diff options
author | Yuri Sizov <yuris@humnom.net> | 2022-09-02 17:03:23 +0300 |
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committer | Yuri Sizov <yuris@humnom.net> | 2022-09-02 23:44:23 +0300 |
commit | ddc55ef746e6778b902aa2ebeaf09d9b8d9943b5 (patch) | |
tree | 279aa69b845ec7a099e198e3b1aedf665fb99897 /scene/theme | |
parent | 6ccbc2709323c3f77f9509dcf55edad6d46e2a7c (diff) |
Add ThemeOwner type for managing theme propagation and lookup
Diffstat (limited to 'scene/theme')
-rw-r--r-- | scene/theme/theme_owner.cpp | 373 | ||||
-rw-r--r-- | scene/theme/theme_owner.h | 73 |
2 files changed, 446 insertions, 0 deletions
diff --git a/scene/theme/theme_owner.cpp b/scene/theme/theme_owner.cpp new file mode 100644 index 0000000000..1ac1d0f9fe --- /dev/null +++ b/scene/theme/theme_owner.cpp @@ -0,0 +1,373 @@ +/*************************************************************************/ +/* theme_owner.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#include "theme_owner.h" + +#include "scene/gui/control.h" +#include "scene/main/window.h" +#include "scene/theme/theme_db.h" + +// Theme owner node. + +void ThemeOwner::set_owner_node(Node *p_node) { + owner_control = nullptr; + owner_window = nullptr; + + Control *c = Object::cast_to<Control>(p_node); + if (c) { + owner_control = c; + return; + } + + Window *w = Object::cast_to<Window>(p_node); + if (w) { + owner_window = w; + return; + } +} + +Node *ThemeOwner::get_owner_node() const { + if (owner_control) { + return owner_control; + } else if (owner_window) { + return owner_window; + } + return nullptr; +} + +bool ThemeOwner::has_owner_node() const { + return bool(owner_control || owner_window); +} + +// Theme propagation. + +void ThemeOwner::propagate_theme_changed(Node *p_to_node, Node *p_owner_node, bool p_notify, bool p_assign) { + Control *c = Object::cast_to<Control>(p_to_node); + Window *w = c == nullptr ? Object::cast_to<Window>(p_to_node) : nullptr; + + if (!c && !w) { + // Theme inheritance chains are broken by nodes that aren't Control or Window. + return; + } + + bool assign = p_assign; + if (c) { + if (c != p_owner_node && c->get_theme().is_valid()) { + // Has a theme, so we don't want to change the theme owner, + // but we still want to propagate in case this child has theme items + // it inherits from the theme this node uses. + // See https://github.com/godotengine/godot/issues/62844. + assign = false; + } + + if (assign) { + c->set_theme_owner_node(p_owner_node); + } + + if (p_notify) { + c->notification(Control::NOTIFICATION_THEME_CHANGED); + } + } else if (w) { + if (w != p_owner_node && w->get_theme().is_valid()) { + // Same as above. + assign = false; + } + + if (assign) { + w->set_theme_owner_node(p_owner_node); + } + + if (p_notify) { + w->notification(Window::NOTIFICATION_THEME_CHANGED); + } + } + + for (int i = 0; i < p_to_node->get_child_count(); i++) { + propagate_theme_changed(p_to_node->get_child(i), p_owner_node, p_notify, assign); + } +} + +// Theme lookup. + +void ThemeOwner::get_theme_type_dependencies(const Node *p_for_node, const StringName &p_theme_type, List<StringName> *r_list) const { + const Control *for_c = Object::cast_to<Control>(p_for_node); + const Window *for_w = Object::cast_to<Window>(p_for_node); + ERR_FAIL_COND_MSG(!for_c && !for_w, "Only Control and Window nodes and derivatives can be polled for theming."); + + Ref<Theme> default_theme = ThemeDB::get_singleton()->get_default_theme(); + Ref<Theme> project_theme = ThemeDB::get_singleton()->get_project_theme(); + + StringName type_variation; + if (for_c) { + type_variation = for_c->get_theme_type_variation(); + } else if (for_w) { + type_variation = for_w->get_theme_type_variation(); + } + + if (p_theme_type == StringName() || p_theme_type == p_for_node->get_class_name() || p_theme_type == type_variation) { + if (project_theme.is_valid() && project_theme->get_type_variation_base(type_variation) != StringName()) { + project_theme->get_type_dependencies(p_for_node->get_class_name(), type_variation, r_list); + } else { + default_theme->get_type_dependencies(p_for_node->get_class_name(), type_variation, r_list); + } + } else { + default_theme->get_type_dependencies(p_theme_type, StringName(), r_list); + } +} + +Node *ThemeOwner::_get_next_owner_node(Node *p_from_node) const { + Node *parent = p_from_node->get_parent(); + + Control *parent_c = Object::cast_to<Control>(parent); + if (parent_c) { + return parent_c->get_theme_owner_node(); + } else { + Window *parent_w = Object::cast_to<Window>(parent); + if (parent_w) { + return parent_w->get_theme_owner_node(); + } + } + + return nullptr; +} + +Variant ThemeOwner::get_theme_item_in_types(Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types) { + ERR_FAIL_COND_V_MSG(p_theme_types.size() == 0, Variant(), "At least one theme type must be specified."); + + // First, look through each control or window node in the branch, until no valid parent can be found. + // Only nodes with a theme resource attached are considered. + Node *owner_node = get_owner_node(); + + while (owner_node) { + // For each theme resource check the theme types provided and see if p_name exists with any of them. + for (const StringName &E : p_theme_types) { + Ref<Theme> owner_theme; + + Control *owner_c = Object::cast_to<Control>(owner_node); + if (owner_c) { + owner_theme = owner_c->get_theme(); + } + Window *owner_w = Object::cast_to<Window>(owner_node); + if (owner_w) { + owner_theme = owner_w->get_theme(); + } + + if (owner_theme.is_valid() && owner_theme->has_theme_item(p_data_type, p_name, E)) { + return owner_theme->get_theme_item(p_data_type, p_name, E); + } + } + + owner_node = _get_next_owner_node(owner_node); + } + + // Secondly, check the project-defined Theme resource. + if (ThemeDB::get_singleton()->get_project_theme().is_valid()) { + for (const StringName &E : p_theme_types) { + if (ThemeDB::get_singleton()->get_project_theme()->has_theme_item(p_data_type, p_name, E)) { + return ThemeDB::get_singleton()->get_project_theme()->get_theme_item(p_data_type, p_name, E); + } + } + } + + // Lastly, fall back on the items defined in the default Theme, if they exist. + for (const StringName &E : p_theme_types) { + if (ThemeDB::get_singleton()->get_default_theme()->has_theme_item(p_data_type, p_name, E)) { + return ThemeDB::get_singleton()->get_default_theme()->get_theme_item(p_data_type, p_name, E); + } + } + + // If they don't exist, use any type to return the default/empty value. + return ThemeDB::get_singleton()->get_default_theme()->get_theme_item(p_data_type, p_name, p_theme_types[0]); +} + +bool ThemeOwner::has_theme_item_in_types(Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types) { + ERR_FAIL_COND_V_MSG(p_theme_types.size() == 0, false, "At least one theme type must be specified."); + + // First, look through each control or window node in the branch, until no valid parent can be found. + // Only nodes with a theme resource attached are considered. + Node *owner_node = get_owner_node(); + + while (owner_node) { + // For each theme resource check the theme types provided and see if p_name exists with any of them. + for (const StringName &E : p_theme_types) { + Ref<Theme> owner_theme; + + Control *owner_c = Object::cast_to<Control>(owner_node); + if (owner_c) { + owner_theme = owner_c->get_theme(); + } + Window *owner_w = Object::cast_to<Window>(owner_node); + if (owner_w) { + owner_theme = owner_w->get_theme(); + } + + if (owner_theme.is_valid() && owner_theme->has_theme_item(p_data_type, p_name, E)) { + return true; + } + } + + owner_node = _get_next_owner_node(owner_node); + } + + // Secondly, check the project-defined Theme resource. + if (ThemeDB::get_singleton()->get_project_theme().is_valid()) { + for (const StringName &E : p_theme_types) { + if (ThemeDB::get_singleton()->get_project_theme()->has_theme_item(p_data_type, p_name, E)) { + return true; + } + } + } + + // Lastly, fall back on the items defined in the default Theme, if they exist. + for (const StringName &E : p_theme_types) { + if (ThemeDB::get_singleton()->get_default_theme()->has_theme_item(p_data_type, p_name, E)) { + return true; + } + } + + return false; +} + +float ThemeOwner::get_theme_default_base_scale() { + // First, look through each control or window node in the branch, until no valid parent can be found. + // Only nodes with a theme resource attached are considered. + // For each theme resource see if their assigned theme has the default value defined and valid. + Node *owner_node = get_owner_node(); + + while (owner_node) { + Ref<Theme> owner_theme; + + Control *owner_c = Object::cast_to<Control>(owner_node); + if (owner_c) { + owner_theme = owner_c->get_theme(); + } + Window *owner_w = Object::cast_to<Window>(owner_node); + if (owner_w) { + owner_theme = owner_w->get_theme(); + } + + if (owner_theme.is_valid() && owner_theme->has_default_base_scale()) { + return owner_theme->get_default_base_scale(); + } + + owner_node = _get_next_owner_node(owner_node); + } + + // Secondly, check the project-defined Theme resource. + if (ThemeDB::get_singleton()->get_project_theme().is_valid()) { + if (ThemeDB::get_singleton()->get_project_theme()->has_default_base_scale()) { + return ThemeDB::get_singleton()->get_project_theme()->get_default_base_scale(); + } + } + + // Lastly, fall back on the default Theme. + if (ThemeDB::get_singleton()->get_default_theme()->has_default_base_scale()) { + return ThemeDB::get_singleton()->get_default_theme()->get_default_base_scale(); + } + return ThemeDB::get_singleton()->get_fallback_base_scale(); +} + +Ref<Font> ThemeOwner::get_theme_default_font() { + // First, look through each control or window node in the branch, until no valid parent can be found. + // Only nodes with a theme resource attached are considered. + // For each theme resource see if their assigned theme has the default value defined and valid. + Node *owner_node = get_owner_node(); + + while (owner_node) { + Ref<Theme> owner_theme; + + Control *owner_c = Object::cast_to<Control>(owner_node); + if (owner_c) { + owner_theme = owner_c->get_theme(); + } + Window *owner_w = Object::cast_to<Window>(owner_node); + if (owner_w) { + owner_theme = owner_w->get_theme(); + } + + if (owner_theme.is_valid() && owner_theme->has_default_font()) { + return owner_theme->get_default_font(); + } + + owner_node = _get_next_owner_node(owner_node); + } + + // Secondly, check the project-defined Theme resource. + if (ThemeDB::get_singleton()->get_project_theme().is_valid()) { + if (ThemeDB::get_singleton()->get_project_theme()->has_default_font()) { + return ThemeDB::get_singleton()->get_project_theme()->get_default_font(); + } + } + + // Lastly, fall back on the default Theme. + if (ThemeDB::get_singleton()->get_default_theme()->has_default_font()) { + return ThemeDB::get_singleton()->get_default_theme()->get_default_font(); + } + return ThemeDB::get_singleton()->get_fallback_font(); +} + +int ThemeOwner::get_theme_default_font_size() { + // First, look through each control or window node in the branch, until no valid parent can be found. + // Only nodes with a theme resource attached are considered. + // For each theme resource see if their assigned theme has the default value defined and valid. + Node *owner_node = get_owner_node(); + + while (owner_node) { + Ref<Theme> owner_theme; + + Control *owner_c = Object::cast_to<Control>(owner_node); + if (owner_c) { + owner_theme = owner_c->get_theme(); + } + Window *owner_w = Object::cast_to<Window>(owner_node); + if (owner_w) { + owner_theme = owner_w->get_theme(); + } + + if (owner_theme.is_valid() && owner_theme->has_default_font_size()) { + return owner_theme->get_default_font_size(); + } + + owner_node = _get_next_owner_node(owner_node); + } + + // Secondly, check the project-defined Theme resource. + if (ThemeDB::get_singleton()->get_project_theme().is_valid()) { + if (ThemeDB::get_singleton()->get_project_theme()->has_default_font_size()) { + return ThemeDB::get_singleton()->get_project_theme()->get_default_font_size(); + } + } + + // Lastly, fall back on the default Theme. + if (ThemeDB::get_singleton()->get_default_theme()->has_default_font_size()) { + return ThemeDB::get_singleton()->get_default_theme()->get_default_font_size(); + } + return ThemeDB::get_singleton()->get_fallback_font_size(); +} diff --git a/scene/theme/theme_owner.h b/scene/theme/theme_owner.h new file mode 100644 index 0000000000..38344c3d9e --- /dev/null +++ b/scene/theme/theme_owner.h @@ -0,0 +1,73 @@ +/*************************************************************************/ +/* theme_owner.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef THEME_OWNER_H +#define THEME_OWNER_H + +#include "core/object/object.h" +#include "scene/resources/theme.h" + +class Control; +class Node; +class Window; + +class ThemeOwner : public Object { + Control *owner_control = nullptr; + Window *owner_window = nullptr; + + Node *_get_next_owner_node(Node *p_from_node) const; + +public: + // Theme owner node. + + void set_owner_node(Node *p_node); + Node *get_owner_node() const; + bool has_owner_node() const; + + // Theme propagation. + + void propagate_theme_changed(Node *p_to_node, Node *p_owner_node, bool p_notify, bool p_assign); + + // Theme lookup. + + void get_theme_type_dependencies(const Node *p_for_node, const StringName &p_theme_type, List<StringName> *r_list) const; + + Variant get_theme_item_in_types(Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types); + bool has_theme_item_in_types(Theme::DataType p_data_type, const StringName &p_name, List<StringName> p_theme_types); + + float get_theme_default_base_scale(); + Ref<Font> get_theme_default_font(); + int get_theme_default_font_size(); + + ThemeOwner() {} + ~ThemeOwner() {} +}; + +#endif // THEME_OWNER_H |