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author | Giantblargg <ddoran3@gmail.com> | 2017-10-22 04:13:46 -0600 |
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committer | GitHub <noreply@github.com> | 2017-10-22 04:13:46 -0600 |
commit | 0c5eba826c9c9c87792ac416973d671e8b0a70d8 (patch) | |
tree | af03596aafc492edfddcf4399dda83f6e4a78777 /scene | |
parent | 14b1741cbf998f6d950a006681b15803362442d7 (diff) |
Revert "In editor, instance DirectionalLight with an initial orientation"
Diffstat (limited to 'scene')
-rw-r--r-- | scene/3d/light.cpp | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/scene/3d/light.cpp b/scene/3d/light.cpp index e994f4c79e..02d10523e7 100644 --- a/scene/3d/light.cpp +++ b/scene/3d/light.cpp @@ -369,12 +369,6 @@ DirectionalLight::DirectionalLight() set_shadow_depth_range(SHADOW_DEPTH_RANGE_STABLE); blend_splits = false; - -#ifdef TOOLS_ENABLED - if (Engine::get_singleton()->is_editor_hint()) - // Create light with a default natural "sun" orientation in editor, instead of looking horizontally on X - set_rotation_in_degrees(Vector3(-50, 25, 30)); -#endif } void OmniLight::set_shadow_mode(ShadowMode p_mode) { |