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authorRémi Verschelde <rverschelde@gmail.com>2020-02-21 23:26:13 +0100
committerRémi Verschelde <rverschelde@gmail.com>2020-02-28 14:24:09 +0100
commitf742dabafee7f54e1b77148d547e2031d7cc535e (patch)
tree5aab3c9c4b9aca10d190a7efa600afb8c7aef213 /scene/scene_string_names.h
parent01afc442c73661df677c2b93f4037a21992ee45b (diff)
Signals: Manually port most of remaining connect_compat uses
It's tedious work... Some can't be ported as they depend on private or protected methods of different classes, which is not supported by callable_mp (even if it's a class inherited by the current one).
Diffstat (limited to 'scene/scene_string_names.h')
-rw-r--r--scene/scene_string_names.h8
1 files changed, 1 insertions, 7 deletions
diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h
index eeeaf22b01..0d76105f9b 100644
--- a/scene/scene_string_names.h
+++ b/scene/scene_string_names.h
@@ -33,6 +33,7 @@
#include "core/node_path.h"
#include "core/string_name.h"
+
class SceneStringNames {
friend void register_scene_types();
@@ -147,12 +148,6 @@ public:
StringName camera_entered;
StringName camera_exited;
- StringName _body_enter_tree;
- StringName _body_exit_tree;
-
- StringName _area_enter_tree;
- StringName _area_exit_tree;
-
StringName changed;
StringName _shader_changed;
@@ -211,7 +206,6 @@ public:
MAX_MATERIALS = 32
};
StringName mesh_materials[MAX_MATERIALS];
- StringName _mesh_changed;
};
#endif // SCENE_STRING_NAMES_H