diff options
author | Markus Sauermann <6299227+Sauermann@users.noreply.github.com> | 2022-11-03 23:57:07 +0100 |
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committer | Markus Sauermann <6299227+Sauermann@users.noreply.github.com> | 2022-11-07 01:21:25 +0100 |
commit | 18978881fef542f47b4bc34508ef21607f35f49e (patch) | |
tree | 76ca177824256f63c7bed360ae70840ebf276f2d /scene | |
parent | f814e15c7f60a685e8b3623fc93231c18ccd3627 (diff) |
Code simplifications
CanvasItemEditor:
- p_result == ADD_MOVE is always true in this switch-clause
- both parts of the if-else-clause do the same thing and simplified an affine_inverse call
ControlEditorToolbar:
- private function ControlEditorToolbar::_anchor_to_position is used nowhere. Looks like
copy and paste from CanvasItemEditor::_anchor_to_position
ScrollContainer:
- screen_is_touchscreen is always true, because otherwise the function already returned
TextLine:
- both parts of the if-else-clause do the same thing and simplified return statement
Diffstat (limited to 'scene')
-rw-r--r-- | scene/gui/scroll_container.cpp | 8 | ||||
-rw-r--r-- | scene/resources/text_line.cpp | 6 |
2 files changed, 4 insertions, 10 deletions
diff --git a/scene/gui/scroll_container.cpp b/scene/gui/scroll_container.cpp index ec34a8d26d..531226f938 100644 --- a/scene/gui/scroll_container.cpp +++ b/scene/gui/scroll_container.cpp @@ -182,14 +182,12 @@ void ScrollContainer::gui_input(const Ref<InputEvent> &p_gui_input) { drag_accum = Vector2(); last_drag_accum = Vector2(); drag_from = Vector2(prev_h_scroll, prev_v_scroll); - drag_touching = screen_is_touchscreen; + drag_touching = true; drag_touching_deaccel = false; beyond_deadzone = false; time_since_motion = 0; - if (drag_touching) { - set_physics_process_internal(true); - time_since_motion = 0; - } + set_physics_process_internal(true); + time_since_motion = 0; } else { if (drag_touching) { diff --git a/scene/resources/text_line.cpp b/scene/resources/text_line.cpp index ca1cd54349..afab44834d 100644 --- a/scene/resources/text_line.cpp +++ b/scene/resources/text_line.cpp @@ -317,11 +317,7 @@ float TextLine::get_width() const { Size2 TextLine::get_size() const { const_cast<TextLine *>(this)->_shape(); - if (TS->shaped_text_get_orientation(rid) == TextServer::ORIENTATION_HORIZONTAL) { - return Size2(TS->shaped_text_get_size(rid).x, TS->shaped_text_get_size(rid).y); - } else { - return Size2(TS->shaped_text_get_size(rid).x, TS->shaped_text_get_size(rid).y); - } + return TS->shaped_text_get_size(rid); } float TextLine::get_line_ascent() const { |