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author | Duroxxigar <young9003@gmail.com> | 2021-10-19 00:46:33 -0400 |
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committer | Duroxxigar <young9003@gmail.com> | 2021-10-19 11:43:39 -0400 |
commit | 1de99820b89641102c3b47ab0081fd82e673aa8d (patch) | |
tree | 1e3e8edd0eada5bab4ae2b5c4ad6e47887450dda /scene | |
parent | f4d9749e230130fd9b462c8eb745b6d01a3accf1 (diff) |
Change default navmesh agent radius to match nav agent node's default radius
Diffstat (limited to 'scene')
-rw-r--r-- | scene/resources/navigation_mesh.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/navigation_mesh.h b/scene/resources/navigation_mesh.h index 1cdf7a07ed..009239838f 100644 --- a/scene/resources/navigation_mesh.h +++ b/scene/resources/navigation_mesh.h @@ -85,7 +85,7 @@ protected: float cell_size = 0.3f; float cell_height = 0.2f; float agent_height = 2.0f; - float agent_radius = 0.6f; + float agent_radius = 1.0f; float agent_max_climb = 0.9f; float agent_max_slope = 45.0f; float region_min_size = 8.0f; |