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author | Rémi Verschelde <rverschelde@gmail.com> | 2023-02-15 09:50:37 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2023-02-15 09:50:37 +0100 |
commit | 174925e55c7e264151c04bcc2ac3100671845bf0 (patch) | |
tree | f4b5394aed5742e89406c56667e888e7848165d6 /scene | |
parent | 204be35fc1fc4aa7325c0c5e6535e6667ff5a582 (diff) | |
parent | d842d215df2e4a9d0ed6231232f6301d825da1d7 (diff) |
Merge pull request #73262 from chutchinson/bug/73201-immediate-mesh-create-outline-crash
Prevent crash in ImmediateMesh.create_outline
Diffstat (limited to 'scene')
-rw-r--r-- | scene/resources/mesh.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/scene/resources/mesh.cpp b/scene/resources/mesh.cpp index cf9baa2907..a7b53244e2 100644 --- a/scene/resources/mesh.cpp +++ b/scene/resources/mesh.cpp @@ -526,6 +526,9 @@ Ref<Mesh> Mesh::create_outline(float p_margin) const { vc = indices.size(); ir = indices.ptrw(); has_indices = true; + } else { + // Ensure there are enough vertices to construct at least one triangle. + ERR_FAIL_COND_V(vertices.size() % 3 != 0, Ref<ArrayMesh>()); } HashMap<Vector3, Vector3> normal_accum; |