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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-05-02 10:47:49 +0200
committerGitHub <noreply@github.com>2018-05-02 10:47:49 +0200
commit18c28c159d12c9d3227c2199998b271f7c5e5998 (patch)
treeba3591964e6dea9d06daa5aaea399fa53a8c2c8e /scene
parent04a4270a3485bcc4bd1ce8f7095fe9ea36bc5518 (diff)
parentde9d40a9537bafa613dc54f2200b7509ad6fa9e3 (diff)
Merge pull request #17196 from RandomShaper/improve-gui-touch
Implement universal translation of touch to mouse (3.1)
Diffstat (limited to 'scene')
-rw-r--r--scene/main/scene_tree.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index 4419dfe70f..727807dbcd 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -33,6 +33,7 @@
#include "editor/editor_node.h"
#include "io/marshalls.h"
#include "io/resource_loader.h"
+#include "main/input_default.h"
#include "message_queue.h"
#include "node.h"
#include "os/keyboard.h"
@@ -620,6 +621,13 @@ void SceneTree::_notification(int p_notification) {
case NOTIFICATION_WM_FOCUS_IN:
case NOTIFICATION_WM_FOCUS_OUT: {
+ if (p_notification == NOTIFICATION_WM_FOCUS_IN) {
+ InputDefault *id = Object::cast_to<InputDefault>(Input::get_singleton());
+ if (id) {
+ id->ensure_touch_mouse_raised();
+ }
+ }
+
get_root()->propagate_notification(p_notification);
} break;
case NOTIFICATION_TRANSLATION_CHANGED: {