summaryrefslogtreecommitdiff
path: root/scene
diff options
context:
space:
mode:
authorPouleyKetchoupp <pouleyketchoup@gmail.com>2021-07-07 12:14:12 -0700
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2021-07-07 12:14:12 -0700
commit1de995ae9911fdc3ce609a8c8f84e023531ea6bc (patch)
tree33009cadf51d6add3d56772b238d196e35594ba9 /scene
parent56d712686496845cab3bfd6a6ed67e4efc2c39d5 (diff)
Options to clean/simplify convex hull generated from mesh
Clean: remove duplicate and interior vertices (uses Bullet algorithm) Simplify: modify the geometry for further simplification (uses VHACD algorithm) In the editor, single convex hull now uses the clean option. Added a new editor entry to create a simplified convex hull, can be useful for creating convex hull from highly tessellated triangle meshes.
Diffstat (limited to 'scene')
-rw-r--r--scene/3d/mesh_instance_3d.cpp10
-rw-r--r--scene/3d/mesh_instance_3d.h4
-rw-r--r--scene/resources/mesh.cpp31
-rw-r--r--scene/resources/mesh.h6
4 files changed, 36 insertions, 15 deletions
diff --git a/scene/3d/mesh_instance_3d.cpp b/scene/3d/mesh_instance_3d.cpp
index 279a1fb7de..28ccbd3e68 100644
--- a/scene/3d/mesh_instance_3d.cpp
+++ b/scene/3d/mesh_instance_3d.cpp
@@ -241,12 +241,12 @@ void MeshInstance3D::create_trimesh_collision() {
}
}
-Node *MeshInstance3D::create_convex_collision_node() {
+Node *MeshInstance3D::create_convex_collision_node(bool p_clean, bool p_simplify) {
if (mesh.is_null()) {
return nullptr;
}
- Ref<Shape3D> shape = mesh->create_convex_shape();
+ Ref<Shape3D> shape = mesh->create_convex_shape(p_clean, p_simplify);
if (shape.is_null()) {
return nullptr;
}
@@ -258,8 +258,8 @@ Node *MeshInstance3D::create_convex_collision_node() {
return static_body;
}
-void MeshInstance3D::create_convex_collision() {
- StaticBody3D *static_body = Object::cast_to<StaticBody3D>(create_convex_collision_node());
+void MeshInstance3D::create_convex_collision(bool p_clean, bool p_simplify) {
+ StaticBody3D *static_body = Object::cast_to<StaticBody3D>(create_convex_collision_node(p_clean, p_simplify));
ERR_FAIL_COND(!static_body);
static_body->set_name(String(get_name()) + "_col");
@@ -451,7 +451,7 @@ void MeshInstance3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_trimesh_collision"), &MeshInstance3D::create_trimesh_collision);
ClassDB::set_method_flags("MeshInstance3D", "create_trimesh_collision", METHOD_FLAGS_DEFAULT);
- ClassDB::bind_method(D_METHOD("create_convex_collision"), &MeshInstance3D::create_convex_collision);
+ ClassDB::bind_method(D_METHOD("create_convex_collision", "clean", "simplify"), &MeshInstance3D::create_convex_collision, DEFVAL(true), DEFVAL(false));
ClassDB::set_method_flags("MeshInstance3D", "create_convex_collision", METHOD_FLAGS_DEFAULT);
ClassDB::bind_method(D_METHOD("create_multiple_convex_collisions"), &MeshInstance3D::create_multiple_convex_collisions);
ClassDB::set_method_flags("MeshInstance3D", "create_multiple_convex_collisions", METHOD_FLAGS_DEFAULT);
diff --git a/scene/3d/mesh_instance_3d.h b/scene/3d/mesh_instance_3d.h
index 9dea5804e0..e2d20d0a90 100644
--- a/scene/3d/mesh_instance_3d.h
+++ b/scene/3d/mesh_instance_3d.h
@@ -83,8 +83,8 @@ public:
Node *create_trimesh_collision_node();
void create_trimesh_collision();
- Node *create_convex_collision_node();
- void create_convex_collision();
+ Node *create_convex_collision_node(bool p_clean = true, bool p_simplify = false);
+ void create_convex_collision(bool p_clean = true, bool p_simplify = false);
Node *create_multiple_convex_collisions_node();
void create_multiple_convex_collisions();
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp
index f44c0c3ee2..2f92872ad5 100644
--- a/scene/resources/mesh.cpp
+++ b/scene/resources/mesh.cpp
@@ -30,6 +30,7 @@
#include "mesh.h"
+#include "core/math/convex_hull.h"
#include "core/templates/pair.h"
#include "scene/resources/concave_polygon_shape_3d.h"
#include "scene/resources/convex_polygon_shape_3d.h"
@@ -221,9 +222,17 @@ Vector<Face3> Mesh::get_faces() const {
*/
}
-Ref<Shape3D> Mesh::create_convex_shape() const {
- Vector<Vector3> vertices;
+Ref<Shape3D> Mesh::create_convex_shape(bool p_clean, bool p_simplify) const {
+ if (p_simplify) {
+ Vector<Ref<Shape3D>> decomposed = convex_decompose(1);
+ if (decomposed.size() == 1) {
+ return decomposed[0];
+ } else {
+ ERR_PRINT("Convex shape simplification failed, falling back to simpler process.");
+ }
+ }
+ Vector<Vector3> vertices;
for (int i = 0; i < get_surface_count(); i++) {
Array a = surface_get_arrays(i);
ERR_FAIL_COND_V(a.is_empty(), Ref<ConvexPolygonShape3D>());
@@ -232,6 +241,18 @@ Ref<Shape3D> Mesh::create_convex_shape() const {
}
Ref<ConvexPolygonShape3D> shape = memnew(ConvexPolygonShape3D);
+
+ if (p_clean) {
+ Geometry3D::MeshData md;
+ Error err = ConvexHullComputer::convex_hull(vertices, md);
+ if (err == OK) {
+ shape->set_points(md.vertices);
+ return shape;
+ } else {
+ ERR_PRINT("Convex shape cleaning failed, falling back to simpler process.");
+ }
+ }
+
shape->set_points(vertices);
return shape;
}
@@ -543,12 +564,12 @@ void Mesh::clear_cache() const {
debug_lines.clear();
}
-Vector<Ref<Shape3D>> Mesh::convex_decompose() const {
+Vector<Ref<Shape3D>> Mesh::convex_decompose(int p_max_convex_hulls) const {
ERR_FAIL_COND_V(!convex_composition_function, Vector<Ref<Shape3D>>());
const Vector<Face3> faces = get_faces();
- Vector<Vector<Face3>> decomposed = convex_composition_function(faces);
+ Vector<Vector<Face3>> decomposed = convex_composition_function(faces, p_max_convex_hulls);
Vector<Ref<Shape3D>> ret;
@@ -1852,7 +1873,7 @@ void ArrayMesh::_bind_methods() {
ClassDB::bind_method(D_METHOD("surface_set_name", "surf_idx", "name"), &ArrayMesh::surface_set_name);
ClassDB::bind_method(D_METHOD("surface_get_name", "surf_idx"), &ArrayMesh::surface_get_name);
ClassDB::bind_method(D_METHOD("create_trimesh_shape"), &ArrayMesh::create_trimesh_shape);
- ClassDB::bind_method(D_METHOD("create_convex_shape"), &ArrayMesh::create_convex_shape);
+ ClassDB::bind_method(D_METHOD("create_convex_shape", "clean", "simplify"), &ArrayMesh::create_convex_shape, DEFVAL(true), DEFVAL(false));
ClassDB::bind_method(D_METHOD("create_outline", "margin"), &ArrayMesh::create_outline);
ClassDB::bind_method(D_METHOD("regen_normal_maps"), &ArrayMesh::regen_normal_maps);
ClassDB::set_method_flags(get_class_static(), _scs_create("regen_normal_maps"), METHOD_FLAGS_DEFAULT | METHOD_FLAG_EDITOR);
diff --git a/scene/resources/mesh.h b/scene/resources/mesh.h
index 02cab9a5e1..27b0eb098b 100644
--- a/scene/resources/mesh.h
+++ b/scene/resources/mesh.h
@@ -149,7 +149,7 @@ public:
void generate_debug_mesh_indices(Vector<Vector3> &r_points);
Ref<Shape3D> create_trimesh_shape() const;
- Ref<Shape3D> create_convex_shape() const;
+ Ref<Shape3D> create_convex_shape(bool p_clean = true, bool p_simplify = false) const;
Ref<Mesh> create_outline(float p_margin) const;
@@ -159,11 +159,11 @@ public:
Size2i get_lightmap_size_hint() const;
void clear_cache() const;
- typedef Vector<Vector<Face3>> (*ConvexDecompositionFunc)(const Vector<Face3> &);
+ typedef Vector<Vector<Face3>> (*ConvexDecompositionFunc)(const Vector<Face3> &p_faces, int p_max_convex_hulls);
static ConvexDecompositionFunc convex_composition_function;
- Vector<Ref<Shape3D>> convex_decompose() const;
+ Vector<Ref<Shape3D>> convex_decompose(int p_max_convex_hulls = -1) const;
virtual int get_builtin_bind_pose_count() const;
virtual Transform3D get_builtin_bind_pose(int p_index) const;