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author | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-21 23:26:13 +0100 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2020-02-28 14:24:09 +0100 |
commit | f742dabafee7f54e1b77148d547e2031d7cc535e (patch) | |
tree | 5aab3c9c4b9aca10d190a7efa600afb8c7aef213 /scene/scene_string_names.h | |
parent | 01afc442c73661df677c2b93f4037a21992ee45b (diff) |
Signals: Manually port most of remaining connect_compat uses
It's tedious work...
Some can't be ported as they depend on private or protected methods
of different classes, which is not supported by callable_mp (even if
it's a class inherited by the current one).
Diffstat (limited to 'scene/scene_string_names.h')
-rw-r--r-- | scene/scene_string_names.h | 8 |
1 files changed, 1 insertions, 7 deletions
diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h index eeeaf22b01..0d76105f9b 100644 --- a/scene/scene_string_names.h +++ b/scene/scene_string_names.h @@ -33,6 +33,7 @@ #include "core/node_path.h" #include "core/string_name.h" + class SceneStringNames { friend void register_scene_types(); @@ -147,12 +148,6 @@ public: StringName camera_entered; StringName camera_exited; - StringName _body_enter_tree; - StringName _body_exit_tree; - - StringName _area_enter_tree; - StringName _area_exit_tree; - StringName changed; StringName _shader_changed; @@ -211,7 +206,6 @@ public: MAX_MATERIALS = 32 }; StringName mesh_materials[MAX_MATERIALS]; - StringName _mesh_changed; }; #endif // SCENE_STRING_NAMES_H |