf78a69b6fc9ba5663907e72b163f99744793e5c (diff)
Merge pull request #38718 from neikeq/fix-bindings-after-lightmapper
Fix C# bindings after lightmapper changes
Diffstat (limited to 'scene')
-rw-r--r--scene/register_scene_types.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 684df728b8..24f92bdc20 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -436,6 +436,7 @@ void register_scene_types() {
ClassDB::register_class<BakedLightmap>();
ClassDB::register_class<BakedLightmapData>();
ClassDB::register_class<LightmapProbe>();
+ ClassDB::register_virtual_class<Lightmapper>();
ClassDB::register_class<GPUParticles3D>();
ClassDB::register_class<CPUParticles3D>();
ClassDB::register_class<Position3D>();
@@ -688,6 +689,7 @@ void register_scene_types() {
ClassDB::register_class<AnimatedTexture>();
ClassDB::register_class<CameraTexture>();
ClassDB::register_virtual_class<TextureLayered>();
+ ClassDB::register_virtual_class<ImageTextureLayered>();
ClassDB::register_class<Cubemap>();
ClassDB::register_class<CubemapArray>();
ClassDB::register_class<Texture2DArray>();