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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-10-29 14:09:47 +0200
committerGitHub <noreply@github.com>2021-10-29 14:09:47 +0200
commit07cad9172228fc5e3e5620f3a3210e0bbfd9346c (patch)
tree38fbbc9688e2aa4867245bb6638c42b16c92b0dc /scene
parent343414cba57043965eadcdd6456ca373d2bfe5bb (diff)
parente058cf93bdab407a5fdce508f9abe21414ffc44f (diff)
Merge pull request #54374 from Chaosus/fix_fogvolume_crash
Fix crashing of `FogVolume`s when `WorldEnvironment` was added
Diffstat (limited to 'scene')
-rw-r--r--scene/3d/fog_volume.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/scene/3d/fog_volume.cpp b/scene/3d/fog_volume.cpp
index 35bcfb4f2c..cc4fbbb41b 100644
--- a/scene/3d/fog_volume.cpp
+++ b/scene/3d/fog_volume.cpp
@@ -101,7 +101,9 @@ AABB FogVolume::get_aabb() const {
TypedArray<String> FogVolume::get_configuration_warnings() const {
TypedArray<String> warnings = Node::get_configuration_warnings();
- if (!get_viewport()->find_world_3d()->get_environment()->is_volumetric_fog_enabled()) {
+ Ref<Environment> environment = get_viewport()->find_world_3d()->get_environment();
+
+ if (environment.is_valid() && !environment->is_volumetric_fog_enabled()) {
warnings.push_back(("Fog Volumes need volumetric fog to be enabled in the scene's Environment in order to be visible."));
}