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authorRémi Verschelde <rverschelde@gmail.com>2020-12-09 13:01:50 +0100
committerGitHub <noreply@github.com>2020-12-09 13:01:50 +0100
commit114f97ff110aa0b5c54ea1c8279b21dc73c5efc8 (patch)
tree065ed6b74f7e0171c1bc9f8d94fcee2f01d7f7cb /scene
parente48d1b3f518d24a5ff0cb7f636c07162873fa63e (diff)
parent2c048ea16429cfa4e6b200a4fe519ee9db7c3f99 (diff)
Merge pull request #44128 from KoBeWi/🧹
Cleanup unused engine code
Diffstat (limited to 'scene')
-rw-r--r--scene/2d/line_builder.cpp33
-rw-r--r--scene/3d/audio_stream_player_3d.cpp3
-rw-r--r--scene/gui/control.cpp107
-rw-r--r--scene/gui/control.h8
-rw-r--r--scene/gui/rich_text_label.cpp14
-rw-r--r--scene/gui/rich_text_label.h1
-rw-r--r--scene/gui/scroll_bar.cpp12
-rw-r--r--scene/gui/scroll_bar.h1
-rw-r--r--scene/gui/tree.cpp10
-rw-r--r--scene/gui/tree.h2
-rw-r--r--scene/main/window.cpp10
-rw-r--r--scene/main/window.h2
-rw-r--r--scene/resources/packed_scene.cpp10
-rw-r--r--scene/resources/packed_scene.h1
-rw-r--r--scene/resources/style_box.cpp10
-rw-r--r--scene/resources/style_box.h1
-rw-r--r--scene/resources/theme.cpp48
-rw-r--r--scene/resources/theme.h8
18 files changed, 0 insertions, 281 deletions
diff --git a/scene/2d/line_builder.cpp b/scene/2d/line_builder.cpp
index f1522dbaeb..e0116d9bad 100644
--- a/scene/2d/line_builder.cpp
+++ b/scene/2d/line_builder.cpp
@@ -459,39 +459,6 @@ void LineBuilder::strip_begin(Vector2 up, Vector2 down, Color color, float uvx)
_last_index[DOWN] = vi + 1;
}
-void LineBuilder::strip_new_quad(Vector2 up, Vector2 down, Color color, float uvx) {
- int vi = vertices.size();
-
- vertices.push_back(vertices[_last_index[UP]]);
- vertices.push_back(vertices[_last_index[DOWN]]);
- vertices.push_back(up);
- vertices.push_back(down);
-
- if (_interpolate_color) {
- colors.push_back(color);
- colors.push_back(color);
- colors.push_back(color);
- colors.push_back(color);
- }
-
- if (texture_mode != Line2D::LINE_TEXTURE_NONE) {
- uvs.push_back(uvs[_last_index[UP]]);
- uvs.push_back(uvs[_last_index[DOWN]]);
- uvs.push_back(Vector2(uvx, UP));
- uvs.push_back(Vector2(uvx, DOWN));
- }
-
- indices.push_back(vi);
- indices.push_back(vi + 3);
- indices.push_back(vi + 1);
- indices.push_back(vi);
- indices.push_back(vi + 2);
- indices.push_back(vi + 3);
-
- _last_index[UP] = vi + 2;
- _last_index[DOWN] = vi + 3;
-}
-
void LineBuilder::strip_add_quad(Vector2 up, Vector2 down, Color color, float uvx) {
int vi = vertices.size();
diff --git a/scene/3d/audio_stream_player_3d.cpp b/scene/3d/audio_stream_player_3d.cpp
index b093788d75..37bc032356 100644
--- a/scene/3d/audio_stream_player_3d.cpp
+++ b/scene/3d/audio_stream_player_3d.cpp
@@ -327,9 +327,6 @@ float AudioStreamPlayer3D::_get_attenuation_db(float p_distance) const {
return att;
}
-void _update_sound() {
-}
-
void AudioStreamPlayer3D::_notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
velocity_tracker->reset(get_global_transform().origin);
diff --git a/scene/gui/control.cpp b/scene/gui/control.cpp
index f9b7d828f4..b471bb9d4e 100644
--- a/scene/gui/control.cpp
+++ b/scene/gui/control.cpp
@@ -223,13 +223,6 @@ bool Control::_set(const StringName &p_name, const Variant &p_value) {
}
data.icon_override.erase(dname);
notification(NOTIFICATION_THEME_CHANGED);
- } else if (name.begins_with("custom_shaders/")) {
- String dname = name.get_slicec('/', 1);
- if (data.shader_override.has(dname)) {
- data.shader_override[dname]->disconnect("changed", callable_mp(this, &Control::_override_changed));
- }
- data.shader_override.erase(dname);
- notification(NOTIFICATION_THEME_CHANGED);
} else if (name.begins_with("custom_styles/")) {
String dname = name.get_slicec('/', 1);
if (data.style_override.has(dname)) {
@@ -264,9 +257,6 @@ bool Control::_set(const StringName &p_name, const Variant &p_value) {
if (name.begins_with("custom_icons/")) {
String dname = name.get_slicec('/', 1);
add_theme_icon_override(dname, p_value);
- } else if (name.begins_with("custom_shaders/")) {
- String dname = name.get_slicec('/', 1);
- add_theme_shader_override(dname, p_value);
} else if (name.begins_with("custom_styles/")) {
String dname = name.get_slicec('/', 1);
add_theme_style_override(dname, p_value);
@@ -318,9 +308,6 @@ bool Control::_get(const StringName &p_name, Variant &r_ret) const {
if (sname.begins_with("custom_icons/")) {
String name = sname.get_slicec('/', 1);
r_ret = data.icon_override.has(name) ? Variant(data.icon_override[name]) : Variant();
- } else if (sname.begins_with("custom_shaders/")) {
- String name = sname.get_slicec('/', 1);
- r_ret = data.shader_override.has(name) ? Variant(data.shader_override[name]) : Variant();
} else if (sname.begins_with("custom_styles/")) {
String name = sname.get_slicec('/', 1);
r_ret = data.style_override.has(name) ? Variant(data.style_override[name]) : Variant();
@@ -368,18 +355,6 @@ void Control::_get_property_list(List<PropertyInfo> *p_list) const {
}
{
List<StringName> names;
- theme->get_shader_list(get_class_name(), &names);
- for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
- uint32_t hint = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CHECKABLE;
- if (data.shader_override.has(E->get())) {
- hint |= PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_CHECKED;
- }
-
- p_list->push_back(PropertyInfo(Variant::OBJECT, "custom_shaders/" + E->get(), PROPERTY_HINT_RESOURCE_TYPE, "Shader,VisualShader", hint));
- }
- }
- {
- List<StringName> names;
theme->get_stylebox_list(get_class_name(), &names);
for (List<StringName>::Element *E = names.front(); E; E = E->next()) {
uint32_t hint = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_CHECKABLE;
@@ -481,10 +456,6 @@ bool Control::is_layout_rtl() const {
}
}
-void Control::_resize(const Size2 &p_size) {
- _size_changed();
-}
-
//moved theme configuration here, so controls can set up even if still not inside active scene
void Control::add_child_notify(Node *p_child) {
@@ -901,35 +872,6 @@ Ref<Texture2D> Control::get_icons(Control *p_theme_owner, Window *p_theme_owner_
return Theme::get_default()->get_icon(p_name, p_node_type);
}
-Ref<Shader> Control::get_theme_shader(const StringName &p_name, const StringName &p_node_type) const {
- if (p_node_type == StringName() || p_node_type == get_class_name()) {
- const Ref<Shader> *sdr = data.shader_override.getptr(p_name);
- if (sdr) {
- return *sdr;
- }
- }
-
- StringName type = p_node_type ? p_node_type : get_class_name();
-
- return get_shaders(data.theme_owner, data.theme_owner_window, p_name, type);
-}
-
-Ref<Shader> Control::get_shaders(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type) {
- Ref<Shader> shader;
-
- if (_find_theme_item(p_theme_owner, p_theme_owner_window, shader, &Theme::get_shader, &Theme::has_shader, p_name, p_node_type)) {
- return shader;
- }
-
- if (Theme::get_project_default().is_valid()) {
- if (Theme::get_project_default()->has_shader(p_name, p_node_type)) {
- return Theme::get_project_default()->get_shader(p_name, p_node_type);
- }
- }
-
- return Theme::get_default()->get_shader(p_name, p_node_type);
-}
-
Ref<StyleBox> Control::get_theme_stylebox(const StringName &p_name, const StringName &p_node_type) const {
if (p_node_type == StringName() || p_node_type == get_class_name()) {
const Ref<StyleBox> *style = data.style_override.getptr(p_name);
@@ -1078,11 +1020,6 @@ bool Control::has_theme_icon_override(const StringName &p_name) const {
return tex != nullptr;
}
-bool Control::has_theme_shader_override(const StringName &p_name) const {
- const Ref<Shader> *sdr = data.shader_override.getptr(p_name);
- return sdr != nullptr;
-}
-
bool Control::has_theme_stylebox_override(const StringName &p_name) const {
const Ref<StyleBox> *style = data.style_override.getptr(p_name);
return style != nullptr;
@@ -1133,31 +1070,6 @@ bool Control::has_icons(Control *p_theme_owner, Window *p_theme_owner_window, co
return Theme::get_default()->has_icon(p_name, p_node_type);
}
-bool Control::has_theme_shader(const StringName &p_name, const StringName &p_node_type) const {
- if (p_node_type == StringName() || p_node_type == get_class_name()) {
- if (has_theme_shader_override(p_name)) {
- return true;
- }
- }
-
- StringName type = p_node_type ? p_node_type : get_class_name();
-
- return has_shaders(data.theme_owner, data.theme_owner_window, p_name, type);
-}
-
-bool Control::has_shaders(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type) {
- if (_has_theme_item(p_theme_owner, p_theme_owner_window, &Theme::has_shader, p_name, p_node_type)) {
- return true;
- }
-
- if (Theme::get_project_default().is_valid()) {
- if (Theme::get_project_default()->has_shader(p_name, p_node_type)) {
- return true;
- }
- }
- return Theme::get_default()->has_shader(p_name, p_node_type);
-}
-
bool Control::has_theme_stylebox(const StringName &p_name, const StringName &p_node_type) const {
if (p_node_type == StringName() || p_node_type == get_class_name()) {
if (has_theme_stylebox_override(p_name)) {
@@ -1891,23 +1803,6 @@ void Control::add_theme_icon_override(const StringName &p_name, const Ref<Textur
notification(NOTIFICATION_THEME_CHANGED);
}
-void Control::add_theme_shader_override(const StringName &p_name, const Ref<Shader> &p_shader) {
- if (data.shader_override.has(p_name)) {
- data.shader_override[p_name]->disconnect("changed", callable_mp(this, &Control::_override_changed));
- }
-
- // clear if "null" is passed instead of a shader
- if (p_shader.is_null()) {
- data.shader_override.erase(p_name);
- } else {
- data.shader_override[p_name] = p_shader;
- if (data.shader_override[p_name].is_valid()) {
- data.shader_override[p_name]->connect("changed", callable_mp(this, &Control::_override_changed), Vector<Variant>(), CONNECT_REFERENCE_COUNTED);
- }
- }
- notification(NOTIFICATION_THEME_CHANGED);
-}
-
void Control::add_theme_style_override(const StringName &p_name, const Ref<StyleBox> &p_style) {
if (data.style_override.has(p_name)) {
data.style_override[p_name]->disconnect("changed", callable_mp(this, &Control::_override_changed));
@@ -2905,7 +2800,6 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_theme"), &Control::get_theme);
ClassDB::bind_method(D_METHOD("add_theme_icon_override", "name", "texture"), &Control::add_theme_icon_override);
- ClassDB::bind_method(D_METHOD("add_theme_shader_override", "name", "shader"), &Control::add_theme_shader_override);
ClassDB::bind_method(D_METHOD("add_theme_stylebox_override", "name", "stylebox"), &Control::add_theme_style_override);
ClassDB::bind_method(D_METHOD("add_theme_font_override", "name", "font"), &Control::add_theme_font_override);
ClassDB::bind_method(D_METHOD("add_theme_font_size_override", "name", "font_size"), &Control::add_theme_font_size_override);
@@ -2920,7 +2814,6 @@ void Control::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_theme_constant", "name", "node_type"), &Control::get_theme_constant, DEFVAL(""));
ClassDB::bind_method(D_METHOD("has_theme_icon_override", "name"), &Control::has_theme_icon_override);
- ClassDB::bind_method(D_METHOD("has_theme_shader_override", "name"), &Control::has_theme_shader_override);
ClassDB::bind_method(D_METHOD("has_theme_stylebox_override", "name"), &Control::has_theme_stylebox_override);
ClassDB::bind_method(D_METHOD("has_theme_font_override", "name"), &Control::has_theme_font_override);
ClassDB::bind_method(D_METHOD("has_theme_font_size_override", "name"), &Control::has_theme_font_size_override);
diff --git a/scene/gui/control.h b/scene/gui/control.h
index e1f05dfe64..8496729f05 100644
--- a/scene/gui/control.h
+++ b/scene/gui/control.h
@@ -212,7 +212,6 @@ private:
NodePath focus_prev;
HashMap<StringName, Ref<Texture2D>> icon_override;
- HashMap<StringName, Ref<Shader>> shader_override;
HashMap<StringName, Ref<StyleBox>> style_override;
HashMap<StringName, Ref<Font>> font_override;
HashMap<StringName, int> font_size_override;
@@ -238,7 +237,6 @@ private:
void _update_minimum_size();
void _update_scroll();
- void _resize(const Size2 &p_size);
void _compute_margins(Rect2 p_rect, const float p_anchors[4], float (&r_margins)[4]);
void _compute_anchors(Rect2 p_rect, const float p_margins[4], float (&r_anchors)[4]);
@@ -264,7 +262,6 @@ private:
_FORCE_INLINE_ static bool _has_theme_item(Control *p_theme_owner, Window *p_theme_owner_window, bool (Theme::*has_func)(const StringName &, const StringName &) const, const StringName &p_name, const StringName &p_node_type);
static Ref<Texture2D> get_icons(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type = StringName());
- static Ref<Shader> get_shaders(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type = StringName());
static Ref<StyleBox> get_styleboxs(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type = StringName());
static Ref<Font> get_fonts(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type = StringName());
static int get_font_sizes(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type = StringName());
@@ -272,7 +269,6 @@ private:
static int get_constants(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type = StringName());
static bool has_icons(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type = StringName());
- static bool has_shaders(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type = StringName());
static bool has_styleboxs(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type = StringName());
static bool has_fonts(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type = StringName());
static bool has_font_sizes(Control *p_theme_owner, Window *p_theme_owner_window, const StringName &p_name, const StringName &p_node_type = StringName());
@@ -456,7 +452,6 @@ public:
/* SKINNING */
void add_theme_icon_override(const StringName &p_name, const Ref<Texture2D> &p_icon);
- void add_theme_shader_override(const StringName &p_name, const Ref<Shader> &p_shader);
void add_theme_style_override(const StringName &p_name, const Ref<StyleBox> &p_style);
void add_theme_font_override(const StringName &p_name, const Ref<Font> &p_font);
void add_theme_font_size_override(const StringName &p_name, int p_font_size);
@@ -464,7 +459,6 @@ public:
void add_theme_constant_override(const StringName &p_name, int p_constant);
Ref<Texture2D> get_theme_icon(const StringName &p_name, const StringName &p_node_type = StringName()) const;
- Ref<Shader> get_theme_shader(const StringName &p_name, const StringName &p_node_type = StringName()) const;
Ref<StyleBox> get_theme_stylebox(const StringName &p_name, const StringName &p_node_type = StringName()) const;
Ref<Font> get_theme_font(const StringName &p_name, const StringName &p_node_type = StringName()) const;
int get_theme_font_size(const StringName &p_name, const StringName &p_node_type = StringName()) const;
@@ -472,7 +466,6 @@ public:
int get_theme_constant(const StringName &p_name, const StringName &p_node_type = StringName()) const;
bool has_theme_icon_override(const StringName &p_name) const;
- bool has_theme_shader_override(const StringName &p_name) const;
bool has_theme_stylebox_override(const StringName &p_name) const;
bool has_theme_font_override(const StringName &p_name) const;
bool has_theme_font_size_override(const StringName &p_name) const;
@@ -480,7 +473,6 @@ public:
bool has_theme_constant_override(const StringName &p_name) const;
bool has_theme_icon(const StringName &p_name, const StringName &p_node_type = StringName()) const;
- bool has_theme_shader(const StringName &p_name, const StringName &p_node_type = StringName()) const;
bool has_theme_stylebox(const StringName &p_name, const StringName &p_node_type = StringName()) const;
bool has_theme_font(const StringName &p_name, const StringName &p_node_type = StringName()) const;
bool has_theme_font_size(const StringName &p_name, const StringName &p_node_type = StringName()) const;
diff --git a/scene/gui/rich_text_label.cpp b/scene/gui/rich_text_label.cpp
index 08214b958e..e3b645591c 100644
--- a/scene/gui/rich_text_label.cpp
+++ b/scene/gui/rich_text_label.cpp
@@ -1424,20 +1424,6 @@ bool RichTextLabel::_find_strikethrough(Item *p_item) {
return false;
}
-bool RichTextLabel::_find_by_type(Item *p_item, ItemType p_type) {
- ERR_FAIL_INDEX_V((int)p_type, 19, false);
-
- Item *item = p_item;
-
- while (item) {
- if (item->type == p_type) {
- return true;
- }
- item = item->parent;
- }
- return false;
-}
-
void RichTextLabel::_fetch_item_fx_stack(Item *p_item, Vector<ItemFX *> &r_stack) {
Item *item = p_item;
while (item) {
diff --git a/scene/gui/rich_text_label.h b/scene/gui/rich_text_label.h
index 67a3f466a6..2c74eb741d 100644
--- a/scene/gui/rich_text_label.h
+++ b/scene/gui/rich_text_label.h
@@ -375,7 +375,6 @@ private:
bool _find_strikethrough(Item *p_item);
bool _find_meta(Item *p_item, Variant *r_meta, ItemMeta **r_item = nullptr);
bool _find_layout_subitem(Item *from, Item *to);
- bool _find_by_type(Item *p_item, ItemType p_type);
void _fetch_item_fx_stack(Item *p_item, Vector<ItemFX *> &r_stack);
static Color _get_color_from_string(const String &p_color_str, const Color &p_default_color);
diff --git a/scene/gui/scroll_bar.cpp b/scene/gui/scroll_bar.cpp
index 9340d98ede..70de63fd40 100644
--- a/scene/gui/scroll_bar.cpp
+++ b/scene/gui/scroll_bar.cpp
@@ -449,18 +449,6 @@ double ScrollBar::get_area_offset() const {
return ofs;
}
-double ScrollBar::get_click_pos(const Point2 &p_pos) const {
- float pos = (orientation == VERTICAL) ? p_pos.y : p_pos.x;
- pos -= get_area_offset();
-
- float area = get_area_size();
- if (area == 0) {
- return 0;
- } else {
- return pos / area;
- }
-}
-
double ScrollBar::get_grabber_offset() const {
return (get_area_size()) * get_as_ratio();
}
diff --git a/scene/gui/scroll_bar.h b/scene/gui/scroll_bar.h
index 75f5ad1647..358ed74965 100644
--- a/scene/gui/scroll_bar.h
+++ b/scene/gui/scroll_bar.h
@@ -61,7 +61,6 @@ class ScrollBar : public Range {
double get_grabber_min_size() const;
double get_area_size() const;
double get_area_offset() const;
- double get_click_pos(const Point2 &p_pos) const;
double get_grabber_offset() const;
static void set_can_focus_by_default(bool p_can_focus);
diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp
index 6bd8003ef0..063a5e7ac1 100644
--- a/scene/gui/tree.cpp
+++ b/scene/gui/tree.cpp
@@ -597,12 +597,6 @@ String TreeItem::get_button_tooltip(int p_column, int p_idx) const {
return cells[p_column].buttons[p_idx].tooltip;
}
-int TreeItem::get_button_id(int p_column, int p_idx) const {
- ERR_FAIL_INDEX_V(p_column, cells.size(), -1);
- ERR_FAIL_INDEX_V(p_idx, cells[p_column].buttons.size(), -1);
- return cells[p_column].buttons[p_idx].id;
-}
-
void TreeItem::erase_button(int p_column, int p_idx) {
ERR_FAIL_INDEX(p_column, cells.size());
ERR_FAIL_INDEX(p_idx, cells[p_column].buttons.size());
@@ -4081,10 +4075,6 @@ void Tree::set_cursor_can_exit_tree(bool p_enable) {
cursor_can_exit_tree = p_enable;
}
-bool Tree::can_cursor_exit_tree() const {
- return cursor_can_exit_tree;
-}
-
void Tree::set_hide_folding(bool p_hide) {
hide_folding = p_hide;
update();
diff --git a/scene/gui/tree.h b/scene/gui/tree.h
index 4c3d03c91a..82422b8be3 100644
--- a/scene/gui/tree.h
+++ b/scene/gui/tree.h
@@ -227,7 +227,6 @@ public:
int get_button_count(int p_column) const;
String get_button_tooltip(int p_column, int p_idx) const;
Ref<Texture2D> get_button(int p_column, int p_idx) const;
- int get_button_id(int p_column, int p_idx) const;
void erase_button(int p_column, int p_idx);
int get_button_by_id(int p_column, int p_id) const;
void set_button(int p_column, int p_idx, const Ref<Texture2D> &p_button);
@@ -633,7 +632,6 @@ public:
void scroll_to_item(TreeItem *p_item);
void set_cursor_can_exit_tree(bool p_enable);
- bool can_cursor_exit_tree() const;
VScrollBar *get_vscroll_bar() { return v_scroll; }
diff --git a/scene/main/window.cpp b/scene/main/window.cpp
index d88c8fb3af..ad87139332 100644
--- a/scene/main/window.cpp
+++ b/scene/main/window.cpp
@@ -1167,11 +1167,6 @@ Ref<Texture2D> Window::get_theme_icon(const StringName &p_name, const StringName
return Control::get_icons(theme_owner, theme_owner_window, p_name, type);
}
-Ref<Shader> Window::get_theme_shader(const StringName &p_name, const StringName &p_type) const {
- StringName type = p_type ? p_type : get_class_name();
- return Control::get_shaders(theme_owner, theme_owner_window, p_name, type);
-}
-
Ref<StyleBox> Window::get_theme_stylebox(const StringName &p_name, const StringName &p_type) const {
StringName type = p_type ? p_type : get_class_name();
return Control::get_styleboxs(theme_owner, theme_owner_window, p_name, type);
@@ -1202,11 +1197,6 @@ bool Window::has_theme_icon(const StringName &p_name, const StringName &p_type)
return Control::has_icons(theme_owner, theme_owner_window, p_name, type);
}
-bool Window::has_theme_shader(const StringName &p_name, const StringName &p_type) const {
- StringName type = p_type ? p_type : get_class_name();
- return Control::has_shaders(theme_owner, theme_owner_window, p_name, type);
-}
-
bool Window::has_theme_stylebox(const StringName &p_name, const StringName &p_type) const {
StringName type = p_type ? p_type : get_class_name();
return Control::has_styleboxs(theme_owner, theme_owner_window, p_name, type);
diff --git a/scene/main/window.h b/scene/main/window.h
index a9a17ab9ba..20f8309952 100644
--- a/scene/main/window.h
+++ b/scene/main/window.h
@@ -253,7 +253,6 @@ public:
Rect2i get_usable_parent_rect() const;
Ref<Texture2D> get_theme_icon(const StringName &p_name, const StringName &p_type = StringName()) const;
- Ref<Shader> get_theme_shader(const StringName &p_name, const StringName &p_type = StringName()) const;
Ref<StyleBox> get_theme_stylebox(const StringName &p_name, const StringName &p_type = StringName()) const;
Ref<Font> get_theme_font(const StringName &p_name, const StringName &p_type = StringName()) const;
int get_theme_font_size(const StringName &p_name, const StringName &p_type = StringName()) const;
@@ -261,7 +260,6 @@ public:
int get_theme_constant(const StringName &p_name, const StringName &p_type = StringName()) const;
bool has_theme_icon(const StringName &p_name, const StringName &p_type = StringName()) const;
- bool has_theme_shader(const StringName &p_name, const StringName &p_type = StringName()) const;
bool has_theme_stylebox(const StringName &p_name, const StringName &p_type = StringName()) const;
bool has_theme_font(const StringName &p_name, const StringName &p_type = StringName()) const;
bool has_theme_font_size(const StringName &p_name, const StringName &p_type = StringName()) const;
diff --git a/scene/resources/packed_scene.cpp b/scene/resources/packed_scene.cpp
index 5ce253f970..09674f3465 100644
--- a/scene/resources/packed_scene.cpp
+++ b/scene/resources/packed_scene.cpp
@@ -1481,16 +1481,6 @@ int SceneState::add_name(const StringName &p_name) {
return names.size() - 1;
}
-int SceneState::find_name(const StringName &p_name) const {
- for (int i = 0; i < names.size(); i++) {
- if (names[i] == p_name) {
- return i;
- }
- }
-
- return -1;
-}
-
int SceneState::add_value(const Variant &p_value) {
variants.push_back(p_value);
return variants.size() - 1;
diff --git a/scene/resources/packed_scene.h b/scene/resources/packed_scene.h
index b8b3f84ecc..fce3891507 100644
--- a/scene/resources/packed_scene.h
+++ b/scene/resources/packed_scene.h
@@ -172,7 +172,6 @@ public:
//build API
int add_name(const StringName &p_name);
- int find_name(const StringName &p_name) const;
int add_value(const Variant &p_value);
int add_node_path(const NodePath &p_path);
int add_node(int p_parent, int p_owner, int p_type, int p_name, int p_instance, int p_index);
diff --git a/scene/resources/style_box.cpp b/scene/resources/style_box.cpp
index a8bf44c5c0..14197c6c68 100644
--- a/scene/resources/style_box.cpp
+++ b/scene/resources/style_box.cpp
@@ -404,16 +404,6 @@ void StyleBoxFlat::set_corner_radius_individual(const int radius_top_left, const
emit_changed();
}
-int StyleBoxFlat::get_corner_radius_min() const {
- int smallest = corner_radius[0];
- for (int i = 1; i < 4; i++) {
- if (smallest > corner_radius[i]) {
- smallest = corner_radius[i];
- }
- }
- return smallest;
-}
-
void StyleBoxFlat::set_corner_radius(const Corner p_corner, const int radius) {
ERR_FAIL_INDEX((int)p_corner, 4);
corner_radius[p_corner] = radius;
diff --git a/scene/resources/style_box.h b/scene/resources/style_box.h
index a1237776c6..7dd806e840 100644
--- a/scene/resources/style_box.h
+++ b/scene/resources/style_box.h
@@ -184,7 +184,6 @@ public:
//CORNER
void set_corner_radius_all(int radius);
void set_corner_radius_individual(const int radius_top_left, const int radius_top_right, const int radius_botton_right, const int radius_bottom_left);
- int get_corner_radius_min() const;
void set_corner_radius(Corner p_corner, const int radius);
int get_corner_radius(Corner p_corner) const;
diff --git a/scene/resources/theme.cpp b/scene/resources/theme.cpp
index d130470275..6a752d32e7 100644
--- a/scene/resources/theme.cpp
+++ b/scene/resources/theme.cpp
@@ -421,52 +421,6 @@ void Theme::get_icon_list(StringName p_node_type, List<StringName> *p_list) cons
}
}
-void Theme::set_shader(const StringName &p_name, const StringName &p_node_type, const Ref<Shader> &p_shader) {
- bool new_value = !shader_map.has(p_node_type) || !shader_map[p_node_type].has(p_name);
-
- shader_map[p_node_type][p_name] = p_shader;
-
- if (new_value) {
- _change_notify();
- emit_changed();
- }
-}
-
-Ref<Shader> Theme::get_shader(const StringName &p_name, const StringName &p_node_type) const {
- if (shader_map.has(p_node_type) && shader_map[p_node_type].has(p_name) && shader_map[p_node_type][p_name].is_valid()) {
- return shader_map[p_node_type][p_name];
- } else {
- return nullptr;
- }
-}
-
-bool Theme::has_shader(const StringName &p_name, const StringName &p_node_type) const {
- return (shader_map.has(p_node_type) && shader_map[p_node_type].has(p_name) && shader_map[p_node_type][p_name].is_valid());
-}
-
-void Theme::clear_shader(const StringName &p_name, const StringName &p_node_type) {
- ERR_FAIL_COND(!shader_map.has(p_node_type));
- ERR_FAIL_COND(!shader_map[p_node_type].has(p_name));
-
- shader_map[p_node_type].erase(p_name);
- _change_notify();
- emit_changed();
-}
-
-void Theme::get_shader_list(const StringName &p_node_type, List<StringName> *p_list) const {
- ERR_FAIL_NULL(p_list);
-
- if (!shader_map.has(p_node_type)) {
- return;
- }
-
- const StringName *key = nullptr;
-
- while ((key = shader_map[p_node_type].next(key))) {
- p_list->push_back(*key);
- }
-}
-
void Theme::set_stylebox(const StringName &p_name, const StringName &p_node_type, const Ref<StyleBox> &p_style) {
//ERR_FAIL_COND(p_style.is_null());
@@ -782,7 +736,6 @@ void Theme::clear() {
icon_map.clear();
style_map.clear();
font_map.clear();
- shader_map.clear();
color_map.clear();
constant_map.clear();
@@ -837,7 +790,6 @@ void Theme::copy_theme(const Ref<Theme> &p_other) {
color_map = p_other->color_map;
constant_map = p_other->constant_map;
- shader_map = p_other->shader_map;
_change_notify();
emit_changed();
diff --git a/scene/resources/theme.h b/scene/resources/theme.h
index 4175e19112..6ac47e8931 100644
--- a/scene/resources/theme.h
+++ b/scene/resources/theme.h
@@ -34,7 +34,6 @@
#include "core/io/resource.h"
#include "core/io/resource_loader.h"
#include "scene/resources/font.h"
-#include "scene/resources/shader.h"
#include "scene/resources/style_box.h"
#include "scene/resources/texture.h"
@@ -48,7 +47,6 @@ class Theme : public Resource {
HashMap<StringName, HashMap<StringName, Ref<StyleBox>>> style_map;
HashMap<StringName, HashMap<StringName, Ref<Font>>> font_map;
HashMap<StringName, HashMap<StringName, int>> font_size_map;
- HashMap<StringName, HashMap<StringName, Ref<Shader>>> shader_map;
HashMap<StringName, HashMap<StringName, Color>> color_map;
HashMap<StringName, HashMap<StringName, int>> constant_map;
@@ -102,12 +100,6 @@ public:
void clear_icon(const StringName &p_name, const StringName &p_node_type);
void get_icon_list(StringName p_node_type, List<StringName> *p_list) const;
- void set_shader(const StringName &p_name, const StringName &p_node_type, const Ref<Shader> &p_shader);
- Ref<Shader> get_shader(const StringName &p_name, const StringName &p_node_type) const;
- bool has_shader(const StringName &p_name, const StringName &p_node_type) const;
- void clear_shader(const StringName &p_name, const StringName &p_node_type);
- void get_shader_list(const StringName &p_node_type, List<StringName> *p_list) const;
-
void set_stylebox(const StringName &p_name, const StringName &p_node_type, const Ref<StyleBox> &p_style);
Ref<StyleBox> get_stylebox(const StringName &p_name, const StringName &p_node_type) const;
bool has_stylebox(const StringName &p_name, const StringName &p_node_type) const;