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authorRémi Verschelde <rverschelde@gmail.com>2021-04-15 13:01:28 +0200
committerRémi Verschelde <rverschelde@gmail.com>2021-04-15 13:02:10 +0200
commit764eee03a438c81ec3a9f28f50201dcd77af96df (patch)
tree057173d760f5d067f4b1ec4ada6b0e733433799a /scene/scene_string_names.h
parentc7a4e2196ee08d7ec5190873bd243fbf2727c18f (diff)
Scene: Remove unused `mesh_materials` StringNames
They were added in 8be2fabbe5cd846bac5e5a38e55f3fb70e73f2da (2.1 era) but were likely a first attempt that didn't get unused in the end.
Diffstat (limited to 'scene/scene_string_names.h')
-rw-r--r--scene/scene_string_names.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h
index 655e49c6f9..a5b489eddc 100644
--- a/scene/scene_string_names.h
+++ b/scene/scene_string_names.h
@@ -216,10 +216,6 @@ public:
StringName use_in_baked_light;
StringName use_dynamic_gi;
#endif
- enum {
- MAX_MATERIALS = 32
- };
- StringName mesh_materials[MAX_MATERIALS];
};
#endif // SCENE_STRING_NAMES_H