diff options
author | Juan Linietsky <reduzio@gmail.com> | 2017-11-26 15:13:35 -0300 |
---|---|---|
committer | GitHub <noreply@github.com> | 2017-11-26 15:13:35 -0300 |
commit | 22415e5a3168b3dee3cf95d0697ca548bf04d8bf (patch) | |
tree | e84493b20284d7357d7bea3402f0349bdb06de51 /scene | |
parent | 9cf44c1c53f03b67143e606ab3d56680d73ac2c9 (diff) | |
parent | d0e09d84f085c5bffdd5ad06d335be20c246e954 (diff) |
Merge pull request #12572 from RandomShaper/onion-skinning
Onion skinning
Diffstat (limited to 'scene')
-rw-r--r-- | scene/animation/animation_player.cpp | 87 | ||||
-rw-r--r-- | scene/animation/animation_player.h | 26 | ||||
-rw-r--r-- | scene/main/scene_tree.cpp | 10 | ||||
-rw-r--r-- | scene/main/scene_tree.h | 3 |
4 files changed, 113 insertions, 13 deletions
diff --git a/scene/animation/animation_player.cpp b/scene/animation/animation_player.cpp index 010f5a586f..206f3ccca2 100644 --- a/scene/animation/animation_player.cpp +++ b/scene/animation/animation_player.cpp @@ -33,6 +33,17 @@ #include "message_queue.h" #include "scene/scene_string_names.h" +#ifdef TOOLS_ENABLED +void AnimatedValuesBackup::update_skeletons() { + + for (int i = 0; i < entries.size(); i++) { + if (entries[i].bone_idx != -1) { + Object::cast_to<Skeleton>(entries[i].object)->notification(Skeleton::NOTIFICATION_UPDATE_SKELETON); + } + } +} +#endif + bool AnimationPlayer::_set(const StringName &p_name, const Variant &p_value) { String name = p_name; @@ -228,7 +239,11 @@ void AnimationPlayer::_notification(int p_what) { } } -void AnimationPlayer::_generate_node_caches(AnimationData *p_anim) { +void AnimationPlayer::_ensure_node_caches(AnimationData *p_anim) { + + // Already cached? + if (p_anim->node_cache.size() == p_anim->animation->get_track_count()) + return; Node *parent = get_node(root); @@ -336,11 +351,7 @@ void AnimationPlayer::_generate_node_caches(AnimationData *p_anim) { void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float p_time, float p_delta, float p_interp, bool p_allow_discrete) { - if (p_anim->node_cache.size() != p_anim->animation->get_track_count()) { - // animation hasn't been "node-cached" - _generate_node_caches(p_anim); - } - + _ensure_node_caches(p_anim); ERR_FAIL_COND(p_anim->node_cache.size() != p_anim->animation->get_track_count()); Animation *a = p_anim->animation.operator->(); @@ -1205,6 +1216,70 @@ void AnimationPlayer::get_argument_options(const StringName &p_function, int p_i Node::get_argument_options(p_function, p_idx, r_options); } +#ifdef TOOLS_ENABLED +AnimatedValuesBackup AnimationPlayer::backup_animated_values() { + + if (!playback.current.from) + return AnimatedValuesBackup(); + + _ensure_node_caches(playback.current.from); + + AnimatedValuesBackup backup; + + for (int i = 0; i < playback.current.from->node_cache.size(); i++) { + TrackNodeCache *nc = playback.current.from->node_cache[i]; + if (!nc) + continue; + + if (nc->skeleton) { + if (nc->bone_idx == -1) + continue; + + AnimatedValuesBackup::Entry entry; + entry.object = nc->skeleton; + entry.bone_idx = nc->bone_idx; + entry.value = nc->skeleton->get_bone_pose(nc->bone_idx); + backup.entries.push_back(entry); + } else { + if (nc->spatial) { + AnimatedValuesBackup::Entry entry; + entry.object = nc->spatial; + entry.subpath.push_back("transform"); + entry.value = nc->spatial->get_transform(); + entry.bone_idx = -1; + backup.entries.push_back(entry); + } else { + for (Map<StringName, TrackNodeCache::PropertyAnim>::Element *E = nc->property_anim.front(); E; E = E->next()) { + AnimatedValuesBackup::Entry entry; + entry.object = E->value().object; + entry.subpath = E->value().subpath; + bool valid; + entry.value = E->value().object->get_indexed(E->value().subpath, &valid); + entry.bone_idx = -1; + if (valid) + backup.entries.push_back(entry); + } + } + } + } + + return backup; +} + +void AnimationPlayer::restore_animated_values(const AnimatedValuesBackup &p_backup) { + + for (int i = 0; i < p_backup.entries.size(); i++) { + + const AnimatedValuesBackup::Entry *entry = &p_backup.entries[i]; + if (entry->bone_idx == -1) { + entry->object->set_indexed(entry->subpath, entry->value); + } else { + Object::cast_to<Skeleton>(entry->object)->set_bone_pose(entry->bone_idx, entry->value); + } + } +} +#endif + void AnimationPlayer::_bind_methods() { ClassDB::bind_method(D_METHOD("_node_removed"), &AnimationPlayer::_node_removed); diff --git a/scene/animation/animation_player.h b/scene/animation/animation_player.h index e4e021c7fe..e39afcf199 100644 --- a/scene/animation/animation_player.h +++ b/scene/animation/animation_player.h @@ -38,6 +38,24 @@ @author Juan Linietsky <reduzio@gmail.com> */ +#ifdef TOOLS_ENABLED +// To save/restore animated values +class AnimatedValuesBackup { + struct Entry { + Object *object; + Vector<StringName> subpath; // Unused if bone + int bone_idx; // -1 if not a bone + Variant value; + }; + Vector<Entry> entries; + + friend class AnimationPlayer; + +public: + void update_skeletons(); +}; +#endif + class AnimationPlayer : public Node { GDCLASS(AnimationPlayer, Node); OBJ_CATEGORY("Animation Nodes"); @@ -198,7 +216,7 @@ private: void _animation_process_animation(AnimationData *p_anim, float p_time, float p_delta, float p_interp, bool p_allow_discrete = true); - void _generate_node_caches(AnimationData *p_anim); + void _ensure_node_caches(AnimationData *p_anim); void _animation_process_data(PlaybackData &cd, float p_delta, float p_blend); void _animation_process2(float p_delta); void _animation_update_transforms(); @@ -291,6 +309,12 @@ public: void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const; +#ifdef TOOLS_ENABLED + // These may be interesting for games, but are too dangerous for general use + AnimatedValuesBackup backup_animated_values(); + void restore_animated_values(const AnimatedValuesBackup &p_backup); +#endif + AnimationPlayer(); ~AnimationPlayer(); }; diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp index 17abf2425a..f74bf161f0 100644 --- a/scene/main/scene_tree.cpp +++ b/scene/main/scene_tree.cpp @@ -127,7 +127,7 @@ void SceneTree::remove_from_group(const StringName &p_group, Node *p_node) { group_map.erase(E); } -void SceneTree::_flush_transform_notifications() { +void SceneTree::flush_transform_notifications() { SelfList<Node> *n = xform_change_list.first(); while (n) { @@ -448,7 +448,7 @@ bool SceneTree::iteration(float p_time) { current_frame++; - _flush_transform_notifications(); + flush_transform_notifications(); MainLoop::iteration(p_time); physics_process_time = p_time; @@ -459,7 +459,7 @@ bool SceneTree::iteration(float p_time) { _notify_group_pause("physics_process", Node::NOTIFICATION_PHYSICS_PROCESS); _flush_ugc(); MessageQueue::get_singleton()->flush(); //small little hack - _flush_transform_notifications(); + flush_transform_notifications(); call_group_flags(GROUP_CALL_REALTIME, "_viewports", "update_worlds"); root_lock--; @@ -487,7 +487,7 @@ bool SceneTree::idle(float p_time) { MessageQueue::get_singleton()->flush(); //small little hack - _flush_transform_notifications(); + flush_transform_notifications(); _notify_group_pause("idle_process_internal", Node::NOTIFICATION_INTERNAL_PROCESS); _notify_group_pause("idle_process", Node::NOTIFICATION_PROCESS); @@ -503,7 +503,7 @@ bool SceneTree::idle(float p_time) { _flush_ugc(); MessageQueue::get_singleton()->flush(); //small little hack - _flush_transform_notifications(); //transforms after world update, to avoid unnecessary enter/exit notifications + flush_transform_notifications(); //transforms after world update, to avoid unnecessary enter/exit notifications call_group_flags(GROUP_CALL_REALTIME, "_viewports", "update_worlds"); root_lock--; diff --git a/scene/main/scene_tree.h b/scene/main/scene_tree.h index bc3efdc42f..7898dc065a 100644 --- a/scene/main/scene_tree.h +++ b/scene/main/scene_tree.h @@ -157,7 +157,6 @@ private: Map<UGCall, Vector<Variant> > unique_group_calls; bool ugc_locked; void _flush_ugc(); - void _flush_transform_notifications(); _FORCE_INLINE_ void _update_group_order(Group &g); void _update_listener(); @@ -344,6 +343,8 @@ public: void notify_group(const StringName &p_group, int p_notification); void set_group(const StringName &p_group, const String &p_name, const Variant &p_value); + void flush_transform_notifications(); + virtual void input_text(const String &p_text); virtual void input_event(const Ref<InputEvent> &p_event); virtual void init(); |