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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-09-28 18:15:56 +0200 |
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committer | GitHub <noreply@github.com> | 2021-09-28 18:15:56 +0200 |
commit | 0a3aa85a7bb9bbc887a34d8b17671cc5cb394ca8 (patch) | |
tree | e13a8cfb8ef1a758c36496cb0360f18cc79a2f8a /scene | |
parent | 06b9ea19216fd25ef2fe64bcb05b8e07f714180e (diff) | |
parent | 32bf7c419c12771e2c2169800718083f3b16d4ea (diff) |
Merge pull request #53177 from fabriceci/sync-to-physics-true-animatable-body
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/physics_body_2d.h | 2 | ||||
-rw-r--r-- | scene/3d/physics_body_3d.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index 3836fc4b62..ac1a1357f1 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -92,7 +92,7 @@ class AnimatableBody2D : public StaticBody2D { GDCLASS(AnimatableBody2D, StaticBody2D); private: - bool sync_to_physics = false; + bool sync_to_physics = true; Transform2D last_valid_transform; diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h index 96f3d7d747..942fcc44c5 100644 --- a/scene/3d/physics_body_3d.h +++ b/scene/3d/physics_body_3d.h @@ -105,7 +105,7 @@ private: Vector3 linear_velocity; Vector3 angular_velocity; - bool sync_to_physics = false; + bool sync_to_physics = true; Transform3D last_valid_transform; |