diff options
author | Juan Linietsky <reduzio@gmail.com> | 2016-10-03 16:33:42 -0300 |
---|---|---|
committer | Juan Linietsky <reduzio@gmail.com> | 2016-10-03 21:35:16 +0200 |
commit | 22d83bc9f655d5ae7a1b49709c4c1b663725daf5 (patch) | |
tree | a817195c08d4713a70ca014a3f63f5937934fe36 /scene | |
parent | 78d97b060a6873a454e710380cb9ef1bde5e4c65 (diff) |
Begining of GLES3 renderer:
-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
Diffstat (limited to 'scene')
65 files changed, 677 insertions, 3171 deletions
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp index ed1d606ba8..07ee1ff753 100644 --- a/scene/2d/canvas_item.cpp +++ b/scene/2d/canvas_item.cpp @@ -42,9 +42,6 @@ bool CanvasItemMaterial::_set(const StringName& p_name, const Variant& p_value) if (p_name==SceneStringNames::get_singleton()->shader_shader) { set_shader(p_value); return true; - } else if (p_name==SceneStringNames::get_singleton()->shading_mode) { - set_shading_mode(ShadingMode(p_value.operator int())); - return true; } else { if (shader.is_valid()) { @@ -58,7 +55,7 @@ bool CanvasItemMaterial::_set(const StringName& p_name, const Variant& p_value) } } if (pr) { - VisualServer::get_singleton()->canvas_item_material_set_shader_param(material,pr,p_value); + VisualServer::get_singleton()->material_set_param(material,pr,p_value); return true; } } @@ -74,18 +71,14 @@ bool CanvasItemMaterial::_get(const StringName& p_name,Variant &r_ret) const { r_ret=get_shader(); return true; - } else if (p_name==SceneStringNames::get_singleton()->shading_mode) { - - r_ret=shading_mode; - return true; } else { if (shader.is_valid()) { StringName pr = shader->remap_param(p_name); if (pr) { - r_ret=VisualServer::get_singleton()->canvas_item_material_get_shader_param(material,pr); + r_ret=VisualServer::get_singleton()->material_get_param(material,pr); return true; } } @@ -100,7 +93,6 @@ bool CanvasItemMaterial::_get(const StringName& p_name,Variant &r_ret) const { void CanvasItemMaterial::_get_property_list( List<PropertyInfo> *p_list) const { p_list->push_back( PropertyInfo( Variant::OBJECT, "shader/shader", PROPERTY_HINT_RESOURCE_TYPE,"CanvasItemShader,CanvasItemShaderGraph" ) ); - p_list->push_back( PropertyInfo( Variant::INT, "shader/shading_mode",PROPERTY_HINT_ENUM,"Normal,Unshaded,Light Only") ); if (!shader.is_null()) { @@ -119,7 +111,7 @@ void CanvasItemMaterial::set_shader(const Ref<Shader>& p_shader) { if (shader.is_valid()) rid=shader->get_rid(); - VS::get_singleton()->canvas_item_material_set_shader(material,rid); + VS::get_singleton()->material_set_shader(material,rid); _change_notify(); //properties for shader exposed emit_changed(); } @@ -131,12 +123,12 @@ Ref<Shader> CanvasItemMaterial::get_shader() const{ void CanvasItemMaterial::set_shader_param(const StringName& p_param,const Variant& p_value){ - VS::get_singleton()->canvas_item_material_set_shader_param(material,p_param,p_value); + VS::get_singleton()->material_set_param(material,p_param,p_value); } Variant CanvasItemMaterial::get_shader_param(const StringName& p_param) const{ - return VS::get_singleton()->canvas_item_material_get_shader_param(material,p_param); + return VS::get_singleton()->material_get_param(material,p_param); } RID CanvasItemMaterial::get_rid() const { @@ -144,16 +136,6 @@ RID CanvasItemMaterial::get_rid() const { return material; } -void CanvasItemMaterial::set_shading_mode(ShadingMode p_mode) { - - shading_mode=p_mode; - VS::get_singleton()->canvas_item_material_set_shading_mode(material,VS::CanvasItemShadingMode(p_mode)); -} - -CanvasItemMaterial::ShadingMode CanvasItemMaterial::get_shading_mode() const { - return shading_mode; -} - void CanvasItemMaterial::_bind_methods() { @@ -161,12 +143,7 @@ void CanvasItemMaterial::_bind_methods() { ObjectTypeDB::bind_method(_MD("get_shader:Shader"),&CanvasItemMaterial::get_shader); ObjectTypeDB::bind_method(_MD("set_shader_param","param","value"),&CanvasItemMaterial::set_shader_param); ObjectTypeDB::bind_method(_MD("get_shader_param","param"),&CanvasItemMaterial::get_shader_param); - ObjectTypeDB::bind_method(_MD("set_shading_mode","mode"),&CanvasItemMaterial::set_shading_mode); - ObjectTypeDB::bind_method(_MD("get_shading_mode"),&CanvasItemMaterial::get_shading_mode); - BIND_CONSTANT( SHADING_NORMAL ); - BIND_CONSTANT( SHADING_UNSHADED ); - BIND_CONSTANT( SHADING_ONLY_LIGHT ); } @@ -189,13 +166,13 @@ void CanvasItemMaterial::get_argument_options(const StringName& p_function,int p CanvasItemMaterial::CanvasItemMaterial() { - material=VS::get_singleton()->canvas_item_material_create(); - shading_mode=SHADING_NORMAL; + + } CanvasItemMaterial::~CanvasItemMaterial(){ - VS::get_singleton()->free(material); + } @@ -374,6 +351,8 @@ Matrix32 CanvasItem::get_global_transform_with_canvas() const { return last_valid->canvas_layer->get_transform() * xform; else if (is_inside_tree()) return get_viewport()->get_canvas_transform() * xform; + + return xform; } Matrix32 CanvasItem::get_global_transform() const { @@ -394,42 +373,17 @@ Matrix32 CanvasItem::get_global_transform() const { } - -void CanvasItem::_queue_sort_children() { - - if (pending_children_sort) - return; - - pending_children_sort=true; - MessageQueue::get_singleton()->push_call(this,"_sort_children"); -} - -void CanvasItem::_sort_children() { - - pending_children_sort=false; +void CanvasItem::_toplevel_raise_self() { if (!is_inside_tree()) return; - for(int i=0;i<get_child_count();i++) { - - Node *n = get_child(i); - CanvasItem *ci=n->cast_to<CanvasItem>(); - - if (ci) { - if (ci->toplevel || ci->group!="") - continue; - VisualServer::get_singleton()->canvas_item_raise(n->cast_to<CanvasItem>()->canvas_item); - } - } -} - -void CanvasItem::_raise_self() { + if (canvas_layer) + VisualServer::get_singleton()->canvas_item_set_draw_index(canvas_item,canvas_layer->get_sort_index()); + else + VisualServer::get_singleton()->canvas_item_set_draw_index(canvas_item,get_viewport()->gui_get_canvas_sort_index()); - if (!is_inside_tree()) - return; - VisualServer::get_singleton()->canvas_item_raise(canvas_item); } @@ -461,14 +415,19 @@ void CanvasItem::_enter_canvas() { group = "root_canvas"+itos(canvas.get_id()); add_to_group(group); - get_tree()->call_group(SceneTree::GROUP_CALL_UNIQUE,group,"_raise_self"); + if (canvas_layer) + canvas_layer->reset_sort_index(); + else + get_viewport()->gui_reset_canvas_sort_index(); + + get_tree()->call_group(SceneTree::GROUP_CALL_UNIQUE,group,"_toplevel_raise_self"); } else { CanvasItem *parent = get_parent_item(); canvas_layer=parent->canvas_layer; VisualServer::get_singleton()->canvas_item_set_parent(canvas_item,parent->get_canvas_item()); - parent->_queue_sort_children(); + VisualServer::get_singleton()->canvas_item_set_draw_index(canvas_item,get_index()); } pending_update=false; @@ -495,7 +454,6 @@ void CanvasItem::_notification(int p_what) { case NOTIFICATION_ENTER_TREE: { first_draw=true; - pending_children_sort=false; if (get_parent()) { CanvasItem *ci = get_parent()->cast_to<CanvasItem>(); if (ci) @@ -508,13 +466,15 @@ void CanvasItem::_notification(int p_what) { } break; case NOTIFICATION_MOVED_IN_PARENT: { + if (!is_inside_tree()) + break; if (group!="") { - get_tree()->call_group(SceneTree::GROUP_CALL_UNIQUE,group,"_raise_self"); + get_tree()->call_group(SceneTree::GROUP_CALL_UNIQUE,group,"_toplevel_raise_self"); } else { CanvasItem *p = get_parent_item(); ERR_FAIL_COND(!p); - p->_queue_sort_children(); + VisualServer::get_singleton()->canvas_item_set_draw_index(canvas_item,get_index()); } @@ -569,15 +529,15 @@ void CanvasItem::update() { MessageQueue::get_singleton()->push_call(this,"_update_callback"); } -void CanvasItem::set_opacity(float p_opacity) { +void CanvasItem::set_modulate(const Color& p_modulate) { - opacity=p_opacity; - VisualServer::get_singleton()->canvas_item_set_opacity(canvas_item,opacity); + modulate=p_modulate; + VisualServer::get_singleton()->canvas_item_set_modulate(canvas_item,modulate); } -float CanvasItem::get_opacity() const { +Color CanvasItem::get_modulate() const { - return opacity; + return modulate; } @@ -614,29 +574,17 @@ CanvasItem *CanvasItem::get_parent_item() const { } -void CanvasItem::set_self_opacity(float p_self_opacity) { +void CanvasItem::set_self_modulate(const Color& p_self_modulate) { - self_opacity=p_self_opacity; - VisualServer::get_singleton()->canvas_item_set_self_opacity(canvas_item,self_opacity); - -} -float CanvasItem::get_self_opacity() const { + self_modulate=p_self_modulate; + VisualServer::get_singleton()->canvas_item_set_self_modulate(canvas_item,self_modulate); - return self_opacity; } +Color CanvasItem::get_self_modulate() const { -void CanvasItem::set_blend_mode(BlendMode p_blend_mode) { - - ERR_FAIL_INDEX(p_blend_mode,5); - blend_mode=p_blend_mode; - VisualServer::get_singleton()->canvas_item_set_blend_mode(canvas_item,VS::MaterialBlendMode(blend_mode)); - + return self_modulate; } -CanvasItem::BlendMode CanvasItem::get_blend_mode() const { - - return blend_mode; -} void CanvasItem::set_light_mask(int p_light_mask) { @@ -913,7 +861,7 @@ void CanvasItem::set_draw_behind_parent(bool p_enable) { if (behind==p_enable) return; behind=p_enable; - VisualServer::get_singleton()->canvas_item_set_on_top(canvas_item,!behind); + VisualServer::get_singleton()->canvas_item_set_draw_behind_parent(canvas_item,behind); } @@ -983,8 +931,7 @@ Vector2 CanvasItem::get_local_mouse_pos() const{ void CanvasItem::_bind_methods() { - ObjectTypeDB::bind_method(_MD("_sort_children"),&CanvasItem::_sort_children); - ObjectTypeDB::bind_method(_MD("_raise_self"),&CanvasItem::_raise_self); + ObjectTypeDB::bind_method(_MD("_toplevel_raise_self"),&CanvasItem::_toplevel_raise_self); ObjectTypeDB::bind_method(_MD("_update_callback"),&CanvasItem::_update_callback); ObjectTypeDB::bind_method(_MD("_set_visible_"),&CanvasItem::_set_visible_); ObjectTypeDB::bind_method(_MD("_is_visible_"),&CanvasItem::_is_visible_); @@ -1011,16 +958,13 @@ void CanvasItem::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_as_toplevel","enable"),&CanvasItem::set_as_toplevel); ObjectTypeDB::bind_method(_MD("is_set_as_toplevel"),&CanvasItem::is_set_as_toplevel); - ObjectTypeDB::bind_method(_MD("set_blend_mode","blend_mode"),&CanvasItem::set_blend_mode); - ObjectTypeDB::bind_method(_MD("get_blend_mode"),&CanvasItem::get_blend_mode); - ObjectTypeDB::bind_method(_MD("set_light_mask","light_mask"),&CanvasItem::set_light_mask); ObjectTypeDB::bind_method(_MD("get_light_mask"),&CanvasItem::get_light_mask); - ObjectTypeDB::bind_method(_MD("set_opacity","opacity"),&CanvasItem::set_opacity); - ObjectTypeDB::bind_method(_MD("get_opacity"),&CanvasItem::get_opacity); - ObjectTypeDB::bind_method(_MD("set_self_opacity","self_opacity"),&CanvasItem::set_self_opacity); - ObjectTypeDB::bind_method(_MD("get_self_opacity"),&CanvasItem::get_self_opacity); + ObjectTypeDB::bind_method(_MD("set_modulate","modulate"),&CanvasItem::set_modulate); + ObjectTypeDB::bind_method(_MD("get_modulate"),&CanvasItem::get_modulate); + ObjectTypeDB::bind_method(_MD("set_self_modulate","self_modulate"),&CanvasItem::set_self_modulate); + ObjectTypeDB::bind_method(_MD("get_self_modulate"),&CanvasItem::get_self_modulate); ObjectTypeDB::bind_method(_MD("set_draw_behind_parent","enable"),&CanvasItem::set_draw_behind_parent); ObjectTypeDB::bind_method(_MD("is_draw_behind_parent_enabled"),&CanvasItem::is_draw_behind_parent_enabled); @@ -1069,12 +1013,11 @@ void CanvasItem::_bind_methods() { BIND_VMETHOD(MethodInfo("_draw")); ADD_PROPERTYNO( PropertyInfo(Variant::BOOL,"visibility/visible"), _SCS("_set_visible_"),_SCS("_is_visible_") ); - ADD_PROPERTYNO( PropertyInfo(Variant::REAL,"visibility/opacity",PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_opacity"),_SCS("get_opacity") ); - ADD_PROPERTYNO( PropertyInfo(Variant::REAL,"visibility/self_opacity",PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_self_opacity"),_SCS("get_self_opacity") ); + ADD_PROPERTYNO( PropertyInfo(Variant::REAL,"visibility/modulate",PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_modulate"),_SCS("get_modulate") ); + ADD_PROPERTYNO( PropertyInfo(Variant::REAL,"visibility/self_modulate",PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_self_modulate"),_SCS("get_self_modulate") ); ADD_PROPERTYNZ( PropertyInfo(Variant::BOOL,"visibility/behind_parent"), _SCS("set_draw_behind_parent"),_SCS("is_draw_behind_parent_enabled") ); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"visibility/on_top",PROPERTY_HINT_NONE,"",0), _SCS("_set_on_top"),_SCS("_is_on_top") ); //compatibility - ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"visibility/blend_mode",PROPERTY_HINT_ENUM, "Mix,Add,Sub,Mul,PMAlpha"), _SCS("set_blend_mode"),_SCS("get_blend_mode") ); ADD_PROPERTYNO( PropertyInfo(Variant::INT,"visibility/light_mask",PROPERTY_HINT_ALL_FLAGS), _SCS("set_light_mask"),_SCS("get_light_mask") ); ADD_PROPERTYNZ( PropertyInfo(Variant::OBJECT,"material/material",PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemMaterial"), _SCS("set_material"),_SCS("get_material") ); ADD_PROPERTYNZ( PropertyInfo(Variant::BOOL,"material/use_parent"), _SCS("set_use_parent_material"),_SCS("get_use_parent_material") ); @@ -1176,12 +1119,10 @@ CanvasItem::CanvasItem() : xform_change(this) { canvas_item=VisualServer::get_singleton()->canvas_item_create(); hidden=false; pending_update=false; - opacity=1; - self_opacity=1; + modulate=Color(1,1,1,1); + self_modulate=Color(1,1,1,1); toplevel=false; - pending_children_sort=false; first_draw=false; - blend_mode=BLEND_MODE_MIX; drawing=false; behind=false; block_transform_notify=false; diff --git a/scene/2d/canvas_item.h b/scene/2d/canvas_item.h index 7849a66185..b65c1a60b4 100644 --- a/scene/2d/canvas_item.h +++ b/scene/2d/canvas_item.h @@ -33,6 +33,7 @@ #include "scene/resources/texture.h" #include "scene/main/scene_main_loop.h" #include "scene/resources/shader.h" +#include "scene/resources/material.h" class CanvasLayer; class Viewport; @@ -40,22 +41,19 @@ class Font; class StyleBox; -class CanvasItemMaterial : public Resource{ +class CanvasItemMaterial : public Material{ - OBJ_TYPE(CanvasItemMaterial,Resource); + OBJ_TYPE(CanvasItemMaterial,Material); RID material; Ref<Shader> shader; public: - enum ShadingMode { + /*enum ShadingMode { SHADING_NORMAL, SHADING_UNSHADED, SHADING_ONLY_LIGHT, - }; + };*/ protected: - - ShadingMode shading_mode; - bool _set(const StringName& p_name, const Variant& p_value); bool _get(const StringName& p_name,Variant &r_ret) const; void _get_property_list( List<PropertyInfo> *p_list) const; @@ -72,15 +70,12 @@ public: void set_shader_param(const StringName& p_param,const Variant& p_value); Variant get_shader_param(const StringName& p_param) const; - void set_shading_mode(ShadingMode p_mode); - ShadingMode get_shading_mode() const; - virtual RID get_rid() const; CanvasItemMaterial(); ~CanvasItemMaterial(); }; -VARIANT_ENUM_CAST( CanvasItemMaterial::ShadingMode ); + class CanvasItem : public Node { @@ -107,8 +102,8 @@ private: CanvasLayer *canvas_layer; - float opacity; - float self_opacity; + Color modulate; + Color self_modulate; List<CanvasItem*> children_items; List<CanvasItem*>::Element *C; @@ -120,7 +115,6 @@ private: bool hidden; bool pending_update; bool toplevel; - bool pending_children_sort; bool drawing; bool block_transform_notify; bool behind; @@ -133,7 +127,7 @@ private: mutable bool global_invalid; - void _raise_self(); + void _toplevel_raise_self(); void _propagate_visibility_changed(bool p_visible); @@ -145,9 +139,6 @@ private: void _enter_canvas(); void _exit_canvas(); - void _queue_sort_children(); - void _sort_children(); - void _notify_transform(CanvasItem *p_node); void _set_on_top(bool p_on_top) { set_draw_behind_parent(!p_on_top); } @@ -193,17 +184,14 @@ public: void update(); - void set_blend_mode(BlendMode p_blend_mode); - BlendMode get_blend_mode() const; - virtual void set_light_mask(int p_light_mask); int get_light_mask() const; - void set_opacity(float p_opacity); - float get_opacity() const; + void set_modulate(const Color& p_modulate); + Color get_modulate() const; - void set_self_opacity(float p_self_opacity); - float get_self_opacity() const; + void set_self_modulate(const Color& p_self_modulate); + Color get_self_modulate() const; /* DRAWING API */ diff --git a/scene/2d/light_2d.cpp b/scene/2d/light_2d.cpp index f37cef673d..8e5b8ba0a4 100644 --- a/scene/2d/light_2d.cpp +++ b/scene/2d/light_2d.cpp @@ -208,26 +208,26 @@ int Light2D::get_layer_range_max() const { return layer_max; } -void Light2D::set_item_mask( int p_mask) { +void Light2D::set_item_cull_mask( int p_mask) { item_mask=p_mask; - VS::get_singleton()->canvas_light_set_item_mask(canvas_light,item_mask); + VS::get_singleton()->canvas_light_set_item_cull_mask(canvas_light,item_mask); } -int Light2D::get_item_mask() const { +int Light2D::get_item_cull_mask() const { return item_mask; } -void Light2D::set_item_shadow_mask( int p_mask) { +void Light2D::set_item_shadow_cull_mask( int p_mask) { item_shadow_mask=p_mask; - VS::get_singleton()->canvas_light_set_item_shadow_mask(canvas_light,item_shadow_mask); + VS::get_singleton()->canvas_light_set_item_shadow_cull_mask(canvas_light,item_shadow_mask); } -int Light2D::get_item_shadow_mask() const { +int Light2D::get_item_shadow_cull_mask() const { return item_shadow_mask; } @@ -265,17 +265,30 @@ int Light2D::get_shadow_buffer_size() const { return shadow_buffer_size; } -void Light2D::set_shadow_esm_multiplier( float p_multiplier) { +void Light2D::set_shadow_gradient_length( float p_multiplier) { - shadow_esm_multiplier=p_multiplier; - VS::get_singleton()->canvas_light_set_shadow_esm_multiplier(canvas_light,p_multiplier); + shadow_gradient_length=p_multiplier; + VS::get_singleton()->canvas_light_set_shadow_gradient_length(canvas_light,p_multiplier); } -float Light2D::get_shadow_esm_multiplier() const{ +float Light2D::get_shadow_gradient_length() const{ - return shadow_esm_multiplier; + return shadow_gradient_length; } + +void Light2D::set_shadow_filter( ShadowFilter p_filter) { + shadow_filter=p_filter; + VS::get_singleton()->canvas_light_set_shadow_filter(canvas_light,VS::CanvasLightShadowFilter(p_filter )); +} + +Light2D::ShadowFilter Light2D::get_shadow_filter() const { + + return shadow_filter; +} + + + void Light2D::set_shadow_color( const Color& p_shadow_color) { shadow_color=p_shadow_color; VS::get_singleton()->canvas_light_set_shadow_color(canvas_light,shadow_color); @@ -360,11 +373,11 @@ void Light2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("get_layer_range_max"),&Light2D::get_layer_range_max); - ObjectTypeDB::bind_method(_MD("set_item_mask","item_mask"),&Light2D::set_item_mask); - ObjectTypeDB::bind_method(_MD("get_item_mask"),&Light2D::get_item_mask); + ObjectTypeDB::bind_method(_MD("set_item_cull_mask","item_cull_mask"),&Light2D::set_item_cull_mask); + ObjectTypeDB::bind_method(_MD("get_item_cull_mask"),&Light2D::get_item_cull_mask); - ObjectTypeDB::bind_method(_MD("set_item_shadow_mask","item_shadow_mask"),&Light2D::set_item_shadow_mask); - ObjectTypeDB::bind_method(_MD("get_item_shadow_mask"),&Light2D::get_item_shadow_mask); + ObjectTypeDB::bind_method(_MD("set_item_shadow_cull_mask","item_shadow_cull_mask"),&Light2D::set_item_shadow_cull_mask); + ObjectTypeDB::bind_method(_MD("get_item_shadow_cull_mask"),&Light2D::get_item_shadow_cull_mask); ObjectTypeDB::bind_method(_MD("set_mode","mode"),&Light2D::set_mode); ObjectTypeDB::bind_method(_MD("get_mode"),&Light2D::get_mode); @@ -375,8 +388,11 @@ void Light2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_shadow_buffer_size","size"),&Light2D::set_shadow_buffer_size); ObjectTypeDB::bind_method(_MD("get_shadow_buffer_size"),&Light2D::get_shadow_buffer_size); - ObjectTypeDB::bind_method(_MD("set_shadow_esm_multiplier","multiplier"),&Light2D::set_shadow_esm_multiplier); - ObjectTypeDB::bind_method(_MD("get_shadow_esm_multiplier"),&Light2D::get_shadow_esm_multiplier); + ObjectTypeDB::bind_method(_MD("set_shadow_gradient_length","multiplier"),&Light2D::set_shadow_gradient_length); + ObjectTypeDB::bind_method(_MD("get_shadow_gradient_length"),&Light2D::get_shadow_gradient_length); + + ObjectTypeDB::bind_method(_MD("set_shadow_filter","filter"),&Light2D::set_shadow_filter); + ObjectTypeDB::bind_method(_MD("get_shadow_filter"),&Light2D::get_shadow_filter); ObjectTypeDB::bind_method(_MD("set_shadow_color","shadow_color"),&Light2D::set_shadow_color); ObjectTypeDB::bind_method(_MD("get_shadow_color"),&Light2D::get_shadow_color); @@ -394,12 +410,13 @@ void Light2D::_bind_methods() { ADD_PROPERTY( PropertyInfo(Variant::INT,"range/z_max",PROPERTY_HINT_RANGE,itos(VS::CANVAS_ITEM_Z_MIN)+","+itos(VS::CANVAS_ITEM_Z_MAX)+",1"),_SCS("set_z_range_max"),_SCS("get_z_range_max")); ADD_PROPERTY( PropertyInfo(Variant::INT,"range/layer_min",PROPERTY_HINT_RANGE,"-512,512,1"),_SCS("set_layer_range_min"),_SCS("get_layer_range_min")); ADD_PROPERTY( PropertyInfo(Variant::INT,"range/layer_max",PROPERTY_HINT_RANGE,"-512,512,1"),_SCS("set_layer_range_max"),_SCS("get_layer_range_max")); - ADD_PROPERTY( PropertyInfo(Variant::INT,"range/item_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_item_mask"),_SCS("get_item_mask")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"range/item_cull_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_item_cull_mask"),_SCS("get_item_cull_mask")); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"shadow/enabled"),_SCS("set_shadow_enabled"),_SCS("is_shadow_enabled")); ADD_PROPERTY( PropertyInfo(Variant::COLOR,"shadow/color"),_SCS("set_shadow_color"),_SCS("get_shadow_color")); ADD_PROPERTY( PropertyInfo(Variant::INT,"shadow/buffer_size",PROPERTY_HINT_RANGE,"32,16384,1"),_SCS("set_shadow_buffer_size"),_SCS("get_shadow_buffer_size")); - ADD_PROPERTY( PropertyInfo(Variant::REAL,"shadow/esm_multiplier",PROPERTY_HINT_RANGE,"1,4096,0.1"),_SCS("set_shadow_esm_multiplier"),_SCS("get_shadow_esm_multiplier")); - ADD_PROPERTY( PropertyInfo(Variant::INT,"shadow/item_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_item_shadow_mask"),_SCS("get_item_shadow_mask")); + ADD_PROPERTY( PropertyInfo(Variant::REAL,"shadow/gradient_length",PROPERTY_HINT_RANGE,"1,4096,0.1"),_SCS("set_shadow_gradient_length"),_SCS("get_shadow_gradient_length")); + ADD_PROPERTY( PropertyInfo(Variant::REAL,"shadow/filter",PROPERTY_HINT_ENUM,"None,PCF3,PCF5,PCF9,PCF13"),_SCS("set_shadow_filter"),_SCS("get_shadow_filter")); + ADD_PROPERTY( PropertyInfo(Variant::INT,"shadow/item_cull_mask",PROPERTY_HINT_ALL_FLAGS),_SCS("set_item_shadow_cull_mask"),_SCS("get_item_shadow_cull_mask")); BIND_CONSTANT( MODE_ADD ); BIND_CONSTANT( MODE_SUB ); @@ -425,9 +442,10 @@ Light2D::Light2D() { item_shadow_mask=1; mode=MODE_ADD; shadow_buffer_size=2048; - shadow_esm_multiplier=80; + shadow_gradient_length=0; energy=1.0; shadow_color=Color(0,0,0,0); + shadow_filter=SHADOW_FILTER_NONE; } diff --git a/scene/2d/light_2d.h b/scene/2d/light_2d.h index c03ef96eff..75dcf67936 100644 --- a/scene/2d/light_2d.h +++ b/scene/2d/light_2d.h @@ -42,6 +42,14 @@ public: MODE_MASK, }; + enum ShadowFilter { + SHADOW_FILTER_NONE, + SHADOW_FILTER_PCF3, + SHADOW_FILTER_PCF5, + SHADOW_FILTER_PCF9, + SHADOW_FILTER_PCF13, + }; + private: RID canvas_light; bool enabled; @@ -58,10 +66,12 @@ private: int item_mask; int item_shadow_mask; int shadow_buffer_size; - float shadow_esm_multiplier; + float shadow_gradient_length; Mode mode; Ref<Texture> texture; Vector2 texture_offset; + ShadowFilter shadow_filter; + void _update_light_visibility(); protected: @@ -108,11 +118,11 @@ public: void set_layer_range_max( int p_max_layer); int get_layer_range_max() const; - void set_item_mask( int p_mask); - int get_item_mask() const; + void set_item_cull_mask( int p_mask); + int get_item_cull_mask() const; - void set_item_shadow_mask( int p_mask); - int get_item_shadow_mask() const; + void set_item_shadow_cull_mask( int p_mask); + int get_item_shadow_cull_mask() const; void set_mode( Mode p_mode ); Mode get_mode() const; @@ -123,8 +133,11 @@ public: void set_shadow_buffer_size( int p_size ); int get_shadow_buffer_size() const; - void set_shadow_esm_multiplier( float p_multiplier); - float get_shadow_esm_multiplier() const; + void set_shadow_gradient_length( float p_multiplier); + float get_shadow_gradient_length() const; + + void set_shadow_filter( ShadowFilter p_filter); + ShadowFilter get_shadow_filter() const; void set_shadow_color( const Color& p_shadow_color); Color get_shadow_color() const; @@ -139,5 +152,7 @@ public: }; VARIANT_ENUM_CAST(Light2D::Mode); +VARIANT_ENUM_CAST(Light2D::ShadowFilter); + #endif // LIGHT_2D_H diff --git a/scene/2d/sprite.cpp b/scene/2d/sprite.cpp index c5b338bf59..00ce59a6f6 100644 --- a/scene/2d/sprite.cpp +++ b/scene/2d/sprite.cpp @@ -376,7 +376,7 @@ Sprite::Sprite() { /// /// - +#if 0 void ViewportSprite::edit_set_pivot(const Point2& p_pivot) { set_offset(p_pivot); @@ -588,3 +588,4 @@ ViewportSprite::ViewportSprite() { centered=true; modulate=Color(1,1,1,1); } +#endif diff --git a/scene/2d/sprite.h b/scene/2d/sprite.h index 32d3f476d1..2e7b753a04 100644 --- a/scene/2d/sprite.h +++ b/scene/2d/sprite.h @@ -107,6 +107,7 @@ public: Sprite(); }; +#if 0 class ViewportSprite : public Node2D { OBJ_TYPE( ViewportSprite, Node2D ); @@ -149,4 +150,5 @@ public: ViewportSprite(); }; +#endif #endif // SPRITE_H diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp index 1a4f88c30e..972ce8378a 100644 --- a/scene/2d/tile_map.cpp +++ b/scene/2d/tile_map.cpp @@ -477,7 +477,7 @@ void TileMap::_update_dirty_quadrants() { _fix_cell_transform(xform,c,shape_ofs+center_ofs,s); - if (debug_canvas_item) { + if (debug_canvas_item.is_valid()) { vs->canvas_item_add_set_transform(debug_canvas_item,xform); shape->draw(debug_canvas_item,debug_collision_color); @@ -488,7 +488,7 @@ void TileMap::_update_dirty_quadrants() { } } - if (debug_canvas_item) { + if (debug_canvas_item.is_valid()) { vs->canvas_item_add_set_transform(debug_canvas_item,Matrix32()); } @@ -541,26 +541,19 @@ void TileMap::_update_dirty_quadrants() { if (quadrant_order_dirty) { + int index=-0x80000000; //always must be drawn below children for (Map<PosKey,Quadrant>::Element *E=quadrant_map.front();E;E=E->next()) { Quadrant &q=E->get(); for (List<RID>::Element *E=q.canvas_items.front();E;E=E->next()) { - VS::get_singleton()->canvas_item_raise(E->get()); + VS::get_singleton()->canvas_item_set_draw_index(E->get(),index++); } } quadrant_order_dirty=false; } - for(int i=0;i<get_child_count();i++) { - - CanvasItem *c=get_child(i)->cast_to<CanvasItem>(); - - if (c) - VS::get_singleton()->canvas_item_raise(c->get_canvas_item()); - } - _recompute_rect_cache(); } diff --git a/scene/3d/baked_light_instance.cpp b/scene/3d/baked_light_instance.cpp index ca3a309568..07f0e4ee57 100644 --- a/scene/3d/baked_light_instance.cpp +++ b/scene/3d/baked_light_instance.cpp @@ -29,6 +29,7 @@ #include "baked_light_instance.h" #include "scene/scene_string_names.h" +#if 0 RID BakedLightInstance::get_baked_light_instance() const { @@ -179,3 +180,4 @@ BakedLightSampler::~BakedLightSampler(){ VS::get_singleton()->free(base); } +#endif diff --git a/scene/3d/baked_light_instance.h b/scene/3d/baked_light_instance.h index 002e55df1d..15f04fea31 100644 --- a/scene/3d/baked_light_instance.h +++ b/scene/3d/baked_light_instance.h @@ -32,6 +32,7 @@ #include "scene/3d/visual_instance.h" #include "scene/resources/baked_light.h" +#if 0 class BakedLightBaker; @@ -101,5 +102,5 @@ public: VARIANT_ENUM_CAST( BakedLightSampler::Param ); - +#endif #endif // BAKED_LIGHT_H diff --git a/scene/3d/camera.cpp b/scene/3d/camera.cpp index e76c0938fb..1ce07b0264 100644 --- a/scene/3d/camera.cpp +++ b/scene/3d/camera.cpp @@ -96,8 +96,8 @@ bool Camera::_set(const StringName& p_name, const Variant& p_value) { } else { clear_current(); } - } else if (p_name=="visible_layers") { - set_visible_layers(p_value); + } else if (p_name=="cull_mask") { + set_cull_mask(p_value); } else if (p_name=="environment") { set_environment(p_value); } else @@ -130,8 +130,8 @@ bool Camera::_get(const StringName& p_name,Variant &r_ret) const { } else { r_ret=is_current(); } - } else if (p_name=="visible_layers") { - r_ret=get_visible_layers(); + } else if (p_name=="cull_mask") { + r_ret=get_cull_mask(); } else if (p_name=="h_offset") { r_ret=get_h_offset(); } else if (p_name=="v_offset") { @@ -176,7 +176,7 @@ void Camera::_get_property_list( List<PropertyInfo> *p_list) const { p_list->push_back( PropertyInfo( Variant::REAL, "far" , PROPERTY_HINT_EXP_RANGE, "0.01,4096.0,0.01") ); p_list->push_back( PropertyInfo( Variant::INT, "keep_aspect",PROPERTY_HINT_ENUM,"Keep Width,Keep Height") ); p_list->push_back( PropertyInfo( Variant::BOOL, "current" ) ); - p_list->push_back( PropertyInfo( Variant::INT, "visible_layers",PROPERTY_HINT_ALL_FLAGS ) ); + p_list->push_back( PropertyInfo( Variant::INT, "cull_mask",PROPERTY_HINT_ALL_FLAGS ) ); p_list->push_back( PropertyInfo( Variant::OBJECT, "environment",PROPERTY_HINT_RESOURCE_TYPE,"Environment" ) ); p_list->push_back( PropertyInfo( Variant::REAL, "h_offset" ) ); p_list->push_back( PropertyInfo( Variant::REAL, "v_offset" ) ); @@ -342,91 +342,6 @@ bool Camera::_can_gizmo_scale() const { } -RES Camera::_get_gizmo_geometry() const { - - - Ref<SurfaceTool> surface_tool( memnew( SurfaceTool )); - - Ref<FixedMaterial> mat( memnew( FixedMaterial )); - - mat->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(1.0,0.5,1.0,0.5) ); - mat->set_line_width(4); - mat->set_flag(Material::FLAG_DOUBLE_SIDED,true); - mat->set_flag(Material::FLAG_UNSHADED,true); - //mat->set_hint(Material::HINT_NO_DEPTH_DRAW,true); - - surface_tool->begin(Mesh::PRIMITIVE_LINES); - surface_tool->set_material(mat); - - switch(mode) { - - case PROJECTION_PERSPECTIVE: { - - - - Vector3 side=Vector3( Math::sin(Math::deg2rad(fov)), 0, -Math::cos(Math::deg2rad(fov)) ); - Vector3 nside=side; - nside.x=-nside.x; - Vector3 up=Vector3(0,side.x,0); - - -#define ADD_TRIANGLE( m_a, m_b, m_c)\ -{\ - surface_tool->add_vertex(m_a);\ - surface_tool->add_vertex(m_b);\ - surface_tool->add_vertex(m_b);\ - surface_tool->add_vertex(m_c);\ - surface_tool->add_vertex(m_c);\ - surface_tool->add_vertex(m_a);\ -} - - ADD_TRIANGLE( Vector3(), side+up, side-up ); - ADD_TRIANGLE( Vector3(), nside+up, nside-up ); - ADD_TRIANGLE( Vector3(), side+up, nside+up ); - ADD_TRIANGLE( Vector3(), side-up, nside-up ); - - side.x*=0.25; - nside.x*=0.25; - Vector3 tup( 0, up.y*3/2,side.z); - ADD_TRIANGLE( tup, side+up, nside+up ); - - } break; - case PROJECTION_ORTHOGONAL: { - -#define ADD_QUAD( m_a, m_b, m_c, m_d)\ -{\ - surface_tool->add_vertex(m_a);\ - surface_tool->add_vertex(m_b);\ - surface_tool->add_vertex(m_b);\ - surface_tool->add_vertex(m_c);\ - surface_tool->add_vertex(m_c);\ - surface_tool->add_vertex(m_d);\ - surface_tool->add_vertex(m_d);\ - surface_tool->add_vertex(m_a);\ -} - - float hsize=size*0.5; - Vector3 right(hsize,0,0); - Vector3 up(0,hsize,0); - Vector3 back(0,0,-1.0); - Vector3 front(0,0,0); - - ADD_QUAD( -up-right,-up+right,up+right,up-right); - ADD_QUAD( -up-right+back,-up+right+back,up+right+back,up-right+back); - ADD_QUAD( up+right,up+right+back,up-right+back,up-right); - ADD_QUAD( -up+right,-up+right+back,-up-right+back,-up-right); - - right.x*=0.25; - Vector3 tup( 0, up.y*3/2,back.z ); - ADD_TRIANGLE( tup, right+up+back, -right+up+back ); - - } break; - - } - - return surface_tool->commit(); - -} Vector3 Camera::project_ray_normal(const Point2& p_pos) const { @@ -648,8 +563,8 @@ void Camera::_bind_methods() { ObjectTypeDB::bind_method( _MD("get_zfar"),&Camera::get_zfar ); ObjectTypeDB::bind_method( _MD("get_znear"),&Camera::get_znear ); ObjectTypeDB::bind_method( _MD("get_projection"),&Camera::get_projection ); - ObjectTypeDB::bind_method( _MD("set_visible_layers","mask"),&Camera::set_visible_layers ); - ObjectTypeDB::bind_method( _MD("get_visible_layers"),&Camera::get_visible_layers ); + ObjectTypeDB::bind_method( _MD("set_cull_mask","mask"),&Camera::set_cull_mask ); + ObjectTypeDB::bind_method( _MD("get_cull_mask"),&Camera::get_cull_mask ); ObjectTypeDB::bind_method(_MD("set_environment","env:Environment"),&Camera::set_environment); ObjectTypeDB::bind_method(_MD("get_environment:Environment"),&Camera::get_environment); ObjectTypeDB::bind_method(_MD("set_keep_aspect_mode","mode"),&Camera::set_keep_aspect_mode); @@ -690,13 +605,13 @@ Camera::Projection Camera::get_projection() const { return mode; } -void Camera::set_visible_layers(uint32_t p_layers) { +void Camera::set_cull_mask(uint32_t p_layers) { layers=p_layers; - VisualServer::get_singleton()->camera_set_visible_layers(camera,layers); + VisualServer::get_singleton()->camera_set_cull_mask(camera,layers); } -uint32_t Camera::get_visible_layers() const{ +uint32_t Camera::get_cull_mask() const{ return layers; } @@ -757,7 +672,7 @@ Camera::Camera() { layers=0xfffff; v_offset=0; h_offset=0; - VisualServer::get_singleton()->camera_set_visible_layers(camera,layers); + VisualServer::get_singleton()->camera_set_cull_mask(camera,layers); //active=false; } diff --git a/scene/3d/camera.h b/scene/3d/camera.h index 30c6928245..3ea0bd711c 100644 --- a/scene/3d/camera.h +++ b/scene/3d/camera.h @@ -75,7 +75,7 @@ private: Ref<Environment> environment; virtual bool _can_gizmo_scale() const; - virtual RES _get_gizmo_geometry() const; + //void _camera_make_current(Node *p_camera); @@ -126,8 +126,8 @@ public: bool is_position_behind(const Vector3& p_pos) const; Vector3 project_position(const Point2& p_point) const; - void set_visible_layers(uint32_t p_layers); - uint32_t get_visible_layers() const; + void set_cull_mask(uint32_t p_layers); + uint32_t get_cull_mask() const; Vector<Plane> get_frustum() const; diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp index 227bb3a59d..d98f100020 100644 --- a/scene/3d/light.cpp +++ b/scene/3d/light.cpp @@ -32,75 +32,6 @@ #include "scene/resources/surface_tool.h" -static const char* _light_param_names[VS::LIGHT_PARAM_MAX]={ - "params/spot_attenuation", - "params/spot_angle", - "params/radius", - "params/energy", - "params/attenuation", - "shadow/darkening", - "shadow/z_offset", - "shadow/z_slope_scale", - "shadow/esm_multiplier", - "shadow/blur_passes" -}; - -void Light::set_parameter(Parameter p_param, float p_value) { - - ERR_FAIL_INDEX(p_param, PARAM_MAX); - vars[p_param]=p_value; - VisualServer::get_singleton()->light_set_param(light,(VisualServer::LightParam)p_param,p_value); - if (p_param==PARAM_RADIUS || p_param==PARAM_SPOT_ANGLE) - update_gizmo(); - _change_notify(_light_param_names[p_param]); -// _change_notify(_param_names[p_param]); -} - -float Light::get_parameter(Parameter p_param) const { - - ERR_FAIL_INDEX_V(p_param, PARAM_MAX, 0); - return vars[p_param]; - -} - -void Light::set_color(LightColor p_color, const Color& p_value) { - - ERR_FAIL_INDEX(p_color, 3); - colors[p_color]=p_value; - VisualServer::get_singleton()->light_set_color(light,(VisualServer::LightColor)p_color,p_value); - //_change_notify(_color_names[p_color]); - -} -Color Light::get_color(LightColor p_color) const { - - ERR_FAIL_INDEX_V(p_color, 3, Color()); - return colors[p_color]; - -} - - -void Light::set_project_shadows(bool p_enabled) { - - shadows=p_enabled; - VisualServer::get_singleton()->light_set_shadow(light, p_enabled); - _change_notify("shadow"); -} -bool Light::has_project_shadows() const { - - return shadows; -} - -void Light::set_projector(const Ref<Texture>& p_projector) { - - projector=p_projector; - VisualServer::get_singleton()->light_set_projector(light, projector.is_null()?RID():projector->get_rid()); -} - -Ref<Texture> Light::get_projector() const { - - return projector; -} - bool Light::_can_gizmo_scale() const { @@ -108,220 +39,9 @@ bool Light::_can_gizmo_scale() const { } -static void _make_sphere(int p_lats, int p_lons, float p_radius, Ref<SurfaceTool> p_tool) { - - - p_tool->begin(Mesh::PRIMITIVE_TRIANGLES); - - for(int i = 1; i <= p_lats; i++) { - double lat0 = Math_PI * (-0.5 + (double) (i - 1) / p_lats); - double z0 = Math::sin(lat0); - double zr0 = Math::cos(lat0); - - double lat1 = Math_PI * (-0.5 + (double) i / p_lats); - double z1 = Math::sin(lat1); - double zr1 = Math::cos(lat1); - - for(int j = p_lons; j >= 1; j--) { - - double lng0 = 2 * Math_PI * (double) (j - 1) / p_lons; - double x0 = Math::cos(lng0); - double y0 = Math::sin(lng0); - - double lng1 = 2 * Math_PI * (double) (j) / p_lons; - double x1 = Math::cos(lng1); - double y1 = Math::sin(lng1); - - - Vector3 v[4]={ - Vector3(x1 * zr0, z0, y1 *zr0), - Vector3(x1 * zr1, z1, y1 *zr1), - Vector3(x0 * zr1, z1, y0 *zr1), - Vector3(x0 * zr0, z0, y0 *zr0) - }; - -#define ADD_POINT(m_idx) \ - p_tool->add_normal(v[m_idx]);\ - p_tool->add_vertex(v[m_idx]*p_radius); - - ADD_POINT(0); - ADD_POINT(1); - ADD_POINT(2); - - ADD_POINT(2); - ADD_POINT(3); - ADD_POINT(0); - } - } - -} - -RES Light::_get_gizmo_geometry() const { - - - Ref<FixedMaterial> mat_area( memnew( FixedMaterial )); - - mat_area->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(0.7,0.6,0.0,0.05) ); - mat_area->set_parameter( FixedMaterial::PARAM_EMISSION,Color(0.7,0.7,0.7) ); - mat_area->set_blend_mode( Material::BLEND_MODE_ADD ); - mat_area->set_flag(Material::FLAG_DOUBLE_SIDED,true); -// mat_area->set_hint(Material::HINT_NO_DEPTH_DRAW,true); - - Ref<FixedMaterial> mat_light( memnew( FixedMaterial )); - - mat_light->set_parameter( FixedMaterial::PARAM_DIFFUSE, Color(1.0,1.0,0.8,0.9) ); - mat_light->set_flag(Material::FLAG_UNSHADED,true); - - Ref< Mesh > mesh; - - Ref<SurfaceTool> surftool( memnew( SurfaceTool )); - - switch(type) { - - case VisualServer::LIGHT_DIRECTIONAL: { - - - mat_area->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(0.9,0.8,0.1,0.8) ); - mat_area->set_blend_mode( Material::BLEND_MODE_MIX); - mat_area->set_flag(Material::FLAG_DOUBLE_SIDED,false); - mat_area->set_flag(Material::FLAG_UNSHADED,true); - - _make_sphere( 5,5,0.6, surftool ); - surftool->set_material(mat_light); - mesh=surftool->commit(mesh); - - // float radius=1; - - surftool->begin(Mesh::PRIMITIVE_TRIANGLES); - - const int arrow_points=5; - Vector3 arrow[arrow_points]={ - Vector3(0,0,2), - Vector3(1,1,2), - Vector3(1,1,-1), - Vector3(2,2,-1), - Vector3(0,0,-3) - }; - - int arrow_sides=4; - - - for(int i = 0; i < arrow_sides ; i++) { - - - Matrix3 ma(Vector3(0,0,1),Math_PI*2*float(i)/arrow_sides); - Matrix3 mb(Vector3(0,0,1),Math_PI*2*float(i+1)/arrow_sides); - - - for(int j=0;j<arrow_points-1;j++) { - - Vector3 points[4]={ - ma.xform(arrow[j]), - mb.xform(arrow[j]), - mb.xform(arrow[j+1]), - ma.xform(arrow[j+1]), - }; - - Vector3 n = Plane(points[0],points[1],points[2]).normal; - - surftool->add_normal(n); - surftool->add_vertex(points[0]); - surftool->add_normal(n); - surftool->add_vertex(points[1]); - surftool->add_normal(n); - surftool->add_vertex(points[2]); - - surftool->add_normal(n); - surftool->add_vertex(points[0]); - surftool->add_normal(n); - surftool->add_vertex(points[2]); - surftool->add_normal(n); - surftool->add_vertex(points[3]); - - - } - - - } - - surftool->set_material(mat_area); - mesh=surftool->commit(mesh); - - - - } break; - case VisualServer::LIGHT_OMNI: { - - - _make_sphere( 20,20,vars[PARAM_RADIUS], surftool ); - surftool->set_material(mat_area); - mesh=surftool->commit(mesh); - _make_sphere(5,5, 0.1, surftool ); - surftool->set_material(mat_light); - mesh=surftool->commit(mesh); - } break; - - case VisualServer::LIGHT_SPOT: { - - _make_sphere( 5,5,0.1, surftool ); - surftool->set_material(mat_light); - mesh=surftool->commit(mesh); - - // make cone - int points=24; - float len=vars[PARAM_RADIUS]; - float size=Math::tan(Math::deg2rad(vars[PARAM_SPOT_ANGLE]))*len; - - surftool->begin(Mesh::PRIMITIVE_TRIANGLES); - - for(int i = 0; i < points; i++) { - - float x0=Math::sin(i * Math_PI * 2 / points); - float y0=Math::cos(i * Math_PI * 2 / points); - float x1=Math::sin((i+1) * Math_PI * 2 / points); - float y1=Math::cos((i+1) * Math_PI * 2 / points); - - Vector3 v1=Vector3(x0*size,y0*size,-len).normalized()*len; - Vector3 v2=Vector3(x1*size,y1*size,-len).normalized()*len; - - Vector3 v3=Vector3(0,0,0); - Vector3 v4=Vector3(0,0,v1.z); - - Vector3 n = Plane(v1,v2,v3).normal; - - - surftool->add_normal(n); - surftool->add_vertex(v1); - surftool->add_normal(n); - surftool->add_vertex(v2); - surftool->add_normal(n); - surftool->add_vertex(v3); - - n=Vector3(0,0,-1); - - surftool->add_normal(n); - surftool->add_vertex(v1); - surftool->add_normal(n); - surftool->add_vertex(v2); - surftool->add_normal(n); - surftool->add_vertex(v4); - - - } - - surftool->set_material(mat_area); - mesh=surftool->commit(mesh); - - - } break; - } - - return mesh; -} - - AABB Light::get_aabb() const { +#if 0 if (type==VisualServer::LIGHT_DIRECTIONAL) { return AABB( Vector3(-1,-1,-1), Vector3(2, 2, 2 ) ); @@ -336,7 +56,7 @@ AABB Light::get_aabb() const { float size=Math::tan(Math::deg2rad(vars[PARAM_SPOT_ANGLE]))*len; return AABB( Vector3( -size,-size,-len ), Vector3( size*2, size*2, len ) ); } - +#endif return AABB(); } @@ -346,89 +66,6 @@ DVector<Face3> Light::get_faces(uint32_t p_usage_flags) const { } -void Light::set_operator(Operator p_op) { - ERR_FAIL_INDEX(p_op,2); - op=p_op; - VisualServer::get_singleton()->light_set_operator(light,VS::LightOp(op)); - -} - -void Light::set_bake_mode(BakeMode p_bake_mode) { - - bake_mode=p_bake_mode; -} - -Light::BakeMode Light::get_bake_mode() const { - - return bake_mode; -} - - -Light::Operator Light::get_operator() const { - - return op; -} - -void Light::approximate_opengl_attenuation(float p_constant, float p_linear, float p_quadratic,float p_radius_treshold) { - - //this is horrible and must never be used - - float a = p_quadratic * p_radius_treshold; - float b = p_linear * p_radius_treshold; - float c = p_constant * p_radius_treshold -1; - - float radius=10000; - - if(a == 0) { // solve linear - float d = Math::abs(-c/b); - if(d<radius) - radius=d; - - - } else { // solve quadratic - // now ad^2 + bd + c = 0, solve quadratic equation: - - float denominator = 2*a; - - if(denominator != 0) { - - - float root = b*b - 4*a*c; - - if(root >=0) { - - root = sqrt(root); - - float solution1 = fabs( (-b + root) / denominator); - float solution2 = fabs( (-b - root) / denominator); - - if(solution1 > radius) - solution1 = radius; - - if(solution2 > radius) - solution2 = radius; - - radius = (solution1 > solution2 ? solution1 : solution2); - } - } - } - - float energy=1.0; - - /*if (p_constant>0) - energy=1.0/p_constant; //energy is this - else - energy=8.0; // some high number.. -*/ - - if (radius==10000) - radius=100; //bug? - - set_parameter(PARAM_RADIUS,radius); - set_parameter(PARAM_ENERGY,energy); - -} - void Light::_update_visibility() { @@ -436,7 +73,7 @@ void Light::_update_visibility() { return; -bool editor_ok=true; + bool editor_ok=true; #ifdef TOOLS_ENABLED if (editor_only) { @@ -448,7 +85,7 @@ bool editor_ok=true; } #endif - VS::get_singleton()->instance_light_set_enabled(get_instance(),is_visible() && enabled && editor_ok); + //VS::get_singleton()->instance_light_set_enabled(get_instance(),is_visible() && editor_ok); _change_notify("geometry/visible"); } @@ -461,16 +98,6 @@ void Light::_notification(int p_what) { } } -void Light::set_enabled(bool p_enabled) { - - enabled=p_enabled; - _update_visibility(); -} - -bool Light::is_enabled() const{ - - return enabled; -} void Light::set_editor_only(bool p_editor_only) { @@ -486,68 +113,15 @@ bool Light::is_editor_only() const{ void Light::_bind_methods() { - ObjectTypeDB::bind_method(_MD("set_parameter","variable","value"), &Light::set_parameter ); - ObjectTypeDB::bind_method(_MD("get_parameter","variable"), &Light::get_parameter ); - ObjectTypeDB::bind_method(_MD("set_color","color","value"), &Light::set_color ); - ObjectTypeDB::bind_method(_MD("get_color","color"), &Light::get_color ); - ObjectTypeDB::bind_method(_MD("set_project_shadows","enable"), &Light::set_project_shadows ); - ObjectTypeDB::bind_method(_MD("has_project_shadows"), &Light::has_project_shadows ); - ObjectTypeDB::bind_method(_MD("set_projector","projector:Texture"), &Light::set_projector ); - ObjectTypeDB::bind_method(_MD("get_projector:Texture"), &Light::get_projector ); - ObjectTypeDB::bind_method(_MD("set_operator","operator"), &Light::set_operator ); - ObjectTypeDB::bind_method(_MD("get_operator"), &Light::get_operator ); - ObjectTypeDB::bind_method(_MD("set_bake_mode","bake_mode"), &Light::set_bake_mode ); - ObjectTypeDB::bind_method(_MD("get_bake_mode"), &Light::get_bake_mode ); - ObjectTypeDB::bind_method(_MD("set_enabled","enabled"), &Light::set_enabled ); - ObjectTypeDB::bind_method(_MD("is_enabled"), &Light::is_enabled ); + ObjectTypeDB::bind_method(_MD("set_editor_only","editor_only"), &Light::set_editor_only ); ObjectTypeDB::bind_method(_MD("is_editor_only"), &Light::is_editor_only ); - ADD_PROPERTY( PropertyInfo( Variant::BOOL, "params/enabled"), _SCS("set_enabled"), _SCS("is_enabled")); ADD_PROPERTY( PropertyInfo( Variant::BOOL, "params/editor_only"), _SCS("set_editor_only"), _SCS("is_editor_only")); - ADD_PROPERTY( PropertyInfo( Variant::INT, "params/bake_mode",PROPERTY_HINT_ENUM,"Disabled,Indirect,Indirect+Shadows,Full"), _SCS("set_bake_mode"), _SCS("get_bake_mode")); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/energy", PROPERTY_HINT_EXP_RANGE, "0,64,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_ENERGY ); - /* - if (type == VisualServer::LIGHT_OMNI || type == VisualServer::LIGHT_SPOT) { - ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/radius", PROPERTY_HINT_RANGE, "0.01,4096,0.01")); - ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/attenuation", PROPERTY_HINT_RANGE, "0,8,0.01")); - } - if (type == VisualServer::LIGHT_SPOT) { - ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/spot_angle", PROPERTY_HINT_RANGE, "0.01,90.0,0.01")); - ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/spot_attenuation", PROPERTY_HINT_RANGE, "0,8,0.01")); - }*/ - ADD_PROPERTYI( PropertyInfo( Variant::COLOR, "colors/diffuse"), _SCS("set_color"), _SCS("get_color"),COLOR_DIFFUSE); - ADD_PROPERTYI( PropertyInfo( Variant::COLOR, "colors/specular"), _SCS("set_color"), _SCS("get_color"),COLOR_SPECULAR); - ADD_PROPERTY( PropertyInfo( Variant::BOOL, "shadow/shadow"), _SCS("set_project_shadows"), _SCS("has_project_shadows")); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow/darkening", PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_DARKENING ); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow/z_offset", PROPERTY_HINT_RANGE, "0,128,0.001"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_Z_OFFSET); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow/z_slope_scale", PROPERTY_HINT_RANGE, "0,128,0.001"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_Z_SLOPE_SCALE); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "shadow/esm_multiplier", PROPERTY_HINT_RANGE, "1.0,512.0,0.1"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_ESM_MULTIPLIER); - ADD_PROPERTYI( PropertyInfo( Variant::INT, "shadow/blur_passes", PROPERTY_HINT_RANGE, "0,4,1"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADOW_BLUR_PASSES); - ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "projector",PROPERTY_HINT_RESOURCE_TYPE,"Texture"), _SCS("set_projector"), _SCS("get_projector")); - ADD_PROPERTY( PropertyInfo( Variant::INT, "operator",PROPERTY_HINT_ENUM,"Add,Sub"), _SCS("set_operator"), _SCS("get_operator")); - - - BIND_CONSTANT( PARAM_RADIUS ); - BIND_CONSTANT( PARAM_ENERGY ); - BIND_CONSTANT( PARAM_ATTENUATION ); - BIND_CONSTANT( PARAM_SPOT_ANGLE ); - BIND_CONSTANT( PARAM_SPOT_ATTENUATION ); - BIND_CONSTANT( PARAM_SHADOW_DARKENING ); - BIND_CONSTANT( PARAM_SHADOW_Z_OFFSET ); - - - BIND_CONSTANT( COLOR_DIFFUSE ); - BIND_CONSTANT( COLOR_SPECULAR ); - - BIND_CONSTANT( BAKE_MODE_DISABLED ); - BIND_CONSTANT( BAKE_MODE_INDIRECT ); - BIND_CONSTANT( BAKE_MODE_INDIRECT_AND_SHADOWS ); - BIND_CONSTANT( BAKE_MODE_FULL ); } @@ -558,27 +132,8 @@ Light::Light(VisualServer::LightType p_type) { type=p_type; light=VisualServer::get_singleton()->light_create(p_type); - set_parameter(PARAM_SPOT_ATTENUATION,1.0); - set_parameter(PARAM_SPOT_ANGLE,30.0); - set_parameter(PARAM_RADIUS,2.0); - set_parameter(PARAM_ENERGY,1.0); - set_parameter(PARAM_ATTENUATION,1.0); - set_parameter(PARAM_SHADOW_DARKENING,0.0); - set_parameter(PARAM_SHADOW_Z_OFFSET,0.05); - set_parameter(PARAM_SHADOW_Z_SLOPE_SCALE,0); - set_parameter(PARAM_SHADOW_ESM_MULTIPLIER,60); - set_parameter(PARAM_SHADOW_BLUR_PASSES,1); - - - set_color( COLOR_DIFFUSE, Color(1,1,1)); - set_color( COLOR_SPECULAR, Color(1,1,1)); - - op=OPERATOR_ADD; - set_project_shadows( false ); - set_base(light); - enabled=true; + editor_only=false; - bake_mode=BAKE_MODE_DISABLED; } @@ -598,59 +153,15 @@ Light::~Light() { ///////////////////////////////////////// -void DirectionalLight::set_shadow_mode(ShadowMode p_mode) { - - shadow_mode=p_mode; - VS::get_singleton()->light_directional_set_shadow_mode(light,(VS::LightDirectionalShadowMode)p_mode); - -} - -DirectionalLight::ShadowMode DirectionalLight::get_shadow_mode() const{ - - return shadow_mode; -} - -void DirectionalLight::set_shadow_param(ShadowParam p_param, float p_value) { - - ERR_FAIL_INDEX(p_param,3); - shadow_param[p_param]=p_value; - VS::get_singleton()->light_directional_set_shadow_param(light,VS::LightDirectionalShadowParam(p_param),p_value); -} - -float DirectionalLight::get_shadow_param(ShadowParam p_param) const { - ERR_FAIL_INDEX_V(p_param,3,0); - return shadow_param[p_param]; -} - void DirectionalLight::_bind_methods() { - ObjectTypeDB::bind_method(_MD("set_shadow_mode","mode"),&DirectionalLight::set_shadow_mode); - ObjectTypeDB::bind_method(_MD("get_shadow_mode"),&DirectionalLight::get_shadow_mode); - ObjectTypeDB::bind_method(_MD("set_shadow_param","param","value"),&DirectionalLight::set_shadow_param); - ObjectTypeDB::bind_method(_MD("get_shadow_param","param"),&DirectionalLight::get_shadow_param); - - ADD_PROPERTY( PropertyInfo(Variant::INT,"shadow/mode",PROPERTY_HINT_ENUM,"Orthogonal,Perspective,PSSM 2 Splits,PSSM 4 Splits"),_SCS("set_shadow_mode"),_SCS("get_shadow_mode")); - ADD_PROPERTYI( PropertyInfo(Variant::REAL,"shadow/max_distance",PROPERTY_HINT_EXP_RANGE,"0.00,99999,0.01"),_SCS("set_shadow_param"),_SCS("get_shadow_param"), SHADOW_PARAM_MAX_DISTANCE); - ADD_PROPERTYI( PropertyInfo(Variant::REAL,"shadow/split_weight",PROPERTY_HINT_RANGE,"0.01,1.0,0.01"),_SCS("set_shadow_param"),_SCS("get_shadow_param"), SHADOW_PARAM_PSSM_SPLIT_WEIGHT); - ADD_PROPERTYI( PropertyInfo(Variant::REAL,"shadow/zoffset_scale",PROPERTY_HINT_RANGE,"0.01,1024.0,0.01"),_SCS("set_shadow_param"),_SCS("get_shadow_param"), SHADOW_PARAM_PSSM_ZOFFSET_SCALE); - BIND_CONSTANT( SHADOW_ORTHOGONAL ); - BIND_CONSTANT( SHADOW_PERSPECTIVE ); - BIND_CONSTANT( SHADOW_PARALLEL_2_SPLITS ); - BIND_CONSTANT( SHADOW_PARALLEL_4_SPLITS ); - BIND_CONSTANT( SHADOW_PARAM_MAX_DISTANCE ); - BIND_CONSTANT( SHADOW_PARAM_PSSM_SPLIT_WEIGHT ); - BIND_CONSTANT( SHADOW_PARAM_PSSM_ZOFFSET_SCALE ); } DirectionalLight::DirectionalLight() : Light( VisualServer::LIGHT_DIRECTIONAL ) { - shadow_mode=SHADOW_ORTHOGONAL; - shadow_param[SHADOW_PARAM_MAX_DISTANCE]=0; - shadow_param[SHADOW_PARAM_PSSM_SPLIT_WEIGHT]=0.5; - shadow_param[SHADOW_PARAM_PSSM_ZOFFSET_SCALE]=2.0; } @@ -658,19 +169,11 @@ DirectionalLight::DirectionalLight() : Light( VisualServer::LIGHT_DIRECTIONAL ) void OmniLight::_bind_methods() { - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/radius", PROPERTY_HINT_EXP_RANGE, "0.2,4096,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_RADIUS ); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_ATTENUATION ); } void SpotLight::_bind_methods() { - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/radius", PROPERTY_HINT_EXP_RANGE, "0.2,4096,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_RADIUS ); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/attenuation", PROPERTY_HINT_EXP_EASING, "attenuation"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_ATTENUATION ); - - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/spot_angle", PROPERTY_HINT_RANGE, "0.01,89.9,0.01"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPOT_ANGLE ); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/spot_attenuation", PROPERTY_HINT_EXP_EASING, "spot_attenuation"), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPOT_ATTENUATION ); - } diff --git a/scene/3d/light.h b/scene/3d/light.h index b25c6a44b5..3c31d90d4c 100644 --- a/scene/3d/light.h +++ b/scene/3d/light.h @@ -44,57 +44,12 @@ class Light : public VisualInstance { public: - enum Parameter { - PARAM_RADIUS=VisualServer::LIGHT_PARAM_RADIUS, - PARAM_ENERGY=VisualServer::LIGHT_PARAM_ENERGY, - PARAM_ATTENUATION=VisualServer::LIGHT_PARAM_ATTENUATION, - PARAM_SPOT_ANGLE=VisualServer::LIGHT_PARAM_SPOT_ANGLE, - PARAM_SPOT_ATTENUATION=VisualServer::LIGHT_PARAM_SPOT_ATTENUATION, - PARAM_SHADOW_DARKENING=VisualServer::LIGHT_PARAM_SHADOW_DARKENING, - PARAM_SHADOW_Z_OFFSET=VisualServer::LIGHT_PARAM_SHADOW_Z_OFFSET, - PARAM_SHADOW_Z_SLOPE_SCALE=VisualServer::LIGHT_PARAM_SHADOW_Z_SLOPE_SCALE, - PARAM_SHADOW_ESM_MULTIPLIER=VisualServer::LIGHT_PARAM_SHADOW_ESM_MULTIPLIER, - PARAM_SHADOW_BLUR_PASSES=VisualServer::LIGHT_PARAM_SHADOW_BLUR_PASSES, - PARAM_MAX=VisualServer::LIGHT_PARAM_MAX - }; - enum LightColor { - - COLOR_DIFFUSE=VisualServer::LIGHT_COLOR_DIFFUSE, - COLOR_SPECULAR=VisualServer::LIGHT_COLOR_SPECULAR - }; - - enum BakeMode { - - BAKE_MODE_DISABLED, - BAKE_MODE_INDIRECT, - BAKE_MODE_INDIRECT_AND_SHADOWS, - BAKE_MODE_FULL - - }; - - - enum Operator { - - OPERATOR_ADD, - OPERATOR_SUB - }; private: - - Ref<Texture> projector; - float vars[PARAM_MAX]; - Color colors[3]; - - - BakeMode bake_mode; - VisualServer::LightType type; - bool shadows; - bool enabled; + VS::LightType type; bool editor_only; - Operator op; - void _update_visibility(); // bind helpers @@ -103,8 +58,7 @@ protected: RID light; virtual bool _can_gizmo_scale() const; - virtual RES _get_gizmo_geometry() const; - + static void _bind_methods(); void _notification(int p_what); @@ -114,44 +68,17 @@ public: VS::LightType get_light_type() const { return type; } - void set_parameter(Parameter p_var, float p_value); - float get_parameter(Parameter p_var) const; - - void set_color(LightColor p_color,const Color& p_value); - Color get_color(LightColor p_color) const; - - void set_project_shadows(bool p_enabled); - bool has_project_shadows() const; - - void set_projector(const Ref<Texture>& p_projector); - Ref<Texture> get_projector() const; - - void set_operator(Operator p_op); - Operator get_operator() const; - - void set_bake_mode(BakeMode p_bake_mode); - BakeMode get_bake_mode() const; - - void set_enabled(bool p_enabled); - bool is_enabled() const; - void set_editor_only(bool p_editor_only); bool is_editor_only() const; virtual AABB get_aabb() const; virtual DVector<Face3> get_faces(uint32_t p_usage_flags) const; - void approximate_opengl_attenuation(float p_constant, float p_linear, float p_quadratic, float p_radius_treshold=0.5); - Light(); ~Light(); }; -VARIANT_ENUM_CAST( Light::Parameter ); -VARIANT_ENUM_CAST( Light::LightColor ); -VARIANT_ENUM_CAST( Light::Operator ); -VARIANT_ENUM_CAST( Light::BakeMode); class DirectionalLight : public Light { @@ -160,39 +87,18 @@ class DirectionalLight : public Light { public: - enum ShadowMode { - SHADOW_ORTHOGONAL, - SHADOW_PERSPECTIVE, - SHADOW_PARALLEL_2_SPLITS, - SHADOW_PARALLEL_4_SPLITS - }; - enum ShadowParam { - SHADOW_PARAM_MAX_DISTANCE, - SHADOW_PARAM_PSSM_SPLIT_WEIGHT, - SHADOW_PARAM_PSSM_ZOFFSET_SCALE - }; private: - ShadowMode shadow_mode; - float shadow_param[3]; + + protected: static void _bind_methods(); public: - void set_shadow_mode(ShadowMode p_mode); - ShadowMode get_shadow_mode() const; - - void set_shadow_max_distance(float p_distance); - float get_shadow_max_distance() const; - void set_shadow_param(ShadowParam p_param, float p_value); - float get_shadow_param(ShadowParam p_param) const; DirectionalLight(); }; -VARIANT_ENUM_CAST( DirectionalLight::ShadowMode ); -VARIANT_ENUM_CAST( DirectionalLight::ShadowParam ); - class OmniLight : public Light { @@ -203,7 +109,7 @@ protected: public: - OmniLight() : Light( VisualServer::LIGHT_OMNI ) { set_parameter(PARAM_SHADOW_Z_OFFSET,0.001);} + OmniLight() : Light( VisualServer::LIGHT_OMNI ) { } }; class SpotLight : public Light { diff --git a/scene/3d/particles.cpp b/scene/3d/particles.cpp index 3ac5d8ed7b..994e329853 100644 --- a/scene/3d/particles.cpp +++ b/scene/3d/particles.cpp @@ -30,6 +30,7 @@ #include "servers/visual_server.h" #include "scene/resources/surface_tool.h" +#if 0 /* static const char* _var_names[Particles::VAR_MAX]={ "vars/lifetime", @@ -557,3 +558,4 @@ Particles::~Particles() { VisualServer::get_singleton()->free(particles); } +#endif diff --git a/scene/3d/particles.h b/scene/3d/particles.h index 42d27c41d7..fb3bb258ef 100644 --- a/scene/3d/particles.h +++ b/scene/3d/particles.h @@ -37,7 +37,7 @@ /** @author Juan Linietsky <reduzio@gmail.com> */ - +#if 0 class Particles : public GeometryInstance { public: @@ -163,3 +163,4 @@ public: VARIANT_ENUM_CAST( Particles::Variable ); #endif +#endif diff --git a/scene/3d/portal.cpp b/scene/3d/portal.cpp index 23bc64615d..131bbd7000 100644 --- a/scene/3d/portal.cpp +++ b/scene/3d/portal.cpp @@ -96,45 +96,6 @@ void Portal::_get_property_list( List<PropertyInfo> *p_list) const { } -RES Portal::_get_gizmo_geometry() const { - - Ref<SurfaceTool> surface_tool( memnew( SurfaceTool )); - - Ref<FixedMaterial> mat( memnew( FixedMaterial )); - - mat->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(1.0,0.8,0.8,0.7) ); - mat->set_line_width(4); - mat->set_flag(Material::FLAG_DOUBLE_SIDED,true); - mat->set_flag(Material::FLAG_UNSHADED,true); -// mat->set_depth_draw_mode(Material::DEPTH_DRAW_NEVER,true); - - surface_tool->begin(Mesh::PRIMITIVE_LINES); - surface_tool->set_material(mat); - - Vector<Point2> shape = get_shape(); - - Vector2 center; - for (int i=0;i<shape.size();i++) { - - int n=(i+1)%shape.size(); - Vector<Vector3> points; - surface_tool->add_vertex( Vector3( shape[i].x, shape[i].y,0 )); - surface_tool->add_vertex( Vector3( shape[n].x, shape[n].y,0 )); - center+=shape[i]; - - } - - if (shape.size()>0) { - - center/=shape.size(); - Vector<Vector3> points; - surface_tool->add_vertex( Vector3( center.x, center.y,0 )); - surface_tool->add_vertex( Vector3( center.x, center.y,1.0 )); - } - - return surface_tool->commit(); -} - AABB Portal::get_aabb() const { @@ -178,18 +139,19 @@ void Portal::set_shape(const Vector<Point2>& p_shape) { VisualServer::get_singleton()->portal_set_shape(portal, p_shape); + shape=p_shape; update_gizmo(); } Vector<Point2> Portal::get_shape() const { - return VisualServer::get_singleton()->portal_get_shape(portal); + return shape; } void Portal::set_connect_range(float p_range) { connect_range=p_range; - VisualServer::get_singleton()->portal_set_connect_range(portal,p_range); + //VisualServer::get_singleton()->portal_set_connect_range(portal,p_range); } float Portal::get_connect_range() const { diff --git a/scene/3d/portal.h b/scene/3d/portal.h index 149a56900f..8bcfa1ea4b 100644 --- a/scene/3d/portal.h +++ b/scene/3d/portal.h @@ -47,6 +47,7 @@ class Portal : public VisualInstance { OBJ_TYPE(Portal, VisualInstance); RID portal; + Vector<Point2> shape; bool enabled; float disable_distance; @@ -55,7 +56,6 @@ class Portal : public VisualInstance { AABB aabb; - virtual RES _get_gizmo_geometry() const; protected: diff --git a/scene/3d/position_3d.cpp b/scene/3d/position_3d.cpp index 27130cbe6a..de1a0b73f4 100644 --- a/scene/3d/position_3d.cpp +++ b/scene/3d/position_3d.cpp @@ -29,37 +29,6 @@ #include "position_3d.h" #include "scene/resources/mesh.h" -RES Position3D::_get_gizmo_geometry() const { - - - Ref<Mesh> mesh = memnew( Mesh ); - - DVector<Vector3> cursor_points; - DVector<Color> cursor_colors; - float cs = 0.25; - cursor_points.push_back(Vector3(+cs,0,0)); - cursor_points.push_back(Vector3(-cs,0,0)); - cursor_points.push_back(Vector3(0,+cs,0)); - cursor_points.push_back(Vector3(0,-cs,0)); - cursor_points.push_back(Vector3(0,0,+cs)); - cursor_points.push_back(Vector3(0,0,-cs)); - cursor_colors.push_back(Color(1,0.5,0.5,1)); - cursor_colors.push_back(Color(1,0.5,0.5,1)); - cursor_colors.push_back(Color(0.5,1,0.5,1)); - cursor_colors.push_back(Color(0.5,1,0.5,1)); - cursor_colors.push_back(Color(0.5,0.5,1,1)); - cursor_colors.push_back(Color(0.5,0.5,1,1)); - - Ref<FixedMaterial> mat = memnew( FixedMaterial ); - mat->set_flag(Material::FLAG_UNSHADED,true); - mat->set_line_width(3); - Array d; - d[Mesh::ARRAY_VERTEX]=cursor_points; - d[Mesh::ARRAY_COLOR]=cursor_colors; - mesh->add_surface(Mesh::PRIMITIVE_LINES,d); - mesh->surface_set_material(0,mat); - return mesh; -} Position3D::Position3D() { diff --git a/scene/3d/position_3d.h b/scene/3d/position_3d.h index 6bac540fcb..676f46c2ee 100644 --- a/scene/3d/position_3d.h +++ b/scene/3d/position_3d.h @@ -35,7 +35,6 @@ class Position3D : public Spatial { OBJ_TYPE(Position3D,Spatial); - virtual RES _get_gizmo_geometry() const; public: diff --git a/scene/3d/quad.cpp b/scene/3d/quad.cpp index 1a7eeef180..f31d248ba7 100644 --- a/scene/3d/quad.cpp +++ b/scene/3d/quad.cpp @@ -120,7 +120,7 @@ void Quad::_update() { } else { configured=true; } - VS::get_singleton()->mesh_add_surface(mesh,VS::PRIMITIVE_TRIANGLES,arr); + VS::get_singleton()->mesh_add_surface_from_arrays(mesh,VS::PRIMITIVE_TRIANGLES,arr); pending_update=false; } diff --git a/scene/3d/room_instance.cpp b/scene/3d/room_instance.cpp index 9e6867d2a2..080fa880ba 100644 --- a/scene/3d/room_instance.cpp +++ b/scene/3d/room_instance.cpp @@ -75,50 +75,6 @@ void Room::_notification(int p_what) { } -RES Room::_get_gizmo_geometry() const { - - DVector<Face3> faces; - if (!room.is_null()) - faces=room->get_geometry_hint(); - - int count=faces.size(); - if (count==0) - return RES(); - - DVector<Face3>::Read facesr=faces.read(); - - const Face3* facesptr=facesr.ptr(); - - DVector<Vector3> points; - - Ref<SurfaceTool> surface_tool( memnew( SurfaceTool )); - - Ref<FixedMaterial> mat( memnew( FixedMaterial )); - - mat->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(0.2,0.8,0.9,0.3) ); - mat->set_line_width(4); - mat->set_flag(Material::FLAG_DOUBLE_SIDED,true); - mat->set_flag(Material::FLAG_UNSHADED,true); -// mat->set_hint(Material::HINT_NO_DEPTH_DRAW,true); - - surface_tool->begin(Mesh::PRIMITIVE_LINES); - surface_tool->set_material(mat); - - for (int i=0;i<count;i++) { - - surface_tool->add_vertex(facesptr[i].vertex[0]); - surface_tool->add_vertex(facesptr[i].vertex[1]); - - surface_tool->add_vertex(facesptr[i].vertex[1]); - surface_tool->add_vertex(facesptr[i].vertex[2]); - - surface_tool->add_vertex(facesptr[i].vertex[2]); - surface_tool->add_vertex(facesptr[i].vertex[0]); - - } - - return surface_tool->commit(); -} @@ -127,8 +83,9 @@ AABB Room::get_aabb() const { if (room.is_null()) return AABB(); - return room->get_bounds().get_aabb(); + return AABB(); } + DVector<Face3> Room::get_faces(uint32_t p_usage_flags) const { return DVector<Face3>(); @@ -154,9 +111,6 @@ void Room::set_room( const Ref<RoomBounds>& p_room ) { propagate_notification(NOTIFICATION_AREA_CHANGED); update_gizmo(); - if (room.is_valid()) - SpatialSoundServer::get_singleton()->room_set_bounds(sound_room,room->get_bounds()); - } @@ -202,32 +156,6 @@ void Room::_parse_node_faces(DVector<Face3> &all_faces,const Node *p_node) const } -void Room::compute_room_from_subtree() { - - - DVector<Face3> all_faces; - _parse_node_faces(all_faces,this); - - - if (all_faces.size()==0) - return; - float error; - DVector<Face3> wrapped_faces = Geometry::wrap_geometry(all_faces,&error); - - - if (wrapped_faces.size()==0) - return; - - BSP_Tree tree(wrapped_faces,error); - - Ref<RoomBounds> room( memnew( RoomBounds ) ); - room->set_bounds(tree); - room->set_geometry_hint(wrapped_faces); - - set_room(room); - -} - void Room::set_simulate_acoustics(bool p_enable) { @@ -268,7 +196,6 @@ void Room::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_room","room:Room"),&Room::set_room ); ObjectTypeDB::bind_method(_MD("get_room:Room"),&Room::get_room ); - ObjectTypeDB::bind_method(_MD("compute_room_from_subtree"),&Room::compute_room_from_subtree); diff --git a/scene/3d/room_instance.h b/scene/3d/room_instance.h index c7df4ceadd..346e687d9e 100644 --- a/scene/3d/room_instance.h +++ b/scene/3d/room_instance.h @@ -45,6 +45,8 @@ */ + + class Room : public VisualInstance { OBJ_TYPE( Room, VisualInstance ); @@ -65,7 +67,7 @@ private: void _bounds_changed(); - virtual RES _get_gizmo_geometry() const; + protected: @@ -89,7 +91,6 @@ public: void set_simulate_acoustics(bool p_enable); bool is_simulating_acoustics() const; - void compute_room_from_subtree(); RID get_sound_room() const; diff --git a/scene/3d/skeleton.cpp b/scene/3d/skeleton.cpp index c996a8123c..96233c5ed7 100644 --- a/scene/3d/skeleton.cpp +++ b/scene/3d/skeleton.cpp @@ -163,7 +163,7 @@ void Skeleton::_notification(int p_what) { Bone *bonesptr=&bones[0]; int len=bones.size(); - vs->skeleton_resize( skeleton, len ); // if same size, nothin really happens + vs->skeleton_allocate( skeleton, len ); // if same size, nothin really happens // pose changed, rebuild cache of inverses if (rest_global_inverse_dirty) { @@ -513,51 +513,6 @@ void Skeleton::_make_dirty() { } -RES Skeleton::_get_gizmo_geometry() const { - - if (!GLOBAL_DEF("debug/draw_skeleton", true)) - return RES(); - - if (bones.size()==0) - return RES(); - - Ref<SurfaceTool> surface_tool( memnew( SurfaceTool )); - - Ref<FixedMaterial> mat( memnew( FixedMaterial )); - - mat->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(0.6,1.0,0.3,0.1) ); - mat->set_line_width(4); - mat->set_flag(Material::FLAG_DOUBLE_SIDED,true); - mat->set_flag(Material::FLAG_UNSHADED,true); - mat->set_flag(Material::FLAG_ONTOP,true); -// mat->set_hint(Material::HINT_NO_DEPTH_DRAW,true); - - surface_tool->begin(Mesh::PRIMITIVE_LINES); - surface_tool->set_material(mat); - - - const Bone *bonesptr=&bones[0]; - int len=bones.size(); - - for (int i=0;i<len;i++) { - - const Bone &b=bonesptr[i]; - - Transform t; - if (b.parent<0) - continue; - - Vector3 v1=(bonesptr[b.parent].pose_global * bonesptr[b.parent].rest_global_inverse).xform(bonesptr[b.parent].rest_global_inverse.affine_inverse().origin); - Vector3 v2=(b.pose_global * b.rest_global_inverse).xform(b.rest_global_inverse.affine_inverse().origin); - - surface_tool->add_vertex(v1); - surface_tool->add_vertex(v2); - - } - - return surface_tool->commit(); - -} void Skeleton::localize_rests() { diff --git a/scene/3d/skeleton.h b/scene/3d/skeleton.h index bfdb1d1499..1b8136b06c 100644 --- a/scene/3d/skeleton.h +++ b/scene/3d/skeleton.h @@ -84,7 +84,6 @@ class Skeleton : public Spatial { return bound; } - virtual RES _get_gizmo_geometry() const; protected: diff --git a/scene/3d/spatial_player.cpp b/scene/3d/spatial_player.cpp index c7cf03e284..70370c51e7 100644 --- a/scene/3d/spatial_player.cpp +++ b/scene/3d/spatial_player.cpp @@ -88,146 +88,6 @@ bool SpatialPlayer::_can_gizmo_scale() const { return false; } -RES SpatialPlayer::_get_gizmo_geometry() const { - - Ref<SurfaceTool> surface_tool( memnew( SurfaceTool )); - - Ref<FixedMaterial> mat( memnew( FixedMaterial )); - - mat->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(0.0,0.6,0.7,0.05) ); - mat->set_parameter( FixedMaterial::PARAM_EMISSION,Color(0.5,0.7,0.8) ); - mat->set_blend_mode( Material::BLEND_MODE_ADD ); - mat->set_flag(Material::FLAG_DOUBLE_SIDED,true); -// mat->set_hint(Material::HINT_NO_DEPTH_DRAW,true); - - - surface_tool->begin(Mesh::PRIMITIVE_TRIANGLES); - surface_tool->set_material(mat); - - int sides=16; - int sections=24; - -// float len=1; - float deg=Math::deg2rad(params[PARAM_EMISSION_CONE_DEGREES]); - if (deg==180) - deg=179.5; - - Vector3 to=Vector3(0,0,-1); - - for(int j=0;j<sections;j++) { - - Vector3 p1=Matrix3(Vector3(1,0,0),deg*j/sections).xform(to); - Vector3 p2=Matrix3(Vector3(1,0,0),deg*(j+1)/sections).xform(to); - - for(int i=0;i<sides;i++) { - - Vector3 p1r = Matrix3(Vector3(0,0,1),Math_PI*2*float(i)/sides).xform(p1); - Vector3 p1s = Matrix3(Vector3(0,0,1),Math_PI*2*float(i+1)/sides).xform(p1); - Vector3 p2s = Matrix3(Vector3(0,0,1),Math_PI*2*float(i+1)/sides).xform(p2); - Vector3 p2r = Matrix3(Vector3(0,0,1),Math_PI*2*float(i)/sides).xform(p2); - - surface_tool->add_normal(p1r.normalized()); - surface_tool->add_vertex(p1r); - surface_tool->add_normal(p1s.normalized()); - surface_tool->add_vertex(p1s); - surface_tool->add_normal(p2s.normalized()); - surface_tool->add_vertex(p2s); - - surface_tool->add_normal(p1r.normalized()); - surface_tool->add_vertex(p1r); - surface_tool->add_normal(p2s.normalized()); - surface_tool->add_vertex(p2s); - surface_tool->add_normal(p2r.normalized()); - surface_tool->add_vertex(p2r); - - if (j==sections-1) { - - surface_tool->add_normal(p2r.normalized()); - surface_tool->add_vertex(p2r); - surface_tool->add_normal(p2s.normalized()); - surface_tool->add_vertex(p2s); - surface_tool->add_normal(Vector3(0,0,1)); - surface_tool->add_vertex(Vector3()); - } - } - } - - - Ref<Mesh> mesh = surface_tool->commit(); - - Ref<FixedMaterial> mat_speaker( memnew( FixedMaterial )); - - mat_speaker->set_parameter( FixedMaterial::PARAM_DIFFUSE,Color(0.3,0.3,0.6) ); - mat_speaker->set_parameter( FixedMaterial::PARAM_SPECULAR,Color(0.5,0.5,0.6) ); - //mat_speaker->set_blend_mode( Material::BLEND_MODE_MIX); - //mat_speaker->set_flag(Material::FLAG_DOUBLE_SIDED,false); - //mat_speaker->set_flag(Material::FLAG_UNSHADED,true); - - surface_tool->begin(Mesh::PRIMITIVE_TRIANGLES); - surface_tool->set_material(mat_speaker); - -// float radius=1; - - - const int speaker_points=8; - Vector3 speaker[speaker_points]={ - Vector3(0,0,1)*0.15, - Vector3(1,1,1)*0.15, - Vector3(1,1,0)*0.15, - Vector3(2,2,-1)*0.15, - Vector3(1,1,-1)*0.15, - Vector3(0.8,0.8,-1.2)*0.15, - Vector3(0.5,0.5,-1.4)*0.15, - Vector3(0.0,0.0,-1.6)*0.15 - }; - - int speaker_sides=10; - - - for(int i = 0; i < speaker_sides ; i++) { - - - Matrix3 ma(Vector3(0,0,1),Math_PI*2*float(i)/speaker_sides); - Matrix3 mb(Vector3(0,0,1),Math_PI*2*float(i+1)/speaker_sides); - - - for(int j=0;j<speaker_points-1;j++) { - - Vector3 points[4]={ - ma.xform(speaker[j]), - mb.xform(speaker[j]), - mb.xform(speaker[j+1]), - ma.xform(speaker[j+1]), - }; - - Vector3 n = -Plane(points[0],points[1],points[2]).normal; - - surface_tool->add_normal(n); - surface_tool->add_vertex(points[0]); - surface_tool->add_normal(n); - surface_tool->add_vertex(points[2]); - surface_tool->add_normal(n); - surface_tool->add_vertex(points[1]); - - surface_tool->add_normal(n); - surface_tool->add_vertex(points[0]); - surface_tool->add_normal(n); - surface_tool->add_vertex(points[3]); - surface_tool->add_normal(n); - surface_tool->add_vertex(points[2]); - - - } - - - } - - - return surface_tool->commit(mesh); - -} - - void SpatialPlayer::_bind_methods() { diff --git a/scene/3d/spatial_player.h b/scene/3d/spatial_player.h index 5a8687b854..594fc8f850 100644 --- a/scene/3d/spatial_player.h +++ b/scene/3d/spatial_player.h @@ -60,7 +60,7 @@ private: RID source_rid; virtual bool _can_gizmo_scale() const; - virtual RES _get_gizmo_geometry() const; + protected: diff --git a/scene/3d/visual_instance.cpp b/scene/3d/visual_instance.cpp index b4f7a4e5b4..5bc332f8fb 100644 --- a/scene/3d/visual_instance.cpp +++ b/scene/3d/visual_instance.cpp @@ -52,7 +52,7 @@ void VisualInstance::_notification(int p_what) { Room *room=NULL; bool is_geom = cast_to<GeometryInstance>(); - while(parent) { + /* while(parent) { room = parent->cast_to<Room>(); if (room) @@ -64,7 +64,7 @@ void VisualInstance::_notification(int p_what) { } parent=parent->get_parent_spatial(); - } + }*/ @@ -92,7 +92,7 @@ void VisualInstance::_notification(int p_what) { VisualServer::get_singleton()->instance_set_scenario( instance, RID() ); VisualServer::get_singleton()->instance_set_room(instance,RID()); VisualServer::get_singleton()->instance_attach_skeleton( instance, RID() ); - VS::get_singleton()->instance_geometry_set_baked_light_sampler(instance, RID() ); + // VS::get_singleton()->instance_geometry_set_baked_light_sampler(instance, RID() ); } break; @@ -172,30 +172,55 @@ Ref<Material> GeometryInstance::get_material_override() const{ -void GeometryInstance::set_draw_range_begin(float p_dist){ +void GeometryInstance::set_lod_min_distance(float p_dist){ + + lod_min_distance=p_dist; + VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),lod_min_distance,lod_max_distance,lod_min_hysteresis,lod_max_hysteresis); +} + +float GeometryInstance::get_lod_min_distance() const{ + + return lod_min_distance; +} + + +void GeometryInstance::set_lod_max_distance(float p_dist) { + + lod_max_distance=p_dist; + VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),lod_min_distance,lod_max_distance,lod_min_hysteresis,lod_max_hysteresis); - draw_begin=p_dist; - VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),draw_begin,draw_end); } -float GeometryInstance::get_draw_range_begin() const{ +float GeometryInstance::get_lod_max_distance() const { - return draw_begin; + return lod_max_distance; } +void GeometryInstance::set_lod_min_hysteresis(float p_dist){ -void GeometryInstance::set_draw_range_end(float p_dist) { + lod_min_hysteresis=p_dist; + VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),lod_min_distance,lod_max_distance,lod_min_hysteresis,lod_max_hysteresis); +} - draw_end=p_dist; - VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),draw_begin,draw_end); +float GeometryInstance::get_lod_min_hysteresis() const{ + return lod_min_hysteresis; } -float GeometryInstance::get_draw_range_end() const { - return draw_end; +void GeometryInstance::set_lod_max_hysteresis(float p_dist) { + + lod_max_hysteresis=p_dist; + VS::get_singleton()->instance_geometry_set_draw_range(get_instance(),lod_min_distance,lod_max_distance,lod_min_hysteresis,lod_max_hysteresis); + } +float GeometryInstance::get_lod_max_hysteresis() const { + + return lod_max_hysteresis; +} + + void GeometryInstance::_notification(int p_what) { if (p_what==NOTIFICATION_ENTER_WORLD) { @@ -212,8 +237,8 @@ void GeometryInstance::_notification(int p_what) { if (flags[FLAG_USE_BAKED_LIGHT]) { if (baked_light_instance) { - baked_light_instance->disconnect(SceneStringNames::get_singleton()->baked_light_changed,this,SceneStringNames::get_singleton()->_baked_light_changed); - baked_light_instance=NULL; + // baked_light_instance->disconnect(SceneStringNames::get_singleton()->baked_light_changed,this,SceneStringNames::get_singleton()->_baked_light_changed); + // baked_light_instance=NULL; } _baked_light_changed(); @@ -229,15 +254,15 @@ void GeometryInstance::_notification(int p_what) { void GeometryInstance::_baked_light_changed() { - if (!baked_light_instance) - VS::get_singleton()->instance_geometry_set_baked_light(get_instance(),RID()); - else - VS::get_singleton()->instance_geometry_set_baked_light(get_instance(),baked_light_instance->get_baked_light_instance()); + //if (!baked_light_instance) + // VS::get_singleton()->instance_geometry_set_baked_light(get_instance(),RID()); +// else +// VS::get_singleton()->instance_geometry_set_baked_light(get_instance(),baked_light_instance->get_baked_light_instance()); } void GeometryInstance::_find_baked_light() { - +/* Node *n=get_parent(); while(n) { @@ -255,6 +280,7 @@ void GeometryInstance::_find_baked_light() { } _baked_light_changed(); + */ } void GeometryInstance::_update_visibility() { @@ -288,7 +314,7 @@ void GeometryInstance::set_flag(Flags p_flag,bool p_value) { } if (p_flag==FLAG_USE_BAKED_LIGHT) { - if (is_inside_world()) { + /* if (is_inside_world()) { if (!p_value) { if (baked_light_instance) { baked_light_instance->disconnect(SceneStringNames::get_singleton()->baked_light_changed,this,SceneStringNames::get_singleton()->_baked_light_changed); @@ -298,7 +324,7 @@ void GeometryInstance::set_flag(Flags p_flag,bool p_value) { } else { _find_baked_light(); } - } + }*/ } } @@ -333,8 +359,8 @@ GeometryInstance::ShadowCastingSetting GeometryInstance::get_cast_shadows_settin void GeometryInstance::set_baked_light_texture_id(int p_id) { - baked_light_texture_id=p_id; - VS::get_singleton()->instance_geometry_set_baked_light_texture_index(get_instance(),baked_light_texture_id); +// baked_light_texture_id=p_id; +// VS::get_singleton()->instance_geometry_set_baked_light_texture_index(get_instance(),baked_light_texture_id); } @@ -366,11 +392,18 @@ void GeometryInstance::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_cast_shadows_setting", "shadow_casting_setting"), &GeometryInstance::set_cast_shadows_setting); ObjectTypeDB::bind_method(_MD("get_cast_shadows_setting"), &GeometryInstance::get_cast_shadows_setting); - ObjectTypeDB::bind_method(_MD("set_draw_range_begin","mode"), &GeometryInstance::set_draw_range_begin); - ObjectTypeDB::bind_method(_MD("get_draw_range_begin"), &GeometryInstance::get_draw_range_begin); + ObjectTypeDB::bind_method(_MD("set_lod_max_hysteresis","mode"), &GeometryInstance::set_lod_max_hysteresis); + ObjectTypeDB::bind_method(_MD("get_lod_max_hysteresis"), &GeometryInstance::get_lod_max_hysteresis); + + ObjectTypeDB::bind_method(_MD("set_lod_max_distance","mode"), &GeometryInstance::set_lod_max_distance); + ObjectTypeDB::bind_method(_MD("get_lod_max_distance"), &GeometryInstance::get_lod_max_distance); + + ObjectTypeDB::bind_method(_MD("set_lod_min_hysteresis","mode"), &GeometryInstance::set_lod_min_hysteresis); + ObjectTypeDB::bind_method(_MD("get_lod_min_hysteresis"), &GeometryInstance::get_lod_min_hysteresis); + + ObjectTypeDB::bind_method(_MD("set_lod_min_distance","mode"), &GeometryInstance::set_lod_min_distance); + ObjectTypeDB::bind_method(_MD("get_lod_min_distance"), &GeometryInstance::get_lod_min_distance); - ObjectTypeDB::bind_method(_MD("set_draw_range_end","mode"), &GeometryInstance::set_draw_range_end); - ObjectTypeDB::bind_method(_MD("get_draw_range_end"), &GeometryInstance::get_draw_range_end); ObjectTypeDB::bind_method(_MD("set_baked_light_texture_id","id"), &GeometryInstance::set_baked_light_texture_id); ObjectTypeDB::bind_method(_MD("get_baked_light_texture_id"), &GeometryInstance::get_baked_light_texture_id); @@ -385,9 +418,6 @@ void GeometryInstance::_bind_methods() { ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/visible"), _SCS("set_flag"), _SCS("get_flag"),FLAG_VISIBLE); ADD_PROPERTY( PropertyInfo( Variant::OBJECT, "geometry/material_override",PROPERTY_HINT_RESOURCE_TYPE,"Material"), _SCS("set_material_override"), _SCS("get_material_override")); ADD_PROPERTY(PropertyInfo(Variant::INT, "geometry/cast_shadow", PROPERTY_HINT_ENUM, "Off,On,Double-Sided,Shadows Only"), _SCS("set_cast_shadows_setting"), _SCS("get_cast_shadows_setting")); - ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/receive_shadows"), _SCS("set_flag"), _SCS("get_flag"),FLAG_RECEIVE_SHADOWS); - ADD_PROPERTY( PropertyInfo( Variant::INT, "geometry/range_begin",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_draw_range_begin"), _SCS("get_draw_range_begin")); - ADD_PROPERTY( PropertyInfo( Variant::INT, "geometry/range_end",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_draw_range_end"), _SCS("get_draw_range_end")); ADD_PROPERTY( PropertyInfo( Variant::REAL, "geometry/extra_cull_margin",PROPERTY_HINT_RANGE,"0,16384,0"), _SCS("set_extra_cull_margin"), _SCS("get_extra_cull_margin")); ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/billboard"), _SCS("set_flag"), _SCS("get_flag"),FLAG_BILLBOARD); ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/billboard_y"), _SCS("set_flag"), _SCS("get_flag"),FLAG_BILLBOARD_FIX_Y); @@ -395,12 +425,15 @@ void GeometryInstance::_bind_methods() { ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/visible_in_all_rooms"), _SCS("set_flag"), _SCS("get_flag"),FLAG_VISIBLE_IN_ALL_ROOMS); ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "geometry/use_baked_light"), _SCS("set_flag"), _SCS("get_flag"),FLAG_USE_BAKED_LIGHT); ADD_PROPERTY( PropertyInfo( Variant::INT, "geometry/baked_light_tex_id"), _SCS("set_baked_light_texture_id"), _SCS("get_baked_light_texture_id")); + ADD_PROPERTY( PropertyInfo( Variant::INT, "lod/min_distance",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_lod_min_distance"), _SCS("get_lod_min_distance")); + ADD_PROPERTY( PropertyInfo( Variant::INT, "lod/min_hysteresis",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_lod_min_hysteresis"), _SCS("get_lod_min_hysteresis")); + ADD_PROPERTY( PropertyInfo( Variant::INT, "lod/max_distance",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_lod_max_distance"), _SCS("get_lod_max_distance")); + ADD_PROPERTY( PropertyInfo( Variant::INT, "lod/max_hysteresis",PROPERTY_HINT_RANGE,"0,32768,0.01"), _SCS("set_lod_max_hysteresis"), _SCS("get_lod_max_hysteresis")); // ADD_SIGNAL( MethodInfo("visibility_changed")); BIND_CONSTANT(FLAG_VISIBLE ); BIND_CONSTANT(FLAG_CAST_SHADOW ); - BIND_CONSTANT(FLAG_RECEIVE_SHADOWS ); BIND_CONSTANT(FLAG_BILLBOARD ); BIND_CONSTANT(FLAG_BILLBOARD_FIX_Y ); BIND_CONSTANT(FLAG_DEPH_SCALE ); @@ -415,20 +448,23 @@ void GeometryInstance::_bind_methods() { } GeometryInstance::GeometryInstance() { - draw_begin=0; - draw_end=0; + lod_min_distance=0; + lod_max_distance=0; + lod_min_hysteresis=0; + lod_max_hysteresis=0; + for(int i=0;i<FLAG_MAX;i++) { flags[i]=false; } flags[FLAG_VISIBLE]=true; flags[FLAG_CAST_SHADOW]=true; - flags[FLAG_RECEIVE_SHADOWS]=true; + shadow_casting_setting=SHADOW_CASTING_SETTING_ON; baked_light_instance=NULL; baked_light_texture_id=0; extra_cull_margin=0; - VS::get_singleton()->instance_geometry_set_baked_light_texture_index(get_instance(),0); +// VS::get_singleton()->instance_geometry_set_baked_light_texture_index(get_instance(),0); } diff --git a/scene/3d/visual_instance.h b/scene/3d/visual_instance.h index e286d5fa88..eb0587815f 100644 --- a/scene/3d/visual_instance.h +++ b/scene/3d/visual_instance.h @@ -89,7 +89,6 @@ public: enum Flags { FLAG_VISIBLE=VS::INSTANCE_FLAG_VISIBLE, FLAG_CAST_SHADOW=VS::INSTANCE_FLAG_CAST_SHADOW, - FLAG_RECEIVE_SHADOWS=VS::INSTANCE_FLAG_RECEIVE_SHADOWS, FLAG_BILLBOARD=VS::INSTANCE_FLAG_BILLBOARD, FLAG_BILLBOARD_FIX_Y=VS::INSTANCE_FLAG_BILLBOARD_FIX_Y, FLAG_DEPH_SCALE=VS::INSTANCE_FLAG_DEPH_SCALE, @@ -110,8 +109,10 @@ private: bool flags[FLAG_MAX]; ShadowCastingSetting shadow_casting_setting; Ref<Material> material_override; - float draw_begin; - float draw_end; + float lod_min_distance; + float lod_max_distance; + float lod_min_hysteresis; + float lod_max_hysteresis; void _find_baked_light(); BakedLightInstance *baked_light_instance; int baked_light_texture_id; @@ -131,11 +132,17 @@ public: void set_cast_shadows_setting(ShadowCastingSetting p_shadow_casting_setting); ShadowCastingSetting get_cast_shadows_setting() const; - void set_draw_range_begin(float p_dist); - float get_draw_range_begin() const; + void set_lod_min_distance(float p_dist); + float get_lod_min_distance() const; - void set_draw_range_end(float p_dist); - float get_draw_range_end() const; + void set_lod_max_distance(float p_dist); + float get_lod_max_distance() const; + + void set_lod_min_hysteresis(float p_dist); + float get_lod_min_hysteresis() const; + + void set_lod_max_hysteresis(float p_dist); + float get_lod_max_hysteresis() const; void set_material_override(const Ref<Material>& p_material); Ref<Material> get_material_override() const; diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp index 5e66544153..27bdb581e1 100644 --- a/scene/gui/color_picker.cpp +++ b/scene/gui/color_picker.cpp @@ -59,6 +59,10 @@ void ColorPicker::_notification(int p_what) { w_material->set_shader(get_shader("w_editor")); update_material(uv_material,color,h,s,v); update_material(w_material,color,h,s,v); + uv_edit->set_texture(get_icon("color_main")); + w_edit->set_texture(get_icon("color_hue")); + sample->set_texture(get_icon("color_sample")); + _update_controls(); } break; @@ -192,10 +196,24 @@ void ColorPicker::_update_presets() { Size2 size=bt_add_preset->get_size(); preset->set_custom_minimum_size(Size2(size.width*presets.size(),size.height)); - Image i(size.x*presets.size(),size.y, false, Image::FORMAT_RGB); - for (int y=0;y<size.y;y++) - for (int x=0;x<size.x*presets.size();x++) - i.put_pixel(x,y,presets[(int)x/size.x]); + + DVector<uint8_t> img; + img.resize(size.x*presets.size()*size.y*3); + + { + DVector<uint8_t>::Write w=img.write(); + for (int y=0;y<size.y;y++) { + for (int x=0;x<size.x*presets.size();x++) { + int ofs = (y*(size.x*presets.size())+x)*3; + w[ofs+0]=uint8_t(CLAMP(presets[(int)x/size.x].r*255.0,0,255)); + w[ofs+1]=uint8_t(CLAMP(presets[(int)x/size.x].g*255.0,0,255)); + w[ofs+2]=uint8_t(CLAMP(presets[(int)x/size.x].b*255.0,0,255)); + } + } + } + + Image i(size.x*presets.size(),size.y, false, Image::FORMAT_RGB8,img); + Ref<ImageTexture> t; t.instance(); t->create_from_image(i); @@ -394,15 +412,23 @@ void ColorPicker::_screen_input(const InputEvent &ev) } else if (ev.type==InputEvent::MOUSE_MOTION) { const InputEventMouse &mev = ev.mouse_motion; Viewport *r=get_tree()->get_root(); - if (!r->get_rect().has_point(Point2(mev.global_x,mev.global_y))) + if (!r->get_visible_rect().has_point(Point2(mev.global_x,mev.global_y))) return; Image img =r->get_screen_capture(); if (!img.empty()) { last_capture=img; r->queue_screen_capture(); } - if (!last_capture.empty()) - set_color(last_capture.get_pixel(mev.global_x,mev.global_y)); + if (!last_capture.empty()) { + int pw = last_capture.get_format()==Image::FORMAT_RGBA8?4:3; + int ofs = (mev.global_y*last_capture.get_width()+mev.global_x)*pw; + + DVector<uint8_t>::Read r = last_capture.get_data().read(); + + Color c( r[ofs+0]/255.0, r[ofs+1]/255.0, r[ofs+2]/255.0 ); + + set_color(c); + } } } @@ -474,16 +500,10 @@ ColorPicker::ColorPicker() : HBoxContainer *hb_edit = memnew( HBoxContainer ); uv_edit= memnew ( TextureFrame ); - Image i(256, 256, false, Image::FORMAT_RGB); - for (int y=0;y<256;y++) - for (int x=0;x<256;x++) - i.put_pixel(x,y,Color()); - Ref<ImageTexture> t; - t.instance(); - t->create_from_image(i); - uv_edit->set_texture(t); + + + uv_edit->set_ignore_mouse(false); - uv_edit->set_custom_minimum_size(Size2(256,256)); uv_edit->connect("input_event", this, "_uv_input"); Control *c= memnew( Control ); uv_edit->add_child(c); @@ -497,16 +517,9 @@ ColorPicker::ColorPicker() : add_child(hb_edit); w_edit= memnew( TextureFrame ); - i = Image(15, 256, false, Image::FORMAT_RGB); - for (int y=0;y<256;y++) - for (int x=0;x<15;x++) - i.put_pixel(x,y,Color()); - Ref<ImageTexture> tw; - tw.instance(); - tw->create_from_image(i); - w_edit->set_texture(tw); - w_edit->set_ignore_mouse(false); - w_edit->set_custom_minimum_size(Size2(15,256)); + + + w_edit->set_ignore_mouse(false); w_edit->connect("input_event", this, "_w_input"); c= memnew( Control ); w_edit->add_child(c); @@ -594,17 +607,6 @@ ColorPicker::ColorPicker() : set_color(Color(1,1,1)); - i.create(256,20,false,Image::FORMAT_RGB); - for (int y=0;y<20;y++) - for(int x=0;x<256;x++) - if ((x/4+y/4)%2) - i.put_pixel(x,y,Color(1,1,1)); - else - i.put_pixel(x,y,Color(0.6,0.6,0.6)); - Ref<ImageTexture> t_smpl; - t_smpl.instance(); - t_smpl->create_from_image(i); - sample->set_texture(t_smpl); HBoxContainer *bbc = memnew( HBoxContainer ); add_child(bbc); diff --git a/scene/gui/patch_9_frame.cpp b/scene/gui/patch_9_frame.cpp index 9ad6398359..ed1abbadee 100644 --- a/scene/gui/patch_9_frame.cpp +++ b/scene/gui/patch_9_frame.cpp @@ -39,7 +39,7 @@ void Patch9Frame::_notification(int p_what) { Size2 s=get_size(); RID ci = get_canvas_item(); - VS::get_singleton()->canvas_item_add_style_box(ci,Rect2(Point2(),s),region_rect,texture->get_rid(),Vector2(margin[MARGIN_LEFT],margin[MARGIN_TOP]),Vector2(margin[MARGIN_RIGHT],margin[MARGIN_BOTTOM]),draw_center,modulate); + VS::get_singleton()->canvas_item_add_nine_patch(ci,Rect2(Point2(),s),region_rect,texture->get_rid(),Vector2(margin[MARGIN_LEFT],margin[MARGIN_TOP]),Vector2(margin[MARGIN_RIGHT],margin[MARGIN_BOTTOM]),VS::NINE_PATCH_STRETCH,VS::NINE_PATCH_STRETCH,draw_center,modulate); // draw_texture_rect(texture,Rect2(Point2(),s),false,modulate); /* diff --git a/scene/main/canvas_layer.cpp b/scene/main/canvas_layer.cpp index 8e238c7d77..9ee0cf9349 100644 --- a/scene/main/canvas_layer.cpp +++ b/scene/main/canvas_layer.cpp @@ -246,6 +246,15 @@ Node* CanvasLayer::get_custom_viewport() const { return custom_viewport; } +void CanvasLayer::reset_sort_index() { + sort_index=0; +} + +int CanvasLayer::get_sort_index() { + + return sort_index++; +} + void CanvasLayer::_bind_methods() { @@ -296,4 +305,5 @@ CanvasLayer::CanvasLayer() { canvas = Ref<World2D>( memnew(World2D) ); custom_viewport=NULL; custom_viewport_id=0; + sort_index=0; } diff --git a/scene/main/canvas_layer.h b/scene/main/canvas_layer.h index a1311390be..bb63c96cdf 100644 --- a/scene/main/canvas_layer.h +++ b/scene/main/canvas_layer.h @@ -52,6 +52,8 @@ class CanvasLayer : public Node { RID viewport; Viewport *vp; + int sort_index; + // Deprecated, should be removed in a future version. void _set_rotationd(real_t p_rotation); real_t _get_rotationd() const; @@ -93,6 +95,9 @@ public: void set_custom_viewport(Node *p_viewport); Node* get_custom_viewport() const; + void reset_sort_index(); + int get_sort_index(); + CanvasLayer(); }; diff --git a/scene/main/node.cpp b/scene/main/node.cpp index 1892240426..5d4e46f9ac 100644 --- a/scene/main/node.cpp +++ b/scene/main/node.cpp @@ -315,6 +315,12 @@ void Node::move_child(Node *p_child,int p_pos) { } + if (p_child->data.pos==p_pos) + return; //do nothing + + int motion_from = MIN(p_pos,p_child->data.pos); + int motion_to = MAX(p_pos,p_child->data.pos); + data.children.remove( p_child->data.pos ); data.children.insert( p_pos, p_child ); @@ -324,13 +330,13 @@ void Node::move_child(Node *p_child,int p_pos) { data.blocked++; //new pos first - for (int i=0;i<data.children.size();i++) { + for (int i=motion_from;i<=motion_to;i++) { data.children[i]->data.pos=i; } // notification second move_child_notify(p_child); - for (int i=0;i<data.children.size();i++) { + for (int i=motion_from;i<=motion_to;i++) { data.children[i]->notification( NOTIFICATION_MOVED_IN_PARENT ); } diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp index e3472c074a..c1552a4167 100644 --- a/scene/main/scene_main_loop.cpp +++ b/scene/main/scene_main_loop.cpp @@ -746,11 +746,11 @@ Ref<Material> SceneTree::get_debug_navigation_material() { return navigation_material; Ref<FixedMaterial> line_material = Ref<FixedMaterial>( memnew( FixedMaterial )); - line_material->set_flag(Material::FLAG_UNSHADED, true); +/* line_material->set_flag(Material::FLAG_UNSHADED, true); line_material->set_line_width(3.0); line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true); line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true); - line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,get_debug_navigation_color()); + line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,get_debug_navigation_color());*/ navigation_material=line_material; @@ -764,11 +764,11 @@ Ref<Material> SceneTree::get_debug_navigation_disabled_material(){ return navigation_disabled_material; Ref<FixedMaterial> line_material = Ref<FixedMaterial>( memnew( FixedMaterial )); - line_material->set_flag(Material::FLAG_UNSHADED, true); +/* line_material->set_flag(Material::FLAG_UNSHADED, true); line_material->set_line_width(3.0); line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true); line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true); - line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,get_debug_navigation_disabled_color()); + line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,get_debug_navigation_disabled_color());*/ navigation_disabled_material=line_material; @@ -782,11 +782,11 @@ Ref<Material> SceneTree::get_debug_collision_material() { Ref<FixedMaterial> line_material = Ref<FixedMaterial>( memnew( FixedMaterial )); - line_material->set_flag(Material::FLAG_UNSHADED, true); + /*line_material->set_flag(Material::FLAG_UNSHADED, true); line_material->set_line_width(3.0); line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true); line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true); - line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,get_debug_collisions_color()); + line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE,get_debug_collisions_color());*/ collision_material=line_material; @@ -801,10 +801,10 @@ Ref<Mesh> SceneTree::get_debug_contact_mesh() { debug_contact_mesh = Ref<Mesh>( memnew( Mesh ) ); Ref<FixedMaterial> mat = memnew( FixedMaterial ); - mat->set_flag(Material::FLAG_UNSHADED,true); + /*mat->set_flag(Material::FLAG_UNSHADED,true); mat->set_flag(Material::FLAG_DOUBLE_SIDED,true); mat->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA,true); - mat->set_parameter(FixedMaterial::PARAM_DIFFUSE,get_debug_collision_contact_color()); + mat->set_parameter(FixedMaterial::PARAM_DIFFUSE,get_debug_collision_contact_color());*/ Vector3 diamond[6]={ Vector3(-1, 0, 0), @@ -1098,7 +1098,11 @@ void SceneTree::_update_root_rect() { if (stretch_mode==STRETCH_MODE_DISABLED) { - root->set_rect(Rect2(Point2(),last_screen_size)); + + root->set_size(last_screen_size); + root->set_attach_to_screen_rect(Rect2(Point2(),last_screen_size)); + root->set_size_override_stretch(false); + root->set_size_override(false,Size2()); return; //user will take care } @@ -1174,21 +1178,18 @@ void SceneTree::_update_root_rect() { switch (stretch_mode) { case STRETCH_MODE_2D: { -// root->set_rect(Rect2(Point2(),video_mode)); - root->set_as_render_target(false); - root->set_rect(Rect2(margin,screen_size)); + root->set_size(screen_size); + root->set_attach_to_screen_rect(Rect2(margin,screen_size)); root->set_size_override_stretch(true); root->set_size_override(true,viewport_size); } break; case STRETCH_MODE_VIEWPORT: { - root->set_rect(Rect2(Point2(),viewport_size)); + root->set_size(viewport_size); + root->set_attach_to_screen_rect(Rect2(margin,screen_size)); root->set_size_override_stretch(false); root->set_size_override(false,Size2()); - root->set_as_render_target(true); - root->set_render_target_update_mode(Viewport::RENDER_TARGET_UPDATE_ALWAYS); - root->set_render_target_to_screen_rect(Rect2(margin,screen_size)); } break; @@ -2300,7 +2301,7 @@ SceneTree::SceneTree() { stretch_aspect=STRETCH_ASPECT_IGNORE; last_screen_size=Size2( OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height ); - root->set_rect(Rect2(Point2(),last_screen_size)); + root->set_size(last_screen_size); if (ScriptDebugger::get_singleton()) { ScriptDebugger::get_singleton()->set_request_scene_tree_message_func(_debugger_request_tree,this); diff --git a/scene/main/viewport.cpp b/scene/main/viewport.cpp index b22d1fcdf4..44a3f41a4a 100644 --- a/scene/main/viewport.cpp +++ b/scene/main/viewport.cpp @@ -54,22 +54,22 @@ int RenderTargetTexture::get_width() const { ERR_FAIL_COND_V(!vp,0); - return vp->rect.size.width; + return vp->size.width; } int RenderTargetTexture::get_height() const{ ERR_FAIL_COND_V(!vp,0); - return vp->rect.size.height; + return vp->size.height; } Size2 RenderTargetTexture::get_size() const{ ERR_FAIL_COND_V(!vp,Size2()); - return vp->rect.size; + return vp->size; } RID RenderTargetTexture::get_rid() const{ ERR_FAIL_COND_V(!vp,RID()); - return vp->render_target_texture_rid; + return vp->texture_rid; } bool RenderTargetTexture::has_alpha() const{ @@ -85,7 +85,7 @@ void RenderTargetTexture::set_flags(uint32_t p_flags){ else flags=0; - VS::get_singleton()->texture_set_flags(vp->render_target_texture_rid,flags); + VS::get_singleton()->texture_set_flags(vp->texture_rid,flags); } @@ -141,9 +141,9 @@ void Viewport::_update_stretch_transform() { if (size_override_stretch && size_override) { //print_line("sive override size "+size_override_size); - //print_line("rect size "+rect.size); + //print_line("rect size "+size); stretch_transform=Matrix32(); - Size2 scale = rect.size/(size_override_size+size_override_margin*2); + Size2 scale = size/(size_override_size+size_override_margin*2); stretch_transform.scale(scale); stretch_transform.elements[2]=size_override_margin*scale; @@ -164,14 +164,14 @@ void Viewport::_update_rect() { return; - if (!render_target && parent_control) { + /*if (!render_target && parent_control) { Control *c = parent_control; rect.pos=Point2(); rect.size=c->get_size(); - } - + }*/ +/* VisualServer::ViewportRect vr; vr.x=rect.pos.x; vr.y=rect.pos.y; @@ -191,8 +191,8 @@ void Viewport::_update_rect() { } emit_signal("size_changed"); - render_target_texture->emit_changed(); - + texture->emit_changed(); +*/ } @@ -232,12 +232,12 @@ void Viewport::_vp_enter_tree() { VisualServer::get_singleton()->canvas_item_set_parent(canvas_item,parent_ci); VisualServer::get_singleton()->canvas_item_set_visible(canvas_item,false); - VisualServer::get_singleton()->canvas_item_attach_viewport(canvas_item,viewport); +// VisualServer::get_singleton()->canvas_item_attach_viewport(canvas_item,viewport); parent_control->connect("resized",this,"_parent_resized"); parent_control->connect("visibility_changed",this,"_parent_visibility_changed"); } else if (!parent){ - VisualServer::get_singleton()->viewport_attach_to_screen(viewport,0); +// VisualServer::get_singleton()->viewport_attach_to_screen(viewport,0); } @@ -246,6 +246,7 @@ void Viewport::_vp_enter_tree() { void Viewport::_vp_exit_tree() { + /* if (parent_control) { parent_control->disconnect("resized",this,"_parent_resized"); @@ -268,7 +269,7 @@ void Viewport::_vp_exit_tree() { VisualServer::get_singleton()->viewport_detach(viewport); } - +*/ } @@ -346,11 +347,6 @@ void Viewport::_notification(int p_what) { parent_node=parent_node->get_parent(); } - - if (!render_target) - _vp_enter_tree(); - - current_canvas=find_world_2d()->get_canvas(); VisualServer::get_singleton()->viewport_set_scenario(viewport,find_world()->get_scenario()); VisualServer::get_singleton()->viewport_attach_canvas(viewport,current_canvas); @@ -370,7 +366,7 @@ void Viewport::_notification(int p_what) { //3D PhysicsServer::get_singleton()->space_set_debug_contacts(find_world()->get_space(),get_tree()->get_collision_debug_contact_count()); contact_3d_debug_multimesh=VisualServer::get_singleton()->multimesh_create(); - VisualServer::get_singleton()->multimesh_set_instance_count(contact_3d_debug_multimesh,get_tree()->get_collision_debug_contact_count()); + VisualServer::get_singleton()->multimesh_allocate(contact_3d_debug_multimesh,get_tree()->get_collision_debug_contact_count(),VS::MULTIMESH_TRANSFORM_3D,VS::MULTIMESH_COLOR_8BIT); VisualServer::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh,0); VisualServer::get_singleton()->multimesh_set_mesh(contact_3d_debug_multimesh,get_tree()->get_debug_contact_mesh()->get_rid()); contact_3d_debug_instance=VisualServer::get_singleton()->instance_create(); @@ -380,6 +376,7 @@ void Viewport::_notification(int p_what) { } + VS::get_singleton()->viewport_set_active(viewport,true); } break; case NOTIFICATION_READY: { #ifndef _3D_DISABLED @@ -418,8 +415,8 @@ void Viewport::_notification(int p_what) { if (world_2d.is_valid()) world_2d->_remove_viewport(this); - if (!render_target) - _vp_exit_tree(); + //if (!render_target) + // _vp_exit_tree(); VisualServer::get_singleton()->viewport_set_scenario(viewport,RID()); SpatialSoundServer::get_singleton()->listener_set_space(internal_listener, RID()); @@ -439,6 +436,9 @@ void Viewport::_notification(int p_what) { remove_from_group("_viewports"); parent_control=NULL; + VS::get_singleton()->viewport_set_active(viewport,false); + + } break; case NOTIFICATION_FIXED_PROCESS: { @@ -452,7 +452,7 @@ void Viewport::_notification(int p_what) { if (get_tree()->is_debugging_collisions_hint() && contact_2d_debug.is_valid()) { VisualServer::get_singleton()->canvas_item_clear(contact_2d_debug); - VisualServer::get_singleton()->canvas_item_raise(contact_2d_debug); + VisualServer::get_singleton()->canvas_item_set_draw_index(contact_2d_debug,0xFFFFF); //very high index Vector<Vector2> points = Physics2DServer::get_singleton()->space_get_contacts(find_world_2d()->get_space()); int point_count = Physics2DServer::get_singleton()->space_get_contact_count(find_world_2d()->get_space()); @@ -488,13 +488,13 @@ void Viewport::_notification(int p_what) { VisualServer::get_singleton()->multimesh_instance_set_transform(contact_3d_debug_multimesh,i,t); } aabb.grow(aabb.get_longest_axis_size()*0.01); - VisualServer::get_singleton()->multimesh_set_aabb(contact_3d_debug_multimesh,aabb); + VisualServer::get_singleton()->multimesh_set_custom_aabb(contact_3d_debug_multimesh,aabb); } } - if (physics_object_picking && (render_target || Input::get_singleton()->get_mouse_mode()!=Input::MOUSE_MODE_CAPTURED)) { + if (physics_object_picking && (to_screen_rect==Rect2() || Input::get_singleton()->get_mouse_mode()!=Input::MOUSE_MODE_CAPTURED)) { Vector2 last_pos(1e20,1e20); CollisionObject *last_object; @@ -708,15 +708,18 @@ RID Viewport::get_viewport() const { return viewport; } -void Viewport::set_rect(const Rect2& p_rect) { +void Viewport::set_size(const Size2 &p_size) { - if (rect==p_rect) + if (size==p_size.floor()) return; - rect=p_rect; + size=p_size.floor(); + VS::get_singleton()->viewport_set_size(viewport,size.width,size.height); _update_rect(); _update_stretch_transform(); + emit_signal("size_changed"); + } Rect2 Viewport::get_visible_rect() const { @@ -724,12 +727,12 @@ Rect2 Viewport::get_visible_rect() const { Rect2 r; - if (rect.pos==Vector2() && rect.size==Size2()) { + if (size==Size2()) { r=Rect2( Point2(), Size2( OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height ) ); } else { - r=Rect2( rect.pos , rect.size ); + r=Rect2( Point2() , size ); } if (size_override) { @@ -740,9 +743,9 @@ Rect2 Viewport::get_visible_rect() const { return r; } -Rect2 Viewport::get_rect() const { +Size2 Viewport::get_size() const { - return rect; + return size; } @@ -1219,10 +1222,10 @@ bool Viewport::is_size_override_stretch_enabled() const { return size_override_stretch; } - +#if 0 void Viewport::set_as_render_target(bool p_enable){ - if (render_target==p_enable) +/* if (render_target==p_enable) return; render_target=p_enable; @@ -1238,117 +1241,114 @@ void Viewport::set_as_render_target(bool p_enable){ if (p_enable) { - render_target_texture_rid = VS::get_singleton()->viewport_get_render_target_texture(viewport); + texture_rid = VS::get_singleton()->viewport_get_texture(viewport); } else { - render_target_texture_rid=RID(); + texture_rid=RID(); } - render_target_texture->set_flags(render_target_texture->flags); - render_target_texture->emit_changed(); + texture->set_flags(texture->flags); + texture->emit_changed(); update_configuration_warning(); + */ } bool Viewport::is_set_as_render_target() const{ return render_target; + } -void Viewport::set_render_target_update_mode(RenderTargetUpdateMode p_mode){ +#endif +void Viewport::set_update_mode(UpdateMode p_mode){ - render_target_update_mode=p_mode; - VS::get_singleton()->viewport_set_render_target_update_mode(viewport,VS::RenderTargetUpdateMode(p_mode)); + update_mode=p_mode; +// VS::get_singleton()->viewport_set_update_mode(viewport,VS::RenderTargetUpdateMode(p_mode)); } -Viewport::RenderTargetUpdateMode Viewport::get_render_target_update_mode() const{ +Viewport::UpdateMode Viewport::get_update_mode() const{ - return render_target_update_mode; + return update_mode; } -//RID get_render_target_texture() const; +//RID get_texture() const; void Viewport::queue_screen_capture(){ - VS::get_singleton()->viewport_queue_screen_capture(viewport); + //VS::get_singleton()->viewport_queue_screen_capture(viewport); } Image Viewport::get_screen_capture() const { - return VS::get_singleton()->viewport_get_screen_capture(viewport); +// return VS::get_singleton()->viewport_get_screen_capture(viewport); + return Image(); } -Ref<RenderTargetTexture> Viewport::get_render_target_texture() const { +Ref<RenderTargetTexture> Viewport::get_texture() const { - return render_target_texture; + return texture; } -void Viewport::set_render_target_vflip(bool p_enable) { +void Viewport::set_vflip(bool p_enable) { - render_target_vflip=p_enable; - VisualServer::get_singleton()->viewport_set_render_target_vflip(viewport,p_enable); + vflip=p_enable; +// VisualServer::get_singleton()->viewport_set_vflip(viewport,p_enable); } -bool Viewport::get_render_target_vflip() const{ +bool Viewport::get_vflip() const{ - return render_target_vflip; + return vflip; } -void Viewport::set_render_target_clear_on_new_frame(bool p_enable) { +void Viewport::set_clear_on_new_frame(bool p_enable) { - render_target_clear_on_new_frame=p_enable; - VisualServer::get_singleton()->viewport_set_render_target_clear_on_new_frame(viewport,p_enable); + clear_on_new_frame=p_enable; + //VisualServer::get_singleton()->viewport_set_clear_on_new_frame(viewport,p_enable); } -bool Viewport::get_render_target_clear_on_new_frame() const{ +bool Viewport::get_clear_on_new_frame() const{ - return render_target_clear_on_new_frame; + return clear_on_new_frame; } -void Viewport::render_target_clear() { +void Viewport::clear() { - //render_target_clear=true; - VisualServer::get_singleton()->viewport_render_target_clear(viewport); + //clear=true; +// VisualServer::get_singleton()->viewport_clear(viewport); } -void Viewport::set_render_target_filter(bool p_enable) { - - if(!render_target) - return; +void Viewport::set_filter(bool p_enable) { - render_target_texture->set_flags(p_enable?int(Texture::FLAG_FILTER):int(0)); + texture->set_flags(p_enable?int(Texture::FLAG_FILTER):int(0)); } -bool Viewport::get_render_target_filter() const{ +bool Viewport::get_filter() const{ - return (render_target_texture->get_flags()&Texture::FLAG_FILTER)!=0; + return (texture->get_flags()&Texture::FLAG_FILTER)!=0; } -void Viewport::set_render_target_gen_mipmaps(bool p_enable) { +void Viewport::set_gen_mipmaps(bool p_enable) { - //render_target_texture->set_flags(p_enable?int(Texture::FLAG_FILTER):int(0)); - render_target_gen_mipmaps=p_enable; + //texture->set_flags(p_enable?int(Texture::FLAG_FILTER):int(0)); + gen_mipmaps=p_enable; } -bool Viewport::get_render_target_gen_mipmaps() const{ +bool Viewport::get_gen_mipmaps() const{ - //return (render_target_texture->get_flags()&Texture::FLAG_FILTER)!=0; - return render_target_gen_mipmaps; + //return (texture->get_flags()&Texture::FLAG_FILTER)!=0; + return gen_mipmaps; } Matrix32 Viewport::_get_input_pre_xform() const { Matrix32 pre_xf; - if (render_target) { - if (to_screen_rect!=Rect2()) { - pre_xf.elements[2]=-to_screen_rect.pos; - pre_xf.scale(rect.size/to_screen_rect.size); - } - } else { + if (to_screen_rect!=Rect2()) { - pre_xf.elements[2]=-rect.pos; + pre_xf.elements[2]=-to_screen_rect.pos; + pre_xf.scale(size/to_screen_rect.size); } return pre_xf; @@ -1457,7 +1457,7 @@ void Viewport::_vp_input(const InputEvent& p_ev) { if (parent_control && !parent_control->is_visible()) return; - if (render_target && to_screen_rect==Rect2()) + if (to_screen_rect==Rect2()) return; //if render target, can't get input events //this one handles system input, p_ev are in system coordinates @@ -1483,7 +1483,7 @@ void Viewport::_vp_unhandled_input(const InputEvent& p_ev) { if (parent_control && !parent_control->is_visible()) return; - if (render_target && to_screen_rect==Rect2()) + if (to_screen_rect==Rect2()) return; //if render target, can't get input events //this one handles system input, p_ev are in system coordinates @@ -2518,17 +2518,18 @@ bool Viewport::is_using_own_world() const { return own_world.is_valid(); } -void Viewport::set_render_target_to_screen_rect(const Rect2& p_rect) { +void Viewport::set_attach_to_screen_rect(const Rect2& p_rect) { + VS::get_singleton()->viewport_attach_to_screen(viewport,p_rect); to_screen_rect=p_rect; - VisualServer::get_singleton()->viewport_set_render_target_to_screen_rect(viewport,to_screen_rect); } -Rect2 Viewport::get_render_target_to_screen_rect() const{ +Rect2 Viewport::get_attach_to_screen_rect() const{ return to_screen_rect; } + void Viewport::set_physics_object_picking(bool p_enable) { physics_object_picking=p_enable; @@ -2584,19 +2585,28 @@ Control *Viewport::get_modal_stack_top() const { String Viewport::get_configuration_warning() const { - if (get_parent() && !get_parent()->cast_to<Control>() && !render_target) { + /*if (get_parent() && !get_parent()->cast_to<Control>() && !render_target) { return TTR("This viewport is not set as render target. If you intend for it to display its contents directly to the screen, make it a child of a Control so it can obtain a size. Otherwise, make it a RenderTarget and assign its internal texture to some node for display."); - } + }*/ return String(); } +void Viewport::gui_reset_canvas_sort_index() { + gui.canvas_sort_index=0; +} +int Viewport::gui_get_canvas_sort_index() { + + return gui.canvas_sort_index++; +} + + void Viewport::_bind_methods() { - ObjectTypeDB::bind_method(_MD("set_rect","rect"), &Viewport::set_rect); - ObjectTypeDB::bind_method(_MD("get_rect"), &Viewport::get_rect); + ObjectTypeDB::bind_method(_MD("set_size","size"), &Viewport::set_size); + ObjectTypeDB::bind_method(_MD("get_size"), &Viewport::get_size); ObjectTypeDB::bind_method(_MD("set_world_2d","world_2d:World2D"), &Viewport::set_world_2d); ObjectTypeDB::bind_method(_MD("get_world_2d:World2D"), &Viewport::get_world_2d); ObjectTypeDB::bind_method(_MD("find_world_2d:World2D"), &Viewport::find_world_2d); @@ -2630,27 +2640,25 @@ void Viewport::_bind_methods() { ObjectTypeDB::bind_method(_MD("queue_screen_capture"), &Viewport::queue_screen_capture); ObjectTypeDB::bind_method(_MD("get_screen_capture"), &Viewport::get_screen_capture); - ObjectTypeDB::bind_method(_MD("set_as_render_target","enable"), &Viewport::set_as_render_target); - ObjectTypeDB::bind_method(_MD("is_set_as_render_target"), &Viewport::is_set_as_render_target); - ObjectTypeDB::bind_method(_MD("set_render_target_vflip","enable"), &Viewport::set_render_target_vflip); - ObjectTypeDB::bind_method(_MD("get_render_target_vflip"), &Viewport::get_render_target_vflip); + ObjectTypeDB::bind_method(_MD("set_vflip","enable"), &Viewport::set_vflip); + ObjectTypeDB::bind_method(_MD("get_vflip"), &Viewport::get_vflip); - ObjectTypeDB::bind_method(_MD("set_render_target_clear_on_new_frame","enable"), &Viewport::set_render_target_clear_on_new_frame); - ObjectTypeDB::bind_method(_MD("get_render_target_clear_on_new_frame"), &Viewport::get_render_target_clear_on_new_frame); + ObjectTypeDB::bind_method(_MD("set_clear_on_new_frame","enable"), &Viewport::set_clear_on_new_frame); + ObjectTypeDB::bind_method(_MD("get_clear_on_new_frame"), &Viewport::get_clear_on_new_frame); - ObjectTypeDB::bind_method(_MD("render_target_clear"), &Viewport::render_target_clear); + ObjectTypeDB::bind_method(_MD("clear"), &Viewport::clear); - ObjectTypeDB::bind_method(_MD("set_render_target_filter","enable"), &Viewport::set_render_target_filter); - ObjectTypeDB::bind_method(_MD("get_render_target_filter"), &Viewport::get_render_target_filter); + ObjectTypeDB::bind_method(_MD("set_filter","enable"), &Viewport::set_filter); + ObjectTypeDB::bind_method(_MD("get_filter"), &Viewport::get_filter); - ObjectTypeDB::bind_method(_MD("set_render_target_gen_mipmaps","enable"), &Viewport::set_render_target_gen_mipmaps); - ObjectTypeDB::bind_method(_MD("get_render_target_gen_mipmaps"), &Viewport::get_render_target_gen_mipmaps); + ObjectTypeDB::bind_method(_MD("set_gen_mipmaps","enable"), &Viewport::set_gen_mipmaps); + ObjectTypeDB::bind_method(_MD("get_gen_mipmaps"), &Viewport::get_gen_mipmaps); - ObjectTypeDB::bind_method(_MD("set_render_target_update_mode","mode"), &Viewport::set_render_target_update_mode); - ObjectTypeDB::bind_method(_MD("get_render_target_update_mode"), &Viewport::get_render_target_update_mode); + ObjectTypeDB::bind_method(_MD("set_update_mode","mode"), &Viewport::set_update_mode); + ObjectTypeDB::bind_method(_MD("get_update_mode"), &Viewport::get_update_mode); - ObjectTypeDB::bind_method(_MD("get_render_target_texture:RenderTargetTexture"), &Viewport::get_render_target_texture); + ObjectTypeDB::bind_method(_MD("get_texture:RenderTargetTexture"), &Viewport::get_texture); ObjectTypeDB::bind_method(_MD("set_physics_object_picking","enable"), &Viewport::set_physics_object_picking); ObjectTypeDB::bind_method(_MD("get_physics_object_picking"), &Viewport::get_physics_object_picking); @@ -2671,7 +2679,7 @@ void Viewport::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_as_audio_listener_2d","enable"), &Viewport::set_as_audio_listener_2d); ObjectTypeDB::bind_method(_MD("is_audio_listener_2d","enable"), &Viewport::is_audio_listener_2d); - ObjectTypeDB::bind_method(_MD("set_render_target_to_screen_rect","rect"), &Viewport::set_render_target_to_screen_rect); + ObjectTypeDB::bind_method(_MD("set_attach_to_screen_rect","rect"), &Viewport::set_attach_to_screen_rect); ObjectTypeDB::bind_method(_MD("get_mouse_pos"), &Viewport::get_mouse_pos); ObjectTypeDB::bind_method(_MD("warp_mouse","to_pos"), &Viewport::warp_mouse); @@ -2685,17 +2693,16 @@ void Viewport::_bind_methods() { ObjectTypeDB::bind_method(_MD("_gui_show_tooltip"), &Viewport::_gui_show_tooltip); ObjectTypeDB::bind_method(_MD("_gui_remove_focus"), &Viewport::_gui_remove_focus); - ADD_PROPERTY( PropertyInfo(Variant::RECT2,"rect"), _SCS("set_rect"), _SCS("get_rect") ); + ADD_PROPERTY( PropertyInfo(Variant::RECT2,"size"), _SCS("set_size"), _SCS("get_size") ); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"own_world"), _SCS("set_use_own_world"), _SCS("is_using_own_world") ); ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"world",PROPERTY_HINT_RESOURCE_TYPE,"World"), _SCS("set_world"), _SCS("get_world") ); // ADD_PROPERTY( PropertyInfo(Variant::OBJECT,"world_2d",PROPERTY_HINT_RESOURCE_TYPE,"World2D"), _SCS("set_world_2d"), _SCS("get_world_2d") ); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"transparent_bg"), _SCS("set_transparent_background"), _SCS("has_transparent_background") ); - ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/enabled"), _SCS("set_as_render_target"), _SCS("is_set_as_render_target") ); - ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/v_flip"), _SCS("set_render_target_vflip"), _SCS("get_render_target_vflip") ); - ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/clear_on_new_frame"), _SCS("set_render_target_clear_on_new_frame"), _SCS("get_render_target_clear_on_new_frame") ); - ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/filter"), _SCS("set_render_target_filter"), _SCS("get_render_target_filter") ); - ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/gen_mipmaps"), _SCS("set_render_target_gen_mipmaps"), _SCS("get_render_target_gen_mipmaps") ); - ADD_PROPERTY( PropertyInfo(Variant::INT,"render_target/update_mode",PROPERTY_HINT_ENUM,"Disabled,Once,When Visible,Always"), _SCS("set_render_target_update_mode"), _SCS("get_render_target_update_mode") ); + ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/v_flip"), _SCS("set_vflip"), _SCS("get_vflip") ); + ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/clear_on_new_frame"), _SCS("set_clear_on_new_frame"), _SCS("get_clear_on_new_frame") ); + ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/filter"), _SCS("set_filter"), _SCS("get_filter") ); + ADD_PROPERTY( PropertyInfo(Variant::BOOL,"render_target/gen_mipmaps"), _SCS("set_gen_mipmaps"), _SCS("get_gen_mipmaps") ); + ADD_PROPERTY( PropertyInfo(Variant::INT,"render_target/update_mode",PROPERTY_HINT_ENUM,"Disabled,Once,When Visible,Always"), _SCS("set_update_mode"), _SCS("get_update_mode") ); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"audio_listener/enable_2d"), _SCS("set_as_audio_listener_2d"), _SCS("is_audio_listener_2d") ); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"audio_listener/enable_3d"), _SCS("set_as_audio_listener"), _SCS("is_audio_listener") ); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"physics/object_picking"), _SCS("set_physics_object_picking"), _SCS("get_physics_object_picking") ); @@ -2703,10 +2710,10 @@ void Viewport::_bind_methods() { ADD_SIGNAL(MethodInfo("size_changed")); - BIND_CONSTANT( RENDER_TARGET_UPDATE_DISABLED ); - BIND_CONSTANT( RENDER_TARGET_UPDATE_ONCE ); - BIND_CONSTANT( RENDER_TARGET_UPDATE_WHEN_VISIBLE ); - BIND_CONSTANT( RENDER_TARGET_UPDATE_ALWAYS ); + BIND_CONSTANT( UPDATE_DISABLED ); + BIND_CONSTANT( UPDATE_ONCE ); + BIND_CONSTANT( UPDATE_WHEN_VISIBLE ); + BIND_CONSTANT( UPDATE_ALWAYS ); } @@ -2731,13 +2738,13 @@ Viewport::Viewport() { size_override=false; size_override_stretch=false; size_override_size=Size2(1,1); - render_target_gen_mipmaps=false; - render_target=false; - render_target_vflip=false; - render_target_clear_on_new_frame=true; - //render_target_clear=true; - render_target_update_mode=RENDER_TARGET_UPDATE_WHEN_VISIBLE; - render_target_texture = Ref<RenderTargetTexture>( memnew( RenderTargetTexture(this) ) ); + gen_mipmaps=false; + + vflip=false; + clear_on_new_frame=true; + //clear=true; + update_mode=UPDATE_WHEN_VISIBLE; + texture = Ref<RenderTargetTexture>( memnew( RenderTargetTexture(this) ) ); physics_object_picking=false; physics_object_capture=0; @@ -2763,6 +2770,7 @@ Viewport::Viewport() { gui.tooltip_label=NULL; gui.drag_preview=NULL; gui.drag_attempted=false; + gui.canvas_sort_index=0; parent_control=NULL; @@ -2776,8 +2784,8 @@ Viewport::~Viewport() { VisualServer::get_singleton()->free( viewport ); SpatialSoundServer::get_singleton()->free(internal_listener); SpatialSound2DServer::get_singleton()->free(internal_listener_2d); - if (render_target_texture.is_valid()) - render_target_texture->vp=NULL; //so if used, will crash + if (texture.is_valid()) + texture->vp=NULL; //so if used, will crash } diff --git a/scene/main/viewport.h b/scene/main/viewport.h index f657f0507d..d610237bec 100644 --- a/scene/main/viewport.h +++ b/scene/main/viewport.h @@ -79,11 +79,11 @@ class Viewport : public Node { OBJ_TYPE( Viewport, Node ); public: - enum RenderTargetUpdateMode { - RENDER_TARGET_UPDATE_DISABLED, - RENDER_TARGET_UPDATE_ONCE, //then goes to disabled - RENDER_TARGET_UPDATE_WHEN_VISIBLE, // default - RENDER_TARGET_UPDATE_ALWAYS + enum UpdateMode { + UPDATE_DISABLED, + UPDATE_ONCE, //then goes to disabled + UPDATE_WHEN_VISIBLE, // default + UPDATE_ALWAYS }; private: @@ -114,7 +114,7 @@ friend class RenderTargetTexture; Matrix32 global_canvas_transform; Matrix32 stretch_transform; - Rect2 rect; + Size2 size; Rect2 to_screen_rect; RID contact_2d_debug; @@ -131,10 +131,10 @@ friend class RenderTargetTexture; Rect2 last_vp_rect; bool transparent_bg; - bool render_target_vflip; - bool render_target_clear_on_new_frame; - bool render_target_filter; - bool render_target_gen_mipmaps; + bool vflip; + bool clear_on_new_frame; + bool filter; + bool gen_mipmaps; bool physics_object_picking; List<InputEvent> physics_picking_events; @@ -170,10 +170,10 @@ friend class RenderTargetTexture; void _update_stretch_transform(); void _update_global_transform(); - bool render_target; - RenderTargetUpdateMode render_target_update_mode; - RID render_target_texture_rid; - Ref<RenderTargetTexture> render_target_texture; + + UpdateMode update_mode; + RID texture_rid; + Ref<RenderTargetTexture> texture; struct GUI { @@ -202,6 +202,7 @@ friend class RenderTargetTexture; List<Control*> subwindows; bool roots_order_dirty; List<Control*> roots; + int canvas_sort_index; //for sorting items with canvas as root GUI(); @@ -299,8 +300,10 @@ public: void set_as_audio_listener_2d(bool p_enable); bool is_audio_listener_2d() const; - void set_rect(const Rect2& p_rect); - Rect2 get_rect() const; + void set_size(const Size2& p_size); + + + Size2 get_size() const; Rect2 get_visible_rect() const; RID get_viewport() const; @@ -327,29 +330,27 @@ public: void set_size_override(bool p_enable,const Size2& p_size=Size2(-1,-1),const Vector2& p_margin=Vector2()); Size2 get_size_override() const; + bool is_size_override_enabled() const; void set_size_override_stretch(bool p_enable); bool is_size_override_stretch_enabled() const; - void set_as_render_target(bool p_enable); - bool is_set_as_render_target() const; + void set_vflip(bool p_enable); + bool get_vflip() const; - void set_render_target_vflip(bool p_enable); - bool get_render_target_vflip() const; + void set_clear_on_new_frame(bool p_enable); + bool get_clear_on_new_frame() const; + void clear(); - void set_render_target_clear_on_new_frame(bool p_enable); - bool get_render_target_clear_on_new_frame() const; - void render_target_clear(); + void set_filter(bool p_enable); + bool get_filter() const; - void set_render_target_filter(bool p_enable); - bool get_render_target_filter() const; + void set_gen_mipmaps(bool p_enable); + bool get_gen_mipmaps() const; - void set_render_target_gen_mipmaps(bool p_enable); - bool get_render_target_gen_mipmaps() const; - - void set_render_target_update_mode(RenderTargetUpdateMode p_mode); - RenderTargetUpdateMode get_render_target_update_mode() const; - Ref<RenderTargetTexture> get_render_target_texture() const; + void set_update_mode(UpdateMode p_mode); + UpdateMode get_update_mode() const; + Ref<RenderTargetTexture> get_texture() const; Vector2 get_camera_coords(const Vector2& p_viewport_coords) const; @@ -367,8 +368,8 @@ public: void set_disable_input(bool p_disable); bool is_input_disabled() const; - void set_render_target_to_screen_rect(const Rect2& p_rect); - Rect2 get_render_target_to_screen_rect() const; + void set_attach_to_screen_rect(const Rect2& p_rect); + Rect2 get_attach_to_screen_rect() const; Vector2 get_mouse_pos() const; void warp_mouse(const Vector2& p_pos); @@ -381,12 +382,17 @@ public: Variant gui_get_drag_data() const; Control *get_modal_stack_top() const; + void gui_reset_canvas_sort_index(); + int gui_get_canvas_sort_index(); + virtual String get_configuration_warning() const; + + Viewport(); ~Viewport(); }; -VARIANT_ENUM_CAST(Viewport::RenderTargetUpdateMode); +VARIANT_ENUM_CAST(Viewport::UpdateMode); #endif diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp index 104aeb2b5e..dcb2edf872 100644 --- a/scene/register_scene_types.cpp +++ b/scene/register_scene_types.cpp @@ -235,7 +235,6 @@ static ResourceFormatLoaderWAV *resource_loader_wav=NULL; #endif static ResourceFormatLoaderTheme *resource_loader_theme=NULL; -static ResourceFormatLoaderShader *resource_loader_shader=NULL; static ResourceFormatSaverText *resource_saver_text=NULL; static ResourceFormatLoaderText *resource_loader_text=NULL; @@ -269,8 +268,6 @@ void register_scene_types() { resource_loader_theme = memnew( ResourceFormatLoaderTheme ); ResourceLoader::add_resource_format_loader( resource_loader_theme ); - resource_loader_shader = memnew( ResourceFormatLoaderShader ); - ResourceLoader::add_resource_format_loader( resource_loader_shader ); bool default_theme_hidpi=GLOBAL_DEF("display/use_hidpi_theme",false); Globals::get_singleton()->set_custom_property_info("display/use_hidpi_theme",PropertyInfo(Variant::BOOL,"display/use_hidpi_theme",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_DEFAULT|PROPERTY_USAGE_RESTART_IF_CHANGED)); @@ -424,7 +421,7 @@ void register_scene_types() { ObjectTypeDB::register_type<SpotLight>(); ObjectTypeDB::register_type<AnimationTreePlayer>(); ObjectTypeDB::register_type<Portal>(); - ObjectTypeDB::register_type<Particles>(); + //ObjectTypeDB::register_type<Particles>(); ObjectTypeDB::register_type<Position3D>(); ObjectTypeDB::register_type<Quad>(); ObjectTypeDB::register_type<NavigationMeshInstance>(); @@ -453,8 +450,8 @@ void register_scene_types() { ObjectTypeDB::register_type<PathFollow>(); ObjectTypeDB::register_type<VisibilityNotifier>(); ObjectTypeDB::register_type<VisibilityEnabler>(); - ObjectTypeDB::register_type<BakedLightInstance>(); - ObjectTypeDB::register_type<BakedLightSampler>(); + //ObjectTypeDB::register_type<BakedLightInstance>(); + //ObjectTypeDB::register_type<BakedLightSampler>(); ObjectTypeDB::register_type<WorldEnvironment>(); ObjectTypeDB::register_type<RemoteTransform>(); @@ -489,7 +486,7 @@ void register_scene_types() { ObjectTypeDB::register_type<Particles2D>(); ObjectTypeDB::register_type<ParticleAttractor2D>(); ObjectTypeDB::register_type<Sprite>(); - ObjectTypeDB::register_type<ViewportSprite>(); +// ObjectTypeDB::register_type<ViewportSprite>(); ObjectTypeDB::register_type<SpriteFrames>(); ObjectTypeDB::register_type<AnimatedSprite>(); ObjectTypeDB::register_type<Position2D>(); @@ -538,17 +535,17 @@ void register_scene_types() { /* REGISTER RESOURCES */ ObjectTypeDB::register_virtual_type<Shader>(); - ObjectTypeDB::register_virtual_type<ShaderGraph>(); +// ObjectTypeDB::register_virtual_type<ShaderGraph>(); ObjectTypeDB::register_type<CanvasItemShader>(); - ObjectTypeDB::register_type<CanvasItemShaderGraph>(); +// ObjectTypeDB::register_type<CanvasItemShaderGraph>(); #ifndef _3D_DISABLED ObjectTypeDB::register_type<Mesh>(); ObjectTypeDB::register_virtual_type<Material>(); ObjectTypeDB::register_type<FixedMaterial>(); - ObjectTypeDB::register_type<ShaderMaterial>(); +// ObjectTypeDB::register_type<ShaderMaterial>(); ObjectTypeDB::register_type<RoomBounds>(); - ObjectTypeDB::register_type<MaterialShaderGraph>(); +// ObjectTypeDB::register_type<MaterialShaderGraph>(); ObjectTypeDB::register_type<MaterialShader>(); ObjectTypeDB::add_compatibility_type("Shader","MaterialShader"); ObjectTypeDB::add_compatibility_type("ParticleSystemMaterial","FixedMaterial"); @@ -568,7 +565,7 @@ void register_scene_types() { ObjectTypeDB::register_type<SurfaceTool>(); ObjectTypeDB::register_type<MeshDataTool>(); - ObjectTypeDB::register_type<BakedLight>(); + //ObjectTypeDB::register_type<BakedLight>(); OS::get_singleton()->yield(); //may take time to init @@ -590,8 +587,7 @@ void register_scene_types() { ObjectTypeDB::register_type<StyleBoxEmpty>(); ObjectTypeDB::register_type<StyleBoxTexture>(); - ObjectTypeDB::register_type<StyleBoxFlat>(); - ObjectTypeDB::register_type<StyleBoxImageMask>(); + ObjectTypeDB::register_type<StyleBoxFlat>(); ObjectTypeDB::register_type<Theme>(); ObjectTypeDB::add_compatibility_type("Font","BitmapFont"); @@ -664,7 +660,6 @@ void unregister_scene_types() { memdelete( resource_loader_theme ); - memdelete( resource_loader_shader ); if (resource_saver_text) { memdelete(resource_saver_text); diff --git a/scene/resources/baked_light.cpp b/scene/resources/baked_light.cpp index e4510be874..38ed661cdd 100644 --- a/scene/resources/baked_light.cpp +++ b/scene/resources/baked_light.cpp @@ -29,6 +29,8 @@ #include "baked_light.h" #include "servers/visual_server.h" +#if 0 + void BakedLight::set_mode(Mode p_mode) { mode=p_mode; @@ -582,7 +584,7 @@ BakedLight::BakedLight() { tint=0.0; ao_radius=2.5; ao_strength=0.7; - format=FORMAT_RGB; + format=FORMAT_RGB8; transfer_only_uv2=false; @@ -600,3 +602,4 @@ BakedLight::~BakedLight() { VS::get_singleton()->free(baked_light); } +#endif diff --git a/scene/resources/baked_light.h b/scene/resources/baked_light.h index 16806d29e3..0eaa3df276 100644 --- a/scene/resources/baked_light.h +++ b/scene/resources/baked_light.h @@ -32,6 +32,7 @@ #include "resource.h" #include "scene/resources/texture.h" +#if 0 class BakedLight : public Resource { OBJ_TYPE( BakedLight, Resource); @@ -44,7 +45,7 @@ public: enum Format { - FORMAT_RGB, + FORMAT_RGB8, FORMAT_HDR8, FORMAT_HDR16 }; @@ -195,5 +196,5 @@ public: VARIANT_ENUM_CAST(BakedLight::Format); VARIANT_ENUM_CAST(BakedLight::Mode); VARIANT_ENUM_CAST(BakedLight::BakeFlags); - +#endif #endif // BAKED_LIGHT_H diff --git a/scene/resources/bit_mask.cpp b/scene/resources/bit_mask.cpp index f5bfce3ef8..57dc39138a 100644 --- a/scene/resources/bit_mask.cpp +++ b/scene/resources/bit_mask.cpp @@ -45,8 +45,8 @@ void BitMap::create_from_image_alpha(const Image& p_image){ ERR_FAIL_COND(p_image.empty()); Image img=p_image; - img.convert(Image::FORMAT_INTENSITY); - ERR_FAIL_COND(img.get_format()!=Image::FORMAT_INTENSITY); + img.convert(Image::FORMAT_LA8); + ERR_FAIL_COND(img.get_format()!=Image::FORMAT_LA8); create(Size2(img.get_width(),img.get_height())); @@ -58,7 +58,7 @@ void BitMap::create_from_image_alpha(const Image& p_image){ int bbyte = i/8; int bbit = i % 8; - if (r[i]) + if (r[i*2]) w[bbyte]|=(1<<bbit); } @@ -193,7 +193,6 @@ void BitMap::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY,"data",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR),_SCS("_set_data"),_SCS("_get_data")); - } BitMap::BitMap() { diff --git a/scene/resources/default_theme/color_picker_hue.png b/scene/resources/default_theme/color_picker_hue.png Binary files differnew file mode 100644 index 0000000000..9bdd24f4fe --- /dev/null +++ b/scene/resources/default_theme/color_picker_hue.png diff --git a/scene/resources/default_theme/color_picker_main.png b/scene/resources/default_theme/color_picker_main.png Binary files differnew file mode 100644 index 0000000000..0498628180 --- /dev/null +++ b/scene/resources/default_theme/color_picker_main.png diff --git a/scene/resources/default_theme/color_picker_sample.png b/scene/resources/default_theme/color_picker_sample.png Binary files differnew file mode 100644 index 0000000000..b145a3e384 --- /dev/null +++ b/scene/resources/default_theme/color_picker_sample.png diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp index 0740b591c4..266de77ca0 100644 --- a/scene/resources/default_theme/default_theme.cpp +++ b/scene/resources/default_theme/default_theme.cpp @@ -58,14 +58,14 @@ static Ref<StyleBoxTexture> make_stylebox(T p_src,float p_left, float p_top, flo if (scale>1) { Size2 orig_size = Size2(img.get_width(),img.get_height()); - img.convert(Image::FORMAT_RGBA); + img.convert(Image::FORMAT_RGBA8); img.expand_x2_hq2x(); if (scale!=2.0) { img.resize(orig_size.x*scale,orig_size.y*scale); } } else if (scale<1) { Size2 orig_size = Size2(img.get_width(),img.get_height()); - img.convert(Image::FORMAT_RGBA); + img.convert(Image::FORMAT_RGBA8); img.resize(orig_size.x*scale,orig_size.y*scale); } @@ -108,14 +108,14 @@ static Ref<Texture> make_icon(T p_src) { if (scale>1) { Size2 orig_size = Size2(img.get_width(),img.get_height()); - img.convert(Image::FORMAT_RGBA); + img.convert(Image::FORMAT_RGBA8); img.expand_x2_hq2x(); if (scale!=2.0) { img.resize(orig_size.x*scale,orig_size.y*scale); } } else if (scale<1) { Size2 orig_size = Size2(img.get_width(),img.get_height()); - img.convert(Image::FORMAT_RGBA); + img.convert(Image::FORMAT_RGBA8); img.resize(orig_size.x*scale,orig_size.y*scale); } texture->create_from_image( img,ImageTexture::FLAG_FILTER ); @@ -125,7 +125,7 @@ static Ref<Texture> make_icon(T p_src) { static Ref<Shader> make_shader(const char*vertex_code,const char*fragment_code,const char*lighting_code) { Ref<Shader> shader = (memnew( Shader(Shader::MODE_CANVAS_ITEM) )); - shader->set_code(vertex_code, fragment_code, lighting_code); +// shader->set_code(vertex_code, fragment_code, lighting_code); return shader; } @@ -214,6 +214,8 @@ static Ref<StyleBox> make_empty_stylebox(float p_margin_left=-1, float p_margin_ return style; } + + void fill_default_theme(Ref<Theme>& t, const Ref<Font> & default_font, const Ref<Font> & large_font, Ref<Texture>& default_icon, Ref<StyleBox>& default_style, float p_scale) { scale=p_scale; @@ -832,10 +834,15 @@ void fill_default_theme(Ref<Theme>& t, const Ref<Font> & default_font, const Ref t->set_icon("screen_picker","ColorPicker", make_icon( icon_color_pick_png ) ); t->set_icon("add_preset","ColorPicker", make_icon( icon_add_png ) ); + t->set_icon("color_area", "ColorPicker", make_icon( color_picker_main_png)); + t->set_icon("color_hue", "ColorPicker", make_icon( color_picker_hue_png)); + t->set_icon("color_sample", "ColorPicker", make_icon( color_picker_sample_png)); t->set_shader("uv_editor", "ColorPicker", make_shader("", uv_editor_shader_code, "")); t->set_shader("w_editor", "ColorPicker", make_shader("", w_editor_shader_code, "")); + + // TooltipPanel Ref<StyleBoxTexture> style_tt = make_stylebox( tooltip_bg_png,4,4,4,4); @@ -962,7 +969,6 @@ void fill_default_theme(Ref<Theme>& t, const Ref<Font> & default_font, const Ref t->set_icon( "logo","Icons", make_icon(logo_png) ); - // Theme default_icon= make_icon(error_icon_png) ; diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h index 73c801483f..913ea9b5e9 100644 --- a/scene/resources/default_theme/theme_data.h +++ b/scene/resources/default_theme/theme_data.h @@ -69,6 +69,21 @@ static const unsigned char close_hl_png[]={ }; +static const unsigned char color_picker_hue_png[]={ +0x89,0x50,0x4e,0x47,0xd,0xa,0x1a,0xa,0x0,0x0,0x0,0xd,0x49,0x48,0x44,0x52,0x0,0x0,0x0,0x10,0x0,0x0,0x1,0x0,0x8,0x2,0x0,0x0,0x0,0x35,0x30,0x61,0x19,0x0,0x0,0x0,0x9,0x70,0x48,0x59,0x73,0x0,0x0,0xb,0x13,0x0,0x0,0xb,0x13,0x1,0x0,0x9a,0x9c,0x18,0x0,0x0,0x0,0x7,0x74,0x49,0x4d,0x45,0x7,0xe0,0x9,0x18,0xc,0x24,0x18,0xa9,0xb3,0x2c,0xb7,0x0,0x0,0x0,0x23,0x49,0x44,0x41,0x54,0x68,0xde,0xed,0xc1,0x31,0x1,0x0,0x0,0x0,0xc2,0xa0,0xf5,0x4f,0x6d,0xd,0xf,0xa0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xbe,0xd,0x31,0x0,0x0,0x1,0x35,0x84,0x14,0xe2,0x0,0x0,0x0,0x0,0x49,0x45,0x4e,0x44,0xae,0x42,0x60,0x82 +}; + + +static const unsigned char color_picker_main_png[]={ +0x89,0x50,0x4e,0x47,0xd,0xa,0x1a,0xa,0x0,0x0,0x0,0xd,0x49,0x48,0x44,0x52,0x0,0x0,0x1,0x0,0x0,0x0,0x1,0x0,0x8,0x2,0x0,0x0,0x0,0xd3,0x10,0x3f,0x31,0x0,0x0,0x0,0x9,0x70,0x48,0x59,0x73,0x0,0x0,0xb,0x13,0x0,0x0,0xb,0x13,0x1,0x0,0x9a,0x9c,0x18,0x0,0x0,0x0,0x7,0x74,0x49,0x4d,0x45,0x7,0xe0,0x9,0x18,0xc,0x23,0x22,0x20,0xfe,0x63,0xc2,0x0,0x0,0x0,0xd5,0x49,0x44,0x41,0x54,0x78,0xda,0xed,0xc1,0x31,0x1,0x0,0x0,0x0,0xc2,0xa0,0xf5,0x4f,0xed,0x65,0xb,0xa0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x80,0x1b,0x1,0x2d,0x0,0x1,0x9e,0xcb,0xc2,0xed,0x0,0x0,0x0,0x0,0x49,0x45,0x4e,0x44,0xae,0x42,0x60,0x82 +}; + + +static const unsigned char color_picker_sample_png[]={ +0x89,0x50,0x4e,0x47,0xd,0xa,0x1a,0xa,0x0,0x0,0x0,0xd,0x49,0x48,0x44,0x52,0x0,0x0,0x1,0x0,0x0,0x0,0x0,0x14,0x8,0x2,0x0,0x0,0x0,0xed,0x20,0x74,0x8,0x0,0x0,0x0,0x9,0x70,0x48,0x59,0x73,0x0,0x0,0xb,0x13,0x0,0x0,0xb,0x13,0x1,0x0,0x9a,0x9c,0x18,0x0,0x0,0x0,0x7,0x74,0x49,0x4d,0x45,0x7,0xe0,0x9,0x18,0xc,0x27,0x37,0x29,0x4f,0x42,0x2d,0x0,0x0,0x0,0x61,0x49,0x44,0x41,0x54,0x68,0xde,0xed,0xd9,0xb1,0xd,0x0,0x21,0xc,0x3,0x40,0x40,0xbf,0x5f,0x66,0xcd,0x84,0xf9,0x96,0x19,0xf0,0x5d,0x87,0x5c,0x5b,0x9,0xca,0x9e,0x99,0x75,0xe9,0xee,0xfb,0x59,0x55,0x52,0xe9,0xc3,0xe9,0x59,0x10,0x4c,0x1,0x50,0x0,0x50,0x0,0x8,0xf4,0xf9,0x15,0x49,0x93,0x53,0x13,0x0,0x2b,0x10,0x28,0x0,0x28,0x0,0x64,0xd9,0x2e,0xc1,0xd2,0xe4,0xd4,0x4,0xc0,0xa,0x4,0xa,0x0,0xa,0x0,0x59,0x5c,0x82,0xa5,0xd1,0xa9,0x9,0x80,0x15,0x8,0x14,0x0,0x14,0x0,0xb2,0xfc,0x5b,0xb2,0x3c,0x5a,0x4,0xa1,0xf3,0x57,0x0,0x0,0x0,0x0,0x49,0x45,0x4e,0x44,0xae,0x42,0x60,0x82 +}; + + static const unsigned char dosfont_png[]={ 0x89,0x50,0x4e,0x47,0xd,0xa,0x1a,0xa,0x0,0x0,0x0,0xd,0x49,0x48,0x44,0x52,0x0,0x0,0x0,0x80,0x0,0x0,0x0,0x80,0x1,0x0,0x0,0x0,0x0,0xeb,0x45,0x5c,0x66,0x0,0x0,0x0,0x4,0x67,0x41,0x4d,0x41,0x0,0x0,0xb1,0x8f,0xb,0xfc,0x61,0x5,0x0,0x0,0x0,0x20,0x63,0x48,0x52,0x4d,0x0,0x0,0x7a,0x26,0x0,0x0,0x80,0x84,0x0,0x0,0xfa,0x0,0x0,0x0,0x80,0xe8,0x0,0x0,0x75,0x30,0x0,0x0,0xea,0x60,0x0,0x0,0x3a,0x98,0x0,0x0,0x17,0x70,0x9c,0xba,0x51,0x3c,0x0,0x0,0x0,0x2,0x74,0x52,0x4e,0x53,0x0,0x0,0x76,0x93,0xcd,0x38,0x0,0x0,0x0,0x2,0x62,0x4b,0x47,0x44,0x0,0x1,0xdd,0x8a,0x13,0xa4,0x0,0x0,0x0,0x9,0x70,0x48,0x59,0x73,0x0,0x0,0xb,0x89,0x0,0x0,0xb,0x89,0x1,0x37,0xc9,0xcb,0xad,0x0,0x0,0x0,0x7,0x74,0x49,0x4d,0x45,0x7,0xe0,0x6,0x16,0x12,0x2b,0x5,0x39,0x1a,0x32,0x39,0x0,0x0,0x2,0x83,0x49,0x44,0x41,0x54,0x48,0xc7,0xed,0xd4,0xb1,0x6e,0xdb,0x30,0x10,0x0,0x50,0x22,0x3,0x27,0x22,0xc8,0x78,0x83,0x91,0xa9,0x1f,0xc0,0xa9,0x10,0xa,0x7e,0xc,0x11,0x14,0x87,0xc,0x1c,0x32,0x9,0x1a,0xe,0x46,0xa6,0xfc,0x43,0xff,0x86,0xb5,0x80,0x9b,0x88,0x8e,0x5d,0x64,0x18,0x9e,0xdc,0xd5,0x53,0x91,0xc1,0xa0,0x7a,0xa4,0xe4,0xd4,0x31,0xd2,0x25,0x70,0x97,0xa2,0x37,0x48,0xe6,0x33,0x45,0xdd,0x51,0x24,0x95,0x7a,0x23,0xe0,0x75,0x13,0xb,0xd8,0x93,0xbf,0x51,0x51,0xa3,0xac,0x99,0xc9,0x29,0x87,0x81,0x83,0xb2,0x0,0xc7,0xfe,0xee,0x43,0x58,0x85,0x95,0xb7,0xa6,0xb6,0xaf,0x7a,0xe9,0x93,0x63,0xc3,0xf2,0xc,0x96,0x3e,0xba,0x97,0x11,0x3,0xb5,0x46,0xc0,0x15,0x30,0x43,0x1,0xbd,0x6,0x81,0x71,0xa9,0xb2,0x82,0x9,0x92,0x3d,0xf6,0xb0,0xbd,0x5c,0xf2,0x53,0xf2,0x75,0xc,0x11,0x5f,0xc7,0xe0,0xc4,0xaa,0xb4,0x40,0x41,0xc4,0x69,0xd0,0x27,0x55,0x12,0x13,0x78,0x74,0xa7,0xb5,0xd8,0x3f,0x14,0x77,0x81,0x0,0x22,0x93,0x9b,0x4c,0x54,0x5b,0x72,0x6d,0x98,0x17,0xd1,0x33,0xb3,0x94,0xaa,0x3c,0x93,0xea,0xb4,0x76,0x31,0x6a,0x66,0x0,0xa9,0x59,0x1c,0x8c,0xe,0x33,0xc0,0x12,0x4c,0x29,0xc2,0xa5,0xc3,0xc1,0xd0,0xb2,0x64,0x6a,0x60,0xa3,0xc0,0xea,0xac,0x19,0x58,0x4b,0xa9,0x4a,0x17,0xf0,0xda,0x68,0xb6,0x5,0xec,0xb2,0xf6,0x88,0x33,0xc8,0x18,0x52,0xd5,0x5a,0x1,0xb3,0x61,0x1,0x53,0xdf,0x2,0x51,0x2d,0x33,0xdd,0x12,0x59,0xea,0x94,0x95,0x3c,0x80,0x2e,0x5e,0xf9,0xdb,0x71,0x73,0x70,0xcf,0x39,0x3b,0x76,0xb7,0xbb,0x7d,0xcf,0x74,0x50,0xd,0x62,0x40,0x44,0x6,0x83,0xfe,0xc7,0x8e,0x51,0x5,0x5c,0xe1,0xdd,0xdd,0xaa,0xc2,0xf8,0x53,0x80,0x31,0xe2,0xfd,0x7d,0x14,0x8,0x7e,0xcc,0x5,0x28,0x62,0xd7,0xc5,0xc,0xa6,0xf3,0xc3,0x46,0xa6,0x30,0xd7,0x1e,0x1b,0x2e,0xd0,0x7f,0x63,0x5f,0x1f,0xf1,0x32,0xc9,0x90,0x82,0xef,0xb9,0x82,0xc,0x5a,0x1,0xef,0x66,0x90,0xd7,0x7a,0x2c,0x80,0x13,0x94,0xc4,0xf6,0x9f,0xd8,0x75,0xbb,0x2c,0x89,0xed,0xff,0x42,0xe9,0xa7,0xfb,0xa4,0x84,0xec,0x13,0x45,0x7,0x1a,0xb9,0x97,0x18,0x65,0xab,0x4,0xf9,0x54,0x8c,0x3c,0x54,0xe8,0xed,0xa3,0x7c,0x7b,0x55,0xe0,0x8b,0x0,0xf6,0x4f,0x36,0xd6,0x3d,0xc3,0xe8,0x41,0xc0,0xa1,0xb1,0xdb,0x9,0xa8,0x29,0x0,0xe,0xec,0xc3,0x4,0xc1,0x8,0xc,0x0,0xd6,0x36,0xf3,0x23,0xba,0x80,0x3,0x6f,0x17,0x15,0xbe,0x4b,0xe5,0x8c,0x23,0xc2,0x57,0x7b,0x5d,0x61,0x53,0xc0,0x61,0xf,0xbd,0xd5,0x15,0x68,0x47,0x8e,0x0,0x7b,0x37,0xba,0xab,0xba,0x59,0xcc,0x79,0x3d,0xd7,0xaf,0x5a,0xe3,0x85,0x66,0x69,0xab,0x16,0x32,0x31,0x5b,0xd0,0xdb,0x66,0x2,0x2f,0x6f,0xe,0xb2,0x42,0xb5,0x87,0xdf,0xf0,0x59,0xae,0x6a,0x86,0xae,0x93,0x4c,0x7d,0x1b,0x9a,0x6b,0x84,0xdd,0x9a,0xd6,0xca,0xc8,0x89,0xc3,0xfb,0xd4,0x82,0xe,0x30,0xa2,0x2c,0x18,0xc2,0x98,0xb2,0x4f,0x8,0xba,0x83,0xa1,0x40,0x12,0x88,0x6f,0x43,0x38,0x82,0x1c,0x1f,0x15,0x70,0x82,0x96,0xa8,0xa5,0x3d,0xed,0x9c,0xde,0xb9,0x1,0xe9,0xb8,0x5f,0x4c,0x39,0xd2,0xa6,0xac,0xa6,0x48,0xe7,0xd0,0x95,0x53,0xb0,0xc4,0x7b,0x97,0xd4,0xcd,0x3c,0xdd,0xf0,0xd0,0x4e,0xbf,0xe6,0x65,0x24,0x5b,0x7b,0x7d,0xe,0xe5,0xd6,0xae,0xe9,0x90,0x64,0xfd,0x70,0x9e,0x21,0xb5,0x6c,0x5,0xa4,0xa2,0x87,0xe9,0xa3,0x25,0xf4,0x5,0x5c,0x39,0x61,0xa6,0x1e,0xbe,0x11,0x18,0x80,0xed,0xb,0x18,0x9b,0x70,0x70,0xec,0x5f,0x80,0x3f,0x26,0x27,0xb3,0xc9,0x33,0xc8,0x5c,0x2c,0x5a,0x59,0x1f,0xcb,0x2c,0x89,0x9d,0xae,0xf,0x7d,0xcc,0xdb,0x9c,0xdd,0xd5,0xed,0x7c,0x7f,0xbe,0xd0,0x52,0xf9,0x1f,0xff,0x76,0xfc,0x2,0x24,0x3a,0x65,0x42,0xf6,0x41,0x91,0x95,0x0,0x0,0x0,0x19,0x74,0x45,0x58,0x74,0x43,0x6f,0x6d,0x6d,0x65,0x6e,0x74,0x0,0x43,0x72,0x65,0x61,0x74,0x65,0x64,0x20,0x77,0x69,0x74,0x68,0x20,0x47,0x49,0x4d,0x50,0x57,0x81,0xe,0x17,0x0,0x0,0x0,0x25,0x74,0x45,0x58,0x74,0x64,0x61,0x74,0x65,0x3a,0x63,0x72,0x65,0x61,0x74,0x65,0x0,0x32,0x30,0x31,0x36,0x2d,0x30,0x36,0x2d,0x32,0x32,0x54,0x32,0x30,0x3a,0x33,0x39,0x3a,0x32,0x36,0x2b,0x30,0x32,0x3a,0x30,0x30,0xc9,0xad,0xc8,0x52,0x0,0x0,0x0,0x25,0x74,0x45,0x58,0x74,0x64,0x61,0x74,0x65,0x3a,0x6d,0x6f,0x64,0x69,0x66,0x79,0x0,0x32,0x30,0x31,0x36,0x2d,0x30,0x36,0x2d,0x32,0x32,0x54,0x32,0x30,0x3a,0x33,0x39,0x3a,0x32,0x36,0x2b,0x30,0x32,0x3a,0x30,0x30,0xb8,0xf0,0x70,0xee,0x0,0x0,0x0,0x0,0x49,0x45,0x4e,0x44,0xae,0x42,0x60,0x82 }; diff --git a/scene/resources/dynamic_font.cpp b/scene/resources/dynamic_font.cpp index 679c8a000c..83518e1f3e 100644 --- a/scene/resources/dynamic_font.cpp +++ b/scene/resources/dynamic_font.cpp @@ -573,7 +573,7 @@ void DynamicFontAtSize::_update_char(CharType p_char) { //blit to image and texture { - Image img(tex.texture_size,tex.texture_size,0,Image::FORMAT_GRAYSCALE_ALPHA,tex.imgdata); + Image img(tex.texture_size,tex.texture_size,0,Image::FORMAT_LA8,tex.imgdata); if (tex.texture.is_null()) { tex.texture.instance(); diff --git a/scene/resources/dynamic_font_stb.cpp b/scene/resources/dynamic_font_stb.cpp index 456e6a5ee7..d1efc0f705 100644 --- a/scene/resources/dynamic_font_stb.cpp +++ b/scene/resources/dynamic_font_stb.cpp @@ -321,7 +321,7 @@ void DynamicFontAtSize::_update_char(CharType p_char) { //blit to image and texture { - Image img(tex.texture_size,tex.texture_size,0,Image::FORMAT_GRAYSCALE_ALPHA,tex.imgdata); + Image img(tex.texture_size,tex.texture_size,0,Image::FORMAT_LA8,tex.imgdata); if (tex.texture.is_null()) { tex.texture.instance(); diff --git a/scene/resources/environment.cpp b/scene/resources/environment.cpp index 4551aff0ef..6fecdef59d 100644 --- a/scene/resources/environment.cpp +++ b/scene/resources/environment.cpp @@ -28,59 +28,7 @@ /*************************************************************************/ #include "environment.h" #include "texture.h" -void Environment::set_background(BG p_bg) { - ERR_FAIL_INDEX(p_bg,BG_MAX); - bg_mode=p_bg; - VS::get_singleton()->environment_set_background(environment,VS::EnvironmentBG(p_bg)); -} - -Environment::BG Environment::get_background() const{ - - return bg_mode; -} - -void Environment::set_background_param(BGParam p_param, const Variant& p_value){ - - ERR_FAIL_INDEX(p_param,BG_PARAM_MAX); - bg_param[p_param]=p_value; - VS::get_singleton()->environment_set_background_param(environment,VS::EnvironmentBGParam(p_param),p_value); - -} -Variant Environment::get_background_param(BGParam p_param) const{ - - ERR_FAIL_INDEX_V(p_param,BG_PARAM_MAX,Variant()); - return bg_param[p_param]; - -} - -void Environment::set_enable_fx(Fx p_effect,bool p_enabled){ - - ERR_FAIL_INDEX(p_effect,FX_MAX); - fx_enabled[p_effect]=p_enabled; - VS::get_singleton()->environment_set_enable_fx(environment,VS::EnvironmentFx(p_effect),p_enabled); - -} -bool Environment::is_fx_enabled(Fx p_effect) const{ - - ERR_FAIL_INDEX_V(p_effect,FX_MAX,false); - return fx_enabled[p_effect]; - -} - -void Environment::fx_set_param(FxParam p_param,const Variant& p_value){ - - ERR_FAIL_INDEX(p_param,FX_PARAM_MAX); - fx_param[p_param]=p_value; - VS::get_singleton()->environment_fx_set_param(environment,VS::EnvironmentFxParam(p_param),p_value); - -} -Variant Environment::fx_get_param(FxParam p_param) const{ - - ERR_FAIL_INDEX_V(p_param,FX_PARAM_MAX,Variant()); - return fx_param[p_param]; - -} RID Environment::get_rid() const { @@ -89,160 +37,6 @@ RID Environment::get_rid() const { void Environment::_bind_methods() { - ObjectTypeDB::bind_method(_MD("set_background","bgmode"),&Environment::set_background); - ObjectTypeDB::bind_method(_MD("get_background"),&Environment::get_background); - - ObjectTypeDB::bind_method(_MD("set_background_param","param","value"),&Environment::set_background_param); - ObjectTypeDB::bind_method(_MD("get_background_param","param"),&Environment::get_background_param); - - ObjectTypeDB::bind_method(_MD("set_enable_fx","effect","enabled"),&Environment::set_enable_fx); - ObjectTypeDB::bind_method(_MD("is_fx_enabled","effect"),&Environment::is_fx_enabled); - - ObjectTypeDB::bind_method(_MD("fx_set_param","param","value"),&Environment::fx_set_param); - ObjectTypeDB::bind_method(_MD("fx_get_param","param"),&Environment::fx_get_param); - - ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"ambient_light/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_AMBIENT_LIGHT); - ADD_PROPERTYI( PropertyInfo(Variant::COLOR,"ambient_light/color",PROPERTY_HINT_COLOR_NO_ALPHA),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_AMBIENT_LIGHT_COLOR); - ADD_PROPERTYI( PropertyInfo(Variant::REAL,"ambient_light/energy",PROPERTY_HINT_RANGE,"0,64,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_AMBIENT_LIGHT_ENERGY); - - - ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"fxaa/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_FXAA); - - ADD_PROPERTY( PropertyInfo(Variant::INT,"background/mode",PROPERTY_HINT_ENUM,"Keep,Default Color,Color,Texture,Cubemap,Canvas"),_SCS("set_background"),_SCS("get_background")); - ADD_PROPERTYI( PropertyInfo(Variant::COLOR,"background/color"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_COLOR); - ADD_PROPERTYI( PropertyInfo(Variant::OBJECT,"background/texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_TEXTURE); - ADD_PROPERTYI( PropertyInfo(Variant::OBJECT,"background/cubemap",PROPERTY_HINT_RESOURCE_TYPE,"CubeMap"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_CUBEMAP); - ADD_PROPERTYI( PropertyInfo(Variant::REAL,"background/energy",PROPERTY_HINT_RANGE,"0,128,0.01"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_ENERGY); - ADD_PROPERTYI( PropertyInfo(Variant::REAL,"background/scale",PROPERTY_HINT_RANGE,"0.001,16,0.001"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_SCALE); - ADD_PROPERTYI( PropertyInfo(Variant::REAL,"background/glow",PROPERTY_HINT_RANGE,"0.00,8,0.01"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_GLOW); - ADD_PROPERTYI( PropertyInfo(Variant::INT,"background/canvas_max_layer"),_SCS("set_background_param"),_SCS("get_background_param"), BG_PARAM_CANVAS_MAX_LAYER); - - ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"glow/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_GLOW); - ADD_PROPERTYI( PropertyInfo(Variant::INT,"glow/blur_passes",PROPERTY_HINT_RANGE,"1,4,1"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLUR_PASSES); - ADD_PROPERTYI( PropertyInfo(Variant::REAL,"glow/blur_scale",PROPERTY_HINT_RANGE,"0.01,4,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLUR_SCALE); - ADD_PROPERTYI( PropertyInfo(Variant::REAL,"glow/blur_strength",PROPERTY_HINT_RANGE,"0.01,4,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLUR_STRENGTH); - ADD_PROPERTYI( PropertyInfo(Variant::INT,"glow/blur_blend_mode",PROPERTY_HINT_ENUM,"Additive,Screen,SoftLight"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLUR_BLEND_MODE); - ADD_PROPERTYI( PropertyInfo(Variant::REAL,"glow/bloom",PROPERTY_HINT_RANGE,"0,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLOOM); - ADD_PROPERTYI( PropertyInfo(Variant::REAL,"glow/bloom_treshold",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_GLOW_BLOOM_TRESHOLD); - ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"dof_blur/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_DOF_BLUR); - ADD_PROPERTYI( PropertyInfo(Variant::INT,"dof_blur/blur_passes",PROPERTY_HINT_RANGE,"1,4,1"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_DOF_BLUR_PASSES); - ADD_PROPERTYI( PropertyInfo(Variant::REAL,"dof_blur/begin",PROPERTY_HINT_RANGE,"0,4096,0.1"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_DOF_BLUR_BEGIN); - ADD_PROPERTYI( PropertyInfo(Variant::REAL,"dof_blur/range",PROPERTY_HINT_RANGE,"0,4096,0.1"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_DOF_BLUR_RANGE); - ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"hdr/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_HDR); - ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/tonemapper",PROPERTY_HINT_ENUM,"Linear,Log,Reinhardt,ReinhardtAutoWhite"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_TONEMAPPER); - ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/exposure",PROPERTY_HINT_RANGE,"0.01,16,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_EXPOSURE); - ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/white",PROPERTY_HINT_RANGE,"0.01,16,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_WHITE); - ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/glow_treshold",PROPERTY_HINT_RANGE,"0.00,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_GLOW_TRESHOLD); - ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/glow_scale",PROPERTY_HINT_RANGE,"0.00,16,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_GLOW_SCALE); - ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/min_luminance",PROPERTY_HINT_RANGE,"0.01,64,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_MIN_LUMINANCE); - ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/max_luminance",PROPERTY_HINT_RANGE,"0.01,64,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_MAX_LUMINANCE); - ADD_PROPERTYI( PropertyInfo(Variant::REAL,"hdr/exposure_adj_speed",PROPERTY_HINT_RANGE,"0.001,64,0.001"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED); - ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"fog/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_FOG); - ADD_PROPERTYI( PropertyInfo(Variant::REAL,"fog/begin",PROPERTY_HINT_RANGE,"0.01,4096,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_FOG_BEGIN); - ADD_PROPERTYI( PropertyInfo(Variant::COLOR,"fog/begin_color",PROPERTY_HINT_COLOR_NO_ALPHA),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_FOG_BEGIN_COLOR); - ADD_PROPERTYI( PropertyInfo(Variant::COLOR,"fog/end_color",PROPERTY_HINT_COLOR_NO_ALPHA),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_FOG_END_COLOR); - ADD_PROPERTYI( PropertyInfo(Variant::REAL,"fog/attenuation",PROPERTY_HINT_EXP_EASING),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_FOG_ATTENUATION); - ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"fog/bg"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_FOG_BG); - ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"bcs/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_BCS); - ADD_PROPERTYI( PropertyInfo(Variant::REAL,"bcs/brightness",PROPERTY_HINT_RANGE,"0.01,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_BCS_BRIGHTNESS); - ADD_PROPERTYI( PropertyInfo(Variant::REAL,"bcs/contrast",PROPERTY_HINT_RANGE,"0.01,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_BCS_CONTRAST); - ADD_PROPERTYI( PropertyInfo(Variant::REAL,"bcs/saturation",PROPERTY_HINT_RANGE,"0.01,8,0.01"),_SCS("fx_set_param"),_SCS("fx_get_param"), FX_PARAM_BCS_SATURATION); - ADD_PROPERTYI( PropertyInfo(Variant::BOOL,"srgb/enabled"),_SCS("set_enable_fx"),_SCS("is_fx_enabled"), FX_SRGB); - - - - - -/* - FX_PARAM_BLOOM_GLOW_BLUR_PASSES=VS::ENV_FX_PARAM_BLOOM_GLOW_BLUR_PASSES, - FX_PARAM_BLOOM_AMOUNT=VS::ENV_FX_PARAM_BLOOM_AMOUNT, - FX_PARAM_DOF_BLUR_PASSES=VS::ENV_FX_PARAM_DOF_BLUR_PASSES, - FX_PARAM_DOF_BLUR_BEGIN=VS::ENV_FX_PARAM_DOF_BLUR_BEGIN, - FX_PARAM_DOF_BLUR_END=VS::ENV_FX_PARAM_DOF_BLUR_END, - FX_PARAM_HDR_EXPOSURE=VS::ENV_FX_PARAM_HDR_EXPOSURE, - FX_PARAM_HDR_WHITE=VS::ENV_FX_PARAM_HDR_WHITE, - FX_PARAM_HDR_GLOW_TRESHOLD=VS::ENV_FX_PARAM_HDR_GLOW_TRESHOLD, - FX_PARAM_HDR_GLOW_SCALE=VS::ENV_FX_PARAM_HDR_GLOW_SCALE, - FX_PARAM_HDR_MIN_LUMINANCE=VS::ENV_FX_PARAM_HDR_MIN_LUMINANCE, - FX_PARAM_HDR_MAX_LUMINANCE=VS::ENV_FX_PARAM_HDR_MAX_LUMINANCE, - FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED=VS::ENV_FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED, - FX_PARAM_FOG_BEGIN=VS::ENV_FX_PARAM_FOG_BEGIN, - FX_PARAM_FOG_ATTENUATION=VS::ENV_FX_PARAM_FOG_ATTENUATION, - FX_PARAM_FOG_BEGIN_COLOR=VS::ENV_FX_PARAM_FOG_BEGIN_COLOR, - FX_PARAM_FOG_END_COLOR=VS::ENV_FX_PARAM_FOG_END_COLOR, - FX_PARAM_FOG_BG=VS::ENV_FX_PARAM_FOG_BG, - FX_PARAM_GAMMA_VALUE=VS::ENV_FX_PARAM_GAMMA_VALUE, - FX_PARAM_BRIGHTNESS_VALUE=VS::ENV_FX_PARAM_BRIGHTNESS_VALUE, - FX_PARAM_CONTRAST_VALUE=VS::ENV_FX_PARAM_CONTRAST_VALUE, - FX_PARAM_SATURATION_VALUE=VS::ENV_FX_PARAM_SATURATION_VALUE, - FX_PARAM_MAX=VS::ENV_FX_PARAM_MAX -*/ - - BIND_CONSTANT( BG_KEEP ); - BIND_CONSTANT( BG_DEFAULT_COLOR ); - BIND_CONSTANT( BG_COLOR ); - BIND_CONSTANT( BG_TEXTURE ); - BIND_CONSTANT( BG_CUBEMAP ); - BIND_CONSTANT( BG_CANVAS ); - BIND_CONSTANT( BG_MAX ); - - BIND_CONSTANT( BG_PARAM_CANVAS_MAX_LAYER ); - BIND_CONSTANT( BG_PARAM_COLOR ); - BIND_CONSTANT( BG_PARAM_TEXTURE ); - BIND_CONSTANT( BG_PARAM_CUBEMAP ); - BIND_CONSTANT( BG_PARAM_ENERGY ); - BIND_CONSTANT( BG_PARAM_GLOW ); - BIND_CONSTANT( BG_PARAM_MAX ); - - - BIND_CONSTANT( FX_AMBIENT_LIGHT ); - BIND_CONSTANT( FX_FXAA ); - BIND_CONSTANT( FX_GLOW ); - BIND_CONSTANT( FX_DOF_BLUR ); - BIND_CONSTANT( FX_HDR ); - BIND_CONSTANT( FX_FOG ); - BIND_CONSTANT( FX_BCS); - BIND_CONSTANT( FX_SRGB ); - BIND_CONSTANT( FX_MAX ); - - - BIND_CONSTANT( FX_BLUR_BLEND_MODE_ADDITIVE ); - BIND_CONSTANT( FX_BLUR_BLEND_MODE_SCREEN ); - BIND_CONSTANT( FX_BLUR_BLEND_MODE_SOFTLIGHT ); - - BIND_CONSTANT( FX_HDR_TONE_MAPPER_LINEAR ); - BIND_CONSTANT( FX_HDR_TONE_MAPPER_LOG ); - BIND_CONSTANT( FX_HDR_TONE_MAPPER_REINHARDT ); - BIND_CONSTANT( FX_HDR_TONE_MAPPER_REINHARDT_AUTOWHITE ); - - BIND_CONSTANT( FX_PARAM_AMBIENT_LIGHT_COLOR ); - BIND_CONSTANT( FX_PARAM_AMBIENT_LIGHT_ENERGY ); - BIND_CONSTANT( FX_PARAM_GLOW_BLUR_PASSES ); - BIND_CONSTANT( FX_PARAM_GLOW_BLUR_SCALE ); - BIND_CONSTANT( FX_PARAM_GLOW_BLUR_STRENGTH ); - BIND_CONSTANT( FX_PARAM_GLOW_BLUR_BLEND_MODE ); - BIND_CONSTANT( FX_PARAM_GLOW_BLOOM); - BIND_CONSTANT( FX_PARAM_GLOW_BLOOM_TRESHOLD); - BIND_CONSTANT( FX_PARAM_DOF_BLUR_PASSES ); - BIND_CONSTANT( FX_PARAM_DOF_BLUR_BEGIN ); - BIND_CONSTANT( FX_PARAM_DOF_BLUR_RANGE ); - BIND_CONSTANT( FX_PARAM_HDR_TONEMAPPER); - BIND_CONSTANT( FX_PARAM_HDR_EXPOSURE ); - BIND_CONSTANT( FX_PARAM_HDR_WHITE ); - BIND_CONSTANT( FX_PARAM_HDR_GLOW_TRESHOLD ); - BIND_CONSTANT( FX_PARAM_HDR_GLOW_SCALE ); - BIND_CONSTANT( FX_PARAM_HDR_MIN_LUMINANCE ); - BIND_CONSTANT( FX_PARAM_HDR_MAX_LUMINANCE ); - BIND_CONSTANT( FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED ); - BIND_CONSTANT( FX_PARAM_FOG_BEGIN ); - BIND_CONSTANT( FX_PARAM_FOG_ATTENUATION ); - BIND_CONSTANT( FX_PARAM_FOG_BEGIN_COLOR ); - BIND_CONSTANT( FX_PARAM_FOG_END_COLOR ); - BIND_CONSTANT( FX_PARAM_FOG_BG ); - BIND_CONSTANT( FX_PARAM_BCS_BRIGHTNESS ); - BIND_CONSTANT( FX_PARAM_BCS_CONTRAST ); - BIND_CONSTANT( FX_PARAM_BCS_SATURATION ); - BIND_CONSTANT( FX_PARAM_MAX ); } @@ -250,45 +44,8 @@ Environment::Environment() { environment = VS::get_singleton()->environment_create(); - set_background(BG_DEFAULT_COLOR); - set_background_param(BG_PARAM_COLOR,Color(0,0,0)); - set_background_param(BG_PARAM_TEXTURE,Ref<ImageTexture>()); - set_background_param(BG_PARAM_CUBEMAP,Ref<CubeMap>()); - set_background_param(BG_PARAM_ENERGY,1.0); - set_background_param(BG_PARAM_SCALE,1.0); - set_background_param(BG_PARAM_GLOW,0.0); - - for(int i=0;i<FX_MAX;i++) - set_enable_fx(Fx(i),false); - - fx_set_param(FX_PARAM_AMBIENT_LIGHT_COLOR,Color(0,0,0)); - fx_set_param(FX_PARAM_AMBIENT_LIGHT_ENERGY,1.0); - fx_set_param(FX_PARAM_GLOW_BLUR_PASSES,1); - fx_set_param(FX_PARAM_GLOW_BLUR_SCALE,1); - fx_set_param(FX_PARAM_GLOW_BLUR_STRENGTH,1); - fx_set_param(FX_PARAM_GLOW_BLOOM,0.0); - fx_set_param(FX_PARAM_GLOW_BLOOM_TRESHOLD,0.5); - fx_set_param(FX_PARAM_DOF_BLUR_PASSES,1); - fx_set_param(FX_PARAM_DOF_BLUR_BEGIN,100.0); - fx_set_param(FX_PARAM_DOF_BLUR_RANGE,10.0); - fx_set_param(FX_PARAM_HDR_TONEMAPPER,FX_HDR_TONE_MAPPER_LINEAR); - fx_set_param(FX_PARAM_HDR_EXPOSURE,0.4); - fx_set_param(FX_PARAM_HDR_WHITE,1.0); - fx_set_param(FX_PARAM_HDR_GLOW_TRESHOLD,0.95); - fx_set_param(FX_PARAM_HDR_GLOW_SCALE,0.2); - fx_set_param(FX_PARAM_HDR_MIN_LUMINANCE,0.4); - fx_set_param(FX_PARAM_HDR_MAX_LUMINANCE,8.0); - fx_set_param(FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED,0.5); - fx_set_param(FX_PARAM_FOG_BEGIN,100.0); - fx_set_param(FX_PARAM_FOG_ATTENUATION,1.0); - fx_set_param(FX_PARAM_FOG_BEGIN_COLOR,Color(0,0,0)); - fx_set_param(FX_PARAM_FOG_END_COLOR,Color(0,0,0)); - fx_set_param(FX_PARAM_FOG_BG,true); - fx_set_param(FX_PARAM_BCS_BRIGHTNESS,1.0); - fx_set_param(FX_PARAM_BCS_CONTRAST,1.0); - fx_set_param(FX_PARAM_BCS_SATURATION,1.0); - } + Environment::~Environment() { VS::get_singleton()->free(environment); diff --git a/scene/resources/environment.h b/scene/resources/environment.h index a72cc6a47f..f8ea0cb36f 100644 --- a/scene/resources/environment.h +++ b/scene/resources/environment.h @@ -37,107 +37,16 @@ class Environment : public Resource { OBJ_TYPE(Environment,Resource); public: - enum BG { - BG_KEEP=VS::ENV_BG_KEEP, - BG_DEFAULT_COLOR=VS::ENV_BG_DEFAULT_COLOR, - BG_COLOR=VS::ENV_BG_COLOR, - BG_TEXTURE=VS::ENV_BG_TEXTURE, - BG_CUBEMAP=VS::ENV_BG_CUBEMAP, - BG_CANVAS=VS::ENV_BG_CANVAS, - BG_MAX=VS::ENV_BG_MAX - }; - - enum BGParam { - - BG_PARAM_CANVAS_MAX_LAYER=VS::ENV_BG_PARAM_CANVAS_MAX_LAYER, - BG_PARAM_COLOR=VS::ENV_BG_PARAM_COLOR, - BG_PARAM_TEXTURE=VS::ENV_BG_PARAM_TEXTURE, - BG_PARAM_CUBEMAP=VS::ENV_BG_PARAM_CUBEMAP, - BG_PARAM_ENERGY=VS::ENV_BG_PARAM_ENERGY, - BG_PARAM_SCALE=VS::ENV_BG_PARAM_SCALE, - BG_PARAM_GLOW=VS::ENV_BG_PARAM_GLOW, - BG_PARAM_MAX=VS::ENV_BG_PARAM_MAX - }; - - enum Fx { - FX_AMBIENT_LIGHT=VS::ENV_FX_AMBIENT_LIGHT, - FX_FXAA=VS::ENV_FX_FXAA, - FX_GLOW=VS::ENV_FX_GLOW, - FX_DOF_BLUR=VS::ENV_FX_DOF_BLUR, - FX_HDR=VS::ENV_FX_HDR, - FX_FOG=VS::ENV_FX_FOG, - FX_BCS=VS::ENV_FX_BCS, - FX_SRGB=VS::ENV_FX_SRGB, - FX_MAX=VS::ENV_FX_MAX, - }; - - enum FxBlurBlendMode { - FX_BLUR_BLEND_MODE_ADDITIVE, - FX_BLUR_BLEND_MODE_SCREEN, - FX_BLUR_BLEND_MODE_SOFTLIGHT, - }; - - enum FxHDRToneMapper { - FX_HDR_TONE_MAPPER_LINEAR, - FX_HDR_TONE_MAPPER_LOG, - FX_HDR_TONE_MAPPER_REINHARDT, - FX_HDR_TONE_MAPPER_REINHARDT_AUTOWHITE, - }; - - enum FxParam { - FX_PARAM_AMBIENT_LIGHT_COLOR=VS::ENV_FX_PARAM_AMBIENT_LIGHT_COLOR, - FX_PARAM_AMBIENT_LIGHT_ENERGY=VS::ENV_FX_PARAM_AMBIENT_LIGHT_ENERGY, - FX_PARAM_GLOW_BLUR_PASSES=VS::ENV_FX_PARAM_GLOW_BLUR_PASSES, - FX_PARAM_GLOW_BLUR_SCALE=VS::ENV_FX_PARAM_GLOW_BLUR_SCALE, - FX_PARAM_GLOW_BLUR_STRENGTH=VS::ENV_FX_PARAM_GLOW_BLUR_STRENGTH, - FX_PARAM_GLOW_BLUR_BLEND_MODE=VS::ENV_FX_PARAM_GLOW_BLUR_BLEND_MODE, - FX_PARAM_GLOW_BLOOM=VS::ENV_FX_PARAM_GLOW_BLOOM, - FX_PARAM_GLOW_BLOOM_TRESHOLD=VS::ENV_FX_PARAM_GLOW_BLOOM_TRESHOLD, - FX_PARAM_DOF_BLUR_PASSES=VS::ENV_FX_PARAM_DOF_BLUR_PASSES, - FX_PARAM_DOF_BLUR_BEGIN=VS::ENV_FX_PARAM_DOF_BLUR_BEGIN, - FX_PARAM_DOF_BLUR_RANGE=VS::ENV_FX_PARAM_DOF_BLUR_RANGE, - FX_PARAM_HDR_EXPOSURE=VS::ENV_FX_PARAM_HDR_EXPOSURE, - FX_PARAM_HDR_TONEMAPPER=VS::ENV_FX_PARAM_HDR_TONEMAPPER, - FX_PARAM_HDR_WHITE=VS::ENV_FX_PARAM_HDR_WHITE, - FX_PARAM_HDR_GLOW_TRESHOLD=VS::ENV_FX_PARAM_HDR_GLOW_TRESHOLD, - FX_PARAM_HDR_GLOW_SCALE=VS::ENV_FX_PARAM_HDR_GLOW_SCALE, - FX_PARAM_HDR_MIN_LUMINANCE=VS::ENV_FX_PARAM_HDR_MIN_LUMINANCE, - FX_PARAM_HDR_MAX_LUMINANCE=VS::ENV_FX_PARAM_HDR_MAX_LUMINANCE, - FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED=VS::ENV_FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED, - FX_PARAM_FOG_BEGIN=VS::ENV_FX_PARAM_FOG_BEGIN, - FX_PARAM_FOG_BEGIN_COLOR=VS::ENV_FX_PARAM_FOG_BEGIN_COLOR, - FX_PARAM_FOG_END_COLOR=VS::ENV_FX_PARAM_FOG_END_COLOR, - FX_PARAM_FOG_ATTENUATION=VS::ENV_FX_PARAM_FOG_ATTENUATION, - FX_PARAM_FOG_BG=VS::ENV_FX_PARAM_FOG_BG, - FX_PARAM_BCS_BRIGHTNESS=VS::ENV_FX_PARAM_BCS_BRIGHTNESS, - FX_PARAM_BCS_CONTRAST=VS::ENV_FX_PARAM_BCS_CONTRAST, - FX_PARAM_BCS_SATURATION=VS::ENV_FX_PARAM_BCS_SATURATION, - FX_PARAM_MAX=VS::ENV_FX_PARAM_MAX - }; private: - BG bg_mode; - Variant bg_param[BG_PARAM_MAX]; - bool fx_enabled[FX_MAX]; - Variant fx_param[FX_PARAM_MAX]; + RID environment; protected: static void _bind_methods(); public: - void set_background(BG p_bg); - BG get_background() const; - - void set_background_param(BGParam p_param, const Variant& p_value); - Variant get_background_param(BGParam p_param) const; - - void set_enable_fx(Fx p_effect,bool p_enabled); - bool is_fx_enabled(Fx p_effect) const; - - void fx_set_param(FxParam p_param,const Variant& p_value); - Variant fx_get_param(FxParam p_param) const; virtual RID get_rid() const; @@ -145,9 +54,5 @@ public: ~Environment(); }; -VARIANT_ENUM_CAST( Environment::BG ); -VARIANT_ENUM_CAST( Environment::BGParam ); -VARIANT_ENUM_CAST( Environment::Fx ); -VARIANT_ENUM_CAST( Environment::FxParam ); #endif // ENVIRONMENT_H diff --git a/scene/resources/material.cpp b/scene/resources/material.cpp index 9dc54ef0e4..3ebe5b7800 100644 --- a/scene/resources/material.cpp +++ b/scene/resources/material.cpp @@ -29,144 +29,14 @@ #include "material.h" #include "scene/scene_string_names.h" - -static const char*_flag_names[Material::FLAG_MAX]={ - "visible", - "double_sided", - "invert_faces", - "unshaded", - "on_top", - "lightmap_on_uv2", - "colarray_is_srgb" -}; - - -static const Material::Flag _flag_indices[Material::FLAG_MAX]={ - Material::FLAG_VISIBLE, - Material::FLAG_DOUBLE_SIDED, - Material::FLAG_INVERT_FACES, - Material::FLAG_UNSHADED, - Material::FLAG_ONTOP, - Material::FLAG_LIGHTMAP_ON_UV2, - Material::FLAG_COLOR_ARRAY_SRGB, -}; - - RID Material::get_rid() const { return material; } -void Material::set_flag(Flag p_flag,bool p_enabled) { - - ERR_FAIL_INDEX(p_flag,FLAG_MAX); - flags[p_flag]=p_enabled; - VisualServer::get_singleton()->material_set_flag(material,(VS::MaterialFlag)p_flag,p_enabled); - _change_notify(); -} - - -void Material::set_blend_mode(BlendMode p_blend_mode) { - - ERR_FAIL_INDEX(p_blend_mode,4); - blend_mode=p_blend_mode; - VisualServer::get_singleton()->material_set_blend_mode(material,(VS::MaterialBlendMode)p_blend_mode); - _change_notify(); -} - -Material::BlendMode Material::get_blend_mode() const { - - return blend_mode; -} - - -void Material::set_depth_draw_mode(DepthDrawMode p_depth_draw_mode) { - - depth_draw_mode=p_depth_draw_mode; - VisualServer::get_singleton()->material_set_depth_draw_mode(material,(VS::MaterialDepthDrawMode)p_depth_draw_mode); -} - -Material::DepthDrawMode Material::get_depth_draw_mode() const { - - return depth_draw_mode; -} - -bool Material::get_flag(Flag p_flag) const { - - ERR_FAIL_INDEX_V(p_flag,FLAG_MAX,false); - return flags[p_flag]; -} - -void Material::set_line_width(float p_width) { - - line_width=p_width; - VisualServer::get_singleton()->material_set_line_width(material,p_width); - _change_notify("line_width"); -} - -float Material::get_line_width() const { - - return line_width; -} - - -void Material::_bind_methods() { - - ObjectTypeDB::bind_method(_MD("set_flag","flag","enable"),&Material::set_flag); - ObjectTypeDB::bind_method(_MD("get_flag","flag"),&Material::get_flag); - ObjectTypeDB::bind_method(_MD("set_blend_mode","mode"),&Material::set_blend_mode); - ObjectTypeDB::bind_method(_MD("get_blend_mode"),&Material::get_blend_mode); - ObjectTypeDB::bind_method(_MD("set_line_width","width"),&Material::set_line_width); - ObjectTypeDB::bind_method(_MD("get_line_width"),&Material::get_line_width); - ObjectTypeDB::bind_method(_MD("set_depth_draw_mode","mode"),&Material::set_depth_draw_mode); - ObjectTypeDB::bind_method(_MD("get_depth_draw_mode"),&Material::get_depth_draw_mode); - - - for(int i=0;i<FLAG_MAX;i++) - ADD_PROPERTYI( PropertyInfo( Variant::BOOL, String()+"flags/"+_flag_names[i] ),_SCS("set_flag"),_SCS("get_flag"),_flag_indices[i]); - - ADD_PROPERTY( PropertyInfo( Variant::INT, "params/blend_mode",PROPERTY_HINT_ENUM,"Mix,Add,Sub,PMAlpha" ), _SCS("set_blend_mode"),_SCS("get_blend_mode")); - ADD_PROPERTY( PropertyInfo( Variant::INT, "params/depth_draw",PROPERTY_HINT_ENUM,"Always,Opaque Only,Pre-Pass Alpha,Never" ), _SCS("set_depth_draw_mode"),_SCS("get_depth_draw_mode")); - ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/line_width",PROPERTY_HINT_RANGE,"0.1,32.0,0.1" ), _SCS("set_line_width"),_SCS("get_line_width")); - - BIND_CONSTANT( FLAG_VISIBLE ); - BIND_CONSTANT( FLAG_DOUBLE_SIDED ); - BIND_CONSTANT( FLAG_INVERT_FACES ); - BIND_CONSTANT( FLAG_UNSHADED ); - BIND_CONSTANT( FLAG_ONTOP ); - BIND_CONSTANT( FLAG_LIGHTMAP_ON_UV2 ); - BIND_CONSTANT( FLAG_COLOR_ARRAY_SRGB ); - BIND_CONSTANT( FLAG_MAX ); - - BIND_CONSTANT( DEPTH_DRAW_ALWAYS ); - BIND_CONSTANT( DEPTH_DRAW_OPAQUE_ONLY ); - BIND_CONSTANT( DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA ); - BIND_CONSTANT( DEPTH_DRAW_NEVER ); - - BIND_CONSTANT( BLEND_MODE_MIX ); - BIND_CONSTANT( BLEND_MODE_ADD ); - BIND_CONSTANT( BLEND_MODE_SUB ); - BIND_CONSTANT( BLEND_MODE_MUL ); - BIND_CONSTANT( BLEND_MODE_PREMULT_ALPHA ); - -} - -Material::Material(const RID& p_material) { - - material=p_material; - - flags[FLAG_VISIBLE]=true; - flags[FLAG_DOUBLE_SIDED]=false; - flags[FLAG_INVERT_FACES]=false; - flags[FLAG_UNSHADED]=false; - flags[FLAG_ONTOP]=false; - flags[FLAG_LIGHTMAP_ON_UV2]=true; - flags[FLAG_COLOR_ARRAY_SRGB]=false; - - depth_draw_mode=DEPTH_DRAW_OPAQUE_ONLY; - - blend_mode=BLEND_MODE_MIX; +Material::Material() { + material=VisualServer::get_singleton()->material_create(); } Material::~Material() { @@ -174,431 +44,15 @@ Material::~Material() { VisualServer::get_singleton()->free(material); } -static const char*_param_names[FixedMaterial::PARAM_MAX]={ - "diffuse", - "detail", - "specular", - "emission", - "specular_exp", - "glow", - "normal", - "shade_param" -}; - -static const char*_full_param_names[FixedMaterial::PARAM_MAX]={ - "params/diffuse", - "params/detail", - "params/specular", - "params/emission", - "params/specular_exp", - "params/glow", - "params/normal", - "params/shade_param" -}; - -/* -static const char*_texture_param_names[FixedMaterial::PARAM_MAX]={ - "tex_diffuse", - "tex_detail", - "tex_specular", - "tex_emission", - "tex_specular_exp", - "tex_glow", - "tex_detail_mix", - "tex_normal", - "tex_shade_param" -}; -*/ -static const FixedMaterial::Parameter _param_indices[FixedMaterial::PARAM_MAX]={ - FixedMaterial::PARAM_DIFFUSE, - FixedMaterial::PARAM_DETAIL, - FixedMaterial::PARAM_SPECULAR, - FixedMaterial::PARAM_EMISSION, - FixedMaterial::PARAM_SPECULAR_EXP, - FixedMaterial::PARAM_GLOW, - FixedMaterial::PARAM_NORMAL, - FixedMaterial::PARAM_SHADE_PARAM, -}; - - - - -void FixedMaterial::set_parameter(Parameter p_parameter, const Variant& p_value) { - - ERR_FAIL_INDEX(p_parameter,PARAM_MAX); - if ((p_parameter==PARAM_DIFFUSE || p_parameter==PARAM_SPECULAR || p_parameter==PARAM_EMISSION)) { - - if (p_value.get_type()!=Variant::COLOR) { - ERR_EXPLAIN(String(_param_names[p_parameter])+" expects Color"); - ERR_FAIL(); - } - } else { - - if (!p_value.is_num()) { - ERR_EXPLAIN(String(_param_names[p_parameter])+" expects scalar"); - ERR_FAIL(); - } - } - - ERR_FAIL_COND( (p_parameter==PARAM_DIFFUSE || p_parameter==PARAM_SPECULAR || p_parameter==PARAM_EMISSION) && p_value.get_type()!=Variant::COLOR ); - ERR_FAIL_COND( p_parameter!=PARAM_SHADE_PARAM && p_parameter!=PARAM_DIFFUSE && p_parameter!=PARAM_DETAIL && p_parameter!=PARAM_SPECULAR && p_parameter!=PARAM_EMISSION && p_value.get_type()!=Variant::REAL && p_value.get_type()!=Variant::INT ); - - param[p_parameter]=p_value; - - VisualServer::get_singleton()->fixed_material_set_param(material,(VS::FixedMaterialParam)p_parameter,p_value); - - _change_notify(_full_param_names[p_parameter]); -} - -Variant FixedMaterial::get_parameter(Parameter p_parameter) const { - ERR_FAIL_INDEX_V(p_parameter,PARAM_MAX,Variant()); - return param[p_parameter]; -} - - - -void FixedMaterial::set_texture(Parameter p_parameter, Ref<Texture> p_texture) { - - ERR_FAIL_INDEX(p_parameter,PARAM_MAX); - - texture_param[p_parameter]=p_texture; - VisualServer::get_singleton()->fixed_material_set_texture(material,(VS::FixedMaterialParam)p_parameter,p_texture.is_null()?RID():p_texture->get_rid()); - - _change_notify(); -} -Ref<Texture> FixedMaterial::get_texture(Parameter p_parameter) const { - - ERR_FAIL_INDEX_V(p_parameter,PARAM_MAX,Ref<Texture>()); - return texture_param[p_parameter]; -} - -void FixedMaterial::set_texcoord_mode(Parameter p_parameter, TexCoordMode p_mode) { - - ERR_FAIL_INDEX(p_parameter,PARAM_MAX); - ERR_FAIL_INDEX(p_mode,4); - - if (p_mode==texture_texcoord[p_parameter]) - return; - - texture_texcoord[p_parameter]=p_mode; - - VisualServer::get_singleton()->fixed_material_set_texcoord_mode(material,(VS::FixedMaterialParam)p_parameter,(VS::FixedMaterialTexCoordMode)p_mode); - - _change_notify(); -} - -FixedMaterial::TexCoordMode FixedMaterial::get_texcoord_mode(Parameter p_parameter) const { - - ERR_FAIL_INDEX_V(p_parameter,PARAM_MAX,TEXCOORD_UV); - return texture_texcoord[p_parameter]; -} - -void FixedMaterial::set_light_shader(LightShader p_shader) { - - light_shader=p_shader; - VS::get_singleton()->fixed_material_set_light_shader(material,VS::FixedMaterialLightShader(p_shader)); -} - -FixedMaterial::LightShader FixedMaterial::get_light_shader() const { - - return light_shader; -} - - -void FixedMaterial::set_uv_transform(const Transform& p_transform) { - - uv_transform=p_transform; - VisualServer::get_singleton()->fixed_material_set_uv_transform(material, p_transform ); - _change_notify(); -} - -Transform FixedMaterial::get_uv_transform() const { - - return uv_transform; -} - - - - - -void FixedMaterial::set_fixed_flag(FixedFlag p_flag, bool p_value) { - ERR_FAIL_INDEX(p_flag,5); - fixed_flags[p_flag]=p_value; - VisualServer::get_singleton()->fixed_material_set_flag(material,(VS::FixedMaterialFlags)p_flag,p_value); - -} - -bool FixedMaterial::get_fixed_flag(FixedFlag p_flag) const { - ERR_FAIL_INDEX_V(p_flag,5,false); - return fixed_flags[p_flag]; -} - -void FixedMaterial::set_point_size(float p_size) { - - ERR_FAIL_COND(p_size<0); - point_size=p_size; - VisualServer::get_singleton()->fixed_material_set_point_size(material,p_size); -} - -float FixedMaterial::get_point_size() const{ - - - return point_size; -} - - -void FixedMaterial::_bind_methods() { - - - ObjectTypeDB::bind_method(_MD("set_parameter","param","value"),&FixedMaterial::set_parameter); - ObjectTypeDB::bind_method(_MD("get_parameter","param"),&FixedMaterial::get_parameter); - - ObjectTypeDB::bind_method(_MD("set_texture","param","texture:Texture"),&FixedMaterial::set_texture); - ObjectTypeDB::bind_method(_MD("get_texture:Texture","param"),&FixedMaterial::get_texture); +FixedMaterial::FixedMaterial() { - ObjectTypeDB::bind_method(_MD("set_texcoord_mode","param","mode"),&FixedMaterial::set_texcoord_mode); - ObjectTypeDB::bind_method(_MD("get_texcoord_mode","param"),&FixedMaterial::get_texcoord_mode); - - ObjectTypeDB::bind_method(_MD("set_fixed_flag","flag","value"),&FixedMaterial::set_fixed_flag); - ObjectTypeDB::bind_method(_MD("get_fixed_flag","flag"),&FixedMaterial::get_fixed_flag); - - ObjectTypeDB::bind_method(_MD("set_uv_transform","transform"),&FixedMaterial::set_uv_transform); - ObjectTypeDB::bind_method(_MD("get_uv_transform"),&FixedMaterial::get_uv_transform); - - ObjectTypeDB::bind_method(_MD("set_light_shader","shader"),&FixedMaterial::set_light_shader); - ObjectTypeDB::bind_method(_MD("get_light_shader"),&FixedMaterial::get_light_shader); - - ObjectTypeDB::bind_method(_MD("set_point_size","size"),&FixedMaterial::set_point_size); - ObjectTypeDB::bind_method(_MD("get_point_size"),&FixedMaterial::get_point_size); - - - ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "fixed_flags/use_alpha" ), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_USE_ALPHA); - ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "fixed_flags/use_color_array" ), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_USE_COLOR_ARRAY); - ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "fixed_flags/use_point_size" ), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_USE_POINT_SIZE); - ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "fixed_flags/discard_alpha" ), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_DISCARD_ALPHA); - ADD_PROPERTYI( PropertyInfo( Variant::BOOL, "fixed_flags/use_xy_normalmap" ), _SCS("set_fixed_flag"), _SCS("get_fixed_flag"), FLAG_USE_XY_NORMALMAP); - ADD_PROPERTYI( PropertyInfo( Variant::COLOR, "params/diffuse" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_DIFFUSE); - ADD_PROPERTYI( PropertyInfo( Variant::COLOR, "params/specular", PROPERTY_HINT_COLOR_NO_ALPHA ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPECULAR ); - ADD_PROPERTYI( PropertyInfo( Variant::COLOR, "params/emission", PROPERTY_HINT_COLOR_NO_ALPHA ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_EMISSION ); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/specular_exp", PROPERTY_HINT_RANGE,"1,64,0.01" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SPECULAR_EXP ); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/detail_mix", PROPERTY_HINT_RANGE,"0,1,0.01" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_DETAIL ); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/normal_depth", PROPERTY_HINT_RANGE,"-4,4,0.01" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_NORMAL ); - ADD_PROPERTY( PropertyInfo( Variant::INT, "params/shader", PROPERTY_HINT_ENUM,"Lambert,Wrap,Velvet,Toon" ), _SCS("set_light_shader"), _SCS("get_light_shader") ); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/shader_param", PROPERTY_HINT_RANGE,"0,1,0.01" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_SHADE_PARAM ); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "params/glow", PROPERTY_HINT_RANGE,"0,8,0.01" ), _SCS("set_parameter"), _SCS("get_parameter"), PARAM_GLOW ); - ADD_PROPERTY( PropertyInfo( Variant::REAL, "params/point_size", PROPERTY_HINT_RANGE,"0,1024,1" ), _SCS("set_point_size"), _SCS("get_point_size")); - ADD_PROPERTY( PropertyInfo( Variant::TRANSFORM, "uv_xform"), _SCS("set_uv_transform"), _SCS("get_uv_transform") ); - - for(int i=0;i<PARAM_MAX;i++) { - ADD_PROPERTYI( PropertyInfo( Variant::OBJECT, String()+"textures/"+_param_names[i],PROPERTY_HINT_RESOURCE_TYPE,"Texture" ), _SCS("set_texture"), _SCS("get_texture"), _param_indices[i]); - ADD_PROPERTYI( PropertyInfo( Variant::INT, String()+"textures/"+_param_names[i]+"_tc",PROPERTY_HINT_ENUM,"UV,UV Xform,UV2,Sphere" ), _SCS("set_texcoord_mode"), _SCS("get_texcoord_mode"), _param_indices[i] ); - } - - - BIND_CONSTANT( PARAM_DIFFUSE ); - BIND_CONSTANT( PARAM_DETAIL ); - BIND_CONSTANT( PARAM_SPECULAR ); - BIND_CONSTANT( PARAM_EMISSION ); - BIND_CONSTANT( PARAM_SPECULAR_EXP ); - BIND_CONSTANT( PARAM_GLOW ); - BIND_CONSTANT( PARAM_NORMAL ); - BIND_CONSTANT( PARAM_SHADE_PARAM ); - BIND_CONSTANT( PARAM_MAX ); - - BIND_CONSTANT( TEXCOORD_UV ); - BIND_CONSTANT( TEXCOORD_UV_TRANSFORM ); - BIND_CONSTANT( TEXCOORD_UV2 ); - BIND_CONSTANT( TEXCOORD_SPHERE ); - - BIND_CONSTANT( FLAG_USE_ALPHA ); - BIND_CONSTANT( FLAG_USE_COLOR_ARRAY ); - BIND_CONSTANT( FLAG_USE_POINT_SIZE ); - BIND_CONSTANT( FLAG_DISCARD_ALPHA ); - - BIND_CONSTANT( LIGHT_SHADER_LAMBERT ); - BIND_CONSTANT( LIGHT_SHADER_WRAP ); - BIND_CONSTANT( LIGHT_SHADER_VELVET ); - BIND_CONSTANT( LIGHT_SHADER_TOON ); } - -FixedMaterial::FixedMaterial() : Material(VS::get_singleton()->fixed_material_create()) { - - - - param[PARAM_DIFFUSE]=Color(1,1,1); - param[PARAM_SPECULAR]=Color(0.0,0.0,0.0); - param[PARAM_EMISSION]=Color(0.0,0.0,0.0); - param[PARAM_SPECULAR_EXP]=40; - param[PARAM_GLOW]=0; - param[PARAM_NORMAL]=1; - param[PARAM_SHADE_PARAM]=0.5; - param[PARAM_DETAIL]=1.0; - - set_flag(FLAG_COLOR_ARRAY_SRGB,true); - - fixed_flags[FLAG_USE_ALPHA]=false; - fixed_flags[FLAG_USE_COLOR_ARRAY]=false; - fixed_flags[FLAG_USE_POINT_SIZE]=false; - fixed_flags[FLAG_USE_XY_NORMALMAP]=false; - fixed_flags[FLAG_DISCARD_ALPHA]=false; - - - for(int i=0;i<PARAM_MAX;i++) { - - texture_texcoord[i]=TEXCOORD_UV; - } - - light_shader=LIGHT_SHADER_LAMBERT; - - point_size=1.0; -} - - FixedMaterial::~FixedMaterial() { -} - - - - -bool ShaderMaterial::_set(const StringName& p_name, const Variant& p_value) { - - if (p_name==SceneStringNames::get_singleton()->shader_shader) { - set_shader(p_value); - return true; - } else { - - if (shader.is_valid()) { - - - StringName pr = shader->remap_param(p_name); - if (!pr) { - String n = p_name; - if (n.find("param/")==0) { //backwards compatibility - pr = n.substr(6,n.length()); - } - } - if (pr) { - VisualServer::get_singleton()->material_set_param(material,pr,p_value); - return true; - } - } - } - - return false; -} - -bool ShaderMaterial::_get(const StringName& p_name,Variant &r_ret) const { - - if (p_name==SceneStringNames::get_singleton()->shader_shader) { - - r_ret=get_shader(); - return true; - } else { - - if (shader.is_valid()) { - - StringName pr = shader->remap_param(p_name); - if (pr) { - r_ret=VisualServer::get_singleton()->material_get_param(material,pr); - return true; - } - } - - } - - - return false; -} - - -void ShaderMaterial::_get_property_list( List<PropertyInfo> *p_list) const { - - p_list->push_back( PropertyInfo( Variant::OBJECT, "shader/shader", PROPERTY_HINT_RESOURCE_TYPE,"MaterialShader,MaterialShaderGraph" ) ); - - if (!shader.is_null()) { - - shader->get_param_list(p_list); - } - -} - - -void ShaderMaterial::_shader_changed() { - - _change_notify(); //also all may have changed then -} - -void ShaderMaterial::set_shader(const Ref<Shader>& p_shader) { - - ERR_FAIL_COND(p_shader.is_valid() && p_shader->get_mode()!=Shader::MODE_MATERIAL); - - if (shader.is_valid()) - shader->disconnect(SceneStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->_shader_changed); - shader=p_shader; - VS::get_singleton()->material_set_shader(material,shader.is_valid()?shader->get_rid():RID()); - if (shader.is_valid()) { - shader->connect(SceneStringNames::get_singleton()->changed,this,SceneStringNames::get_singleton()->_shader_changed); - } - _change_notify(); - -} - -Ref<Shader> ShaderMaterial::get_shader() const { - - return shader; } - -void ShaderMaterial::set_shader_param(const StringName& p_param,const Variant& p_value) { - - VisualServer::get_singleton()->material_set_param(material,p_param,p_value); - -} - -Variant ShaderMaterial::get_shader_param(const StringName& p_param) const{ - - return VisualServer::get_singleton()->material_get_param(material,p_param); -} - - - -void ShaderMaterial::_bind_methods() { - - ObjectTypeDB::bind_method(_MD("set_shader","shader:Shader"), &ShaderMaterial::set_shader ); - ObjectTypeDB::bind_method(_MD("get_shader:Shader"), &ShaderMaterial::get_shader ); - - ObjectTypeDB::bind_method(_MD("set_shader_param","param","value:Variant"), &ShaderMaterial::set_shader_param); - ObjectTypeDB::bind_method(_MD("get_shader_param:Variant","param"), &ShaderMaterial::get_shader_param); - - ObjectTypeDB::bind_method(_MD("_shader_changed"), &ShaderMaterial::_shader_changed ); -} - - -void ShaderMaterial::get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const { - - String f = p_function.operator String(); - if ((f=="get_shader_param" || f=="set_shader_param") && p_idx==0) { - - if (shader.is_valid()) { - List<PropertyInfo> pl; - shader->get_param_list(&pl); - for (List<PropertyInfo>::Element *E=pl.front();E;E=E->next()) { - r_options->push_back("\""+E->get().name.replace_first("shader_param/","")+"\""); - } - } - } - Material::get_argument_options(p_function,p_idx,r_options); -} - -ShaderMaterial::ShaderMaterial() :Material(VisualServer::get_singleton()->material_create()){ - - -} - - ///////////////////////////////// diff --git a/scene/resources/material.h b/scene/resources/material.h index dbd05c466f..87afa60ce9 100644 --- a/scene/resources/material.h +++ b/scene/resources/material.h @@ -45,209 +45,27 @@ class Material : public Resource { RES_BASE_EXTENSION("mtl"); OBJ_SAVE_TYPE( Material ); -public: - - enum Flag { - FLAG_VISIBLE = VS::MATERIAL_FLAG_VISIBLE, - FLAG_DOUBLE_SIDED = VS::MATERIAL_FLAG_DOUBLE_SIDED, - FLAG_INVERT_FACES = VS::MATERIAL_FLAG_INVERT_FACES, - FLAG_UNSHADED = VS::MATERIAL_FLAG_UNSHADED, - FLAG_ONTOP = VS::MATERIAL_FLAG_ONTOP, - FLAG_LIGHTMAP_ON_UV2 = VS::MATERIAL_FLAG_LIGHTMAP_ON_UV2, - FLAG_COLOR_ARRAY_SRGB = VS::MATERIAL_FLAG_COLOR_ARRAY_SRGB, - FLAG_MAX = VS::MATERIAL_FLAG_MAX - }; - - enum BlendMode { - BLEND_MODE_MIX = VS::MATERIAL_BLEND_MODE_MIX, - BLEND_MODE_MUL = VS::MATERIAL_BLEND_MODE_MUL, - BLEND_MODE_ADD = VS::MATERIAL_BLEND_MODE_ADD, - BLEND_MODE_SUB = VS::MATERIAL_BLEND_MODE_SUB, - BLEND_MODE_PREMULT_ALPHA = VS::MATERIAL_BLEND_MODE_PREMULT_ALPHA, - - }; - - enum DepthDrawMode { - DEPTH_DRAW_ALWAYS = VS::MATERIAL_DEPTH_DRAW_ALWAYS, - DEPTH_DRAW_OPAQUE_ONLY = VS::MATERIAL_DEPTH_DRAW_OPAQUE_ONLY, - DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA = VS::MATERIAL_DEPTH_DRAW_OPAQUE_PRE_PASS_ALPHA, - DEPTH_DRAW_NEVER = VS::MATERIAL_DEPTH_DRAW_NEVER - }; - - - -private: - BlendMode blend_mode; - bool flags[VS::MATERIAL_FLAG_MAX]; - float line_width; - DepthDrawMode depth_draw_mode; -protected: RID material; - - static void _bind_methods(); - public: - void set_flag(Flag p_flag,bool p_enabled); - bool get_flag(Flag p_flag) const; - - void set_blend_mode(BlendMode p_blend_mode); - BlendMode get_blend_mode() const; - - void set_depth_draw_mode(DepthDrawMode p_depth_draw_mode); - DepthDrawMode get_depth_draw_mode() const; - - void set_line_width(float p_width); - float get_line_width() const; virtual RID get_rid() const; - - Material(const RID& p_rid=RID()); + Material(); virtual ~Material(); }; -VARIANT_ENUM_CAST( Material::Flag ); -VARIANT_ENUM_CAST( Material::DepthDrawMode ); - -VARIANT_ENUM_CAST( Material::BlendMode ); - class FixedMaterial : public Material { - OBJ_TYPE( FixedMaterial, Material ); - REVERSE_GET_PROPERTY_LIST -public: - - enum Parameter { - PARAM_DIFFUSE=VS::FIXED_MATERIAL_PARAM_DIFFUSE, - PARAM_DETAIL=VS::FIXED_MATERIAL_PARAM_DETAIL, - PARAM_SPECULAR=VS::FIXED_MATERIAL_PARAM_SPECULAR, - PARAM_EMISSION=VS::FIXED_MATERIAL_PARAM_EMISSION, - PARAM_SPECULAR_EXP=VS::FIXED_MATERIAL_PARAM_SPECULAR_EXP, - PARAM_GLOW=VS::FIXED_MATERIAL_PARAM_GLOW, - PARAM_NORMAL=VS::FIXED_MATERIAL_PARAM_NORMAL, - PARAM_SHADE_PARAM=VS::FIXED_MATERIAL_PARAM_SHADE_PARAM, - PARAM_MAX=VS::FIXED_MATERIAL_PARAM_MAX - }; - - - enum TexCoordMode { - - TEXCOORD_UV=VS::FIXED_MATERIAL_TEXCOORD_UV, - TEXCOORD_UV_TRANSFORM=VS::FIXED_MATERIAL_TEXCOORD_UV_TRANSFORM, - TEXCOORD_UV2=VS::FIXED_MATERIAL_TEXCOORD_UV2, - TEXCOORD_SPHERE=VS::FIXED_MATERIAL_TEXCOORD_SPHERE - }; - - enum FixedFlag { - FLAG_USE_ALPHA=VS::FIXED_MATERIAL_FLAG_USE_ALPHA, - FLAG_USE_COLOR_ARRAY=VS::FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY, - FLAG_USE_POINT_SIZE=VS::FIXED_MATERIAL_FLAG_USE_POINT_SIZE, - FLAG_DISCARD_ALPHA=VS::FIXED_MATERIAL_FLAG_DISCARD_ALPHA, - FLAG_USE_XY_NORMALMAP=VS::FIXED_MATERIAL_FLAG_USE_XY_NORMALMAP, - FLAG_MAX=VS::FIXED_MATERIAL_FLAG_MAX - }; - - enum LightShader { - - LIGHT_SHADER_LAMBERT=VS::FIXED_MATERIAL_LIGHT_SHADER_LAMBERT, - LIGHT_SHADER_WRAP=VS::FIXED_MATERIAL_LIGHT_SHADER_WRAP, - LIGHT_SHADER_VELVET=VS::FIXED_MATERIAL_LIGHT_SHADER_VELVET, - LIGHT_SHADER_TOON=VS::FIXED_MATERIAL_LIGHT_SHADER_TOON - }; - -private: - - - struct Node { - - int param; - int mult; - int tex; - }; - - Variant param[PARAM_MAX]; - Ref<Texture> texture_param[PARAM_MAX]; - TexCoordMode texture_texcoord[PARAM_MAX]; - LightShader light_shader; - bool fixed_flags[FLAG_MAX]; - float point_size; - - - Transform uv_transform; - -protected: - - - static void _bind_methods(); + OBJ_TYPE(FixedMaterial,Resource); public: - void set_fixed_flag(FixedFlag p_flag, bool p_value); - bool get_fixed_flag(FixedFlag p_flag) const; - - void set_parameter(Parameter p_parameter, const Variant& p_value); - Variant get_parameter(Parameter p_parameter) const; - - void set_texture(Parameter p_parameter, Ref<Texture> p_texture); - Ref<Texture> get_texture(Parameter p_parameter) const; - - void set_texcoord_mode(Parameter p_parameter, TexCoordMode p_mode); - TexCoordMode get_texcoord_mode(Parameter p_parameter) const; - - void set_light_shader(LightShader p_shader); - LightShader get_light_shader() const; - - void set_uv_transform(const Transform& p_transform); - Transform get_uv_transform() const; - - void set_point_size(float p_transform); - float get_point_size() const; - FixedMaterial(); - ~FixedMaterial(); - + virtual ~FixedMaterial(); }; - -VARIANT_ENUM_CAST( FixedMaterial::Parameter ); -VARIANT_ENUM_CAST( FixedMaterial::TexCoordMode ); -VARIANT_ENUM_CAST( FixedMaterial::FixedFlag ); -VARIANT_ENUM_CAST( FixedMaterial::LightShader ); - -class ShaderMaterial : public Material { - - OBJ_TYPE( ShaderMaterial, Material ); - - Ref<Shader> shader; - - - - void _shader_changed(); - static void _shader_parse(void*p_self,ShaderLanguage::ProgramNode*p_node); - -protected: - - bool _set(const StringName& p_name, const Variant& p_value); - bool _get(const StringName& p_name,Variant &r_ret) const; - void _get_property_list( List<PropertyInfo> *p_list) const; - - static void _bind_methods(); - -public: - - void set_shader(const Ref<Shader>& p_shader); - Ref<Shader> get_shader() const; - - void set_shader_param(const StringName& p_param,const Variant& p_value); - Variant get_shader_param(const StringName& p_param) const; - - void get_argument_options(const StringName& p_function,int p_idx,List<String>*r_options) const; - - ShaderMaterial(); -}; - ////////////////////// diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index 921466585d..132ec54e48 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -122,22 +122,14 @@ bool Mesh::_set(const StringName& p_name, const Variant& p_value) { if (idx==surfaces.size()) { - if (what=="custom") { - add_custom_surface(p_value); - return true; - - } - //create Dictionary d=p_value; ERR_FAIL_COND_V(!d.has("primitive"),false); ERR_FAIL_COND_V(!d.has("arrays"),false); ERR_FAIL_COND_V(!d.has("morph_arrays"),false); - bool alphasort = d.has("alphasort") && bool(d["alphasort"]); - - add_surface(PrimitiveType(int(d["primitive"])),d["arrays"],d["morph_arrays"],alphasort); + add_surface(PrimitiveType(int(d["primitive"])),d["arrays"],d["morph_arrays"]); if (d.has("material")) { surface_set_material(idx,d["material"]); @@ -196,7 +188,6 @@ bool Mesh::_get(const StringName& p_name,Variant &r_ret) const { d["primitive"]=surface_get_primitive_type(idx); d["arrays"]=surface_get_arrays(idx); d["morph_arrays"]=surface_get_morph_arrays(idx); - d["alphasort"]=surface_is_alpha_sorting_enabled(idx); Ref<Material> m = surface_get_material(idx); if (m.is_valid()) d["material"]=m; @@ -243,14 +234,14 @@ void Mesh::_recompute_aabb() { } -void Mesh::add_surface(PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes,bool p_alphasort) { +void Mesh::add_surface(PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes) { ERR_FAIL_COND(p_arrays.size()!=ARRAY_MAX); Surface s; - VisualServer::get_singleton()->mesh_add_surface(mesh,(VisualServer::PrimitiveType)p_primitive, p_arrays,p_blend_shapes,p_alphasort); + VisualServer::get_singleton()->mesh_add_surface_from_arrays(mesh,(VisualServer::PrimitiveType)p_primitive, p_arrays,p_blend_shapes); surfaces.push_back(s); @@ -274,7 +265,6 @@ void Mesh::add_surface(PrimitiveType p_primitive,const Array& p_arrays,const Arr } surfaces[surfaces.size()-1].aabb=aabb; - surfaces[surfaces.size()-1].alphasort=p_alphasort; _recompute_aabb(); @@ -289,29 +279,19 @@ void Mesh::add_surface(PrimitiveType p_primitive,const Array& p_arrays,const Arr Array Mesh::surface_get_arrays(int p_surface) const { ERR_FAIL_INDEX_V(p_surface,surfaces.size(),Array()); - return VisualServer::get_singleton()->mesh_get_surface_arrays(mesh,p_surface); + //return VisualServer::get_singleton()->mesh_get_surface_arrays(mesh,p_surface); + return Array(); } Array Mesh::surface_get_morph_arrays(int p_surface) const { ERR_FAIL_INDEX_V(p_surface,surfaces.size(),Array()); - return VisualServer::get_singleton()->mesh_get_surface_morph_arrays(mesh,p_surface); + return Array(); } -void Mesh::add_custom_surface(const Variant& p_data) { - - Surface s; - s.aabb=AABB(); - VisualServer::get_singleton()->mesh_add_custom_surface(mesh,p_data); - surfaces.push_back(s); - - triangle_mesh=Ref<TriangleMesh>(); - _change_notify(); -} - int Mesh::get_surface_count() const { @@ -418,11 +398,6 @@ Mesh::PrimitiveType Mesh::surface_get_primitive_type(int p_idx) const { return (PrimitiveType)VisualServer::get_singleton()->mesh_surface_get_primitive_type( mesh, p_idx ); } -bool Mesh::surface_is_alpha_sorting_enabled(int p_idx) const { - - ERR_FAIL_INDEX_V( p_idx, surfaces.size(), 0 ); - return surfaces[p_idx].alphasort; -} void Mesh::surface_set_material(int p_idx, const Ref<Material>& p_material) { @@ -968,7 +943,6 @@ void Mesh::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_morph_target_mode","mode"),&Mesh::set_morph_target_mode); ObjectTypeDB::bind_method(_MD("get_morph_target_mode"),&Mesh::get_morph_target_mode); - ObjectTypeDB::bind_method(_MD("add_surface","primitive","arrays","morph_arrays","alphasort"),&Mesh::add_surface,DEFVAL(Array()),DEFVAL(false)); ObjectTypeDB::bind_method(_MD("get_surface_count"),&Mesh::get_surface_count); ObjectTypeDB::bind_method(_MD("surface_remove","surf_idx"),&Mesh::surface_remove); ObjectTypeDB::bind_method(_MD("surface_get_array_len","surf_idx"),&Mesh::surface_get_array_len); diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h index dc1d97a49e..e329c353a0 100644 --- a/scene/resources/mesh.h +++ b/scene/resources/mesh.h @@ -99,7 +99,6 @@ private: struct Surface { String name; AABB aabb; - bool alphasort; Ref<Material> material; }; Vector<Surface> surfaces; @@ -123,12 +122,10 @@ protected: public: - void add_surface(PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes=Array(),bool p_alphasort=false); + void add_surface(PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes=Array()); Array surface_get_arrays(int p_surface) const; virtual Array surface_get_morph_arrays(int p_surface) const; - void add_custom_surface(const Variant& p_data); //only recognized by driver - void add_morph_target(const StringName& p_name); int get_morph_target_count() const; StringName get_morph_target_name(int p_index) const; diff --git a/scene/resources/multimesh.cpp b/scene/resources/multimesh.cpp index c5ade63124..0a005d8c54 100644 --- a/scene/resources/multimesh.cpp +++ b/scene/resources/multimesh.cpp @@ -141,7 +141,7 @@ Ref<Mesh> MultiMesh::get_mesh() const { void MultiMesh::set_instance_count(int p_count) { - VisualServer::get_singleton()->multimesh_set_instance_count(multimesh,p_count); + VisualServer::get_singleton()->multimesh_allocate(multimesh,p_count,VS::MultimeshTransformFormat(transform_format),VS::MultimeshColorFormat(color_format)); } int MultiMesh::get_instance_count() const { @@ -177,7 +177,7 @@ Color MultiMesh::get_instance_color(int p_instance) const { void MultiMesh::set_aabb(const AABB& p_aabb) { aabb=p_aabb; - VisualServer::get_singleton()->multimesh_set_aabb(multimesh,p_aabb); + VisualServer::get_singleton()->multimesh_set_custom_aabb(multimesh,p_aabb); } @@ -220,10 +220,36 @@ RID MultiMesh::get_rid() const { } + +void MultiMesh::set_color_format(ColorFormat p_color_format) { + + color_format=p_color_format; +} + +MultiMesh::ColorFormat MultiMesh::get_color_format() const{ + + return color_format; +} + +void MultiMesh::set_transform_format(TransformFormat p_transform_format){ + + transform_format=p_transform_format; +} +MultiMesh::TransformFormat MultiMesh::get_transform_format() const{ + + return transform_format; +} + + void MultiMesh::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_mesh","mesh:Mesh"),&MultiMesh::set_mesh); ObjectTypeDB::bind_method(_MD("get_mesh:Mesh"),&MultiMesh::get_mesh); + ObjectTypeDB::bind_method(_MD("set_color_format","format"),&MultiMesh::set_color_format); + ObjectTypeDB::bind_method(_MD("get_color_format"),&MultiMesh::get_color_format); + ObjectTypeDB::bind_method(_MD("set_transform_format","format"),&MultiMesh::set_transform_format); + ObjectTypeDB::bind_method(_MD("get_transform_format"),&MultiMesh::get_transform_format); + ObjectTypeDB::bind_method(_MD("set_instance_count","count"),&MultiMesh::set_instance_count); ObjectTypeDB::bind_method(_MD("get_instance_count"),&MultiMesh::get_instance_count); ObjectTypeDB::bind_method(_MD("set_instance_transform","instance","transform"),&MultiMesh::set_instance_transform); @@ -241,17 +267,29 @@ void MultiMesh::_bind_methods() { ObjectTypeDB::bind_method(_MD("_get_color_array"),&MultiMesh::_get_color_array); + ADD_PROPERTY(PropertyInfo(Variant::INT,"color_format",PROPERTY_HINT_ENUM,"None,Byte,Float"), _SCS("set_color_format"), _SCS("get_color_format")); + ADD_PROPERTY(PropertyInfo(Variant::INT,"transform_format",PROPERTY_HINT_ENUM,"None,2D,3D"), _SCS("set_transform_format"), _SCS("get_transform_format")); ADD_PROPERTY(PropertyInfo(Variant::INT,"instance_count",PROPERTY_HINT_RANGE,"0,16384,1"), _SCS("set_instance_count"), _SCS("get_instance_count")); ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"mesh",PROPERTY_HINT_RESOURCE_TYPE,"Mesh"), _SCS("set_mesh"), _SCS("get_mesh")); ADD_PROPERTY(PropertyInfo(Variant::_AABB,"aabb"), _SCS("set_aabb"), _SCS("get_aabb") ); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3_ARRAY,"transform_array",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR), _SCS("_set_transform_array"), _SCS("_get_transform_array")); ADD_PROPERTY(PropertyInfo(Variant::COLOR_ARRAY,"color_array",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR), _SCS("_set_color_array"), _SCS("_get_color_array")); + + BIND_CONSTANT( TRANSFORM_NONE ); + BIND_CONSTANT( TRANSFORM_2D ); + BIND_CONSTANT( TRANSFORM_3D ); + BIND_CONSTANT( COLOR_NONE ); + BIND_CONSTANT( COLOR_8BIT ); + BIND_CONSTANT( COLOR_FLOAT ); + } MultiMesh::MultiMesh() { multimesh = VisualServer::get_singleton()->multimesh_create(); + color_format=COLOR_NONE; + transform_format=TRANSFORM_NONE; } MultiMesh::~MultiMesh() { diff --git a/scene/resources/multimesh.h b/scene/resources/multimesh.h index 0cf9e92def..be4ee38fcd 100644 --- a/scene/resources/multimesh.h +++ b/scene/resources/multimesh.h @@ -30,16 +30,33 @@ #define MULTIMESH_H #include "scene/resources/mesh.h" - +#include "servers/visual_server.h" class MultiMesh : public Resource { OBJ_TYPE( MultiMesh, Resource ); RES_BASE_EXTENSION("mmsh"); +public: + enum TransformFormat { + TRANSFORM_NONE = VS::MULTIMESH_TRANSFORM_NONE, + TRANSFORM_2D = VS::MULTIMESH_TRANSFORM_2D, + TRANSFORM_3D = VS::MULTIMESH_TRANSFORM_3D + }; + + enum ColorFormat { + COLOR_NONE = VS::MULTIMESH_COLOR_NONE, + COLOR_8BIT = VS::MULTIMESH_COLOR_8BIT, + COLOR_FLOAT = VS::MULTIMESH_COLOR_FLOAT, + }; +private: AABB aabb; Ref<Mesh> mesh; RID multimesh; + TransformFormat transform_format; + ColorFormat color_format; + + protected: static void _bind_methods(); @@ -55,6 +72,12 @@ public: void set_mesh(const Ref<Mesh>& p_mesh); Ref<Mesh> get_mesh() const; + void set_color_format(ColorFormat p_color_format); + ColorFormat get_color_format() const; + + void set_transform_format(TransformFormat p_transform_format); + TransformFormat get_transform_format() const; + void set_instance_count(int p_count); int get_instance_count() const; @@ -76,4 +99,8 @@ public: }; + +VARIANT_ENUM_CAST( MultiMesh::TransformFormat ); +VARIANT_ENUM_CAST( MultiMesh::ColorFormat); + #endif // MULTI_MESH_H diff --git a/scene/resources/room.cpp b/scene/resources/room.cpp index f28220531b..978a15ab5e 100644 --- a/scene/resources/room.cpp +++ b/scene/resources/room.cpp @@ -36,16 +36,6 @@ RID RoomBounds::get_rid() const { return area; } -void RoomBounds::set_bounds( const BSP_Tree& p_bounds ) { - - VisualServer::get_singleton()->room_set_bounds(area,p_bounds); - emit_signal("changed"); -} - -BSP_Tree RoomBounds::get_bounds() const { - - return VisualServer::get_singleton()->room_get_bounds(area); -} void RoomBounds::set_geometry_hint(const DVector<Face3>& p_geometry_hint) { @@ -57,41 +47,15 @@ DVector<Face3> RoomBounds::get_geometry_hint() const { return geometry_hint; } -void RoomBounds::_regenerate_bsp_cubic() { - - if (geometry_hint.size()) { - - float err=0; - geometry_hint= Geometry::wrap_geometry( geometry_hint, &err ); ///< create a "wrap" that encloses the given geometry - BSP_Tree new_bounds(geometry_hint,err); - set_bounds(new_bounds); - } - -} - -void RoomBounds::_regenerate_bsp() { - - if (geometry_hint.size()) { - - BSP_Tree new_bounds(geometry_hint,0); - set_bounds(new_bounds); - } -} void RoomBounds::_bind_methods() { - ObjectTypeDB::bind_method(_MD("set_bounds","bsp_tree"),&RoomBounds::set_bounds); - ObjectTypeDB::bind_method(_MD("get_bounds"),&RoomBounds::get_bounds); ObjectTypeDB::bind_method(_MD("set_geometry_hint","triangles"),&RoomBounds::set_geometry_hint); ObjectTypeDB::bind_method(_MD("get_geometry_hint"),&RoomBounds::get_geometry_hint); - ObjectTypeDB::bind_method(_MD("regenerate_bsp"),&RoomBounds::_regenerate_bsp); - ObjectTypeDB::set_method_flags(get_type_static(),_SCS("regenerate_bsp"),METHOD_FLAGS_DEFAULT|METHOD_FLAG_EDITOR); - ObjectTypeDB::bind_method(_MD("regenerate_bsp_cubic"),&RoomBounds::_regenerate_bsp_cubic); - ObjectTypeDB::set_method_flags(get_type_static(),_SCS("regenerate_bsp_cubic"),METHOD_FLAGS_DEFAULT|METHOD_FLAG_EDITOR); - ADD_PROPERTY( PropertyInfo( Variant::DICTIONARY, "bounds"), _SCS("set_bounds"),_SCS("get_bounds") ); + //ADD_PROPERTY( PropertyInfo( Variant::DICTIONARY, "bounds"), _SCS("set_bounds"),_SCS("get_bounds") ); ADD_PROPERTY( PropertyInfo( Variant::VECTOR3_ARRAY, "geometry_hint"),_SCS("set_geometry_hint"),_SCS("get_geometry_hint") ); } diff --git a/scene/resources/room.h b/scene/resources/room.h index dc5e284838..6200521044 100644 --- a/scene/resources/room.h +++ b/scene/resources/room.h @@ -34,6 +34,7 @@ /** @author Juan Linietsky <reduzio@gmail.com> */ + class RoomBounds : public Resource { OBJ_TYPE( RoomBounds, Resource ); @@ -42,8 +43,7 @@ class RoomBounds : public Resource { RID area; DVector<Face3> geometry_hint; - void _regenerate_bsp(); - void _regenerate_bsp_cubic(); + protected: static void _bind_methods(); @@ -52,8 +52,6 @@ public: virtual RID get_rid() const; - void set_bounds( const BSP_Tree& p_bounds ); - BSP_Tree get_bounds() const; void set_geometry_hint(const DVector<Face3>& geometry_hint); DVector<Face3> get_geometry_hint() const; @@ -63,4 +61,6 @@ public: }; + + #endif // ROOM_H diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index ee9f23dd2a..b6c8fcf7a1 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -39,37 +39,17 @@ Shader::Mode Shader::get_mode() const { return mode; } -void Shader::set_code( const String& p_vertex, const String& p_fragment, const String& p_light,int p_fragment_ofs,int p_light_ofs) { +void Shader::set_code(const String& p_code) { - VisualServer::get_singleton()->shader_set_code(shader,p_vertex,p_fragment,p_light,0,p_fragment_ofs,p_light_ofs); + VisualServer::get_singleton()->shader_set_code(shader,p_code); params_cache_dirty=true; emit_signal(SceneStringNames::get_singleton()->changed); } -String Shader::get_vertex_code() const { +String Shader::get_code() const { - return VisualServer::get_singleton()->shader_get_vertex_code(shader); -} - -String Shader::get_fragment_code() const { - - return VisualServer::get_singleton()->shader_get_fragment_code(shader); - -} - -String Shader::get_light_code() const { - - return VisualServer::get_singleton()->shader_get_light_code(shader); - -} - -bool Shader::has_param(const StringName& p_param) const { - - if (params_cache_dirty) - get_param_list(NULL); - - return (params_cache.has(p_param)); + return VisualServer::get_singleton()->shader_get_code(shader); } @@ -101,48 +81,6 @@ RID Shader::get_rid() const { return shader; } -Dictionary Shader::_get_code() { - - String fs = VisualServer::get_singleton()->shader_get_fragment_code(shader); - String vs = VisualServer::get_singleton()->shader_get_vertex_code(shader); - String ls = VisualServer::get_singleton()->shader_get_light_code(shader); - - Dictionary c; - c["fragment"]=fs; - c["fragment_ofs"]=0; - c["vertex"]=vs; - c["vertex_ofs"]=0; - c["light"]=ls; - c["light_ofs"]=0; - Array arr; - for(const Map<StringName,Ref<Texture> >::Element *E=default_textures.front();E;E=E->next()) { - arr.push_back(E->key()); - arr.push_back(E->get()); - } - if (arr.size()) - c["default_tex"]=arr; - return c; -} - -void Shader::_set_code(const Dictionary& p_string) { - - ERR_FAIL_COND(!p_string.has("fragment")); - ERR_FAIL_COND(!p_string.has("vertex")); - String light; - if (p_string.has("light")) - light=p_string["light"]; - - set_code(p_string["vertex"],p_string["fragment"],light); - if (p_string.has("default_tex")) { - Array arr=p_string["default_tex"]; - if ((arr.size()&1)==0) { - for(int i=0;i<arr.size();i+=2) { - - set_default_texture_param(arr[i],arr[i+1]); - } - } - } -} void Shader::set_default_texture_param(const StringName& p_param,const Ref<Texture>& p_texture) { @@ -171,29 +109,27 @@ void Shader::get_default_texture_param_list(List<StringName>* r_textures) const{ } } +bool Shader::has_param(const StringName& p_param) const { + return params_cache.has(p_param); +} void Shader::_bind_methods() { ObjectTypeDB::bind_method(_MD("get_mode"),&Shader::get_mode); - ObjectTypeDB::bind_method(_MD("set_code","vcode","fcode","lcode","fofs","lofs"),&Shader::set_code,DEFVAL(0),DEFVAL(0)); - ObjectTypeDB::bind_method(_MD("get_vertex_code"),&Shader::get_vertex_code); - ObjectTypeDB::bind_method(_MD("get_fragment_code"),&Shader::get_fragment_code); - ObjectTypeDB::bind_method(_MD("get_light_code"),&Shader::get_light_code); + ObjectTypeDB::bind_method(_MD("set_code","code"),&Shader::set_code); + ObjectTypeDB::bind_method(_MD("get_code"),&Shader::get_code); ObjectTypeDB::bind_method(_MD("set_default_texture_param","param","texture:Texture"),&Shader::set_default_texture_param); ObjectTypeDB::bind_method(_MD("get_default_texture_param:Texture","param"),&Shader::get_default_texture_param); ObjectTypeDB::bind_method(_MD("has_param","name"),&Shader::has_param); - ObjectTypeDB::bind_method(_MD("_set_code","code"),&Shader::_set_code); - ObjectTypeDB::bind_method(_MD("_get_code"),&Shader::_get_code); - //ObjectTypeDB::bind_method(_MD("get_param_list"),&Shader::get_fragment_code); - ADD_PROPERTY( PropertyInfo(Variant::STRING, "_code",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR), _SCS("_set_code"), _SCS("_get_code") ); + ADD_PROPERTY( PropertyInfo(Variant::STRING, "code",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR), _SCS("set_code"), _SCS("get_code") ); BIND_CONSTANT( MODE_MATERIAL ); BIND_CONSTANT( MODE_CANVAS_ITEM ); @@ -214,253 +150,3 @@ Shader::~Shader() { } - -/************ Loader from text ***************/ - - - -RES ResourceFormatLoaderShader::load(const String &p_path, const String& p_original_path, Error *r_error) { - - if (r_error) - *r_error=ERR_FILE_CANT_OPEN; - - String fragment_code; - String vertex_code; - String light_code; - - int mode=-1; - - Error err; - FileAccess *f = FileAccess::open(p_path,FileAccess::READ,&err); - - - ERR_EXPLAIN("Unable to open shader file: "+p_path); - ERR_FAIL_COND_V(err,RES()); - String base_path = p_path.get_base_dir(); - - if (r_error) - *r_error=ERR_FILE_CORRUPT; - - Ref<Shader> shader;//( memnew( Shader ) ); - - int line=0; - - while(!f->eof_reached()) { - - String l = f->get_line(); - line++; - - if (mode<=0) { - l = l.strip_edges(); - int comment = l.find(";"); - if (comment!=-1) - l=l.substr(0,comment); - } - - if (mode<1) - vertex_code+="\n"; - if (mode<2) - fragment_code+="\n"; - - if (mode < 1 && l=="") - continue; - - if (l.begins_with("[")) { - l=l.strip_edges(); - if (l=="[params]") { - if (mode>=0) { - memdelete(f); - ERR_EXPLAIN(p_path+":"+itos(line)+": Misplaced [params] section."); - ERR_FAIL_V(RES()); - } - mode=0; - } else if (l=="[vertex]") { - if (mode>=1) { - memdelete(f); - ERR_EXPLAIN(p_path+":"+itos(line)+": Misplaced [vertex] section."); - ERR_FAIL_V(RES()); - } - mode=1; - } else if (l=="[fragment]") { - if (mode>=2) { - memdelete(f); - ERR_EXPLAIN(p_path+":"+itos(line)+": Misplaced [fragment] section."); - ERR_FAIL_V(RES()); - } - mode=1; - } else { - memdelete(f); - ERR_EXPLAIN(p_path+":"+itos(line)+": Unknown section type: '"+l+"'."); - ERR_FAIL_V(RES()); - } - continue; - } - - if (mode==0) { - - int eqpos = l.find("="); - if (eqpos==-1) { - memdelete(f); - ERR_EXPLAIN(p_path+":"+itos(line)+": Expected '='."); - ERR_FAIL_V(RES()); - } - - - String right=l.substr(eqpos+1,l.length()).strip_edges(); - if (right=="") { - memdelete(f); - ERR_EXPLAIN(p_path+":"+itos(line)+": Expected value after '='."); - ERR_FAIL_V(RES()); - } - - Variant value; - - if (right=="true") { - value = true; - } else if (right=="false") { - value = false; - } else if (right.is_valid_float()) { - //is number - value = right.to_double(); - } else if (right.is_valid_html_color()) { - //is html color - value = Color::html(right); - } else { - //attempt to parse a constructor - int popenpos = right.find("("); - - if (popenpos==-1) { - memdelete(f); - ERR_EXPLAIN(p_path+":"+itos(line)+": Invalid constructor syntax: "+right); - ERR_FAIL_V(RES()); - } - - int pclosepos = right.find_last(")"); - - if (pclosepos==-1) { - ERR_EXPLAIN(p_path+":"+itos(line)+": Invalid constructor parameter syntax: "+right); - ERR_FAIL_V(RES()); - - } - - String type = right.substr(0,popenpos); - String param = right.substr(popenpos+1,pclosepos-popenpos-1).strip_edges(); - - - if (type=="tex") { - - if (param=="") { - - value=RID(); - } else { - - String path; - - if (param.is_abs_path()) - path=param; - else - path=base_path+"/"+param; - - Ref<Texture> texture = ResourceLoader::load(path); - if (!texture.is_valid()) { - memdelete(f); - ERR_EXPLAIN(p_path+":"+itos(line)+": Couldn't find icon at path: "+path); - ERR_FAIL_V(RES()); - } - - value=texture; - } - - } else if (type=="vec3") { - - if (param=="") { - value=Vector3(); - } else { - Vector<String> params = param.split(","); - if (params.size()!=3) { - memdelete(f); - ERR_EXPLAIN(p_path+":"+itos(line)+": Invalid param count for vec3(): '"+right+"'."); - ERR_FAIL_V(RES()); - - } - - Vector3 v; - for(int i=0;i<3;i++) - v[i]=params[i].to_double(); - value=v; - } - - - } else if (type=="xform") { - - if (param=="") { - value=Transform(); - } else { - - Vector<String> params = param.split(","); - if (params.size()!=12) { - memdelete(f); - ERR_EXPLAIN(p_path+":"+itos(line)+": Invalid param count for xform(): '"+right+"'."); - ERR_FAIL_V(RES()); - - } - - Transform t; - for(int i=0;i<9;i++) - t.basis[i%3][i/3]=params[i].to_double(); - for(int i=0;i<3;i++) - t.origin[i]=params[i-9].to_double(); - - value=t; - } - - } else { - memdelete(f); - ERR_EXPLAIN(p_path+":"+itos(line)+": Invalid constructor type: '"+type+"'."); - ERR_FAIL_V(RES()); - - } - - } - - String left= l.substr(0,eqpos); - -// shader->set_param(left,value); - } else if (mode==1) { - - vertex_code+=l; - - } else if (mode==2) { - - fragment_code+=l; - } - } - - shader->set_code(vertex_code,fragment_code,light_code); - - f->close(); - memdelete(f); - if (r_error) - *r_error=OK; - - return shader; -} - -void ResourceFormatLoaderShader::get_recognized_extensions(List<String> *p_extensions) const { - - ObjectTypeDB::get_extensions_for_type("Shader", p_extensions); -} - -bool ResourceFormatLoaderShader::handles_type(const String& p_type) const { - - return ObjectTypeDB::is_type(p_type, "Shader"); -} - - -String ResourceFormatLoaderShader::get_resource_type(const String &p_path) const { - - if (p_path.extension().to_lower()=="shd") - return "Shader"; - return ""; -} - diff --git a/scene/resources/shader.h b/scene/resources/shader.h index 6ee8d4e793..988305b654 100644 --- a/scene/resources/shader.h +++ b/scene/resources/shader.h @@ -32,6 +32,7 @@ #include "resource.h" #include "io/resource_loader.h" #include "scene/resources/texture.h" + class Shader : public Resource { OBJ_TYPE(Shader,Resource); @@ -49,9 +50,6 @@ public: private: RID shader; Mode mode; - Dictionary _get_code(); - void _set_code(const Dictionary& p_string); - // hack the name of performance // shaders keep a list of ShaderMaterial -> VisualServer name translations, to make @@ -73,10 +71,8 @@ public: //void set_mode(Mode p_mode); Mode get_mode() const; - void set_code( const String& p_vertex, const String& p_fragment, const String& p_light,int p_fragment_ofs=0,int p_light_ofs=0); - String get_vertex_code() const; - String get_fragment_code() const; - String get_light_code() const; + void set_code( const String& p_code); + String get_code() const; void get_param_list(List<PropertyInfo> *p_params) const; bool has_param(const StringName& p_param) const; @@ -124,14 +120,5 @@ public: -class ResourceFormatLoaderShader : public ResourceFormatLoader { -public: - virtual RES load(const String &p_path,const String& p_original_path="",Error *r_error=NULL); - virtual void get_recognized_extensions(List<String> *p_extensions) const; - virtual bool handles_type(const String& p_type) const; - virtual String get_resource_type(const String &p_path) const; -}; - - #endif // SHADER_H diff --git a/scene/resources/shader_graph.cpp b/scene/resources/shader_graph.cpp index 02faa9425d..c62479ca89 100644 --- a/scene/resources/shader_graph.cpp +++ b/scene/resources/shader_graph.cpp @@ -29,6 +29,7 @@ #include "shader_graph.h" #include "scene/scene_string_names.h" +#if 0 Array ShaderGraph::_get_node_list(ShaderType p_type) const { List<int> nodes; @@ -2489,7 +2490,7 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str } } - Image gradient(color_ramp_len,1,0,Image::FORMAT_RGBA,cramp); + Image gradient(color_ramp_len,1,0,Image::FORMAT_RGBA8,cramp); Ref<ImageTexture> it = memnew( ImageTexture ); it->create_from_image(gradient,Texture::FLAG_FILTER|Texture::FLAG_MIPMAPS); @@ -2559,7 +2560,7 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str - Image gradient(curve_map_len,1,0,Image::FORMAT_GRAYSCALE,cmap); + Image gradient(curve_map_len,1,0,Image::FORMAT_L8,cmap); Ref<ImageTexture> it = memnew( ImageTexture ); it->create_from_image(gradient,Texture::FLAG_FILTER|Texture::FLAG_MIPMAPS); @@ -2660,3 +2661,5 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector<Str #undef DEF_MATRIX #undef DEF_VEC } + +#endif diff --git a/scene/resources/shader_graph.h b/scene/resources/shader_graph.h index 1e6fc3507c..d5a5102f3a 100644 --- a/scene/resources/shader_graph.h +++ b/scene/resources/shader_graph.h @@ -30,7 +30,7 @@ #define SHADER_GRAPH_H - +#if 0 #include "map.h" #include "scene/resources/shader.h" @@ -440,5 +440,5 @@ public: } }; - +#endif #endif // SHADER_GRAPH_H diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp index 59246dfabe..34d66df915 100644 --- a/scene/resources/style_box.cpp +++ b/scene/resources/style_box.cpp @@ -141,7 +141,7 @@ void StyleBoxTexture::draw(RID p_canvas_item,const Rect2& p_rect) const { r.pos.y-=expand_margin[MARGIN_TOP]; r.size.x+=expand_margin[MARGIN_LEFT]+expand_margin[MARGIN_RIGHT]; r.size.y+=expand_margin[MARGIN_TOP]+expand_margin[MARGIN_BOTTOM]; - VisualServer::get_singleton()->canvas_item_add_style_box( p_canvas_item,r,region_rect,texture->get_rid(),Vector2(margin[MARGIN_LEFT],margin[MARGIN_TOP]),Vector2(margin[MARGIN_RIGHT],margin[MARGIN_BOTTOM]),draw_center,modulate); + VisualServer::get_singleton()->canvas_item_add_nine_patch( p_canvas_item,r,region_rect,texture->get_rid(),Vector2(margin[MARGIN_LEFT],margin[MARGIN_TOP]),Vector2(margin[MARGIN_RIGHT],margin[MARGIN_BOTTOM]),VS::NINE_PATCH_STRETCH,VS::NINE_PATCH_STRETCH,draw_center,modulate); } void StyleBoxTexture::set_draw_center(bool p_draw) { @@ -423,127 +423,3 @@ StyleBoxFlat::~StyleBoxFlat() { } -//////////////// - - - -void StyleBoxImageMask::_bind_methods() { - - ObjectTypeDB::bind_method(_MD("set_image","image"),&StyleBoxImageMask::set_image); - ObjectTypeDB::bind_method(_MD("get_image"),&StyleBoxImageMask::get_image); - ObjectTypeDB::bind_method(_MD("set_expand","expand"),&StyleBoxImageMask::set_expand); - ObjectTypeDB::bind_method(_MD("get_expand"),&StyleBoxImageMask::get_expand); - ObjectTypeDB::bind_method(_MD("set_expand_margin_size","margin","size"),&StyleBoxImageMask::set_expand_margin_size); - ObjectTypeDB::bind_method(_MD("get_expand_margin_size","margin"),&StyleBoxImageMask::get_expand_margin_size); - - ADD_PROPERTY( PropertyInfo(Variant::IMAGE, "image"), _SCS("set_image"), _SCS("get_image")); - ADD_PROPERTY( PropertyInfo(Variant::BOOL, "expand"), _SCS("set_expand"), _SCS("get_expand")); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "expand_margin/left", PROPERTY_HINT_RANGE,"0,2048,1" ), _SCS("set_expand_margin_size"),_SCS("get_expand_margin_size"), MARGIN_LEFT ); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "expand_margin/right", PROPERTY_HINT_RANGE,"0,2048,1" ), _SCS("set_expand_margin_size"),_SCS("get_expand_margin_size"), MARGIN_RIGHT ); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "expand_margin/top", PROPERTY_HINT_RANGE,"0,2048,1" ), _SCS("set_expand_margin_size"),_SCS("get_expand_margin_size"), MARGIN_TOP ); - ADD_PROPERTYI( PropertyInfo( Variant::REAL, "expand_margin/bottom", PROPERTY_HINT_RANGE,"0,2048,1" ), _SCS("set_expand_margin_size"),_SCS("get_expand_margin_size"), MARGIN_BOTTOM ); - -} - - -bool StyleBoxImageMask::test_mask(const Point2& p_point, const Rect2& p_rect) const { - - if (image.empty()) - return false; - if (p_rect.size.x<1) - return false; - if (p_rect.size.y<1) - return false; - - Size2i imgsize(image.get_width(),image.get_height()); - if (imgsize.x<=0 || imgsize.y<=0) - return false; - - Point2i img_expand_size( imgsize.x - expand_margin[MARGIN_LEFT] - expand_margin[MARGIN_RIGHT], imgsize.y - expand_margin[MARGIN_TOP] - expand_margin[MARGIN_BOTTOM]); - Point2i rect_expand_size( p_rect.size.x - expand_margin[MARGIN_LEFT] - expand_margin[MARGIN_RIGHT], p_rect.size.y - expand_margin[MARGIN_TOP] - expand_margin[MARGIN_BOTTOM]); - if (rect_expand_size.x<1) - rect_expand_size.x=1; - if (rect_expand_size.y<1) - rect_expand_size.y=1; - - - Point2i click_pos; - - - //treat x - - if (p_point.x<p_rect.pos.x) - click_pos.x=0; - else if (expand) { - - if (p_point.x>=p_rect.pos.x+p_rect.size.x) - click_pos.x=imgsize.x-1; - else if ((p_point.x-p_rect.pos.x)<expand_margin[MARGIN_LEFT]) - click_pos.x=p_point.x; - else if ((p_point.x-(p_rect.pos.x+p_rect.size.x))<expand_margin[MARGIN_RIGHT]) - click_pos.x=imgsize.x-(p_point.x-(p_rect.pos.x+p_rect.size.x)); - else //expand - click_pos.x=(p_point.x-p_rect.pos.x-expand_margin[MARGIN_LEFT])*img_expand_size.x/rect_expand_size.x; - } else if ((p_point.x-p_rect.pos.x) > imgsize.x) - click_pos.x=imgsize.x; - - //treat y - - if (p_point.y<p_rect.pos.y) - click_pos.y=0; - else if (expand) { - - if (p_point.y>=p_rect.pos.y+p_rect.size.y) - click_pos.y=imgsize.y-1; - else if ((p_point.y-p_rect.pos.y)<expand_margin[MARGIN_TOP]) - click_pos.y=p_point.y; - else if ((p_point.y-(p_rect.pos.y+p_rect.size.y))<expand_margin[MARGIN_BOTTOM]) - click_pos.y=imgsize.y-(p_point.y-(p_rect.pos.y+p_rect.size.y)); - else //expand - click_pos.y=(p_point.y-p_rect.pos.y-expand_margin[MARGIN_TOP])*img_expand_size.y/rect_expand_size.y; - } else if ((p_point.y-p_rect.pos.y) > imgsize.y) - click_pos.y=imgsize.y; - - return image.get_pixel(click_pos.x,click_pos.y).gray()>0.5; - -} - - -void StyleBoxImageMask::set_image(const Image& p_image) { - - image=p_image; -} -Image StyleBoxImageMask::get_image() const { - - return image; -} - - -void StyleBoxImageMask::set_expand(bool p_expand) { - - expand=p_expand; -} -bool StyleBoxImageMask::get_expand() const { - - return expand; -} -void StyleBoxImageMask::set_expand_margin_size(Margin p_expand_margin,float p_size) { - - ERR_FAIL_INDEX(p_expand_margin,4); - expand_margin[p_expand_margin]=p_size; -} - - -float StyleBoxImageMask::get_expand_margin_size(Margin p_expand_margin) const { - - ERR_FAIL_INDEX_V(p_expand_margin,4,0); - return expand_margin[p_expand_margin]; -} - -StyleBoxImageMask::StyleBoxImageMask() { - - for (int i=0;i<4;i++) { - expand_margin[i]=0; - } - expand=true; -} diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h index f667318e24..6ac67148c5 100644 --- a/scene/resources/style_box.h +++ b/scene/resources/style_box.h @@ -167,35 +167,5 @@ public: }; -class StyleBoxImageMask : public StyleBox { - - OBJ_TYPE( StyleBoxImageMask, StyleBox ); - virtual float get_style_margin(Margin p_margin) const { return 0; } - - Image image; - float expand_margin[4]; - bool expand; - -protected: - - static void _bind_methods(); - -public: - - virtual void draw(RID p_canvas_item,const Rect2& p_rect) const {} - virtual bool test_mask(const Point2& p_point, const Rect2& p_rect) const; - - void set_image(const Image& p_image); - Image get_image() const; - - void set_expand(bool p_expand); - bool get_expand() const; - void set_expand_margin_size(Margin p_expand_margin,float p_size); - float get_expand_margin_size(Margin p_expand_margin) const; - - StyleBoxImageMask(); - -}; - #endif diff --git a/scene/resources/texture.cpp b/scene/resources/texture.cpp index 726b1938c4..c83c5e6b80 100644 --- a/scene/resources/texture.cpp +++ b/scene/resources/texture.cpp @@ -258,23 +258,13 @@ void ImageTexture::load(const String& p_path) { void ImageTexture::set_data(const Image& p_image) { VisualServer::get_singleton()->texture_set_data(texture,p_image); - VisualServer::get_singleton()->texture_set_reload_hook(texture,0,StringName()); //hook is erased if data is changed + _change_notify(); } void ImageTexture::_resource_path_changed() { String path=get_path(); - if (VS::get_singleton()->has_feature(VS::FEATURE_NEEDS_RELOAD_HOOK)) { - //this needs to be done much better, but probably will end up being deprecated as technology advances - if (path.is_resource_file() && ImageLoader::recognize(path.extension())) { - - //hook is set only if path is hookable - VisualServer::get_singleton()->texture_set_reload_hook(texture,get_instance_ID(),"_reload_hook"); - } else { - VisualServer::get_singleton()->texture_set_reload_hook(texture,0,StringName()); - } - } } Image ImageTexture::get_data() const { @@ -300,7 +290,7 @@ RID ImageTexture::get_rid() const { void ImageTexture::fix_alpha_edges() { - if (format==Image::FORMAT_RGBA /*&& !(flags&FLAG_CUBEMAP)*/) { + if (format==Image::FORMAT_RGBA8 /*&& !(flags&FLAG_CUBEMAP)*/) { Image img = get_data(); img.fix_alpha_edges(); @@ -310,7 +300,7 @@ void ImageTexture::fix_alpha_edges() { void ImageTexture::premultiply_alpha() { - if (format==Image::FORMAT_RGBA /*&& !(flags&FLAG_CUBEMAP)*/) { + if (format==Image::FORMAT_RGBA8 /*&& !(flags&FLAG_CUBEMAP)*/) { Image img = get_data(); img.premultiply_alpha(); @@ -337,7 +327,7 @@ void ImageTexture::shrink_x2_and_keep_size() { bool ImageTexture::has_alpha() const { - return ( format==Image::FORMAT_GRAYSCALE_ALPHA || format==Image::FORMAT_INDEXED_ALPHA || format==Image::FORMAT_RGBA ); + return ( format==Image::FORMAT_LA8 || format==Image::FORMAT_RGBA8 ); } diff --git a/scene/resources/texture.h b/scene/resources/texture.h index 05ea833978..fc5f05479c 100644 --- a/scene/resources/texture.h +++ b/scene/resources/texture.h @@ -54,7 +54,7 @@ public: FLAG_FILTER=VisualServer::TEXTURE_FLAG_FILTER, FLAG_ANISOTROPIC_FILTER=VisualServer::TEXTURE_FLAG_ANISOTROPIC_FILTER, FLAG_CONVERT_TO_LINEAR=VisualServer::TEXTURE_FLAG_CONVERT_TO_LINEAR, - FLAG_VIDEO_SURFACE=VisualServer::TEXTURE_FLAG_VIDEO_SURFACE, + FLAG_VIDEO_SURFACE=VisualServer::TEXTURE_FLAG_USED_FOR_STREAMING, FLAGS_DEFAULT=FLAG_MIPMAPS|FLAG_REPEAT|FLAG_FILTER, FLAG_MIRRORED_REPEAT=VisualServer::TEXTURE_FLAG_MIRRORED_REPEAT }; |