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author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-07-20 19:05:49 +0200 |
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committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-08-08 19:30:34 +0200 |
commit | 27a072c8845c3919b49426d161f83c360c0bfe6f (patch) | |
tree | 4d07aa3b0de32633f47666f6547d8148d42e5c97 /scene | |
parent | 862dedcefee5d22449eca711aa9af33c4377d31a (diff) |
Print expected `os.arch` tuple for current platform in GDExtension error
This also adds `Engine.get_architecture_name()` to get the name of the
CPU architecture the Godot binary was built for.
Diffstat (limited to 'scene')
0 files changed, 0 insertions, 0 deletions