summaryrefslogtreecommitdiff
path: root/scene
diff options
context:
space:
mode:
authorRĂ©mi Verschelde <rverschelde@gmail.com>2017-12-09 13:01:41 +0100
committerGitHub <noreply@github.com>2017-12-09 13:01:41 +0100
commit25b36f18d38c222fb8d115a40ef1de07445e6bf8 (patch)
tree9c1795e49d29e9f6ff1c1490ac32aaffd608b17c /scene
parent3fd1c0c76b61173c5d611b14b5b137fb61654f08 (diff)
parentbd5df841990e7410593d8aae5bee10bab16f6f43 (diff)
Merge pull request #12756 from Stratos695/master
Allowing double-axis lock in RigidBody & KinematicBody (Fixes #12500)
Diffstat (limited to 'scene')
-rw-r--r--scene/3d/physics_body.cpp106
-rw-r--r--scene/3d/physics_body.h27
2 files changed, 106 insertions, 27 deletions
diff --git a/scene/3d/physics_body.cpp b/scene/3d/physics_body.cpp
index f2f00bb617..8c9f59e267 100644
--- a/scene/3d/physics_body.cpp
+++ b/scene/3d/physics_body.cpp
@@ -734,15 +734,31 @@ bool RigidBody::is_contact_monitor_enabled() const {
return contact_monitor != NULL;
}
-void RigidBody::set_axis_lock(AxisLock p_lock) {
+void RigidBody::set_axis_lock_x(bool p_lock) {
+ RigidBody::locked_axis[0] = p_lock;
+ PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 0, locked_axis[0]);
+}
+
+void RigidBody::set_axis_lock_y(bool p_lock) {
+ RigidBody::locked_axis[1] = p_lock;
+ PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 1, locked_axis[1]);
+}
+
+void RigidBody::set_axis_lock_z(bool p_lock) {
+ RigidBody::locked_axis[2] = p_lock;
+ PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 2, locked_axis[2]);
+}
- axis_lock = p_lock;
- PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), PhysicsServer::BodyAxisLock(axis_lock));
+bool RigidBody::get_axis_lock_x() const {
+ return RigidBody::locked_axis[0];
}
-RigidBody::AxisLock RigidBody::get_axis_lock() const {
+bool RigidBody::get_axis_lock_y() const {
+ return RigidBody::locked_axis[1];
+}
- return axis_lock;
+bool RigidBody::get_axis_lock_z() const {
+ return RigidBody::locked_axis[2];
}
Array RigidBody::get_colliding_bodies() const {
@@ -837,8 +853,12 @@ void RigidBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("_body_enter_tree"), &RigidBody::_body_enter_tree);
ClassDB::bind_method(D_METHOD("_body_exit_tree"), &RigidBody::_body_exit_tree);
- ClassDB::bind_method(D_METHOD("set_axis_lock", "axis_lock"), &RigidBody::set_axis_lock);
- ClassDB::bind_method(D_METHOD("get_axis_lock"), &RigidBody::get_axis_lock);
+ ClassDB::bind_method(D_METHOD("set_axis_lock_x", "axis_lock_x"), &RigidBody::set_axis_lock_x);
+ ClassDB::bind_method(D_METHOD("set_axis_lock_y", "axis_lock_y"), &RigidBody::set_axis_lock_y);
+ ClassDB::bind_method(D_METHOD("set_axis_lock_z", "axis_lock_z"), &RigidBody::set_axis_lock_z);
+ ClassDB::bind_method(D_METHOD("get_axis_lock_x"), &RigidBody::get_axis_lock_x);
+ ClassDB::bind_method(D_METHOD("get_axis_lock_y"), &RigidBody::get_axis_lock_y);
+ ClassDB::bind_method(D_METHOD("get_axis_lock_z"), &RigidBody::get_axis_lock_z);
ClassDB::bind_method(D_METHOD("get_colliding_bodies"), &RigidBody::get_colliding_bodies);
@@ -856,7 +876,10 @@ void RigidBody::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "contact_monitor"), "set_contact_monitor", "is_contact_monitor_enabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), "set_sleeping", "is_sleeping");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), "set_can_sleep", "is_able_to_sleep");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "axis_lock", PROPERTY_HINT_ENUM, "Disabled,Lock X,Lock Y,Lock Z"), "set_axis_lock", "get_axis_lock");
+ ADD_GROUP("Axis Lock", "axis_lock_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_x"), "set_axis_lock_x", "get_axis_lock_x");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_y"), "set_axis_lock_y", "get_axis_lock_y");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_z"), "set_axis_lock_z", "get_axis_lock_z");
ADD_GROUP("Linear", "linear_");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "linear_velocity"), "set_linear_velocity", "get_linear_velocity");
ADD_PROPERTY(PropertyInfo(Variant::REAL, "linear_damp", PROPERTY_HINT_RANGE, "-1,128,0.01"), "set_linear_damp", "get_linear_damp");
@@ -874,11 +897,6 @@ void RigidBody::_bind_methods() {
BIND_ENUM_CONSTANT(MODE_STATIC);
BIND_ENUM_CONSTANT(MODE_CHARACTER);
BIND_ENUM_CONSTANT(MODE_KINEMATIC);
-
- BIND_ENUM_CONSTANT(AXIS_LOCK_DISABLED);
- BIND_ENUM_CONSTANT(AXIS_LOCK_X);
- BIND_ENUM_CONSTANT(AXIS_LOCK_Y);
- BIND_ENUM_CONSTANT(AXIS_LOCK_Z);
}
RigidBody::RigidBody() :
@@ -904,8 +922,6 @@ RigidBody::RigidBody() :
contact_monitor = NULL;
can_sleep = true;
- axis_lock = AXIS_LOCK_DISABLED;
-
PhysicsServer::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed");
}
@@ -952,6 +968,12 @@ bool KinematicBody::move_and_collide(const Vector3 &p_motion, Collision &r_colli
r_collision.local_shape = result.collision_local_shape;
}
+ for (int i = 0; i < 3; i++) {
+ if (locked_axis[i]) {
+ result.motion[i] = 0;
+ }
+ }
+
gt.origin += result.motion;
set_global_transform(gt);
@@ -960,9 +982,16 @@ bool KinematicBody::move_and_collide(const Vector3 &p_motion, Collision &r_colli
Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Vector3 &p_floor_direction, float p_slope_stop_min_velocity, int p_max_slides, float p_floor_max_angle) {
- Vector3 motion = (floor_velocity + p_linear_velocity) * get_physics_process_delta_time();
Vector3 lv = p_linear_velocity;
+ for (int i = 0; i < 3; i++) {
+ if (locked_axis[i]) {
+ lv[i] = 0;
+ }
+ }
+
+ Vector3 motion = (floor_velocity + lv) * get_physics_process_delta_time();
+
on_floor = false;
on_ceiling = false;
on_wall = false;
@@ -1008,6 +1037,12 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
motion = motion.slide(n);
lv = lv.slide(n);
+ for (int i = 0; i < 3; i++) {
+ if (locked_axis[i]) {
+ lv[i] = 0;
+ }
+ }
+
colliders.push_back(collision);
} else {
@@ -1047,6 +1082,33 @@ bool KinematicBody::test_move(const Transform &p_from, const Vector3 &p_motion)
return PhysicsServer::get_singleton()->body_test_motion(get_rid(), p_from, p_motion);
}
+void KinematicBody::set_axis_lock_x(bool p_lock) {
+ KinematicBody::locked_axis[0] = p_lock;
+ PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 0, locked_axis[0]);
+}
+
+void KinematicBody::set_axis_lock_y(bool p_lock) {
+ KinematicBody::locked_axis[1] = p_lock;
+ PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 1, locked_axis[1]);
+}
+
+void KinematicBody::set_axis_lock_z(bool p_lock) {
+ KinematicBody::locked_axis[2] = p_lock;
+ PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), 2, locked_axis[2]);
+}
+
+bool KinematicBody::get_axis_lock_x() const {
+ return KinematicBody::locked_axis[0];
+}
+
+bool KinematicBody::get_axis_lock_y() const {
+ return KinematicBody::locked_axis[1];
+}
+
+bool KinematicBody::get_axis_lock_z() const {
+ return KinematicBody::locked_axis[2];
+}
+
void KinematicBody::set_safe_margin(float p_margin) {
margin = p_margin;
@@ -1095,12 +1157,24 @@ void KinematicBody::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_on_wall"), &KinematicBody::is_on_wall);
ClassDB::bind_method(D_METHOD("get_floor_velocity"), &KinematicBody::get_floor_velocity);
+ ClassDB::bind_method(D_METHOD("set_axis_lock_x", "axis_lock_x"), &KinematicBody::set_axis_lock_x);
+ ClassDB::bind_method(D_METHOD("set_axis_lock_y", "axis_lock_y"), &KinematicBody::set_axis_lock_y);
+ ClassDB::bind_method(D_METHOD("set_axis_lock_z", "axis_lock_z"), &KinematicBody::set_axis_lock_z);
+ ClassDB::bind_method(D_METHOD("get_axis_lock_x"), &KinematicBody::get_axis_lock_x);
+ ClassDB::bind_method(D_METHOD("get_axis_lock_y"), &KinematicBody::get_axis_lock_y);
+ ClassDB::bind_method(D_METHOD("get_axis_lock_z"), &KinematicBody::get_axis_lock_z);
+
ClassDB::bind_method(D_METHOD("set_safe_margin", "pixels"), &KinematicBody::set_safe_margin);
ClassDB::bind_method(D_METHOD("get_safe_margin"), &KinematicBody::get_safe_margin);
ClassDB::bind_method(D_METHOD("get_slide_count"), &KinematicBody::get_slide_count);
ClassDB::bind_method(D_METHOD("get_slide_collision", "slide_idx"), &KinematicBody::_get_slide_collision);
+ ADD_GROUP("Axis Lock", "axis_lock_");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_x"), "set_axis_lock_x", "get_axis_lock_x");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_y"), "set_axis_lock_y", "get_axis_lock_y");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "axis_lock_z"), "set_axis_lock_z", "get_axis_lock_z");
+
ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision/safe_margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), "set_safe_margin", "get_safe_margin");
}
diff --git a/scene/3d/physics_body.h b/scene/3d/physics_body.h
index f88b3860dc..57b120ef63 100644
--- a/scene/3d/physics_body.h
+++ b/scene/3d/physics_body.h
@@ -114,13 +114,6 @@ public:
MODE_KINEMATIC,
};
- enum AxisLock {
- AXIS_LOCK_DISABLED,
- AXIS_LOCK_X,
- AXIS_LOCK_Y,
- AXIS_LOCK_Z,
- };
-
private:
bool can_sleep;
PhysicsDirectBodyState *state;
@@ -139,7 +132,7 @@ private:
bool sleeping;
bool ccd;
- AxisLock axis_lock;
+ bool locked_axis[3] = { false, false, false };
int max_contacts_reported;
@@ -245,8 +238,12 @@ public:
void set_use_continuous_collision_detection(bool p_enable);
bool is_using_continuous_collision_detection() const;
- void set_axis_lock(AxisLock p_lock);
- AxisLock get_axis_lock() const;
+ void set_axis_lock_x(bool p_lock);
+ void set_axis_lock_y(bool p_lock);
+ void set_axis_lock_z(bool p_lock);
+ bool get_axis_lock_x() const;
+ bool get_axis_lock_y() const;
+ bool get_axis_lock_z() const;
Array get_colliding_bodies() const;
@@ -259,7 +256,6 @@ public:
};
VARIANT_ENUM_CAST(RigidBody::Mode);
-VARIANT_ENUM_CAST(RigidBody::AxisLock);
class KinematicCollision;
@@ -281,6 +277,8 @@ public:
};
private:
+ bool locked_axis[3] = { false, false, false };
+
float margin;
Vector3 floor_velocity;
@@ -303,6 +301,13 @@ public:
bool move_and_collide(const Vector3 &p_motion, Collision &r_collision);
bool test_move(const Transform &p_from, const Vector3 &p_motion);
+ void set_axis_lock_x(bool p_lock);
+ void set_axis_lock_y(bool p_lock);
+ void set_axis_lock_z(bool p_lock);
+ bool get_axis_lock_x() const;
+ bool get_axis_lock_y() const;
+ bool get_axis_lock_z() const;
+
void set_safe_margin(float p_margin);
float get_safe_margin() const;