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author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2018-08-18 15:02:05 +0200 |
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committer | GitHub <noreply@github.com> | 2018-08-18 15:02:05 +0200 |
commit | 0fbc5b3bbf0017153969af328072c3dc969069f5 (patch) | |
tree | 281705359dc8ead8c140bfcfe34ee2198d0dca29 /scene | |
parent | 487073d4c098268e9a5fdc221e62da84df7c8c79 (diff) | |
parent | 17b2d808decf8a76dc28e4b202df87112c4fcba4 (diff) |
Merge pull request #21085 from akien-mga/physical_material_ext
Change PhysicsMaterial extension to phymat
Diffstat (limited to 'scene')
-rw-r--r-- | scene/resources/physics_material.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/resources/physics_material.h b/scene/resources/physics_material.h index dfe48d94cf..c69e44a7da 100644 --- a/scene/resources/physics_material.h +++ b/scene/resources/physics_material.h @@ -37,7 +37,7 @@ class PhysicsMaterial : public Resource { GDCLASS(PhysicsMaterial, Resource); OBJ_SAVE_TYPE(PhysicsMaterial); - RES_BASE_EXTENSION("PhyMat"); + RES_BASE_EXTENSION("phymat"); real_t friction; bool rough; |