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authorbruvzg <7645683+bruvzg@users.noreply.github.com>2023-01-03 09:25:45 +0200
committerbruvzg <7645683+bruvzg@users.noreply.github.com>2023-01-03 09:25:45 +0200
commit06551dfa3a3683d3442389f2cc7cdbe3c57034b2 (patch)
tree0e8494c89172bfea0c7db132a43fa03440e6d693 /scene
parentc5bfe1303a59b92eb94371fee6a1078dd08b7309 (diff)
Set main window min. size via Window object instead of DisplayServer to preserve it during window updates.
Diffstat (limited to 'scene')
-rw-r--r--scene/main/scene_tree.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/main/scene_tree.cpp b/scene/main/scene_tree.cpp
index e61cca0a0f..cc2031695a 100644
--- a/scene/main/scene_tree.cpp
+++ b/scene/main/scene_tree.cpp
@@ -1397,6 +1397,7 @@ SceneTree::SceneTree() {
// Create with mainloop.
root = memnew(Window);
+ root->set_min_size(Size2i(64, 64)); // Define a very small minimum window size to prevent bugs such as GH-37242.
root->set_process_mode(Node::PROCESS_MODE_PAUSABLE);
root->set_name("root");
root->set_title(GLOBAL_GET("application/config/name"));