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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2021-08-16 15:37:17 +0200 |
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committer | GitHub <noreply@github.com> | 2021-08-16 15:37:17 +0200 |
commit | fff9a451a194132deb8ccf7feced9137b78587e9 (patch) | |
tree | e664d8881d6262ee8d9ba4bfa24498a4fa0e914e /scene/scene_string_names.h | |
parent | 1ee61a501f1f01d619b85d3de53cef76914885e2 (diff) | |
parent | 5ffed49907618e3c7e7e2bddddcc8449d0b090a6 (diff) |
Merge pull request #51368 from TwistedTwigleg/GSOC_2020_Working_Branch_IK_SQUASHED
New and improved IK system for Skeleton3D - Squashed!
Diffstat (limited to 'scene/scene_string_names.h')
-rw-r--r-- | scene/scene_string_names.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h index eddb0c33eb..01f427ecd1 100644 --- a/scene/scene_string_names.h +++ b/scene/scene_string_names.h @@ -98,6 +98,7 @@ public: StringName animation_started; StringName pose_updated; + StringName bone_pose_changed; StringName body_shape_entered; StringName body_entered; |