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authorK. S. Ernest (iFire) Lee <fire@users.noreply.github.com>2021-08-24 19:29:02 -0700
committerGitHub <noreply@github.com>2021-08-24 19:29:02 -0700
commit24f562bd1e1ea5b7b4a5d2371729b97984bee460 (patch)
tree6e041e7c0ccc7cc9db48f7150a795a06072361d6 /scene
parentc89a5fb8be579936ea0b56bde520133cfa7664ae (diff)
parentffe54af0db209fb8c2dfd22c71c617fe92975590 (diff)
Merge pull request #52024 from V-Sekai/anim-length
Calculate proper animation length.
Diffstat (limited to 'scene')
-rw-r--r--scene/resources/animation.cpp15
-rw-r--r--scene/resources/animation.h3
2 files changed, 10 insertions, 8 deletions
diff --git a/scene/resources/animation.cpp b/scene/resources/animation.cpp
index 80e338c8e8..b4eec2530b 100644
--- a/scene/resources/animation.cpp
+++ b/scene/resources/animation.cpp
@@ -29,9 +29,9 @@
/*************************************************************************/
#include "animation.h"
-#include "scene/scene_string_names.h"
#include "core/math/geometry_3d.h"
+#include "scene/scene_string_names.h"
bool Animation::_set(const StringName &p_name, const Variant &p_value) {
String name = p_name;
@@ -79,17 +79,16 @@ bool Animation::_set(const StringName &p_name, const Variant &p_value) {
TransformTrack *tt = static_cast<TransformTrack *>(tracks[track]);
Vector<real_t> values = p_value;
int vcount = values.size();
- ERR_FAIL_COND_V(vcount % 12, false); // should be multiple of 12
+ ERR_FAIL_COND_V(vcount % TRANSFORM_TRACK_SIZE, false);
const real_t *r = values.ptr();
- int transform3d_size = (int)sizeof(Transform3D);
-
- tt->transforms.resize(vcount / transform3d_size);
+ int64_t count = vcount / TRANSFORM_TRACK_SIZE;
+ tt->transforms.resize(count);
- for (int i = 0; i < (vcount / transform3d_size); i++) {
+ for (int i = 0; i < count; i++) {
TKey<TransformKey> &tk = tt->transforms.write[i];
- const real_t *ofs = &r[i * 12];
+ const real_t *ofs = &r[i * TRANSFORM_TRACK_SIZE];
tk.time = ofs[0];
tk.transition = ofs[1];
@@ -356,7 +355,7 @@ bool Animation::_get(const StringName &p_name, Variant &r_ret) const {
if (track_get_type(track) == TYPE_TRANSFORM3D) {
Vector<real_t> keys;
int kk = track_get_key_count(track);
- keys.resize(kk * sizeof(Transform3D));
+ keys.resize(kk * TRANSFORM_TRACK_SIZE);
real_t *w = keys.ptrw();
diff --git a/scene/resources/animation.h b/scene/resources/animation.h
index 6227f6967f..9a410bd566 100644
--- a/scene/resources/animation.h
+++ b/scene/resources/animation.h
@@ -92,6 +92,9 @@ private:
Vector3 scale;
};
+ // Not necessarily the same size as Transform3D. The amount of numbers in Animation::Key and TransformKey.
+ const int32_t TRANSFORM_TRACK_SIZE = 12;
+
/* TRANSFORM TRACK */
struct TransformTrack : public Track {