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author | Juan Linietsky <juan@godotengine.org> | 2020-03-04 13:36:09 -0300 |
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committer | Juan Linietsky <reduzio@gmail.com> | 2020-03-26 15:49:39 +0100 |
commit | 8e6960a69e0202cb1e6f3b3dc9f9bb34e1c1d889 (patch) | |
tree | 67b81f61ea79e83d7877c77a302592b9c849991e /scene/scene_string_names.h | |
parent | 9e08742de81b062c30b7984900a55d5150a4bd17 (diff) |
Refactored input, goes all via windows now.
Also renamed Input to InputFilter because all it does is filter events.
Diffstat (limited to 'scene/scene_string_names.h')
-rw-r--r-- | scene/scene_string_names.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h index 7976a2072c..d7cef5449a 100644 --- a/scene/scene_string_names.h +++ b/scene/scene_string_names.h @@ -201,6 +201,10 @@ public: StringName tracks_changed; + StringName _window_group; + StringName _window_input; + StringName _window_unhandled_input; + enum { MAX_MATERIALS = 32 }; |