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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-07-11 00:42:44 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2021-07-11 00:42:44 +0200
commit161214d374fd7813bf79d0651d6c80e08a5616b7 (patch)
tree6e82823852967b2867548582c78a58e240f0e4f4 /scene
parent374ffbe2d2a7294dd9ea1429a3dec1eedfa34b60 (diff)
Remove the remains of ImmediateGeometry3D
ImmediateGeometry3D was recently removed in favor of the ImmediateMesh resource.
Diffstat (limited to 'scene')
-rw-r--r--scene/register_scene_types.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/scene/register_scene_types.cpp b/scene/register_scene_types.cpp
index 24a9b12733..a768754f11 100644
--- a/scene/register_scene_types.cpp
+++ b/scene/register_scene_types.cpp
@@ -908,7 +908,6 @@ void register_scene_types() {
ClassDB::add_compatibility_class("Generic6DOFJoint", "Generic6DOFJoint3D");
ClassDB::add_compatibility_class("HeightMapShape", "HeightMapShape3D");
ClassDB::add_compatibility_class("HingeJoint", "HingeJoint3D");
- ClassDB::add_compatibility_class("ImmediateGeometry", "ImmediateGeometry3D");
ClassDB::add_compatibility_class("Joint", "Joint3D");
ClassDB::add_compatibility_class("KinematicBody", "CharacterBody3D");
ClassDB::add_compatibility_class("KinematicBody2D", "CharacterBody2D");