diff options
author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2017-12-09 13:01:41 +0100 |
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committer | GitHub <noreply@github.com> | 2017-12-09 13:01:41 +0100 |
commit | 25b36f18d38c222fb8d115a40ef1de07445e6bf8 (patch) | |
tree | 9c1795e49d29e9f6ff1c1490ac32aaffd608b17c /scene | |
parent | 3fd1c0c76b61173c5d611b14b5b137fb61654f08 (diff) | |
parent | bd5df841990e7410593d8aae5bee10bab16f6f43 (diff) |
Merge pull request #12756 from Stratos695/master
Allowing double-axis lock in RigidBody & KinematicBody (Fixes #12500)
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/physics_body.cpp | 106 | ||||
-rw-r--r-- | scene/3d/physics_body.h | 27 |
2 files changed, 106 insertions, 27 deletions
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp index f2f00bb617..8c9f59e267 100644 --- a/scene/3d/physics_body.cpp +++ b/scene/3d/physics_body.cpp @@ -734,15 +734,31 @@ bool RigidBody::is_contact_monitor_enabled() const { return contact_monitor != NULL; } -void RigidBody::set_axis_lock(AxisLock p_lock) { +void RigidBody::set_axis_lock_x(bool p_lock) { + RigidBody::locked_axis[0] = p_lock; + PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 0, locked_axis[0]); +} + +void RigidBody::set_axis_lock_y(bool p_lock) { + RigidBody::locked_axis[1] = p_lock; + PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 1, locked_axis[1]); +} + +void RigidBody::set_axis_lock_z(bool p_lock) { + RigidBody::locked_axis[2] = p_lock; + PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 2, locked_axis[2]); +} - axis_lock = p_lock; - PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), PhysicsServer::BodyAxisLock(axis_lock)); +bool RigidBody::get_axis_lock_x() const { + return RigidBody::locked_axis[0]; } -RigidBody::AxisLock RigidBody::get_axis_lock() const { +bool RigidBody::get_axis_lock_y() const { + return RigidBody::locked_axis[1]; +} - return axis_lock; +bool RigidBody::get_axis_lock_z() const { + return RigidBody::locked_axis[2]; } Array RigidBody::get_colliding_bodies() const { @@ -837,8 +853,12 @@ void RigidBody::_bind_methods() { ClassDB::bind_method(D_METHOD("_body_enter_tree"), &RigidBody::_body_enter_tree); ClassDB::bind_method(D_METHOD("_body_exit_tree"), &RigidBody::_body_exit_tree); - ClassDB::bind_method(D_METHOD("set_axis_lock", "axis_lock"), &RigidBody::set_axis_lock); - ClassDB::bind_method(D_METHOD("get_axis_lock"), &RigidBody::get_axis_lock); + ClassDB::bind_method(D_METHOD("set_axis_lock_x", "axis_lock_x"), &RigidBody::set_axis_lock_x); + ClassDB::bind_method(D_METHOD("set_axis_lock_y", "axis_lock_y"), &RigidBody::set_axis_lock_y); + ClassDB::bind_method(D_METHOD("set_axis_lock_z", "axis_lock_z"), &RigidBody::set_axis_lock_z); + ClassDB::bind_method(D_METHOD("get_axis_lock_x"), &RigidBody::get_axis_lock_x); + ClassDB::bind_method(D_METHOD("get_axis_lock_y"), &RigidBody::get_axis_lock_y); + ClassDB::bind_method(D_METHOD("get_axis_lock_z"), &RigidBody::get_axis_lock_z); ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidBody::get_colliding_bodies); @@ -856,7 +876,10 @@ void RigidBody::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "contact_monitor"), "set_contact_monitor", "is_contact_monitor_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleeping", "is_sleeping"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "axis_lock", PROPERTY_HINT_ENUM, "Disabled,Lock X,Lock Y,Lock Z"), "set_axis_lock", "get_axis_lock"); + ADD_GROUP("Axis Lock", "axis_lock_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_x"), "set_axis_lock_x", "get_axis_lock_x"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_y"), "set_axis_lock_y", "get_axis_lock_y"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_z"), "set_axis_lock_z", "get_axis_lock_z"); ADD_GROUP("Linear", "linear_"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity"); ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "-1,128,0.01"), "set_linear_damp", "get_linear_damp"); @@ -874,11 +897,6 @@ void RigidBody::_bind_methods() { BIND_ENUM_CONSTANT(MODE_STATIC); BIND_ENUM_CONSTANT(MODE_CHARACTER); BIND_ENUM_CONSTANT(MODE_KINEMATIC); - - BIND_ENUM_CONSTANT(AXIS_LOCK_DISABLED); - BIND_ENUM_CONSTANT(AXIS_LOCK_X); - BIND_ENUM_CONSTANT(AXIS_LOCK_Y); - BIND_ENUM_CONSTANT(AXIS_LOCK_Z); } RigidBody::RigidBody() : @@ -904,8 +922,6 @@ RigidBody::RigidBody() : contact_monitor = NULL; can_sleep = true; - axis_lock = AXIS_LOCK_DISABLED; - PhysicsServer::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed"); } @@ -952,6 +968,12 @@ bool KinematicBody::move_and_collide(const Vector3 &p_motion, Collision &r_colli r_collision.local_shape = result.collision_local_shape; } + for (int i = 0; i < 3; i++) { + if (locked_axis[i]) { + result.motion[i] = 0; + } + } + gt.origin += result.motion; set_global_transform(gt); @@ -960,9 +982,16 @@ bool KinematicBody::move_and_collide(const Vector3 &p_motion, Collision &r_colli Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle) { - Vector3 motion = (floor_velocity + p_linear_velocity) * get_physics_process_delta_time(); Vector3 lv = p_linear_velocity; + for (int i = 0; i < 3; i++) { + if (locked_axis[i]) { + lv[i] = 0; + } + } + + Vector3 motion = (floor_velocity + lv) * get_physics_process_delta_time(); + on_floor = false; on_ceiling = false; on_wall = false; @@ -1008,6 +1037,12 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve motion = motion.slide(n); lv = lv.slide(n); + for (int i = 0; i < 3; i++) { + if (locked_axis[i]) { + lv[i] = 0; + } + } + colliders.push_back(collision); } else { @@ -1047,6 +1082,33 @@ bool KinematicBody::test_move(const Transform &p_from, const Vector3 &p_motion) return PhysicsServer::get_singleton()->body_test_motion(get_rid(), p_from, p_motion); } +void KinematicBody::set_axis_lock_x(bool p_lock) { + KinematicBody::locked_axis[0] = p_lock; + PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 0, locked_axis[0]); +} + +void KinematicBody::set_axis_lock_y(bool p_lock) { + KinematicBody::locked_axis[1] = p_lock; + PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 1, locked_axis[1]); +} + +void KinematicBody::set_axis_lock_z(bool p_lock) { + KinematicBody::locked_axis[2] = p_lock; + PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 2, locked_axis[2]); +} + +bool KinematicBody::get_axis_lock_x() const { + return KinematicBody::locked_axis[0]; +} + +bool KinematicBody::get_axis_lock_y() const { + return KinematicBody::locked_axis[1]; +} + +bool KinematicBody::get_axis_lock_z() const { + return KinematicBody::locked_axis[2]; +} + void KinematicBody::set_safe_margin(float p_margin) { margin = p_margin; @@ -1095,12 +1157,24 @@ void KinematicBody::_bind_methods() { ClassDB::bind_method(D_METHOD("is_on_wall"), &KinematicBody::is_on_wall); ClassDB::bind_method(D_METHOD("get_floor_velocity"), &KinematicBody::get_floor_velocity); + ClassDB::bind_method(D_METHOD("set_axis_lock_x", "axis_lock_x"), &KinematicBody::set_axis_lock_x); + ClassDB::bind_method(D_METHOD("set_axis_lock_y", "axis_lock_y"), &KinematicBody::set_axis_lock_y); + ClassDB::bind_method(D_METHOD("set_axis_lock_z", "axis_lock_z"), &KinematicBody::set_axis_lock_z); + ClassDB::bind_method(D_METHOD("get_axis_lock_x"), &KinematicBody::get_axis_lock_x); + ClassDB::bind_method(D_METHOD("get_axis_lock_y"), &KinematicBody::get_axis_lock_y); + ClassDB::bind_method(D_METHOD("get_axis_lock_z"), &KinematicBody::get_axis_lock_z); + ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &KinematicBody::set_safe_margin); ClassDB::bind_method(D_METHOD("get_safe_margin"), &KinematicBody::get_safe_margin); ClassDB::bind_method(D_METHOD("get_slide_count"), &KinematicBody::get_slide_count); ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &KinematicBody::_get_slide_collision); + ADD_GROUP("Axis Lock", "axis_lock_"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_x"), "set_axis_lock_x", "get_axis_lock_x"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_y"), "set_axis_lock_y", "get_axis_lock_y"); + ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_z"), "set_axis_lock_z", "get_axis_lock_z"); + ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin"); } diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h index f88b3860dc..57b120ef63 100644 --- a/scene/3d/physics_body.h +++ b/scene/3d/physics_body.h @@ -114,13 +114,6 @@ public: MODE_KINEMATIC, }; - enum AxisLock { - AXIS_LOCK_DISABLED, - AXIS_LOCK_X, - AXIS_LOCK_Y, - AXIS_LOCK_Z, - }; - private: bool can_sleep; PhysicsDirectBodyState *state; @@ -139,7 +132,7 @@ private: bool sleeping; bool ccd; - AxisLock axis_lock; + bool locked_axis[3] = { false, false, false }; int max_contacts_reported; @@ -245,8 +238,12 @@ public: void set_use_continuous_collision_detection(bool p_enable); bool is_using_continuous_collision_detection() const; - void set_axis_lock(AxisLock p_lock); - AxisLock get_axis_lock() const; + void set_axis_lock_x(bool p_lock); + void set_axis_lock_y(bool p_lock); + void set_axis_lock_z(bool p_lock); + bool get_axis_lock_x() const; + bool get_axis_lock_y() const; + bool get_axis_lock_z() const; Array get_colliding_bodies() const; @@ -259,7 +256,6 @@ public: }; VARIANT_ENUM_CAST(RigidBody::Mode); -VARIANT_ENUM_CAST(RigidBody::AxisLock); class KinematicCollision; @@ -281,6 +277,8 @@ public: }; private: + bool locked_axis[3] = { false, false, false }; + float margin; Vector3 floor_velocity; @@ -303,6 +301,13 @@ public: bool move_and_collide(const Vector3 &p_motion, Collision &r_collision); bool test_move(const Transform &p_from, const Vector3 &p_motion); + void set_axis_lock_x(bool p_lock); + void set_axis_lock_y(bool p_lock); + void set_axis_lock_z(bool p_lock); + bool get_axis_lock_x() const; + bool get_axis_lock_y() const; + bool get_axis_lock_z() const; + void set_safe_margin(float p_margin); float get_safe_margin() const; |