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authorMarianoGNU <marianognu.easyrpg@gmail.com>2015-12-20 18:21:53 -0300
committerMarianoGNU <marianognu.easyrpg@gmail.com>2016-01-15 17:23:19 -0300
commit1f3d6824c8db30cd5636aaa3978a953bedff4ed8 (patch)
tree970e602191846d847029fbda46d54e08a02f4da5 /scene
parentdc7755ffcd1e275b065d3acfcc7696697097567b (diff)
Move shaders to default theme and add shader_override related methods to Control class
Diffstat (limited to 'scene')
-rw-r--r--scene/gui/color_picker.cpp49
-rw-r--r--scene/gui/control.cpp94
-rw-r--r--scene/gui/control.h6
-rw-r--r--scene/resources/default_theme/default_theme.cpp11
-rw-r--r--scene/resources/default_theme/make_header.py (renamed from scene/resources/default_theme/make_png_header.py)55
-rw-r--r--scene/resources/default_theme/theme_data.h39
-rw-r--r--scene/resources/default_theme/uv_editor.gsl19
-rw-r--r--scene/resources/default_theme/w_editor.gsl11
-rw-r--r--scene/resources/theme.cpp45
-rw-r--r--scene/resources/theme.h10
10 files changed, 281 insertions, 58 deletions
diff --git a/scene/gui/color_picker.cpp b/scene/gui/color_picker.cpp
index 1bdb6c458f..2acb7b4bfd 100644
--- a/scene/gui/color_picker.cpp
+++ b/scene/gui/color_picker.cpp
@@ -38,6 +38,10 @@ void ColorPicker::_notification(int p_what) {
switch(p_what) {
case NOTIFICATION_THEME_CHANGED: {
+ uv_material->set_shader(get_shader("uv_editor"));
+ uv_material->set_shader_param("H", h);
+
+ w_material->set_shader(get_shader("w_editor"));
_update_controls();
} break;
@@ -337,55 +341,16 @@ ColorPicker::ColorPicker() :
_update_color();
updating=false;
- const char *uv_shader_code=
- "vec3 nd1sl2=vec3(UV,0);\n"
- "uniform float H=0;\n"
- "float nd4sl0=H;\n"
- "float nd7sl0=nd1sl2.x;\n"
- "float nd7sl1=nd1sl2.y;\n"
- "float nd7sl2=nd1sl2.z;\n"
- "float nd2sl1def=-1;\n"
- "float nd2sl0=nd7sl1*nd2sl1def;\n"
- "float nd6sl1def=1;\n"
- "float nd6sl0=nd2sl0+nd6sl1def;\n"
- "vec3 nd3sl0=vec3(nd4sl0,nd7sl0,nd6sl0);\n"
- "vec3 nd5sl0;\n"
- "{\n"
- " vec3 c = nd3sl0;\n"
- " vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\n"
- " vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);\n"
- " nd5sl0=c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);\n"
- "}\n"
- "COLOR.rgb=nd5sl0;";
-
- const char *w_shader_code=
- "vec3 nd1sl2=vec3(UV,0);\n"
- "float nd2sl0=nd1sl2.x;\n"
- "float nd2sl1=nd1sl2.y;\n"
- "float nd2sl2=nd1sl2.z;\n"
- "float nd3sl1def=1;\n"
- "float nd3sl2def=1;\n"
- "vec3 nd3sl0=vec3(nd2sl1,nd3sl1def,nd3sl2def);\n"
- "vec3 nd6sl0;\n"
- "{\n"
- " vec3 c = nd3sl0;\n"
- " vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\n"
- " vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);\n"
- " nd6sl0=c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);\n"
- "}\n"
- "COLOR.rgb=nd6sl0;";
-
set_color(Color(1,1,1));
uv_material.instance();
- Ref<Shader> s_uv = memnew( Shader(Shader::MODE_CANVAS_ITEM) );
- s_uv->set_code("", uv_shader_code, "");
+ Ref<Shader> s_uv = get_shader("uv_editor");
uv_material->set_shader(s_uv);
uv_material->set_shader_param("H", h);
w_material.instance();
- Ref<Shader> s_w = (memnew( Shader(Shader::MODE_CANVAS_ITEM) ));
- s_w->set_code("", w_shader_code, "");
+
+ Ref<Shader> s_w = get_shader("w_editor");
w_material->set_shader(s_w);
uv_edit->set_material(uv_material);
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index 5a8ecfeffe..e93b252979 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -140,6 +140,11 @@ bool Control::_set(const StringName& p_name, const Variant& p_value) {
data.icon_override.erase(dname);
notification(NOTIFICATION_THEME_CHANGED);
update();
+ } else if (name.begins_with("custom_shaders/")) {
+ String dname = name.get_slicec('/',1);
+ data.shader_override.erase(dname);
+ notification(NOTIFICATION_THEME_CHANGED);
+ update();
} else if (name.begins_with("custom_styles/")) {
String dname = name.get_slicec('/',1);
data.style_override.erase(dname);
@@ -168,6 +173,10 @@ bool Control::_set(const StringName& p_name, const Variant& p_value) {
String dname = name.get_slicec('/',1);
notification(NOTIFICATION_THEME_CHANGED);
add_icon_override(dname,p_value);
+ } else if (name.begins_with("custom_shaders/")) {
+ String dname = name.get_slicec('/',1);
+ add_shader_override(dname,p_value);
+ notification(NOTIFICATION_THEME_CHANGED);
} else if (name.begins_with("custom_styles/")) {
String dname = name.get_slicec('/',1);
add_style_override(dname,p_value);
@@ -220,6 +229,10 @@ bool Control::_get(const StringName& p_name,Variant &r_ret) const {
String name = sname.get_slicec('/',1);
r_ret= data.icon_override.has(name)?Variant(data.icon_override[name]):Variant();
+ } else if (sname.begins_with("custom_shaders/")) {
+ String name = sname.get_slicec('/',1);
+
+ r_ret= data.shader_override.has(name)?Variant(data.shader_override[name]):Variant();
} else if (sname.begins_with("custom_styles/")) {
String name = sname.get_slicec('/',1);
@@ -269,6 +282,18 @@ void Control::_get_property_list( List<PropertyInfo> *p_list) const {
}
{
List<StringName> names;
+ theme->get_shader_list(get_type_name(),&names);
+ for(List<StringName>::Element *E=names.front();E;E=E->next()) {
+
+ uint32_t hint= PROPERTY_USAGE_EDITOR|PROPERTY_USAGE_CHECKABLE;
+ if (data.shader_override.has(E->get()))
+ hint|=PROPERTY_USAGE_STORAGE|PROPERTY_USAGE_CHECKED;
+
+ p_list->push_back( PropertyInfo(Variant::OBJECT,"custom_shaders/"+E->get(),PROPERTY_HINT_RESOURCE_TYPE, "CanvasItemShader,CanvasItemShaderGraph",hint) );
+ }
+ }
+ {
+ List<StringName> names;
theme->get_stylebox_list(get_type_name(),&names);
for(List<StringName>::Element *E=names.front();E;E=E->next()) {
@@ -1384,6 +1409,35 @@ Ref<Texture> Control::get_icon(const StringName& p_name,const StringName& p_type
}
+Ref<Shader> Control::get_shader(const StringName& p_name,const StringName& p_type) const {
+ if (p_type==StringName()) {
+
+ const Ref<Shader>* sdr = data.shader_override.getptr(p_name);
+ if (sdr)
+ return *sdr;
+ }
+
+ StringName type = p_type?p_type:get_type_name();
+
+ // try with custom themes
+ Control *theme_owner = data.theme_owner;
+
+ while(theme_owner) {
+
+ if (theme_owner->data.theme->has_shader(p_name, type))
+ return data.theme_owner->data.theme->get_shader(p_name, type );
+ Control *parent = theme_owner->get_parent()?theme_owner->get_parent()->cast_to<Control>():NULL;
+
+ if (parent)
+ theme_owner=parent->data.theme_owner;
+ else
+ theme_owner=NULL;
+
+ }
+
+ return Theme::get_default()->get_shader( p_name, type );
+}
+
Ref<StyleBox> Control::get_stylebox(const StringName& p_name,const StringName& p_type) const {
if (p_type==StringName()) {
@@ -1530,7 +1584,37 @@ bool Control::has_icon(const StringName& p_name,const StringName& p_type) const
}
return Theme::get_default()->has_icon( p_name, type );
+
+}
+
+bool Control::has_shader(const StringName &p_name, const StringName &p_type) const
+{
+ if (p_type==StringName()) {
+ const Ref<Shader>* sdr = data.shader_override.getptr(p_name);
+ if (sdr)
+ return true;
+ }
+
+ StringName type = p_type?p_type:get_type_name();
+
+ // try with custom themes
+ Control *theme_owner = data.theme_owner;
+
+ while(theme_owner) {
+ if (theme_owner->data.theme->has_shader(p_name, type))
+ return true;
+ Control *parent = theme_owner->get_parent()?theme_owner->get_parent()->cast_to<Control>():NULL;
+
+ if (parent)
+ theme_owner=parent->data.theme_owner;
+ else
+ theme_owner=NULL;
+
+ }
+
+ return Theme::get_default()->has_shader( p_name, type );
+
}
bool Control::has_stylebox(const StringName& p_name,const StringName& p_type) const {
@@ -1996,7 +2080,14 @@ void Control::add_icon_override(const StringName& p_name, const Ref<Texture>& p_
data.icon_override[p_name]=p_icon;
notification(NOTIFICATION_THEME_CHANGED);
update();
+
+}
+void Control::add_shader_override(const StringName &p_name, const Ref<Shader> &p_shader) {
+ ERR_FAIL_COND(p_shader.is_null());
+ data.shader_override[p_name]=p_shader;
+ notification(NOTIFICATION_THEME_CHANGED);
+ update();
}
void Control::add_style_override(const StringName& p_name, const Ref<StyleBox>& p_style) {
@@ -2837,8 +2928,9 @@ void Control::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_theme","theme:Theme"),&Control::set_theme);
ObjectTypeDB::bind_method(_MD("get_theme:Theme"),&Control::get_theme);
-
+
ObjectTypeDB::bind_method(_MD("add_icon_override","name","texture:Texture"),&Control::add_icon_override);
+ ObjectTypeDB::bind_method(_MD("add_shader_override","name","shader:Shader"),&Control::add_shader_override);
ObjectTypeDB::bind_method(_MD("add_style_override","name","stylebox:StyleBox"),&Control::add_style_override);
ObjectTypeDB::bind_method(_MD("add_font_override","name","font:Font"),&Control::add_font_override);
ObjectTypeDB::bind_method(_MD("add_color_override","name","color"),&Control::add_color_override);
diff --git a/scene/gui/control.h b/scene/gui/control.h
index 0ead632aab..4908b07295 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -144,6 +144,7 @@ private:
NodePath focus_neighbour[4];
HashMap<StringName, Ref<Texture>, StringNameHasher > icon_override;
+ HashMap<StringName, Ref<Shader>, StringNameHasher > shader_override;
HashMap<StringName, Ref<StyleBox>, StringNameHasher > style_override;
HashMap<StringName, Ref<Font>, StringNameHasher > font_override;
HashMap<StringName, Color, StringNameHasher > color_override;
@@ -357,18 +358,21 @@ public:
/* SKINNING */
void add_icon_override(const StringName& p_name, const Ref<Texture>& p_icon);
+ void add_shader_override(const StringName& p_name, const Ref<Shader>& p_shader);
void add_style_override(const StringName& p_name, const Ref<StyleBox>& p_style);
void add_font_override(const StringName& p_name, const Ref<Font>& p_font);
void add_color_override(const StringName& p_name, const Color& p_color);
void add_constant_override(const StringName& p_name, int p_constant);
Ref<Texture> get_icon(const StringName& p_name,const StringName& p_type=StringName()) const;
+ Ref<Shader> get_shader(const StringName &p_name, const StringName &p_type=StringName()) const;
Ref<StyleBox> get_stylebox(const StringName& p_name,const StringName& p_type=StringName()) const;
Ref<Font> get_font(const StringName& p_name,const StringName& p_type=StringName()) const;
Color get_color(const StringName& p_name,const StringName& p_type=StringName()) const;
int get_constant(const StringName& p_name,const StringName& p_type=StringName()) const;
bool has_icon(const StringName& p_name,const StringName& p_type=StringName()) const;
+ bool has_shader(const StringName& p_name,const StringName& p_type=StringName()) const;
bool has_stylebox(const StringName& p_name,const StringName& p_type=StringName()) const;
bool has_font(const StringName& p_name,const StringName& p_type=StringName()) const;
bool has_color(const StringName& p_name,const StringName& p_type=StringName()) const;
@@ -400,7 +404,7 @@ public:
Control();
~Control();
-
+
};
VARIANT_ENUM_CAST(Control::AnchorType);
diff --git a/scene/resources/default_theme/default_theme.cpp b/scene/resources/default_theme/default_theme.cpp
index 842dbb154b..2d6039ca4d 100644
--- a/scene/resources/default_theme/default_theme.cpp
+++ b/scene/resources/default_theme/default_theme.cpp
@@ -80,6 +80,13 @@ static Ref<Texture> make_icon(T p_src) {
return texture;
}
+static Ref<Shader> make_shader(const char*vertex_code,const char*fragment_code,const char*lighting_code) {
+ Ref<Shader> shader = (memnew( Shader(Shader::MODE_CANVAS_ITEM) ));
+ shader->set_code(vertex_code, fragment_code, lighting_code);
+
+ return shader;
+}
+
static Ref<Font> make_font(int p_height,int p_ascent, int p_valign, int p_charcount, const int *p_chars,const Ref<Texture> &p_texture) {
@@ -768,7 +775,9 @@ void make_default_theme() {
t->set_constant("hseparator","ColorPicker", 4);
t->set_icon("screen_picker","ColorPicker", make_icon( icon_color_pick_png ) );
-
+
+ t->set_shader("uv_editor", "ColorPicker", make_shader("", uv_editor_shader_code, ""));
+ t->set_shader("w_editor", "ColorPicker", make_shader("", w_editor_shader_code, ""));
// TooltipPanel
diff --git a/scene/resources/default_theme/make_png_header.py b/scene/resources/default_theme/make_header.py
index 0f0ce1808f..2d3f989e01 100644
--- a/scene/resources/default_theme/make_png_header.py
+++ b/scene/resources/default_theme/make_header.py
@@ -3,9 +3,6 @@ import os;
import glob;
import string;
-pixmaps = glob.glob("*.png");
-
-pixmaps.sort();
#Generate include files
@@ -15,27 +12,61 @@ f.write("// THIS FILE HAS BEEN AUTOGENERATED, DONT EDIT!!\n");
f.write("\n\n");
+#Generate png image block
+
+pixmaps = glob.glob("*.png");
+
+pixmaps.sort();
+
f.write("\n\n\n");
-
-
for x in pixmaps:
-
+
var_str=x[:-4]+"_png";
-
+
f.write("static const unsigned char "+ var_str +"[]={\n");
-
+
pngf=open(x,"rb");
-
+
b=pngf.read(1);
while(len(b)==1):
f.write(hex(ord(b)))
b=pngf.read(1);
if (len(b)==1):
f.write(",")
-
+
f.write("\n};\n\n\n");
pngf.close();
-
-f.close();
+#Generate shaders block
+
+shaders = glob.glob("*.gsl")
+
+shaders.sort();
+
+f.write("\n\n\n");
+
+for x in shaders:
+
+ var_str=x[:-4]+"_shader_code";
+
+ f.write("static const char *"+ var_str +"=\n");
+
+ sf=open(x,"rb");
+
+
+ b=sf.readline();
+ while(b!=""):
+ if (b.endswith("\r\n")):
+ b=b[:-2]
+ if (b.endswith("\n")):
+ b=b[:-1]
+ f.write(" \""+b)
+ b=sf.readline();
+ if (b!=""):
+ f.write("\"\n")
+
+ f.write("\";\n\n\n");
+ sf.close();
+
+f.close();
diff --git a/scene/resources/default_theme/theme_data.h b/scene/resources/default_theme/theme_data.h
index dc69cf4b0b..004b3e4ce8 100644
--- a/scene/resources/default_theme/theme_data.h
+++ b/scene/resources/default_theme/theme_data.h
@@ -524,3 +524,42 @@ static const unsigned char vsplitter_png[]={
};
+
+
+
+static const char *uv_editor_shader_code=
+ "vec3 nd1sl2=vec3(UV,0);"
+ "uniform float H=0;"
+ "float nd4sl0=H;"
+ "float nd7sl0=nd1sl2.x;"
+ "float nd7sl1=nd1sl2.y;"
+ "float nd7sl2=nd1sl2.z;"
+ "float nd2sl1def=-1;"
+ "float nd2sl0=nd7sl1*nd2sl1def;"
+ "float nd6sl1def=1;"
+ "float nd6sl0=nd2sl0+nd6sl1def;"
+ "vec3 nd3sl0=vec3(nd4sl0,nd7sl0,nd6sl0);"
+ "vec3 nd5sl0;"
+ "{"
+ " vec3 c = nd3sl0;"
+ " vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);"
+ " vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);"
+ " nd5sl0=c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);"
+ "}"
+ "COLOR.rgb=nd5sl0;";
+
+
+static const char *w_editor_shader_code=
+ "vec3 nd1sl2=vec3(UV,0);"
+ "float nd2sl1=1-nd1sl2.y;"
+ "vec3 nd3sl0=vec3(nd2sl1,1,1);"
+ "vec3 nd6sl0;"
+ "{"
+ " vec3 c = nd3sl0;"
+ " vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);"
+ " vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);"
+ " nd6sl0=c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);"
+ "}"
+ "COLOR.rgb=nd6sl0;";
+
+
diff --git a/scene/resources/default_theme/uv_editor.gsl b/scene/resources/default_theme/uv_editor.gsl
new file mode 100644
index 0000000000..8c24e76dd5
--- /dev/null
+++ b/scene/resources/default_theme/uv_editor.gsl
@@ -0,0 +1,19 @@
+vec3 nd1sl2=vec3(UV,0);
+uniform float H=0;
+float nd4sl0=H;
+float nd7sl0=nd1sl2.x;
+float nd7sl1=nd1sl2.y;
+float nd7sl2=nd1sl2.z;
+float nd2sl1def=-1;
+float nd2sl0=nd7sl1*nd2sl1def;
+float nd6sl1def=1;
+float nd6sl0=nd2sl0+nd6sl1def;
+vec3 nd3sl0=vec3(nd4sl0,nd7sl0,nd6sl0);
+vec3 nd5sl0;
+{
+ vec3 c = nd3sl0;
+ vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
+ vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
+ nd5sl0=c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
+}
+COLOR.rgb=nd5sl0; \ No newline at end of file
diff --git a/scene/resources/default_theme/w_editor.gsl b/scene/resources/default_theme/w_editor.gsl
new file mode 100644
index 0000000000..6d2dd9a0bb
--- /dev/null
+++ b/scene/resources/default_theme/w_editor.gsl
@@ -0,0 +1,11 @@
+vec3 nd1sl2=vec3(UV,0);
+float nd2sl1=1-nd1sl2.y;
+vec3 nd3sl0=vec3(nd2sl1,1,1);
+vec3 nd6sl0;
+{
+ vec3 c = nd3sl0;
+ vec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);
+ vec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);
+ nd6sl0=c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);
+}
+COLOR.rgb=nd6sl0; \ No newline at end of file
diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp
index e2413f7d84..685b2e07e1 100644
--- a/scene/resources/theme.cpp
+++ b/scene/resources/theme.cpp
@@ -266,7 +266,52 @@ void Theme::get_icon_list(StringName p_type, List<StringName> *p_list) const {
p_list->push_back(*key);
}
+
+}
+
+void Theme::set_shader(const StringName &p_name,const StringName &p_type,const Ref<Shader>& p_shader) {
+ bool new_value=!shader_map.has(p_type) || !shader_map[p_type].has(p_name);
+
+ shader_map[p_type][p_name]=p_shader;
+ if (new_value) {
+ _change_notify();
+ emit_changed();;
+ }
+}
+
+Ref<Shader> Theme::get_shader(const StringName &p_name, const StringName &p_type) const {
+ if (shader_map.has(p_type) && shader_map[p_type].has(p_name) && shader_map[p_type][p_name].is_valid()) {
+ return shader_map[p_type][p_name];
+ } else {
+ return NULL;
+ }
+}
+
+bool Theme::has_shader(const StringName &p_name, const StringName &p_type) const {
+ return (shader_map.has(p_type) && shader_map[p_type].has(p_name) && shader_map[p_type][p_name].is_valid());
+}
+
+void Theme::clear_shader(const StringName &p_name, const StringName &p_type) {
+ ERR_FAIL_COND(!shader_map.has(p_type));
+ ERR_FAIL_COND(!shader_map[p_type].has(p_name));
+
+ shader_map[p_type].erase(p_name);
+ _change_notify();
+ emit_changed();;
+}
+
+void Theme::get_shader_list(const StringName &p_type, List<StringName> *p_list) const {
+ if (!shader_map.has(p_type))
+ return;
+
+ const StringName *key=NULL;
+
+ while((key=shader_map[p_type].next(key))) {
+
+ p_list->push_back(*key);
+ }
+
}
diff --git a/scene/resources/theme.h b/scene/resources/theme.h
index f0747fb3c4..180f55381d 100644
--- a/scene/resources/theme.h
+++ b/scene/resources/theme.h
@@ -33,6 +33,7 @@
#include "scene/resources/font.h"
#include "scene/resources/style_box.h"
#include "scene/resources/texture.h"
+#include "scene/resources/shader.h"
#include "io/resource_loader.h"
/**
@@ -48,6 +49,7 @@ class Theme : public Resource {
HashMap<StringName,HashMap<StringName,Ref<Texture>,StringNameHasher >, StringNameHasher > icon_map;
HashMap<StringName,HashMap<StringName,Ref<StyleBox>,StringNameHasher >,StringNameHasher > style_map;
HashMap<StringName,HashMap<StringName,Ref<Font>,StringNameHasher >,StringNameHasher > font_map;
+ HashMap<StringName,HashMap<StringName,Ref<Shader>,StringNameHasher >, StringNameHasher > shader_map;
HashMap<StringName,HashMap<StringName,Color,StringNameHasher >,StringNameHasher > color_map;
HashMap<StringName,HashMap<StringName,int,StringNameHasher>,StringNameHasher > constant_map;
protected:
@@ -86,7 +88,13 @@ public:
bool has_icon(const StringName& p_name,const StringName& p_type) const;
void clear_icon(const StringName& p_name,const StringName& p_type);
void get_icon_list(StringName p_type, List<StringName> *p_list) const;
-
+
+ void set_shader(const StringName& p_name,const StringName& p_type,const Ref<Shader>& p_shader);
+ Ref<Shader> get_shader(const StringName& p_name,const StringName& p_type) const;
+ bool has_shader(const StringName& p_name,const StringName& p_type) const;
+ void clear_shader(const StringName& p_name,const StringName& p_type);
+ void get_shader_list(const StringName& p_name, List<StringName> *p_list) const;
+
void set_stylebox(const StringName& p_name,const StringName& p_type,const Ref<StyleBox>& p_style);
Ref<StyleBox> get_stylebox(const StringName& p_name,const StringName& p_type) const;
bool has_stylebox(const StringName& p_name,const StringName& p_type) const;