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authorRĂ©mi Verschelde <remi@verschelde.fr>2021-08-16 15:37:17 +0200
committerGitHub <noreply@github.com>2021-08-16 15:37:17 +0200
commitfff9a451a194132deb8ccf7feced9137b78587e9 (patch)
treee664d8881d6262ee8d9ba4bfa24498a4fa0e914e /scene/scene_string_names.h
parent1ee61a501f1f01d619b85d3de53cef76914885e2 (diff)
parent5ffed49907618e3c7e7e2bddddcc8449d0b090a6 (diff)
Merge pull request #51368 from TwistedTwigleg/GSOC_2020_Working_Branch_IK_SQUASHED
New and improved IK system for Skeleton3D - Squashed!
Diffstat (limited to 'scene/scene_string_names.h')
-rw-r--r--scene/scene_string_names.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h
index eddb0c33eb..01f427ecd1 100644
--- a/scene/scene_string_names.h
+++ b/scene/scene_string_names.h
@@ -98,6 +98,7 @@ public:
StringName animation_started;
StringName pose_updated;
+ StringName bone_pose_changed;
StringName body_shape_entered;
StringName body_entered;