diff options
author | Juan Linietsky <reduzio@gmail.com> | 2015-05-19 21:36:35 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2015-05-19 21:36:35 -0300 |
commit | 221443c5a2d174e52d391d15d5f1c6b5c9496d57 (patch) | |
tree | dcea619ff3068a557c44aac5873676ea9e1a151c /scene | |
parent | f220183e40cb100cdfb8158c5217076377a62980 (diff) |
more fixes
-only refuse to load an older file if version major is different, fixes
#1944
-fix drive letter default value, fixes #1939
Diffstat (limited to 'scene')
-rw-r--r-- | scene/gui/file_dialog.cpp | 10 | ||||
-rw-r--r-- | scene/resources/shader_graph.cpp | 2 |
2 files changed, 3 insertions, 9 deletions
diff --git a/scene/gui/file_dialog.cpp b/scene/gui/file_dialog.cpp index 13cf87ac2b..c53de6568a 100644 --- a/scene/gui/file_dialog.cpp +++ b/scene/gui/file_dialog.cpp @@ -608,18 +608,12 @@ void FileDialog::_update_drives() { drives->clear(); drives->show(); - int current=-1; - String abspath = dir_access->get_current_dir(); - for(int i=0;i<dir_access->get_drive_count();i++) { - String d = dir_access->get_drive(i); - if (abspath.begins_with(d)) - current=i; + String d = dir_access->get_drive(i); drives->add_item(dir_access->get_drive(i)); } - if (current!=-1) - drives->select(current); + drives->select(dir_access->get_current_drive()); } } diff --git a/scene/resources/shader_graph.cpp b/scene/resources/shader_graph.cpp index 24d5978856..a0766ff317 100644 --- a/scene/resources/shader_graph.cpp +++ b/scene/resources/shader_graph.cpp @@ -1301,7 +1301,7 @@ const ShaderGraph::InOutParamInfo ShaderGraph::inout_param_info[]={ {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Diffuse","DIFFUSE_OUT","",SLOT_TYPE_VEC,SLOT_OUT}, {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"DiffuseAlpha","ALPHA_OUT","",SLOT_TYPE_SCALAR,SLOT_OUT}, {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Specular","SPECULAR","",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"SpecularExp","SPECULAR","",SLOT_TYPE_SCALAR,SLOT_OUT}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"SpecularExp","SPEC_EXP","",SLOT_TYPE_SCALAR,SLOT_OUT}, {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Emission","EMISSION","",SLOT_TYPE_VEC,SLOT_OUT}, {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Glow","GLOW","",SLOT_TYPE_SCALAR,SLOT_OUT}, {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"ShadeParam","SHADE_PARAM","",SLOT_TYPE_SCALAR,SLOT_OUT}, |