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authorfabriceci <fabricecipolla@gmail.com>2022-07-29 22:20:38 +0200
committerfabriceci <fabricecipolla@gmail.com>2022-09-19 16:44:31 +0200
commit1937e030b59e08572d9e275183df8b65fdfd9393 (patch)
tree4a4b8cfdcbfc21cc800b4511ad6a8ff535f97e3a /scene
parent6f5704d86f95171ba8b6b2ac9f56e284c4d35d7a (diff)
Increases the number of maximum detected collisions
Diffstat (limited to 'scene')
-rw-r--r--scene/3d/physics_body_3d.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/physics_body_3d.cpp b/scene/3d/physics_body_3d.cpp
index 0c5385dcbe..17115cb153 100644
--- a/scene/3d/physics_body_3d.cpp
+++ b/scene/3d/physics_body_3d.cpp
@@ -1273,7 +1273,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
for (int iteration = 0; iteration < max_slides; ++iteration) {
PhysicsServer3D::MotionParameters parameters(get_global_transform(), motion, margin);
- parameters.max_collisions = 4;
+ parameters.max_collisions = 6; // There can be 4 collisions between 2 walls + 2 more for the floor.
PhysicsServer3D::MotionResult result;
bool collided = move_and_collide(parameters, result, false, !sliding_enabled);