diff options
author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2017-10-21 23:44:46 +0200 |
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committer | GitHub <noreply@github.com> | 2017-10-21 23:44:46 +0200 |
commit | 01a5a8b86c400a8e90f07f82411debf75b771633 (patch) | |
tree | 9140ea4700b76387fa88208614c1bdf84f8e7b26 /scene | |
parent | e0c14e630625f73fb4d8a0f6b06f4ae27db542cf (diff) | |
parent | 7b12ae39f280e9168e314cba08107cce6b99c4ff (diff) |
Merge pull request #12291 from RandomShaper/fix-raycast-naming
Rename RayCasts collision_layer to collision_mask
Diffstat (limited to 'scene')
-rw-r--r-- | scene/2d/ray_cast_2d.cpp | 18 | ||||
-rw-r--r-- | scene/2d/ray_cast_2d.h | 6 | ||||
-rw-r--r-- | scene/3d/ray_cast.cpp | 18 | ||||
-rw-r--r-- | scene/3d/ray_cast.h | 6 |
4 files changed, 24 insertions, 24 deletions
diff --git a/scene/2d/ray_cast_2d.cpp b/scene/2d/ray_cast_2d.cpp index b272da46f8..fa656bdcd3 100644 --- a/scene/2d/ray_cast_2d.cpp +++ b/scene/2d/ray_cast_2d.cpp @@ -46,14 +46,14 @@ Vector2 RayCast2D::get_cast_to() const { return cast_to; } -void RayCast2D::set_collision_layer(uint32_t p_layer) { +void RayCast2D::set_collision_mask(uint32_t p_mask) { - collision_layer = p_layer; + collision_mask = p_mask; } -uint32_t RayCast2D::get_collision_layer() const { +uint32_t RayCast2D::get_collision_mask() const { - return collision_layer; + return collision_mask; } void RayCast2D::set_type_mask(uint32_t p_mask) { @@ -203,7 +203,7 @@ void RayCast2D::_update_raycast_state() { Physics2DDirectSpaceState::RayResult rr; - if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_layer, type_mask)) { + if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask, type_mask)) { collided = true; against = rr.collider_id; @@ -276,8 +276,8 @@ void RayCast2D::_bind_methods() { ClassDB::bind_method(D_METHOD("clear_exceptions"), &RayCast2D::clear_exceptions); - ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &RayCast2D::set_collision_layer); - ClassDB::bind_method(D_METHOD("get_collision_layer"), &RayCast2D::get_collision_layer); + ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &RayCast2D::set_collision_mask); + ClassDB::bind_method(D_METHOD("get_collision_mask"), &RayCast2D::get_collision_mask); ClassDB::bind_method(D_METHOD("set_type_mask", "mask"), &RayCast2D::set_type_mask); ClassDB::bind_method(D_METHOD("get_type_mask"), &RayCast2D::get_type_mask); @@ -288,7 +288,7 @@ void RayCast2D::_bind_methods() { ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "exclude_parent"), "set_exclude_parent_body", "get_exclude_parent_body"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "cast_to"), "set_cast_to", "get_cast_to"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_layer", "get_collision_layer"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_2D_PHYSICS), "set_collision_mask", "get_collision_mask"); ADD_PROPERTY(PropertyInfo(Variant::INT, "type_mask", PROPERTY_HINT_FLAGS, "Static,Kinematic,Rigid,Character,Area"), "set_type_mask", "get_type_mask"); } @@ -298,7 +298,7 @@ RayCast2D::RayCast2D() { against = 0; collided = false; against_shape = 0; - collision_layer = 1; + collision_mask = 1; type_mask = Physics2DDirectSpaceState::TYPE_MASK_COLLISION; cast_to = Vector2(0, 50); exclude_parent_body = true; diff --git a/scene/2d/ray_cast_2d.h b/scene/2d/ray_cast_2d.h index 338de814d2..da1be84307 100644 --- a/scene/2d/ray_cast_2d.h +++ b/scene/2d/ray_cast_2d.h @@ -43,7 +43,7 @@ class RayCast2D : public Node2D { Vector2 collision_point; Vector2 collision_normal; Set<RID> exclude; - uint32_t collision_layer; + uint32_t collision_mask; uint32_t type_mask; bool exclude_parent_body; @@ -61,8 +61,8 @@ public: void set_cast_to(const Vector2 &p_point); Vector2 get_cast_to() const; - void set_collision_layer(uint32_t p_layer); - uint32_t get_collision_layer() const; + void set_collision_mask(uint32_t p_mask); + uint32_t get_collision_mask() const; void set_type_mask(uint32_t p_mask); uint32_t get_type_mask() const; diff --git a/scene/3d/ray_cast.cpp b/scene/3d/ray_cast.cpp index df6764ee1a..296bddf0a3 100644 --- a/scene/3d/ray_cast.cpp +++ b/scene/3d/ray_cast.cpp @@ -48,14 +48,14 @@ Vector3 RayCast::get_cast_to() const { return cast_to; } -void RayCast::set_collision_layer(uint32_t p_layer) { +void RayCast::set_collision_mask(uint32_t p_mask) { - collision_layer = p_layer; + collision_mask = p_mask; } -uint32_t RayCast::get_collision_layer() const { +uint32_t RayCast::get_collision_mask() const { - return collision_layer; + return collision_mask; } void RayCast::set_type_mask(uint32_t p_mask) { @@ -172,7 +172,7 @@ void RayCast::_update_raycast_state() { PhysicsDirectSpaceState::RayResult rr; - if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_layer, type_mask)) { + if (dss->intersect_ray(gt.get_origin(), gt.xform(to), rr, exclude, collision_mask, type_mask)) { collided = true; against = rr.collider_id; @@ -245,15 +245,15 @@ void RayCast::_bind_methods() { ClassDB::bind_method(D_METHOD("clear_exceptions"), &RayCast::clear_exceptions); - ClassDB::bind_method(D_METHOD("set_collision_layer", "layer"), &RayCast::set_collision_layer); - ClassDB::bind_method(D_METHOD("get_collision_layer"), &RayCast::get_collision_layer); + ClassDB::bind_method(D_METHOD("set_collision_mask", "mask"), &RayCast::set_collision_mask); + ClassDB::bind_method(D_METHOD("get_collision_mask"), &RayCast::get_collision_mask); ClassDB::bind_method(D_METHOD("set_type_mask", "mask"), &RayCast::set_type_mask); ClassDB::bind_method(D_METHOD("get_type_mask"), &RayCast::get_type_mask); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "enabled"), "set_enabled", "is_enabled"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "cast_to"), "set_cast_to", "get_cast_to"); - ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_layer", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_layer", "get_collision_layer"); + ADD_PROPERTY(PropertyInfo(Variant::INT, "collision_mask", PROPERTY_HINT_LAYERS_3D_PHYSICS), "set_collision_mask", "get_collision_mask"); ADD_PROPERTY(PropertyInfo(Variant::INT, "type_mask", PROPERTY_HINT_FLAGS, "Static,Kinematic,Rigid,Character,Area"), "set_type_mask", "get_type_mask"); } @@ -325,7 +325,7 @@ RayCast::RayCast() { against = 0; collided = false; against_shape = 0; - collision_layer = 1; + collision_mask = 1; type_mask = PhysicsDirectSpaceState::TYPE_MASK_COLLISION; cast_to = Vector3(0, -1, 0); debug_shape = NULL; diff --git a/scene/3d/ray_cast.h b/scene/3d/ray_cast.h index fd566cd343..cd3cf3c913 100644 --- a/scene/3d/ray_cast.h +++ b/scene/3d/ray_cast.h @@ -47,7 +47,7 @@ class RayCast : public Spatial { Set<RID> exclude; - uint32_t collision_layer; + uint32_t collision_mask; uint32_t type_mask; Node *debug_shape; @@ -69,8 +69,8 @@ public: void set_cast_to(const Vector3 &p_point); Vector3 get_cast_to() const; - void set_collision_layer(uint32_t p_layer); - uint32_t get_collision_layer() const; + void set_collision_mask(uint32_t p_mask); + uint32_t get_collision_mask() const; void set_type_mask(uint32_t p_mask); uint32_t get_type_mask() const; |