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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-10-05 11:54:37 +0200
committerGitHub <noreply@github.com>2019-10-05 11:54:37 +0200
commit0a4065e5146e172896c25151a1acdc9b4a7f684e (patch)
tree5fa4965827c75befdb1ae9546ff72855892416b8 /scene
parent872af14e6f9232897aeb6349ef151687a1a3e00c (diff)
parentf435a6f0b63499021cb71182ddd9abd312553854 (diff)
Merge pull request #32563 from qarmin/fix_tileset_crash
Fix crash in TileMap::fix_invalid_tiles
Diffstat (limited to 'scene')
-rw-r--r--scene/2d/tile_map.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/2d/tile_map.cpp b/scene/2d/tile_map.cpp
index 2bfdfd7d02..c9ba51bafb 100644
--- a/scene/2d/tile_map.cpp
+++ b/scene/2d/tile_map.cpp
@@ -1050,6 +1050,7 @@ void TileMap::update_dirty_bitmask() {
void TileMap::fix_invalid_tiles() {
+ ERR_FAIL_COND_MSG(tile_set.is_null(), "Cannot fix invalid tiles if Tileset is not open.");
for (Map<PosKey, Cell>::Element *E = tile_map.front(); E; E = E->next()) {
if (!tile_set->has_tile(get_cell(E->key().x, E->key().y))) {