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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-09-28 18:15:56 +0200
committerGitHub <noreply@github.com>2021-09-28 18:15:56 +0200
commit0a3aa85a7bb9bbc887a34d8b17671cc5cb394ca8 (patch)
treee13a8cfb8ef1a758c36496cb0360f18cc79a2f8a /scene
parent06b9ea19216fd25ef2fe64bcb05b8e07f714180e (diff)
parent32bf7c419c12771e2c2169800718083f3b16d4ea (diff)
Merge pull request #53177 from fabriceci/sync-to-physics-true-animatable-body
Diffstat (limited to 'scene')
-rw-r--r--scene/2d/physics_body_2d.h2
-rw-r--r--scene/3d/physics_body_3d.h2
2 files changed, 2 insertions, 2 deletions
diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h
index 3836fc4b62..ac1a1357f1 100644
--- a/scene/2d/physics_body_2d.h
+++ b/scene/2d/physics_body_2d.h
@@ -92,7 +92,7 @@ class AnimatableBody2D : public StaticBody2D {
GDCLASS(AnimatableBody2D, StaticBody2D);
private:
- bool sync_to_physics = false;
+ bool sync_to_physics = true;
Transform2D last_valid_transform;
diff --git a/scene/3d/physics_body_3d.h b/scene/3d/physics_body_3d.h
index 96f3d7d747..942fcc44c5 100644
--- a/scene/3d/physics_body_3d.h
+++ b/scene/3d/physics_body_3d.h
@@ -105,7 +105,7 @@ private:
Vector3 linear_velocity;
Vector3 angular_velocity;
- bool sync_to_physics = false;
+ bool sync_to_physics = true;
Transform3D last_valid_transform;